Diner.lua
5.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
local Diner = class("Diner", require("shared.ModelBase"))
function Diner:ctor(properties)
Diner.super.ctor(self, properties)
end
Diner.schema = {
buildL = {"string", ""}, -- 家具等级 1=1 2=1 3=1
order = {"string", "[]"}, -- 特殊订单
sells = {"string", "[]"}, -- 贩卖位置
hot = {"string", ""}, -- 今日热门
dishTree = {"string", "1=1 2=1 3=1"}, -- 料理天赋
skillTree = {"string", ""}, -- 支援天赋
popular = {"number",0}, -- 累计人气
}
function Diner:refreshDailyData(notify)
-- 热门料理
local hotPool = {}
local dishTree = self:getProperty("dishTree"):toNumMap()
local hangPass = self.owner:getProperty("hangPass")
for index, dishData in ipairs(csvdb["diner_dishCsv"]) do
local check = true
local dish = dishData[1]
if dish.unlock_tree > 0 and not dishTree[dish.unlock_tree] then
check = false
end
if dish.unlock_carbon > 0 and not hangPass[dish.unlock_carbon] then
check = false
end
if check then
table.insert(hotPool, index)
end
end
if #hotPool >= 2 then
local hot = ""
for n = 1, 2 do
local index = math.random(1, #hotPool)
hot = hot:setv(hotPool[index], 1)
table.remove(hotPool, index)
end
self:updateProperty({field = "hot", value = hot, notNotify = not notify})
self:setProperty("hot", hot)
end
-- 特殊订单
local order = {}
end
function Diner:updateProperty(params)
params = params or {}
if not self.schema[params.field] then
return
end
local oldValue = self:getProperty(params.field)
if params.value then
self:setProperty(params.field, params.value)
elseif params.delta then
self:incrProperty(params.field, params.delta)
else
return
end
local newValue = self:getProperty(params.field)
if not params.notNotify then
self:notifyUpdateProperty(params.field, newValue, oldValue)
end
end
function Diner:notifyUpdateProperty(field, newValue, oldValue)
local datas = {
key = field,
newValue = newValue,
oldValue = oldValue,
}
SendPacket(actionCodes.Diner_updateProperty, MsgPack.pack(datas))
end
function Diner:calSellReward(sell, delta, dishData)
local reward = sell.reward or ""
local popular = 0
if delta <= 0 then
return reward, popular
end
for type, value in pairs(dishData.item_normal:toNumMap()) do
reward = reward:incrv(type, value * delta)
end
popular = popular + dishData.famous_normal * delta
if sell.hot > 0 then
for type, value in pairs(dishData.item_popular:toNumMap()) do
reward = reward:incrv(type, value * delta)
end
popular = popular + dishData.famous_popular * delta
end
for buildType = 1, 6 do
local level = self:getProperty("buildL"):getv(buildType, 1)
local buildData = csvdb["diner_buildingCsv"][buildType][level]
if buildData.gold_up > 0 then
local value = reward:getv(ItemId.Gold, 0)
value = math.floor(value * (100 + buildData.gold_up) / 100)
if value > 0 then
reward = reward:setv(ItemId.Gold, value)
end
end
if buildData.item_up > 0 then
local value = reward:getv(ItemId.DinerCoin, 0)
value = math.floor(value * (100 + buildData.item_up) / 100)
if value > 0 then
reward = reward:setv(ItemId.DinerCoin, value)
end
end
if buildData and buildData.famous_up > 0 then
popular = math.floor(popular * (100 + buildData.famous_up) / 100)
end
end
return reward, popular
end
function Diner:updateSell(slot, calOnly)
local sells = json.decode(self:getProperty("sells"))
local sell = sells[slot]
if not sell or sell.count <= 0 then
return
end
local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
local deltaTime = 0
local deltaCount = 0
local timePass = skynet.timex() - sell.time
local sellTime = dishData.sell_time
deltaCount = math.floor(timePass / sellTime)
if deltaCount < sell.count then
deltaTime = math.floor(timePass - sellTime * deltaCount)
end
deltaCount = math.min(deltaCount, sell.count)
local lastCount = sell.count - deltaCount
if not calOnly then
local reward, popular = self:calSellReward(sell, deltaCount, dishData)
sell.time = skynet.timex() - deltaTime
sell.count = lastCount
sell.level = self:getProperty("dishTree"):getv(sell.dish, 1)
sell.hot = self:getProperty("hot"):getv(sell.dish, 0)
sell.reward = reward
self:setProperty("sells", json.encode(sells))
self:incrProperty("popular",popular)
end
return {
deltaCount = deltaCount,
deltaTime = deltaTime,
lastCount = lastCount,
}
end
function Diner:getMaxSlots()
local slotCount = globalCsv.diner_sell_slots_init
local hangPass = self.owner:getProperty("hangPass")
for _, carbonId in ipairs(globalCsv.diner_sell_slots_unlock) do
if hangPass[carbonId] then
slotCount = slotCount + 1
end
end
return slotCount
end
function Diner:getMaxDishs()
local dishCount = globalCsv.diner_sell_dish_init
local buildingCsv = csvdb["diner_buildingCsv"]
for id, level in pairs(self:getProperty("buildL"):toNumMap()) do
if buildingCsv[id][level].storage > 0 then
dishCount = dishCount + buildingCsv[id][level].storage
end
end
return dishCount
end
function Diner:data()
local properties = {"buildL", "order", "sells", "hot", "dishTree", "skillTree","popular"}
local data = self:getProperties(properties)
return data
end
return Diner