ActivityAction.lua
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local ipairs = ipairs
local table = table
local math = math
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local string_format = string.format
local tonumber = tonumber
local table_insert = table.insert
local table_unpack = table.unpack
local table_find = table.find
local table_nums = table.nums
local math_random = math.randomInt
local _M = {}
function _M.sudokuRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = (csvdb["guide_sudokuCsv"][phase] or {})[id]
if phase == -1 or not curData then return 1 end
sudoku.task = sudoku.task or {}
sudoku.task[phase] = sudoku.task[phase] or {}
if (sudoku.task[phase][id] or 0) < curData.con1 then return 2 end
sudoku.task[phase][id] = -1
local task, tchange = role:award(curData.reward, {log = {desc = "sudoku", int1 = id, int2 = phase}}) -- 任务奖励
local reward, rchange = {}
local rId = {}
for pid, pdata in pairs(csvdb["guide_sudoku_rewardCsv"][phase] or {}) do
local pos = pdata.pos:toArray(true, "=")
local ok, is = true, false
for _, one in pairs(pos) do
if one == id then
is = true
end
if sudoku.task[phase][one] ~= -1 then
ok = false
break
end
end
if ok and is then
for itemId, count in pairs(pdata.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
table.insert(rId, pid)
end
end
if not next(reward) then
reward = nil
else
reward, rchange = role:award(reward, {log = {desc = "sudokuR", int1 = id, int2 = phase}})
end
role:updateProperty({field = "sudoku", value = sudoku})
role:log("activity", {
activity_id = id, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
return true
end
function _M.sudokuRewardRpc(agent, data)
local role = agent.role
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = csvdb["guide_sudokuCsv"][phase]
if not curData then return end
if not globalCsv.guide_sudoku_reward[phase] then return end
local curTask = (sudoku.task or {})[phase] or {}
for id, _ in pairs(curData) do
if curTask[id] ~= -1 then
return
end
end
local reward, change = role:award(globalCsv.guide_sudoku_reward[phase], {log = {desc = "sudokuRP", int1 = phase}})
sudoku[-1] = phase + 1
sudoku.task[phase] = nil
if not csvdb["guide_sudokuCsv"][sudoku[-1]] then
sudoku[-1] = -1
sudoku.task = nil
end
role:updateProperty({field = "sudoku", value = sudoku})
role:log("activity", {
activity_id = 10000 + phase, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_sudokuRewardRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.signRpc(agent, data)
local role = agent.role
local serverT = skynet.timex()
local tm = os.date("*t", serverT)
local curDay = tm.day
local yearMonth = tm.year * 100 + tm.month
local monthData = csvdb["daily_signInCsv"][yearMonth]
if not monthData or not monthData[curDay] then
return 1
end
local signs = role:getProperty("sign")
if signs[curDay] == yearMonth then -- 未重置的还可以签到正常(本月已经签到)
return 2
end
signs[curDay] = yearMonth
local reward, change = role:award(monthData[curDay].item, {log = {desc = "sign", int1 = yearMonth, int2 = curDay}})
role:changeUpdates({{type = "sign", field = curDay, value = yearMonth}})
role:checkTaskEnter("SignIn")
SendPacket(actionCodes.Activity_signRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.actSignRpc(agent, data)
local role = agent.role
if not role.activity:isOpen("Sign") then return 1 end
local curData = role.activity:getActData("Sign")
local reward, change = {}
for day, csvData in ipairs(csvdb["new_signInCsv"]) do
if day <= (curData[0] or 0) then
if not curData[day] then
curData[day] = -1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
else
break
end
end
if next(reward) then
role.activity:updateActData("Sign", curData)
reward, change = role:award(reward, {log = {desc = "actSign"}})
end
role:log("activity", {
activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.Sign, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.actPaySignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local dayIndex = msg.day
local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
local index = GetActGoodsIndex("paySignIn")
local ts = actGoodsFlag[index] or 0
if ts == 0 then return 1 end
local open, actId = role.activity:isOpen("PaySignIn")
if not open then return 2 end
local diffDay = diffFromTs(ts) + 1
local curData = role.activity:getActData("PaySignIn")
if not curData then return 3 end
local reward, change = {}
for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
if day <= diffDay and day == dayIndex then
if not curData[day] then
curData[day] = 1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
--else
-- break
end
end
if next(reward) then
role.activity:updateActData("PaySignIn", curData)
reward, change = role:award(reward, {log = {desc = "actPaySign"}})
end
role:log("activity", {
activity_id = actId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.actCalendaTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
local calTask = role:getProperty("calTask") or {}
local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("CalendaTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
record[taskId] = 1
calTask["r"] = record
role:updateProperty({field = "calTask", value = calTask})
local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.exchangeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
if not role.activity:isOpenById(actid) then return 1 end
local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
if not exchangeCfg then return 2 end
if not exchangeCfg[id] then return 3 end
local curData = role.activity:getActData("Exchange") or {}
local exchangeData = curData[actid] or {}
local curCount = exchangeData[id] or 0
local actCfg = exchangeCfg[id]
local limitArr = actCfg.limit:toArray(true, "=")
if curCount >= limitArr[2] then return 4 end
local costs = actCfg.goods:toNumMap()
if not role:checkItemEnough(costs) then return 5 end
role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
curCount = curCount + 1
exchangeData[id] = curCount
curData[actid] = exchangeData
role.activity:updateActData("Exchange", curData)
local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.gachakonRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local count = msg.count
if count > 10 then return end
if not role.activity:isOpenById(actid) then return 1 end
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local cost = actCtrlData.condition2:toNumMap()
local actCfg = csvdb["activity_capsuleToysCsv"][actid]
if not actCfg then return 3 end
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 4 end
local gachakonInfo = role.activity:getActData("Gachakon") or {}
local tmpCfg = clone(actCfg)
local award = {}
local remain = 0
local reset = false
for i = 1, count do
local flag = 0
for id, cfg in pairs(tmpCfg) do
local num = gachakonInfo[id] or 0
cfg.amount = cfg.amount >= num and cfg.amount - num or 0
cfg.weight = cfg.weight * cfg.amount
if cfg.weight > 0 then
flag = 1
end
end
if flag == 0 then
reset = true
break
end
local id = math.randWeight(tmpCfg, "weight")
gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
local curAward = tmpCfg[id].award:toNumMap()
for k, v in pairs(curAward) do
award[k] = (award[k] or 0) + v
end
remain = remain + 1
end
if count > remain then return 5 end
role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
if reset then
gachakonInfo = {}
end
role.activity:updateActData("Gachakon", gachakonInfo)
SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.hangDropRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
if not role.activity:isOpenById(actid) then return 1 end
local actCfg = csvdb["activity_putCsv"][actid]
if not actCfg then return 2 end
local award, period = "", 0
for i = 1, #actCfg do
local cfg = actCfg[i]
if not cfg then
break
end
if cfg.condition ~= "" then
local arr = cfg.condition:toArray(true, "=")
local type = arr[1]
if type == 1 then
local actId = arr[2]
local carbonId = arr[3]
if not role.activity:isOpenById(actid) then return 3 end
local clInfo = role.activity:getActData("ChallengeLevel") or {}
if not clInfo[carbonId] then
break
end
end
end
award = cfg.reward
period = cfg.period * 60
end
local actData = role.activity:getActData("HangDrop") or 0
local timeNow = skynet.timex()
if period == 0 or award == "" then
return 4
end
local num = math.floor((timeNow - actData)/ period)
num = num > 8 and 8 or num
if num == 0 then
return 5
end
local reward, change = {}, nil
for id, value in pairs(award:toNumMap()) do
reward[id] = value * num
end
reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
role.activity:updateActData("HangDrop", timeNow)
SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
return _M