StoreAction.lua
12.2 KB
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local _M = {}
local md5 = require "md5"
-- 入口在正式服关闭  -- mock 充值
function _M.rechargeRpc(agent , data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")
	
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id)
	if partnerOrderId == "" then
		return 1
	end
	SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
	-- 测试的 直接发奖励了
	skynet.timeout(10, function ()
		role:handlePurchase({
			order = partnerOrderId,
			amount = dataSet.rmb * 100,
			game_money = dataSet.diamond,
			product_id = dataSet.productId,
			pay_time = skynet.timex(),
			transactionId = "onlyTest",
		})
	end)
	
	return true
end
local function table_keys( t )
    local keys = {}
    for k, _ in pairs( t ) do
        keys[#keys + 1] = k
    end
    return keys
end
local function signPms(params, secret_key)
    local keys = table_keys(params)
    table.sort(keys)
    local urlCode = ""
    for index, key in ipairs(keys) do
		urlCode = urlCode .. params[key]
	end
	return md5.sumhexa(urlCode .. secret_key):lower()
end
-- google 充值 入口
function _M.googleRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")
	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id)
	-- 签名
	local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		product_id = dataSet.productId,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)
	SendPacket(actionCodes.Store_googleRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end
-- mycard 充值 入口
function _M.myCardRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")
	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id)
	-- 签名
	local secret_key = "48759e07540f46d9af17ec82669b4272"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)
	SendPacket(actionCodes.Store_myCardRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end
-- mycard 充值 入口
function _M.iosRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")
	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id)
	-- 签名
	local secret_key = "9647d2efe1074c73b9ac19af4337a70e"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		product_id = dataSet.iap_product_id,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)
	SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end
function _M.purchaseOrderResult(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	role.ignoreHeartbeat = false
	local status = {
		fail = true,
		success = true
	}
	local partnerOrderStr = msg.order
	if partnerOrderStr then
		role:updatePurchaseOrder(partnerOrderStr, msg.platformOrder, status[msg.status] and msg.status or "unknown")
	end
	return true
end
function _M.shopBuyRpc(agent , data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local count = msg.count or 1
	local dataSet = csvdb["shop_normalCsv"][id]
	if not dataSet then return end
	if dataSet.unlock ~= "" then
		if not role:checkHangPass(tonumber(dataSet.unlock)) then
			skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
			return 1
		end
	end
	local buyRecord = role.storeData:getProperty("buyR")
	if math.illegalNum(count, 1, (dataSet.limit == 0 and math.huge or dataSet.limit - (buyRecord[id] or 0))) then 
		skynet.error(string.format("shop buy over limit, user_id:%d, goods_id:%d", role:getProperty("id"), id))
		return 1 
	end
	local cost = {[dataSet.icon] = dataSet.cost * count}
	local desc = "unknown"
	if dataSet.shop == 1 then		-- 普通商店
		desc = "dailyShop"
		local dailySDD = role.dailyData:getProperty("dailySDD")
		if dailySDD[id] then -- 折扣
			cost = math.ceil(dataSet.cost * (1 - dataSet.disount / 100))
		end
	elseif dataSet.shop == 2 then		-- 美食商店
		desc = "dinerShop"
	elseif dataSet.shop == 3 then		-- 竞技场商店
		desc = "pvpShop"
	end
	if not role:checkItemEnough(cost) then return end
	if dataSet.limit ~= 0 then
		buyRecord[id] = (buyRecord[id] or 0) + count
		role.storeData:updateProperty({field = "buyR", value = buyRecord})
	end
	role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count}})
	local gift = {}
	for _id, _count in pairs(dataSet.gift:toNumMap()) do
		gift[_id] = _count * count
	end
	local reward = role:award(gift, {log = {desc = desc, int1 = id, int2 = count}})
	
	if dataSet.shop == 1 then
		role:checkTaskEnter("ShopAll", {count = count})
	end
	local costId, costCount = next(cost)
	role:log("shop_purchase", {
		item_id = id, -- 道具id
		item_type = 0, -- 道具类型,具体见枚举表中道具类型枚举表
		item_level = 0, -- 道具等级
		item_cnt = count, -- 购买数量技术
		currency_type = costId or 0, -- 购买道具消耗的货币类型,记录货币ID
		shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
		shop_id = dataSet.shop, -- 商店ID
	})
	role:mylog("role_action", {desc = desc, int1 = id, int2 = count})
	SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
	return true
end
function _M.getFreeChestRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local config = csvdb["shop_rechargeCsv"][id]
	if not config then return end
	--判断是否是活动商品
	if config.activity_id ~= 0 then
		local actCfg = csvdb["activity_ctrlCsv"][config.activity_id]
		if not actCfg then return 2 end
		if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end
	end
    local rechargeRecord = role.storeData:getProperty("payR")
	local getCount = (rechargeRecord[id] or 0)
	if getCount >= config.limit then
		return 1
	end
	local reward, _ = role:award(config.itemFirst, {log = {desc = "freeGift", int1 = id}})
	rechargeRecord[id] = getCount + 1
	role.storeData:updateProperty({field = "payR", value = rechargeRecord})
	SendPacket(actionCodes.Store_getFreeChestRpc, MsgPack.pack({reward = reward}))
	return true
end
function _M.getGrowFundRewardRpc(agent, data)	
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local config = csvdb["reward_newbeeCsv"][id]
	if not config then return end
    local growFundFlag = role.storeData:getProperty("growFund")
	local growFundRecord = role.storeData:getProperty("growFundR")
	
	if growFundFlag == 0 then
		skynet.error("user do not buy grow fund")
		return 1
	end
	if not role:checkHangPass(config.condition) then
		skynet.error(string.format("user do not finish hang pass, user_id:%d", role:getProperty("id")))
		return 1
	end
	local b = string.getbit(growFundRecord, id)
	if string.char(b) == "1" then
		return 1
	end
	growFundRecord = string.setbit(growFundRecord, id)
	role.storeData:updateProperty({field = "growFundR", value = growFundRecord})
	local gift = config.giftFree .. " " .. config.giftLimit
	local reward, _ = role:award(gift, {log = {desc = "grownFund", int1 = id}})
	SendPacket(actionCodes.Store_getGrowFundRewardRpc, MsgPack.pack({reward = reward}))
	return true
end
-- 赛季卡
function _M.getBattlePassRewardRpc(agent, data)	
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local config = csvdb["reward_battlepassCsv"][id]
	if not config then return end
	local timeNow = skynet.timex()
    local battleCardFlag = role.storeData:getProperty("battleCard")
	local battleCardFreeRecord = role.storeData:getProperty("battleFR")
	local battleCardLimitRecord = role.storeData:getProperty("battleLR")
	local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
	local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))
	if freeFlag == "1" and limitFlag == "1" then
		skynet.error("user already get battle pass reward")
		return 1
	end
	if battleCardFlag == 1 and limitFlag == "1" then
		return 1
	end
	if role:getProperty("battlePoint") < config.point then
		skynet.error(string.format("user do not have enough battle point, user_id:%d", role:getProperty("id")))
		return 1
	end
	local gift = ""
	if  freeFlag == "0" then
		gift = config.giftFree
		battleCardFreeRecord = string.setbit(battleCardFreeRecord, id)
		role.storeData:updateProperty({field = "battleFR", value = battleCardFreeRecord})
	end
	if battleCardFlag == 1 and limitFlag == "0" then
		if gift ~= "" then
			gift = gift .. " "
		end
		gift = gift .. config.giftLimit
		battleCardLimitRecord = string.setbit(battleCardLimitRecord, id)
		role.storeData:updateProperty({field = "battleLR", value = battleCardLimitRecord})
	end
	
	local reward, _ = role:award(gift, {log = {desc = "battleCard", int1 = id}})
	SendPacket(actionCodes.Store_getBattlePassRewardRpc, MsgPack.pack({reward = reward}))
	return true
end
-- 探索指令奖励
function _M.getExploreCommandRewardRpc(agent, data)	
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id		-- 探索id
	local subId = msg.subId		-- 领取的阶段id
	local tab_name = "reward_levelpass" .. id .. "Csv"
	local config = csvdb[tab_name][subId]
	if not config then return end
	local bpInfo = role.storeData:getProperty("bpInfo") or {}
	local info = bpInfo[id] or {}
	local flag = info["flag"] or 0
	--if flag == 0 then return 1 end
	local freeRecord = info["fr"] or ""
	local buyRecord = info["br"] or ""
	local freeFlag = string.char(string.getbit(freeRecord, subId))
	local limitFlag = string.char(string.getbit(buyRecord, subId))
	if freeFlag == "1" and limitFlag == "1" then
		skynet.error("user already get explore command reward")
		return 2
	end
	if flag == 1 and limitFlag == "1" then
		return 3
	end
	if not role:checkHangPass(config.level) then
		return 4
	end
	local gift = ""
	if  freeFlag == "0" then
		gift = config.giftFree
		freeRecord = string.setbit(freeRecord, subId)
		info["fr"] = freeRecord
	end
	if flag == 1 and limitFlag == "0" then
		if gift ~= "" then
			gift = gift .. " "
		end
		gift = gift .. config.giftLimit
		buyRecord = string.setbit(buyRecord, subId)
		info["br"] = buyRecord
	end
	bpInfo[id] = info
	role.storeData:updateProperty({field = "bpInfo", value = bpInfo})
	
	local reward, _ = role:award(gift, {log = {desc = "exploreCommand", int1 = id, int2 = subId}})
	SendPacket(actionCodes.Store_getExploreCommandRewardRpc, MsgPack.pack({reward = reward}))
	return true
end
-- 累充奖励
function _M.getTotalRechargeAwardRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local index = msg.index		-- 领取的索引id
	local totalTwd = role:getProperty("twdC")
	local totalRechargeRecord = role.storeData:getProperty("totalRR")
	local flag = string.char(string.getbit(totalRechargeRecord, index))
	if flag == "1" then return 1 end
	local cfg = csvdb["activity_payRebateCsv"][index]
	if not cfg then return 2 end
	if cfg.twd > totalTwd then return 3 end
	totalRechargeRecord = string.setbit(totalRechargeRecord, index)
	role.storeData:updateProperty({field = "totalRR", value = totalRechargeRecord})
	local main = cfg.main_reward:toNumMap()
	local sub = cfg.sub_reward:toNumMap()
	for k, v in pairs(sub) do
		main[k] = (main[k] or 0) + v
	end
	local reward, change = role:award(main, {log = {desc = "totalRecharge", int1 = index}})
	SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack(role:packReward(reward, change)))
	return true
end
return _M