Diner.lua 12.5 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429
local Diner = class("Diner", require("shared.ModelBaseMysql"))

function Diner:ctor(properties)
	Diner.super.ctor(self, properties)
end

Diner.schema = {
	id 		= {"number", 0, "pri"},		-- 角色id
	buildL 	= {"string", ""},			-- 家具等级 1=1 2=1 3=1
	order 	= {"string", "[]", "blob"},			-- 特殊订单
	sells 	= {"string", "[]", "blob"},			-- 贩卖位置
	dishTree	= {"string", "1=1 101=1 201=1", "blob"},		-- 料理天赋
	skillTree	= {"string", "", "blob"},		-- 支援天赋
	popular = {"number",0},          	-- 累计人气
	expedite = {"number",1},         	--每日加速次数
	gfood = {"table", {}},			-- 愿望食材 {{id = 123, st = 1232144},}
	task = {"table", {}}, -- 任务刷新 {et =  消失时间  id = 任务id, refuse = 0}
	entrustB = {"table", {}}, -- 委托完成过的记录 {id = 1} 
	entrust = {"table", {}}, -- 委托 {id, id, id}
	customer = {"table", {}}, -- 解锁的顾客 {id = 1}  -- 1 (已解锁) 0(达成条件 可解锁 服务器用)
	comboStatus = {"table", {}}, -- 组合领取奖励状态 {id = -1} --有表示已经领取奖励
}

function Diner:rankResetData(notify)
	self:updateProperty({field = "popular", value = 0, notNotify = not notify})
end

function Diner:refreshDailyData(notify)

	-- 委托
	local entrust = self:getProperty("entrust")
	local entrustB = self:getProperty("entrustB")
	local had = {}
	local pool = {}
	local change = false
	for i = 1, 3 do
		if not entrust[i] then
			if not next(pool) then
				for id, data in pairs(csvdb["diner_missionCsv"]) do
					local show = true
					if data.show ~= "" then
						-- 不填=默认刷出,1=达成前置任务,2=通关关卡
						local showC = data.show:toArray(true, "=")
						if showC[1] == 2 then
							if not self.owner:checkHangPass(showC[2]) then
								show = false
							end
						elseif showC[1] == 1 then
							if not entrustB[showC[2]] then
								show = false
							end
						end
					end
					if show then
						table.insert(pool, {id, data.chance})
					end
				end
			end

			if #pool > 0 then
				local idx = math.randWeight(pool, 2)
				entrust[i] = pool[idx][1]
				change = true
				table.remove(pool, idx)
			end
			if not next(pool) then
				break
			end
		else
			had[entrust[i]] = 1
		end
	end

	if self.owner:getProperty("funcGuide"):getv(51,0) == 0 or (not self.owner:checkOverGuide(27) and self.owner:checkOverGuide(25)) then
		entrust[1] = 1001
		entrust[2] = 1
	elseif not self.owner:checkOverGuide(29,4) and self.owner:checkOverGuide(29) then
		local temp = entrust[1]
		entrust[1] = 1
		entrust[2] = temp
	end

	self:updateProperty({field = "entrust", value = entrust, notNotify = not notify})

	-- 每日加速次数
	self:updateProperty({field = "expedite", value = 1, notNotify = not notify})
	-- 特殊订单
	local orders = json.decode(self:getProperty("order"))
	local hadTask = {}
	local needCount = globalCsv.diner_task_count
	for idx, temp in pairs(orders) do
		if temp.lock ~= 0 then
			hadTask[temp.id] = 1
			needCount = needCount - 1
		end
	end

	if needCount <= 0 then return end

	-- 等级由订单板等级决定
	local taskLevel = self:getProperty("buildL"):getv(5, 1)
	local taskData = csvdb["diner_questCsv"][taskLevel]
	if not taskData then return end
	local pool = {}
	local dishTree = self:getProperty("dishTree")
	for id, temp in pairs(taskData) do
		local unlock = true
		for _, front in ipairs(temp.front:toArray(true, "=")) do
			if dishTree:getv(front, 0) == 0 then
				unlock = false
				break
			end
		end
		if not hadTask[id] and unlock then
			table.insert(pool, temp)
		end
	end
	local needCount = math.min(#pool, needCount) -- 需要的任务个数

	for idx = 1, globalCsv.diner_task_count do
		local order = orders[idx]
		if not order or order.lock == 0 then
			if needCount > 0 then
				local index = math.randWeight(pool, "chance")
				local data = pool[index]
				orders[idx] = {lv = taskLevel, id = data.id, n = 0, lock = 0, status = 0}
				needCount = needCount - 1
				table.remove(pool, index)
			end
		end
	end

	self:updateProperty({field = "order", value = json.encode(orders), notNotify = not notify})
end

function Diner:updateProperty(params)
	params = params or {}
	if not self.schema[params.field] then
		return
	end
	local oldValue = self:getProperty(params.field)
	if params.value then
		self:setProperty(params.field, params.value)
	elseif params.delta then
		self:incrProperty(params.field, params.delta)
	else
		return
	end
	local newValue = self:getProperty(params.field)
	if not params.notNotify then
		self:notifyUpdateProperty(params.field, newValue, oldValue)
	end
end

function Diner:notifyUpdateProperty(field, newValue, oldValue)
	local datas = {
		key = field,
		newValue = newValue,
		oldValue = oldValue,
	}
	SendPacket(actionCodes.Diner_updateProperty, MsgPack.pack(datas))
end

function Diner:checkDinerTask(typ, count, param1, param2, notNotify)
	local orders = json.decode(self:getProperty("order"))
	local dirty = false
	for k, order in ipairs(orders) do
		local taskSet = csvdb["diner_questCsv"][order.lv]
		if taskSet and taskSet[order.id] then
			local data = taskSet[order.id]
			if data.type == typ and data.condition1 == param1 and order.status == 1 then
				orders[k].n = orders[k].n + count
				dirty = true
			end
		end
	end
	if dirty then
		self:updateProperty({field = "order", value = json.encode(orders), notNotify = notNotify})
	end
	return dirty
end

function Diner:calSellReward(sell, delta, dishData, isExpedite)
	local reward = sell.reward or ""

	if isExpedite then
		reward = ""
	end

	local popular = 0
	if delta <= 0 then
		return reward, popular
	end
	local addReward = {}
	for key, value in pairs(dishData.item_normal:toNumMap()) do
		addReward[key] = (addReward[key] or 0) + value * delta
	end

	popular = dishData.famous_normal * delta

	local upValue = {}
	-- 建筑加成
	for buildType = 1, 6 do
		local level = self:getProperty("buildL"):getv(buildType, 1)
		local buildData = csvdb["diner_buildingCsv"][buildType][level]
		if buildData.gold_up > 0 then
			upValue[ItemId.Gold] = (upValue[ItemId.Gold] or 0) + buildData.gold_up
		end
		if buildData.item_up > 0 then
			upValue[ItemId.DinerCoin] = (upValue[ItemId.DinerCoin] or 0) + buildData.item_up 
		end
		if buildData and buildData.famous_up > 0 then
			upValue[-1] = (upValue[-1] or 0) + buildData.famous_up
		end
	end

	-- 收集加成
	local collectCount = 0
	for _id , status in pairs(self:getProperty("customer")) do
		if status == 1 then
			collectCount = collectCount + 1
		end
	end
	local collectAdd = 0
	for _, collectData in ipairs(csvdb["diner_customer_collectCsv"]) do
		if collectData.num <= collectCount then
			collectAdd = collectData.bonus
		else
			break
		end
	end
	upValue[-1] = (upValue[-1] or 0) + collectAdd

	-- 电波塔加成
	local goldCount = (self.owner:getBnousDiner(4,addReward[ItemId.Gold]/delta, true) + self.owner:getBnousByZero(4)) * delta

	for id, count in pairs(addReward) do
		addReward[id] = math.floor(count * (1 + (upValue[id] or 0) / 100))
		reward = reward:incrv(id, addReward[id])
	end

	reward = reward:incrv(ItemId.Gold, goldCount)

	popular = math.floor(popular * (1 + (upValue[-1] or 0) / 100))

	return reward, popular
end

function Diner:updateSell(slot, calOnly)
	local sells = json.decode(self:getProperty("sells"))
	local sell = sells[slot]
	if not sell or sell.count <= 0 then
		return
	end
	local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]

	local deltaTime = 0
	local deltaCount = 0
	local timePass = skynet.timex() - sell.time
	local sellTime = dishData.sell_time + self.owner:getBnousDiner(3, dishData.sell_time)

	deltaCount = math.floor(timePass / sellTime)
	if deltaCount < sell.count then
		deltaTime = math.floor(timePass - sellTime * deltaCount)
	end
	deltaCount = math.min(deltaCount, sell.count)
	local lastCount = sell.count - deltaCount
	local reward, popular = self:calSellReward(sell, deltaCount, dishData)

	if not calOnly and deltaCount > 0 then
		sells[slot].time = skynet.timex() - deltaTime
		sells[slot].count = lastCount
		sells[slot].level = self:getProperty("dishTree"):getv(sell.dish, 1)
		sells[slot].reward = reward
		sells[slot].popular = (sells[slot].popular or 0) + popular
		self:setProperty("sells", json.encode(sells))
		self:checkDinerTask(DinerTask.SellDish, deltaCount, sell.dish)
		self:checkDinerTask(DinerTask.SellDishType, deltaCount, math.ceil(sell.dish / 100))
		self:checkDinerTask(DinerTask.SellDishRare, deltaCount, dishData.rarity)
		self.owner:checkTaskEnter("FoodSell", {count = deltaCount})
	end
	return {
		deltaCount = deltaCount,
		deltaTime = deltaTime,
		lastCount = lastCount,
		reward = reward,
	}
end

function Diner:expediteSell(slot)
	local sells = json.decode(self:getProperty("sells"))
	local sell = sells[slot]
	if not sell or sell.count <= 0 then
		return
	end
	local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
	local expediteCount = 0
	local expediteTime = globalCsv.diner_sell_expediteTime
	local sellTime = dishData.sell_time + self.owner:getBnousDiner(3,dishData.sell_time)
	expediteCount = math.floor(expediteTime / sellTime)
	expediteCount = math.min(expediteCount, sell.count)
	local lastCount = sell.count - expediteCount
	local reward, popular = self:calSellReward(sell, expediteCount, dishData, true)
	local deltaTime = math.floor(expediteTime - sellTime * expediteCount)
	if expediteCount > 0 then
		sells[slot].time = sell.time - deltaTime
		sells[slot].count = lastCount
		self:setProperty("sells", json.encode(sells))
		self:checkDinerTask(DinerTask.SellDish, expediteCount, sell.dish)
		self:checkDinerTask(DinerTask.SellDishType, expediteCount, math.ceil(sell.dish / 100))
		self:checkDinerTask(DinerTask.SellDishRare, expediteCount, dishData.rarity)
		self.owner:checkTaskEnter("FoodSell", {count = expediteCount})

		local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex()
		self.owner:pushMsg({type = "food", slot = slot, time = needTime})
	end
	return {
		expediteCount = expediteCount,
		lastCount = lastCount,
		reward = reward,
		popular = popular,
		deltaTime = deltaTime,
	}
end

function Diner:getMaxSlots()
	local slotCount = globalCsv.diner_sell_slots_init

	for _, carbonId in ipairs(globalCsv.diner_sell_slots_unlock) do
		if self.owner:checkHangPass(carbonId) then
			slotCount = slotCount + 1
		end
	end

	return slotCount
end

function Diner:getMaxDishs()
	local dishCount = globalCsv.diner_sell_dish_init

	-- local buildingCsv = csvdb["diner_buildingCsv"]
	-- for id, level in pairs(self:getProperty("buildL"):toNumMap()) do
	-- 	if buildingCsv[id][level].storage > 0 then
	-- 		dishCount = dishCount + buildingCsv[id][level].storage
	-- 	end
	-- end
	return dishCount
end

function Diner:popularAdd(popular)
	if popular ~= 0 then
		self:updateProperty({field = "popular", delta = popular})
		local dbKey = self.owner:getCurDinerRankKey()
		local roleId = self.owner:getProperty("id")
		-- 更新排行榜
		local curPopular = self:getProperty("popular")
		self.owner:checkTaskEnter("DinerPopular", {count = curPopular})
		redisproxy:pipelining(function (red)
			red:zadd(dbKey, curPopular, roleId)	--更新分数
			red:hset(RANK_DINER_INFO, roleId,  MsgPack.pack({
				lv = self:getProperty("buildL"):getv(1, 1),
				name = self.owner:getProperty("name"),
				headId = self.owner:getProperty("headId")
			}))
		end)
	end
end

function Diner:getPopularRank()
	local dbKey = self.owner:getCurDinerRankKey()
	local list = {}
	local ids = redisproxy:zrevrange(dbKey, 0 , 99, "WITHSCORES")
	local redret = {}
	if ids and next(ids) then
		redret = redisproxy:pipelining(function (red)
			for i = 1, #ids, 2 do
				local roleId = ids[i]
				local score = ids[i + 1]
				list[#list + 1] = {score = tonumber(score), roleId = tonumber(roleId)}
				red:hget(RANK_DINER_INFO, roleId)
			end
		end)
	end
	for i = 1, #redret do
		local player = MsgPack.unpack(redret[i])
		list[i].player = player
	end
	local rank = redisproxy:ZREVRANK(dbKey, self.owner:getProperty("id"))
	if not rank then
		rank = -1
	else
		rank = rank + 1
	end
	return {list = list, rank = rank}
end

function Diner:updateRankRoleName(name)
	if name:len() <= 0  then return end

	local roleId = self.owner:getProperty("id")
    local redret = redisproxy:hget(RANK_DINER_INFO, roleId)
    if not redret then return end
	if redret:len() > 0 then
		local player = MsgPack.unpack(redret)
        player.name = name
		redisproxy:hset(RANK_DINER_INFO, roleId, MsgPack.pack(player))
	end
end

function Diner:data()
	local properties = {
		"buildL", 
		"order", 
		"sells", 
		"dishTree", 
		"skillTree",
		"popular",
		"expedite",
		"gfood", 
		"task",
		"entrust",
		"customer",
		"comboStatus",
	}
	local data = self:getProperties(properties)
	return data
end

return Diner