DinerAction.lua
1.29 KB
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.addSellRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local slot = msg.slot
if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
return
end
if slot > role.dinerData:getMaxSlots() then
return
end
local dish = msg.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return
end
local count = msg.count
if math.illegalNum(count, 1, role.dinerData:getMaxDishs()) then
return
end
end
function _M.getSellRewardRpc( agent, data )
end
function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
local buildingData = csvdb["diner_buildingCsv"][index]
if not buildingData then
return
end
local buildL = role.dinerData:getProperty("buildL")
local curLevel = buildL:getv(index, 1)
if curLevel >= #buildingData then
return
end
local cost = buildingData[curLevel].starCost:toNumMap()
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost, {})
role.dinerData:updateProperty({field = "level", value = buildL:setv(index, curLevel + 1)})
SendPacket(actionCodes.Diner_levelUpRpc, '')
return true
end
return _M