DinerAction.lua
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.addSellRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	for _,sellData in pairs(msg) do
		local slot = sellData.slot
		local sells = json.decode(role.dinerData:getProperty("sells"))
		if sells[slot] and sells[slot].count and sells[slot].count ~= 0 then
			return 0
		end
		if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
			return 1
		end
		slot = tostring(slot)
		local dish = sellData.dish
		local dishSet = csvdb["diner_dishCsv"][dish]
		if not dishSet then
			return 2
		end
		local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
		if dishLevel == 0 then
			return 3
		end
		local dishData = dishSet[dishLevel]
		if not dishData then
			return 4
		end
		local calSell = role.dinerData:updateSell(slot, true) or {
			deltaCount = 0,
			deltaTime = 0,
			lastCount = 0,
		}
		local count = sellData.count
		local maxDishCount = role.dinerData:getMaxDishs()
		if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
			return 5
		end
		local cost = dishData.material:toNumMap()
		for k, n in pairs(cost) do
			cost[k] = n * count
		end
		if not role:checkItemEnough(cost) then
			return 6
		end
		role:costItems(cost)
		role.dinerData:updateSell(slot)
		local dirty = false
		for id, value in pairs(cost) do
			if role.dinerData:checkDinerTask(DinerTask.UseMaterial, value, id, nil, true) then
				dirty = true
			end
		end
		if role.dinerData:checkDinerTask(DinerTask.AddDish, count, dish, nil, true) then
			dirty = true
		end
		if dirty then
			role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
		end
		sells = json.decode(role.dinerData:getProperty("sells"))
		if not sells[slot] then
			sells[slot] = {
				reward = "",
			}
		end
		sells[slot].dish = dish
		sells[slot].level = dishLevel
		sells[slot].count = count
		sells[slot].time = skynet.timex() - calSell.deltaTime
		sells[slot].hot = role.dinerData:getProperty("hot"):getv(sells[slot].dish, 0)
		role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
	end
	SendPacket(actionCodes.Diner_addSellRpc, "")
	return true
end
function _M.removeSellRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local slot = msg.slot
	if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
		return 1
	end
	slot = tostring(slot)
	local sells = json.decode(role.dinerData:getProperty("sells"))
	local sell = sells[slot]
	if not sell then
		return 2
	end
	local dish = sell.dish
	local dishSet = csvdb["diner_dishCsv"][dish]
	if not dishSet then
		return 3
	end
	local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
	if dishLevel == 0 then
		return 4
	end
	local dishData = dishSet[dishLevel]
	if not dishData then
		return 5
	end
	role.dinerData:updateSell(slot)
	local reward = {}
	local cost = dishData.material:toNumMap()
	for k, n in pairs(cost) do
		local sum = n*sell.count
		role:addItem({itemId = k,count = sum})
		reward[k] = sum
	end
	sells[slot].count = 0
	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
	SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward}))
	return true
end
function _M.getSellRewardRpc( agent, data )
	local role = agent.role
	local dirty = false
	local reward = ""
	local sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, _ in pairs(sells) do
		role.dinerData:updateSell(slot)
	end
	sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, sell in pairs(sells) do
		local rewards = sell.reward:toNumMap()
		for k,v in pairs(rewards) do
			reward = reward:incrv(k, v)
		end
		if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
			if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
				dirty = true
			end
		end
		sells[slot].reward = ""
	end
	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
	for k, v in pairs(reward:toNumMap()) do
		role:addItem({itemId = k,count = v})
	end
	if dirty then
		role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
	end
	SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward}))
	return true
end
function _M.expediteSellRpc( agent, data )
	local role = agent.role
	local count = role.dinerData:getProperty("expedite")
	local max = #globalCsv.diner_sell_quick_cost
	if count >= max then
		return 1
	end
	local cost = {[ItemId.Diamond] = globalCsv.diner_sell_quick_cost[count+1]}
	if not role:checkItemEnough(cost) then
		return 2
	end
	role:costItems(cost)
	local dirty = false
	local reward,popular = "",0
	local sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, _ in pairs(sells) do
		role.dinerData:updateSell(slot)
	end
	sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, sell in pairs(sells) do
		local result = role.dinerData:expediteSell(slot)
		if result then
			local rewards = result.reward:toNumMap()
			for k,v in pairs(result.reward:toNumMap()) do
				reward = reward:incrv(k,v)
			end
			popular = popular + result.popular
			if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
				if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
					dirty = true
				end
			end
		end
	end
	role.dinerData:notifyUpdateProperty("sells", role.dinerData:getProperty("sells"))
	role.dinerData:setProperty("expedite",count+1)
	role.dinerData:notifyUpdateProperty("expedite", count+1)
	for k, v in pairs(reward:toNumMap()) do
		role:addItem({itemId = k,count = v})
	end
	if dirty then
		role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
	end
	SendPacket(actionCodes.Diner_expediteSellRpc, MsgPack.pack({reward = reward,popular = popular}))
	return true
end
function _M.levelUpRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local index = msg.index
	local buildingSet = csvdb["diner_buildingCsv"][index]
	if not buildingSet then
		return
	end
	local buildL = role.dinerData:getProperty("buildL")
	local curLevel = buildL:getv(index, 1)
	if curLevel >= #buildingSet then
		return
	end
	local buildingData = buildingSet[curLevel]
	if not buildingData then
		return
	end
	if buildingData.upLimit ~= "" then
		local id, level = buildingData.upLimit:match("(%d+)=(%d+)")
		if buildL:getv(tonumber(id), 1) < tonumber(level) then
			return
		end
	end
	local cost = buildingData.starCost:toNumMap()
	if not role:checkItemEnough(cost) then
		return
	end
	role:costItems(cost)
	role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
	SendPacket(actionCodes.Diner_levelUpRpc, '')
	return true
end
function _M.talentUpRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local dish = msg.dish
	local dishTree = role.dinerData:getProperty("dishTree")
	local dishLevel = dishTree:getv(dish, 0)
	local talentSet = csvdb["diner_talentCsv"][dish]
	if not talentSet then
		return 1
	end
	local talentData = talentSet[dishLevel]
	if not talentData then
		return 2
	end
	if not talentSet[dishLevel+1] then
		return 21
	end
	local typ = math.floor(dish/100 + 1)
	local treeSet = csvdb["diner_treeCsv"][typ]
	if not treeSet then
		return 3
	end
	local treeData = treeSet[dish]
	if not treeData then
		return 4
	end
	local limit = treeData.pointFront:toNumMap()
	for k,v in pairs(limit) do
		local lv = dishTree:getv(k, 0)
		if lv < v then
			return 5
		end
	end
	local cost = talentData.cost:toNumMap()
	if not role:checkItemEnough(cost) then
		return 6
	end
	-- 正在贩卖不能升级料理天赋
	local sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, _ in pairs(sells) do
		role.dinerData:updateSell(slot)
	end
	sells = json.decode(role.dinerData:getProperty("sells"))
	for _, sell in pairs(sells) do
		if sell.dish == msg.dish and sell.count > 0 then
			return 7
		end
	end
	-- 正在冒险不能升级营养剂天赋
	-- if talentData.effect:toArray(true,"=")[1] == 2 then
	-- 	if next(role:getProperty("advTeam")) then return 8 end
	-- end
	role:costItems(cost)
	role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
	local treePoint = talentData.tree_point:toNumMap()
	if next(treePoint) then
		role:award(treePoint)
	end
	SendPacket(actionCodes.Diner_talentUpRpc, '')
	return true
end
function _M.skillUpRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local skill = msg.skill
	local skillSet = csvdb["diner_skillCsv"][skill]
	if not skillSet then
		return
	end
	local skillTree = role.dinerData:getProperty("skillTree")
	local skillLevel = skillTree:getv(skill, 1)
	local skillData = skillSet[skillLevel]
	if not skillData then
		return
	end
	if skillData.unlock ~= "" then
		local id, level = skillData.unlock:math("(%d+)=(%d+)")
		if skillTree:getv(tonumber(id), 1) < tonumber(level) then
			return
		end
	end
	local cost = skillData.cost:toNumMap()
	if not role:checkItemEnough(cost) then
		return
	end
	role:costItems(cost)
	role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
	SendPacket(actionCodes.Diner_skillUpRpc, '')
	return true
end
function _M.lockTaskRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local index = msg.index
	if math.illegalNum(index, 1, 7) then
		return 1
	end
	local orders = json.decode(role.dinerData:getProperty("order"))
	local order = orders[index]
	if not order then
		return 2
	end
	if order.lock == 0 then
		order.lock = 1
	else
		order.lock = 0
	end
	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
	SendPacket(actionCodes.Diner_lockTaskRpc, MsgPack.pack({lock = order.lock}))
	return true
end
function _M.updateTaskRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local index = msg.index
	-- 0 放弃已接受任务,1 接受任务,2 完成已接受任务
	local cmd = msg.cmd
	if math.illegalNum(index, 1, 7) then
		return 1
	end
	local orders = json.decode(role.dinerData:getProperty("order"))
	local order = orders[index]
	if not order then
		return 2
	end
	local taskSet = csvdb["diner_questCsv"][order.lv]
	if not taskSet then
		return 4
	end
	local taskData = taskSet[order.id]
	if not taskData then
		return 5
	end
	if cmd == 0 then
		if order.status ~= 0 then
			return 30
		end
		orders[index].status = 1
		orders[index].lock = 1
	elseif cmd == 1 then
		if order.status ~= 1 then
			return 31
		end
		orders[index].status = 0
		orders[index].lock = 0
	elseif cmd == 2 then
		if order.status ~= 1 then
			return 32
		end
		if order.n < taskData.value then
			return 6
		end
		for typ, count in pairs(taskData.reward:toNumMap()) do
			role:addItem({itemId = typ, count = count})
		end
		table.remove(orders,index)
	else
		return 33
	end
	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
	SendPacket(actionCodes.Diner_updateTaskRpc, '')
	return true
end
function _M.refreshTaskRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local cost = {[ItemId.Diamond] = 40}
	if not role:checkItemEnough(cost) then
		return 1
	end
	local orders = json.decode(role.dinerData:getProperty("order"))
	if #orders > 6 then
		return 2
	end
	local taskLevel = role.dinerData:getProperty("buildL"):getv(5, 1)
	local taskData = csvdb["diner_questCsv"][taskLevel]
	if not taskData then
		return 3
	end
	role:costItems(cost)
	for k,v in pairs(orders) do
		if v.lock == 0 then
			local index = math.randWeight(taskData, "chance")
			local t = taskData[index]
			orders[k] = {lv = taskLevel, id = t.id, n = 0, lock = 0,status = 0}
		end
	end
	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
	SendPacket(actionCodes.Diner_refreshTaskRpc, '')
	return true
end
function _M.getGreenhouseRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local buildType = 6
	local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
	local buildingData = csvdb["diner_buildingCsv"][buildType][level]
	if not buildingData then
		return 1
	end
	if buildingData.speed <= 0 then
		return 2
	end
	local reward = ""
	local now = skynet.timex()
	local timePass = now - role.dinerData:getProperty("gTime")
	role.dinerData:setProperty("gTime",now)
	role.dinerData:notifyUpdateProperty("gTime",now)
	local count = math.floor(timePass/buildingData.speed)
	count = math.min(count,buildingData.storage)
	for _=1,count do
		reward = reward:incrv(string.randWeight(buildingData.gift_normal), 1)
	end
	for k, v in pairs(reward:toNumMap()) do
		role:addItem({itemId = k,count = v})
	end
	SendPacket(actionCodes.Diner_getGreenhouseRpc, MsgPack.pack({reward = reward}))
	return true
end
return _M