CarAction.lua
3.11 KB
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.makePotionRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local potionId = msg.id
	local count = msg.count
	if count < 1 then return 0 end
	local potionBag = role:getProperty("potionBag")
	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
	if potionLv < 1 then return 1 end
	local potionSet = csvdb["adv_potionCsv"][potionId]
	if not potionSet then return 2 end
	local potionData = potionSet[potionLv]
	if not potionData then return 3 end
	local own = potionBag[potionId] or 0
	if own+count > potionData.limit then
		return 4
	end
	local cost = potionData.material:toNumMap()
	for k, n in pairs(cost) do
		cost[k] = n * count
	end
	if not role:checkItemEnough(cost) then
		return 5
	end
	role:costItems(cost)
	potionBag[potionId] = own + count
	role:updateProperty({field = "potionBag", value = potionBag})
	SendPacket(actionCodes.Car_makePotionRpc, MsgPack.pack({potionBag = potionBag}))
	return true
end
function _M.equipUpRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local count = msg.count
	if count < 1 then return 0 end
	local typ = math.floor((id-7000)/100)
	local lv = (id-7000)%100
	local dataSet = csvdb["equipCsv"][typ]
	if not dataSet then return 1 end
	local equipData = dataSet[lv]
	if not equipData then return 21 end
	if equipData.merge < 1 then return 22 end
	local maxLv = 3
	local nextLv = lv+1
	if nextLv%10 > maxLv then
		nextLv = nextLv+10-maxLv
	end
	local nextEquip = dataSet[nextLv]
	if not nextEquip then return 23 end
	local ownSet = role.equipBag[typ]
	if not ownSet then return 31 end
	local ownData = ownSet[lv]
	if not ownData then return 32 end
	local own = role:getEquipCount(typ,lv)
	local costCount = equipData.merge*count
	if own < costCount then
		return 3
	end
	local cost = equipData.cost:toNumMap()
	for k, n in pairs(cost) do
		cost[k] = n * count
	end
	if not role:checkItemEnough(cost) then
		return 4
	end
	role:costItems(cost)
	role:addEquip({type=typ,level=lv,count=-costCount})
	role:addEquip({type=typ,level=nextLv,count=count})
	SendPacket(actionCodes.Car_equipUpRpc, '')
	return true
end
function _M.runeUpRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local uid = msg.uid
	local ownRune = role.runeBag[uid]
	if not ownRune then return 1 end
	if ownRune:getProperty("refer") ~= 0 then return 2 end
	local typ = ownRune:getProperty("type")
	local id = ownRune:getProperty("id")
	local level = ownRune:getProperty("level")
	local runeSet = csvdb["runeCsv"][typ]
	if not runeSet then return 4 end
	local runeData = runeSet[id]
	if not runeData then return 5 end
	local maxLv = table.nums(csvdb["rune_buildCsv"])-1
	if level > maxLv then return 6 end
	local lvData = csvdb["rune_buildCsv"][level]
	local cost = lvData.cost:toNumMap()
	if not role:checkItemEnough(cost) then
		return 7
	end
	role:costItems(cost)
	ownRune:updateProperty({field = "level",value = level+1})
	SendPacket(actionCodes.Car_runeUpRpc, '')
	return true
end
return _M