logd.lua
1.95 KB
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local skynet = require "skynet"
local queue = require "skynet.queue"
local bson = require "bson"
local socketdriver = require "skynet.socketdriver"
local serverId = tonumber(skynet.getenv("servId"))
require "shared.init"
require "skynet.manager"
local table_insert = table.insert
local pairs = pairs
local ipairs = ipairs
local string_format = string.format
local CMD, cs = {}
local log_fd, connecting = nil , false
local socket_message = {}
-- read skynet_socket.h for these macro
-- SKYNET_SOCKET_TYPE_DATA = 1
socket_message[1] = function(id, size, data)
skynet.error(string.format("LOG SOCKET: data: ", skynet.tostring(data, size)))
socketdriver.drop(data, size)
end
-- SKYNET_SOCKET_TYPE_CONNECT = 2
socket_message[2] = function(id, _ , addr)
skynet.error("LOG SOCKET: connect: ", addr)
connecting = false
end
-- SKYNET_SOCKET_TYPE_CLOSE = 3
socket_message[3] = function(id)
skynet.error("LOG SOCKET: closed")
connecting = false
end
-- SKYNET_SOCKET_TYPE_ERROR = 5
socket_message[5] = function(id, _, err)
skynet.error("LOG SOCKET: error: ", err)
connecting = false
end
skynet.register_protocol {
name = "socket",
id = skynet.PTYPE_SOCKET, -- PTYPE_SOCKET = 6
unpack = socketdriver.unpack,
dispatch = function (_, _, t, ...)
if socket_message[t] then
socket_message[t](...)
end
end
}
function CMD.log(doc)
if not socketdriver.send(log_fd, json.encode(doc) .. "\n") then
if not connecting then
CMD.open() -- 连一下试试
socketdriver.send(log_fd, json.encode(doc) .. "\n")
end
end
end
function CMD.open()
log_fd = socketdriver.connect("127.0.0.1", 5170)
connecting = true
end
local function __init__()
skynet.dispatch("lua", function (session, address, command, ...)
local f = CMD[command]
if command == "open" then
skynet.ret(skynet.pack(f(...)))
else
local logType, doc, index_suffix = ...
cs(function() f(logType, doc, index_suffix) end)
end
end)
cs = queue()
skynet.register(".log")
end
skynet.start(__init__)