DinerAction.lua
12.7 KB
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.addSellRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
for _,sellData in pairs(msg) do
local slot = sellData.slot
local sells = json.decode(role.dinerData:getProperty("sells"))
if sells[slot] and sells[slot].count and sells[slot].count ~= 0 then
return 0
end
if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
return 1
end
slot = tostring(slot)
local dish = sellData.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return 2
end
local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
if dishLevel == 0 then
return 3
end
local dishData = dishSet[dishLevel]
if not dishData then
return 4
end
local calSell = role.dinerData:updateSell(slot, true) or {
deltaCount = 0,
deltaTime = 0,
lastCount = 0,
}
local count = sellData.count
local maxDishCount = role.dinerData:getMaxDishs()
if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
return 5
end
local cost = dishData.material:toNumMap()
for k, n in pairs(cost) do
cost[k] = n * count
end
if not role:checkItemEnough(cost) then
return 6
end
role:costItems(cost)
role.dinerData:updateSell(slot)
local dirty = false
for id, value in pairs(cost) do
if role.dinerData:checkDinerTask(DinerTask.UseMaterial, value, id, nil, true) then
dirty = true
end
end
if role.dinerData:checkDinerTask(DinerTask.AddDish, count, dish, nil, true) then
dirty = true
end
if dirty then
role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
end
sells = json.decode(role.dinerData:getProperty("sells"))
if not sells[slot] then
sells[slot] = {
reward = "",
}
end
sells[slot].dish = dish
sells[slot].level = dishLevel
sells[slot].count = count
sells[slot].time = skynet.timex() - calSell.deltaTime
sells[slot].hot = role.dinerData:getProperty("hot"):getv(sells[slot].dish, 0)
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
end
SendPacket(actionCodes.Diner_addSellRpc, "")
return true
end
function _M.removeSellRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local slot = msg.slot
if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
return 1
end
slot = tostring(slot)
local sells = json.decode(role.dinerData:getProperty("sells"))
local sell = sells[slot]
if not sell then
return 2
end
local dish = sell.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return 3
end
local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
if dishLevel == 0 then
return 4
end
local dishData = dishSet[dishLevel]
if not dishData then
return 5
end
role.dinerData:updateSell(slot)
local reward = {}
local cost = dishData.material:toNumMap()
for k, n in pairs(cost) do
local sum = n*sell.count
role:addItem({itemId = k,count = sum})
reward[k] = sum
end
sells[slot].count = 0
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.getSellRewardRpc( agent, data )
local role = agent.role
local dirty = false
local reward = ""
local sells = json.decode(role.dinerData:getProperty("sells"))
for slot, _ in pairs(sells) do
role.dinerData:updateSell(slot)
end
sells = json.decode(role.dinerData:getProperty("sells"))
for slot, sell in pairs(sells) do
local rewards = sell.reward:toNumMap()
for k,v in pairs(rewards) do
reward = reward:incrv(k, v)
end
if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
dirty = true
end
end
sells[slot].reward = ""
end
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
for k, v in pairs(reward:toNumMap()) do
role:addItem({itemId = k,count = v})
end
if dirty then
role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
end
SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.expediteSellRpc( agent, data )
local role = agent.role
local count = role.dinerData:getProperty("expedite")
local max = #globalCsv.diner_sell_quick_cost
if count >= max then
return 1
end
local diamond = globalCsv.diner_sell_quick_cost[count]
if diamond > 0 then
local cost = {[ItemId.Diamond] = diamond}
if not role:checkItemEnough(cost) then
return 2
end
role:costItems(cost)
end
local dirty = false
local reward,popular = "",0
local sells = json.decode(role.dinerData:getProperty("sells"))
for slot, _ in pairs(sells) do
role.dinerData:updateSell(slot)
end
sells = json.decode(role.dinerData:getProperty("sells"))
for slot, sell in pairs(sells) do
local result = role.dinerData:expediteSell(slot)
if result then
local rewards = result.reward:toNumMap()
for k,v in pairs(result.reward:toNumMap()) do
reward = reward:incrv(k,v)
end
popular = popular + result.popular
if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
dirty = true
end
end
end
end
role.dinerData:notifyUpdateProperty("sells", role.dinerData:getProperty("sells"))
role.dinerData:setProperty("expedite",count+1)
role.dinerData:notifyUpdateProperty("expedite", count+1)
for k, v in pairs(reward:toNumMap()) do
role:addItem({itemId = k,count = v})
end
if dirty then
role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
end
SendPacket(actionCodes.Diner_expediteSellRpc, MsgPack.pack({reward = reward,popular = popular}))
return true
end
function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
local buildingSet = csvdb["diner_buildingCsv"][index]
if not buildingSet then
return
end
local buildL = role.dinerData:getProperty("buildL")
local curLevel = buildL:getv(index, 1)
if curLevel >= #buildingSet then
return
end
local buildingData = buildingSet[curLevel]
if not buildingData then
return
end
if buildingData.upLimit ~= "" then
local id, level = buildingData.upLimit:match("(%d+)=(%d+)")
if buildL:getv(tonumber(id), 1) < tonumber(level) then
return
end
end
local cost = buildingData.starCost:toNumMap()
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
SendPacket(actionCodes.Diner_levelUpRpc, '')
return true
end
function _M.talentUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local dish = msg.dish
local dishTree = role.dinerData:getProperty("dishTree")
local dishLevel = dishTree:getv(dish, 0)
local talentSet = csvdb["diner_talentCsv"][dish]
if not talentSet then
return 1
end
local talentData = talentSet[dishLevel]
if not talentData then
return 2
end
if not talentSet[dishLevel+1] then
return 21
end
local typ = math.floor(dish/100 + 1)
local treeSet = csvdb["diner_treeCsv"][typ]
if not treeSet then
return 3
end
local treeData = treeSet[dish]
if not treeData then
return 4
end
local limit = treeData.pointFront:toNumMap()
for k,v in pairs(limit) do
local lv = dishTree:getv(k, 0)
if lv < v then
return 5
end
end
local cost = talentData.cost:toNumMap()
if not role:checkItemEnough(cost) then
return 6
end
-- 正在贩卖不能升级料理天赋
local sells = json.decode(role.dinerData:getProperty("sells"))
for slot, _ in pairs(sells) do
role.dinerData:updateSell(slot)
end
sells = json.decode(role.dinerData:getProperty("sells"))
for _, sell in pairs(sells) do
if sell.dish == msg.dish and sell.count > 0 then
return 7
end
end
-- 正在冒险不能升级营养剂天赋
-- if talentData.effect:toArray(true,"=")[1] == 2 then
-- if next(role:getProperty("advTeam")) then return 8 end
-- end
role:costItems(cost)
role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
local treePoint = talentData.tree_point:toNumMap()
if next(treePoint) then
role:award(treePoint)
end
SendPacket(actionCodes.Diner_talentUpRpc, '')
return true
end
function _M.skillUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local skill = msg.skill
local skillSet = csvdb["diner_skillCsv"][skill]
if not skillSet then
return
end
local skillTree = role.dinerData:getProperty("skillTree")
local skillLevel = skillTree:getv(skill, 1)
local skillData = skillSet[skillLevel]
if not skillData then
return
end
if skillData.unlock ~= "" then
local id, level = skillData.unlock:math("(%d+)=(%d+)")
if skillTree:getv(tonumber(id), 1) < tonumber(level) then
return
end
end
local cost = skillData.cost:toNumMap()
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
SendPacket(actionCodes.Diner_skillUpRpc, '')
return true
end
function _M.lockTaskRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
if math.illegalNum(index, 1, 7) then
return 1
end
local orders = json.decode(role.dinerData:getProperty("order"))
local order = orders[index]
if not order then
return 2
end
if order.lock == 0 then
order.lock = 1
else
order.lock = 0
end
role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
SendPacket(actionCodes.Diner_lockTaskRpc, MsgPack.pack({lock = order.lock}))
return true
end
function _M.updateTaskRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
-- 0 放弃已接受任务,1 接受任务,2 完成已接受任务
local cmd = msg.cmd
if math.illegalNum(index, 1, 7) then
return 1
end
local orders = json.decode(role.dinerData:getProperty("order"))
local order = orders[index]
if not order then
return 2
end
local taskSet = csvdb["diner_questCsv"][order.lv]
if not taskSet then
return 4
end
local taskData = taskSet[order.id]
if not taskData then
return 5
end
if cmd == 0 then
if order.status ~= 0 then
return 30
end
orders[index].status = 1
orders[index].lock = 1
elseif cmd == 1 then
if order.status ~= 1 then
return 31
end
orders[index].status = 0
orders[index].lock = 0
elseif cmd == 2 then
if order.status ~= 1 then
return 32
end
if order.n < taskData.value then
return 6
end
for typ, count in pairs(taskData.reward:toNumMap()) do
role:addItem({itemId = typ, count = count})
end
table.remove(orders,index)
else
return 33
end
role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
SendPacket(actionCodes.Diner_updateTaskRpc, '')
return true
end
function _M.refreshTaskRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local cost = {[ItemId.Diamond] = 40}
if not role:checkItemEnough(cost) then
return 1
end
local orders = json.decode(role.dinerData:getProperty("order"))
if #orders > 6 then
return 2
end
local taskLevel = role.dinerData:getProperty("buildL"):getv(5, 1)
local taskData = csvdb["diner_questCsv"][taskLevel]
if not taskData then
return 3
end
role:costItems(cost)
for k,v in pairs(orders) do
if v.lock == 0 then
local index = math.randWeight(taskData, "chance")
local t = taskData[index]
orders[k] = {lv = taskLevel, id = t.id, n = 0, lock = 0,status = 0}
end
end
role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
SendPacket(actionCodes.Diner_refreshTaskRpc, '')
return true
end
function _M.getGreenhouseRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local buildType = 6
local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
local buildingData = csvdb["diner_buildingCsv"][buildType][level]
if not buildingData then
return 1
end
if buildingData.speed <= 0 then
return 2
end
local reward = ""
local now = skynet.timex()
local timePass = now - role.dinerData:getProperty("gTime")
role.dinerData:setProperty("gTime",now)
role.dinerData:notifyUpdateProperty("gTime",now)
local count = math.floor(timePass/buildingData.speed)
count = math.min(count,buildingData.storage)
for _=1,count do
reward = reward:incrv(string.randWeight(buildingData.gift_normal), 1)
end
for k, v in pairs(reward:toNumMap()) do
role:addItem({itemId = k,count = v})
end
SendPacket(actionCodes.Diner_getGreenhouseRpc, MsgPack.pack({reward = reward}))
return true
end
return _M