RoleCross.lua
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-- 跨越 agent 获取数据使用
local RoleCross = {}
--*********************************** agent 存在时调用 ****************************************--
RoleCross.bind = function (Role)
-- 好友列表简约信息
function Role:friendSInfo()
local info = {
name = self:getProperty("name"),
level = self:getProperty("level"),
headId = self:getProperty("headId"),
ltime = self:getProperty("ltime"),
battleV = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTBVC") or self:getProperty("hangTBV")
}
return info
end
-- 好友详细队伍信息
function Role:friendInfo()
local info = self:friendSInfo()
local heros = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS")
info.heros = heros
return info
end
-- 好友队伍战斗信息
function Role:friendBattleInfo()
return self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTBC") or self:getProperty("hangTB")
end
-- pvp 数据
function Role:pvpCInfo()
local info = {
name = self:getProperty("name"),
level = self:getProperty("level"),
headId = self:getProperty("headId"),
battleV = self:getProperty("pvpTBVC"),
heros = self:getProperty("pvpTSC"),
battleInfo = self:getProperty("pvpTBC")
}
return info
end
end
--*********************************** agent 不存在时调用 ***************************************--
local CMD = {}
local SRole
local function unpackRoleField(field, value)
if not SRole.schema[field] then
return nil
end
local typ, def = table.unpack(SRole.schema[field])
if typ == "number" then
value = tonumber(value or def)
elseif typ == "table" then
if type(value) == "string" then
value = MsgPack.unpack(value)
else
value = def
end
end
return value
end
local function packRoleField(field, value)
if not SRole.schema[field] then
return nil
end
local typ, def = table.unpack(SRole.schema[field])
if typ == "table" then
if type(value) == "table" then
value = MsgPack.pack(value)
end
end
return value
end
local function getRoleKey(roleId)
return string.format("role:%d", roleId)
end
function CMD.setProperty(roleId, field, value)
local value = packRoleField(field, value)
if not value then return end
return redisproxy:hset(getRoleKey(roleId), field, value)
end
function CMD.setProperties(roleId, fields)
local result = {}
for k,v in pairs(fields) do
local value = packRoleField(k, v)
if value then
result[#result + 1] = k
result[#result + 1] = value
end
end
return redisproxy:hmset(getRoleKey(roleId), table.unpack(result))
end
function CMD.getProperty(roleId, field)
return unpackRoleField(field ,redisproxy:hget(getRoleKey(roleId), field))
end
function CMD.getProperties(roleId, fields)
local returnValue = redisproxy:hmget(getRoleKey(roleId), table.unpack(fields))
local ret = {}
for index, key in ipairs(fields) do
ret[key] = unpackRoleField(key, returnValue[index])
end
return ret
end
function CMD.friendSInfo(roleId)
local info = CMD.getProperties(roleId, {"name", "level", "headId", "ltime", "pvpTBVC", "hangTBV"})
return {
name = info.name,
level = info.level,
headId = info.headId,
ltime = info.ltime,
battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV,
}
end
function CMD.friendInfo(roleId)
local info = CMD.getProperties(roleId, {"name", "level", "headId", "ltime", "pvpTBVC", "hangTBV", "pvpTSC", "hangTS"})
return {
name = info.name,
level = info.level,
headId = info.headId,
ltime = info.ltime,
battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV,
heros = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS
}
end
function CMD.friendBattleInfo(roleId)
local info = CMD.getProperties(roleId, {"pvpTBC", "hangTB"})
return next(info.pvpTBC) and info.pvpTBC or info.hangTB
end
function CMD.pvpCInfo(roleId)
local info = CMD.getProperties(roleId, {"name", "level", "headId", "pvpTBVC", "pvpTSC", "pvpTBC"})
return {
name = info.name,
level = info.level,
headId = info.headId,
battleV = info.pvpTBVC,
heros = info.pvpTSC,
battleInfo = info.pvpTBC
}
end
RoleCross.handle = function(cmd, roleId, ...)
SRole = SRole or require("models.Role")
if CMD[cmd] then
return CMD[cmd](roleId, ...)
end
end
return RoleCross