DinerAction.lua
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.addSellRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local sellData = msg
local slot = sellData.slot
local sells = json.decode(role.dinerData:getProperty("sells"))
if sells[slot] and sells[slot].count and sells[slot].count ~= 0 then
return 0
end
if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
return 1
end
slot = tostring(slot)
local dish = sellData.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return 2
end
local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
if dishLevel == 0 then
return 3
end
local dishData = dishSet[dishLevel]
if not dishData then
return 4
end
local calSell = role.dinerData:updateSell(slot, true) or {
deltaCount = 0,
deltaTime = 0,
lastCount = 0,
}
local count = sellData.count
local maxDishCount = role.dinerData:getMaxDishs()
if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
return 5
end
local cost = dishData.material:toNumMap()
for k, n in pairs(cost) do
cost[k] = n * count
end
if not role:checkItemEnough(cost) then
return 6
end
role:costItems(cost)
role.dinerData:updateSell(slot)
role:checkTaskEnter("MakeFood", {id = dish, count = count})
-- local dirty = false
-- if dirty then
-- role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
-- end
sells = json.decode(role.dinerData:getProperty("sells"))
if not sells[slot] then
sells[slot] = {
reward = "",
}
end
sells[slot].dish = dish
sells[slot].level = dishLevel
sells[slot].count = count
sells[slot].time = skynet.timex() - calSell.deltaTime
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
SendPacket(actionCodes.Diner_addSellRpc, "")
return true
end
function _M.removeSellRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local slot = msg.slot
if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
return 1
end
slot = tostring(slot)
local sells = json.decode(role.dinerData:getProperty("sells"))
local sell = sells[slot]
if not sell then
return 2
end
local dish = sell.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return 3
end
local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
if dishLevel == 0 then
return 4
end
local dishData = dishSet[dishLevel]
if not dishData then
return 5
end
role.dinerData:updateSell(slot)
local reward = {}
local cost = dishData.material:toNumMap()
for k, n in pairs(cost) do
local sum = n*sell.count
role:addItem({itemId = k,count = sum})
reward[k] = sum
end
sells[slot].count = 0
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.getSellRewardRpc( agent, data )
local role = agent.role
local dirty = false
local reward = ""
local sells = json.decode(role.dinerData:getProperty("sells"))
for slot, _ in pairs(sells) do
role.dinerData:updateSell(slot)
end
sells = json.decode(role.dinerData:getProperty("sells"))
for slot, sell in pairs(sells) do
local rewards = sell.reward:toNumMap()
for k,v in pairs(rewards) do
reward = reward:incrv(k, v)
end
if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
dirty = true
end
if role.dinerData:checkDinerTask(DinerTask.DishWithGoldType, rewards[ItemId.Gold], math.ceil(sell.dish / 100), nil, true) then
dirty = true
end
local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
if role.dinerData:checkDinerTask(DinerTask.DishWithGoldRare, rewards[ItemId.Gold], dishData.rarity, nil, true) then
dirty = true
end
end
sells[slot].reward = ""
end
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
for k, v in pairs(reward:toNumMap()) do
role:addItem({itemId = k,count = v})
end
if dirty then
role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
end
SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.expediteSellRpc( agent, data )
local role = agent.role
local count = role.dinerData:getProperty("expedite")
local max = #globalCsv.diner_sell_quick_cost
if count > max then
return 1
end
local diamond = globalCsv.diner_sell_quick_cost[count]
if diamond > 0 then
local cost = {[ItemId.Diamond] = diamond}
if not role:checkItemEnough(cost) then
return 2
end
role:costItems(cost)
end
local dirty = false
local reward,popular = "",0
local sells = json.decode(role.dinerData:getProperty("sells"))
for slot, _ in pairs(sells) do
role.dinerData:updateSell(slot)
end
sells = json.decode(role.dinerData:getProperty("sells"))
for slot, sell in pairs(sells) do
local result = role.dinerData:expediteSell(slot)
if result then
local rewards = result.reward:toNumMap()
for k,v in pairs(result.reward:toNumMap()) do
reward = reward:incrv(k,v)
end
popular = popular + result.popular
if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
dirty = true
end
if role.dinerData:checkDinerTask(DinerTask.DishWithGoldType, rewards[ItemId.Gold], math.ceil(sell.dish / 100), nil, true) then
dirty = true
end
local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
if role.dinerData:checkDinerTask(DinerTask.DishWithGoldRare, rewards[ItemId.Gold], dishData.rarity, nil, true) then
dirty = true
end
end
end
end
role.dinerData:notifyUpdateProperty("sells", role.dinerData:getProperty("sells"))
role.dinerData:setProperty("expedite",count+1)
role.dinerData:notifyUpdateProperty("expedite", count+1)
for k, v in pairs(reward:toNumMap()) do
role:addItem({itemId = k,count = v})
end
if dirty then
role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
end
SendPacket(actionCodes.Diner_expediteSellRpc, MsgPack.pack({reward = reward,popular = popular}))
return true
end
function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
local buildingSet = csvdb["diner_buildingCsv"][index]
if not buildingSet then
return
end
local buildL = role.dinerData:getProperty("buildL")
local curLevel = buildL:getv(index, 1)
if curLevel >= #buildingSet then
return
end
local buildingData = buildingSet[curLevel]
if not buildingData then
return
end
if buildingData.upLimit ~= "" then
local id, level = buildingData.upLimit:match("(%d+)=(%d+)")
if buildL:getv(tonumber(id), 1) < tonumber(level) then
return
end
end
local cost = buildingData.starCost:toNumMap()
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
SendPacket(actionCodes.Diner_levelUpRpc, '')
return true
end
function _M.talentUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local dish = msg.dish
local dishTree = role.dinerData:getProperty("dishTree")
local dishLevel = dishTree:getv(dish, 0)
local talentSet = csvdb["diner_talentCsv"][dish]
if not talentSet then
return 1
end
local talentData = talentSet[dishLevel]
if not talentData then
return 2
end
if not talentSet[dishLevel+1] then
return 21
end
local typ = math.floor(dish/100 + 1)
local treeSet = csvdb["diner_treeCsv"][typ]
if not treeSet then
return 3
end
local treeData = treeSet[dish]
if not treeData then
return 4
end
local limit = talentData.pointFront:toNumMap()
for k,v in pairs(limit) do
local lv = dishTree:getv(k, 0)
if lv < v then
return 5
end
end
local cost = talentData.cost:toNumMap()
if not role:checkItemEnough(cost) then
return 6
end
-- 正在贩卖不能升级料理天赋
local sells = json.decode(role.dinerData:getProperty("sells"))
for slot, _ in pairs(sells) do
role.dinerData:updateSell(slot)
end
sells = json.decode(role.dinerData:getProperty("sells"))
for _, sell in pairs(sells) do
if sell.dish == msg.dish and sell.count > 0 then
return 7
end
end
-- 正在冒险不能升级营养剂天赋
-- if talentData.effect:toArray(true,"=")[1] == 2 then
-- if next(role:getProperty("advTeam")) then return 8 end
-- end
role:costItems(cost)
role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
local treePoint = talentData.tree_point:toNumMap()
if next(treePoint) then
role:award(treePoint)
end
SendPacket(actionCodes.Diner_talentUpRpc, '')
return true
end
function _M.skillUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local skill = msg.skill
local skillSet = csvdb["diner_skillCsv"][skill]
if not skillSet then
return
end
local skillTree = role.dinerData:getProperty("skillTree")
local skillLevel = skillTree:getv(skill, 1)
local skillData = skillSet[skillLevel]
if not skillData then
return
end
if skillData.unlock ~= "" then
local id, level = skillData.unlock:math("(%d+)=(%d+)")
if skillTree:getv(tonumber(id), 1) < tonumber(level) then
return
end
end
local cost = skillData.cost:toNumMap()
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
SendPacket(actionCodes.Diner_skillUpRpc, '')
return true
end
function _M.lockTaskRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
local orders = json.decode(role.dinerData:getProperty("order"))
if math.illegalNum(index, 1, #orders) then
return 1
end
local order = orders[index]
if not order then
return 2
end
if order.lock == 0 then
order.lock = 1
else
order.lock = 0
end
role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
SendPacket(actionCodes.Diner_lockTaskRpc, MsgPack.pack({lock = order.lock}))
return true
end
function _M.updateTaskRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
-- 0 接受任务,1 放弃已接受任务,2 完成已接受任务
local cmd = msg.cmd
local orders = json.decode(role.dinerData:getProperty("order"))
if math.illegalNum(index, 1, #orders) then
return 1
end
local order = orders[index]
if not order then
return 2
end
local taskSet = csvdb["diner_questCsv"][order.lv]
if not taskSet then
return 4
end
local taskData = taskSet[order.id]
if not taskData then
return 5
end
if cmd == 0 then
if order.status ~= 0 then
return 30
end
orders[index].status = 1
orders[index].lock = 1
elseif cmd == 1 then
if order.status ~= 1 then
return 31
end
orders[index].status = 0
orders[index].lock = 0
elseif cmd == 2 then
if order.status ~= 1 then
return 32
end
if order.n < taskData.value then
return 6
end
for typ, count in pairs(taskData.reward:toNumMap()) do
role:addItem({itemId = typ, count = count})
end
table.remove(orders,index)
else
return 33
end
role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
SendPacket(actionCodes.Diner_updateTaskRpc, '')
return true
end
function _M.refreshTaskRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local cost = {[ItemId.Diamond] = 40}
if not role:checkItemEnough(cost) then
return 1
end
local orders = json.decode(role.dinerData:getProperty("order"))
local hadTask = {}
local needCount = 0
for idx, temp in pairs(orders) do
if temp.lock ~= 0 or temp.status ~= 0 then
hadTask[temp.id] = 1
else
needCount = needCount + 1
end
end
if needCount <= 0 then return 2 end
local taskLevel = role.dinerData:getProperty("buildL"):getv(5, 1)
local taskData = csvdb["diner_questCsv"][taskLevel]
if not taskData then
return 3
end
local pool = {}
for id, temp in pairs(taskData) do
if not hadTask[id] then
table.insert(pool, temp)
end
end
local needCount = math.min(#pool, needCount) -- 需要的任务个数
if needCount <= 0 then return end
local cost = globalCsv.diner_task_refresh_cost:toNumMap()
for itemId, count in pairs(cost) do
cost[itemId] = count * needCount
end
if not role:checkItemEnough(cost) then return end
role:costItems(cost)
for idx, order in ipairs(orders) do
if (order.lock == 0 and order.status == 0) then
if needCount > 0 then
local index = math.randWeight(pool, "chance")
local data = pool[index]
orders[idx] = {lv = taskLevel, id = data.id, n = 0, lock = 0, status = 0}
needCount = needCount - 1
table.remove(pool, index)
end
end
end
role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
SendPacket(actionCodes.Diner_refreshTaskRpc, '')
return true
end
function _M.addWantFoodRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local ids = msg.ids -- list
local buildType = 6
local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
local buildingData = csvdb["diner_buildingCsv"][buildType][level]
if not buildingData then
return 1
end
if #ids > buildingData.business then return 2 end
local had = {}
for _, itemId in ipairs(ids) do
if had[itemId] then return end
had[itemId] = 1
local foodData = csvdb["diner_materialCsv"][itemId]
if not foodData then return 3 end
if foodData.unlock ~= 0 then
local hangPass = role:getProperty("hangPass")
if not hangPass[foodData.unlock] then
return 4
end
end
end
local gfood = {}
for slot, itemId in ipairs(ids) do
gfood[slot] = {id = itemId, st = skynet.timex()}
end
role.dinerData:updateProperty({field = "gfood", value = gfood})
SendPacket(actionCodes.Diner_addWantFoodRpc, '')
return true
end
function _M.getGreenhouseRpc( agent, data )
local role = agent.role
-- local msg = MsgPack.unpack(data)
local buildType = 6
local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
local buildingData = csvdb["diner_buildingCsv"][buildType][level]
if not buildingData then
return 1
end
local reward = {}
local now = skynet.timex()
local gfood = role.dinerData:getProperty("gfood")
if not next(gfood) then return end
for k , v in pairs(gfood) do
local itemId = v.id
local st = v.st
local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
local endTime = st + globalCsv.diner_get_food_time_max
local endTime2 = math.min(now, endTime)
reward[itemId] = math.floor((endTime2 - st) / speed)
if endTime2 == endTime then
gfood[k].st = now
else
gfood[k].st = st + speed * reward[itemId]
end
end
role.dinerData:updateProperty({field = "gfood", value = gfood})
local reward = role:award(reward)
SendPacket(actionCodes.Diner_getGreenhouseRpc, MsgPack.pack({reward = reward}))
return true
end
local function refreshTaskRpc(role, task)
local hadType = {}
if task.id and csvdb["task_specialCsv"][task.id] then
hadType[csvdb["task_specialCsv"][task.id].type] = 1
end
local spTask = role:getProperty("spTask")
local taskCount = 0
for id ,_ in pairs(spTask) do
hadType[csvdb["task_specialCsv"][id].type] = 1
taskCount = taskCount + 1
end
local pool = {}
if taskCount < globalCsv.diner_get_task_count_max then
local curLevel = role:getProperty("level")
for id, data in pairs(csvdb["task_specialCsv"]) do
if not hadType[data.type] then
local level = data.level:toArray(true, "=")
if curLevel >= level[1] and curLevel <= level[2] then
table.insert(pool, id)
end
end
end
end
if not next(pool) then --每次进都看看有没有任务可以领
task.id = nil
task.et = 0
else
local id = pool[math.randomInt(1, #pool)]
task.id = id
task.et = skynet.timex() + globalCsv.diner_get_task_time_max
end
return task
end
-- 进入餐厅界面调用
function _M.initTaskRpc(agent, data)
local role = agent.role
local task = role.dinerData:getProperty("task")
local now = skynet.timex()
if not task.et or task.et <= now then --刷新了
task = refreshTaskRpc(role, task)
role.dinerData:updateProperty({field = "task", value = task})
end
SendPacket(actionCodes.Diner_initTaskRpc, '')
return true
end
-- 对任务进行处理调用
function _M.handleTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local cmd = msg.cmd -- 1 领取任务 2 拒绝任务
local task = role.dinerData:getProperty("task")
local now = skynet.timex()
if cmd == 1 then
if not task.id then return end
if task.et > now then
--领取任务
task.id = nil
task.et = now + globalCsv.diner_get_task_time_max
task.refuse = nil
else
return
end
elseif cmd == 2 then -- 拒绝任务(重新领取)
if not task.id then return end
if (task.refuse or 0) >= globalCsv.diner_get_task_refuse_max then
-- 等待时间
task.refuse = nil
task.id = nil
task.et = now + globalCsv.diner_get_task_time_max
else
task.refuse = (task.refuse or 0) + 1
--刷新任务
task = refreshTaskRpc(role, task)
end
else
return
end
role.dinerData:updateProperty({field = "task", value = task})
SendPacket(actionCodes.Diner_handleTaskRpc, '')
return true
end
return _M