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src/models/Capsule.lua 29.1 KB
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  --扭蛋机
  local MsgPack = MsgPack
  local Capsule = class("Capsule", require("shared.ModelBase"))
  
  function Capsule:ctor(properties)
      Capsule.super.ctor(self, properties)
  end
  
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  RewardType = {
      GOODS = 1,
      SPECIAL = 2,
      INCENTIVE = 3,
  }
  
  SpecialType = {
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      TOP = 1,
      CORE = 2,
      LAST = 3,
      JOKER = 4,
      KING = 5,
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  }
  
  CapsuleType = {
      PRIVATE = 0,
      PUBLIC = 1,
  }
  
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  --[[
  --通知数据结构
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  { [roleId] = { [good_id1] = { }, [good_id2] = { }, } }
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  ]]--
  
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  Capsule.schema = {
      id = {"number", 0}, --扭蛋机key,配置读取
      room = {"number", 0}, --房间号, 配置读取
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      name = {"string"},
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      typ = {"number", 1}, -- 1=共享,2=独享
      coin = {"number", 0}, --货币代号
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      token = {"table", {}}, --抽一次,货币=消耗
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      register = {"table", {}}, --人数 {["id"]=0}, 0 围观, 1 已报名
      record = {"table", {}}, --抽取记录  列表
      recordByRole = {"table", {}}, -- 抽取记录,hash, {roleid=record}
      rank = {"table", {}}, --排行
      goods = {"table", {}}, --奖励池
      specials = {"table", {}}, --特殊赏
      incentive = {"table", {}}, --激励奖
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      incentiveRecord = {"table", {}}, --激励奖记录
      specialsRecord= {"table", {}}, --特殊赏领取记录
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      resetTimes = {"number", 0}, --每日一次手动重置的机会
      hideTime = {"number", 0} , --隐藏时间
      drawEndTime = {"number", 0}, --抽完时间
  }
  
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  function Capsule:getResetFields()
      return {
          id = self:getProperty("id"),
          room = self:getProperty("room"),
          typ = self:getProperty("typ"),
          coin = 0,
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          token = {},
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          register = {},
          record = {},
          recordByRole = {},
          rank = {},
          goods = {},
          specials = {},
          incentive = {},
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          incentiveRecord = {},
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          specialsRecord= {},
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          resetTimes = 0,
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          hideTime = 0,
          drawEndTime = 0,
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      }
  end
  
  function Capsule:init()
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      self:setProperties(self:getResetFields())
  
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
  
      --奖励池
      local goods_id = ichibankuji["goods_id"]
      local goods, specials, incentive = {}, {}, {}
      for _, data in pairs(csvdb["ichibankuji_goodsCsv"]) do
          for _, val in pairs(data) do
              if val.key == goods_id then
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                  goods[goods_id..val.id] = clone(val)
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              end
          end
      end
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      for _, v in pairs(goods) do
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          v.weight = (v.weight or 0) * v.amount
      end
  
      --特殊赏
      local special_ids = ichibankuji["special_id"]
      if special_ids ~= "" then
          for _, special_id in ipairs(special_ids:toArray(true, "=")) do
              local val = csvdb["ichibankuji_specialCsv"][special_id]
              if type(val.type) == "number" then
                  specials[special_id] = {np= 1, amount = val.amount, award = val.award, quality = tonumber(val.type), showIndex = val.showIndex}
              elseif type(val.type) == "string" then
                  local pos = val.type:find("=")
                  if pos then
                      for k, v in pairs(val.type:toNumMap()) do
                          specials[special_id] = {np= v, amount = val.amount, award = val.award, quality = k, showIndex = val.showIndex}
                      end
                  else
                      specials[special_id] = {np= 1, amount = val.amount, award = val.award, quality = tonumber(val.type), showIndex = val.showIndex}
                  end
              end
          end
      end
  
      --激励奖
      local incentive_ids = ichibankuji["incentive_id"]
      if incentive_ids ~= "" then
          for _, incentive_id in ipairs(incentive_ids:toArray(true, "=")) do
              local val = csvdb["ichibankuji_incentiveCsv"][incentive_id]
              if type(val.type) == "number" then
                  incentive["last"] = {np=val.type, award = val.award}
              elseif type(val.type) == "string" then
                  for k, v in pairs(val.type:toNumMap()) do
                      if k == 2 then
                          incentive["amount"] = {np= v, award = val.award}
                      elseif k==3 then
                          incentive["probabilities"] = {np= v, award = val.award}
                      end
                  end
              end
          end
      end
      --货币类型
      local coin = ichibankuji["token"]:toArray(true, "=")
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      self:setProperties({coin = coin[1] or 0, token = coin, hideTime = ichibankuji.hide_time, goods = goods, specials = specials, incentive = incentive})
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  end
  
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  function Capsule:isShow()
      if skynet.timex() >= self:getProperty("hideTime") then
          return false
      end
      return true
  end
  
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  function Capsule:resetTimeOut(curTime, now)
      now = now or skynet.timex()
      local cur4Time = curTime or (specTime({hour = 4},now))
  
      local interval
      if cur4Time > now then
          interval = cur4Time - now
      elseif cur4Time < now then
          local nextTime = dayLater(now)
          interval = nextTime - now
      elseif cur4Time == now then
          self:init()
          self:create()
  
          local nextTime = dayLater(now)
          interval = nextTime - now
      end
      interval = (interval + 1)* 100
      skynet.timeout(interval, handler(self,self.resetTimeOut))
  end
  
  function Capsule:reset4TimeOut(curTime, now)
      now = now or skynet.timex()
      local interval
      if curTime > now then
          interval = curTime - now
      elseif curTime < now then
          local nextTime = dayLater(now)
          interval = nextTime - now
      elseif curTime == now then
          self:init()
          self:create()
  
          return false
      end
      interval = (interval + 1)* 100
      skynet.timeout(interval, handler(self,self.reset4TimeOut))
  end
  
  function Capsule:checkTime(resetArr, now)
      if resetArr[1] == "3" then
          local cur4Time = specTime({hour = 4},now)
          if now == cur4Time then return true end
          self:resetTimeOut(cur4Time, now)
      elseif resetArr[1] == "4" then
          if now == resetArr[2] then return true end
          self:reset4TimeOut(resetArr[2], now)
      end
  end
  
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  function Capsule:refreshing(now)
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
      local reset = tostring(ichibankuji.reset)
  
      if reset == "0" then
          return false
      elseif reset == "1" then
          if self:getProperty("resetTimes") == 1 then
              return true
          end
          return false
      else
          local resetArr = reset:toArray(true, "=")
          if not next(resetArr) then return false end
  
          if resetArr[1] == "2" then
              if self:getGoodsAmount() > 0 then return false end
  
              local drawEndTime = self:getProperty("drawEndTime") or 0
              if drawEndTime == 0 then return false end
  
              if now - drawEndTime >= resetArr[2] then
                  return true
              end
              return false
  
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          else
              self:checkTime(resetArr, now)
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          end
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      end
  
      return false
  end
  
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  function Capsule:getOnlineCount()
      local register = self:getProperty("register") or {}
      local reg, onlookers = 0, 0
      for _, v in pairs(register) do
          if v == 1 then
              reg = reg + 1
          else
              onlookers = onlookers + 1
          end
      end
      return {[0]=onlookers, [1]=reg, [2] = reg+onlookers}
  end
  
  function Capsule:join(roleId)
      --一个房间最多人数 TODO
      local register = self:getProperty("register") or {}
      register[roleId] = 0
      self:setProperty("register", register)
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      return self:data(roleId)
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  end
  
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  function Capsule:getRegisterByRoleId(roleId)
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      local register = self:getProperty("register") or {}
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      return register[roleId] or 0
  end
  
  function Capsule:isRegister(roleId)
      return self:getRegisterByRoleId(roleId) == 1
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  end
  
  function Capsule:register(roleId)
      local register = self:getProperty("register") or {}
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      register[roleId] = 1
      self:setProperty("register", register)
      return self:data(roleId)
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  end
  
  function Capsule:exit(roleId)
      local register = self:getProperty("register") or {}
      if next(register) then
          register[roleId] = nil
          return true
      end
      return false
  end
  
  function Capsule:confirmed(cares)
      local goods = self:getProperty("goods") or {}
      local specials = self:getProperty("specials") or {}
      local change = {}
      for k, v in pairs(cares) do
          if v.typ == 1 then
              if goods[k] and goods[k].amount ~= v.count then
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                  change[k] = {typ=1, count = goods[k].amount}
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              end
          else
              if specials[k] and specials[k].amount ~= v.count then
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                  change[k] = {typ=1, count = specials[k].amount}
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              end
          end
      end
      return change
  end
  
  function Capsule:getGoodsAmount()
      local goods = self:getProperty("goods") or {}
      local amount = 0
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      for _, v in pairs(goods) do
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          amount = amount + v.amount
      end
      return amount
  end
  
  function Capsule:getSpecialByType(typ)
      local specials = self:getProperty("specials") or {}
      for k, v in pairs(specials) do
          if v.quality == typ then
              return k, v
          end
      end
      return nil
  end
  
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  function Capsule:checkSpecialFlag(typ)
      local spKey, special = self:getSpecialByType(typ)
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      if not special then return nil end
  
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      if special["amount"] <= 0 then return nil end
      return spKey, special
  end
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  local function getSpecialRoleNotify(rewardRecord, count, award, spKey, typ, now)
      local rewardByRole = {}
      while(count > 0 and next(rewardRecord)) do
          local roleId = math.randWeight(rewardRecord, "amount")
          if roleId then
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              local tmp = rewardRecord[roleId]
              tmp["amount"] = tmp["amount"] - 1
  
              if tmp["amount"] <= 0 then rewardRecord[roleId] = nil end
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              tmp = rewardByRole[roleId] or {}
              if not next(tmp)  then
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                  local name = getNameByRoleId(roleId)
                  tmp[spKey] = {name = name, good_id = spKey, typ = RewardType.SPECIAL, award = award, amount = 1, quality = typ, create_time= now}
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              else
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                  if not tmp[spKey] then
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                      local name = getNameByRoleId(roleId)
                      tmp[spKey] = {name = name, good_id = spKey, typ = RewardType.SPECIAL, award = award, amount = 1, quality = typ, create_time= now}
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                  else
                      tmp[spKey].amount = tmp[spKey].amount + 1
                  end
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              end
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              rewardByRole[roleId] = tmp
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              count = count - 1
          end
      end
      return rewardByRole, count
  end
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  local rewardToNtyFunc = function(notify, tmpReward)
      for key, val in pairs(tmpReward or {}) do
          if not notify[key] then
              notify[key] = clone(val)
          else
              for k, v in pairs(val) do
                  if not notify[key][k] then
                      notify[key][k] = v
                  else
                      notify[key][k] = notify[key][k].amount + v.amount
                  end
              end
  
          end
      end
  end
  
  local function getRecordAmount(record)
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       return #record
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  end
  
  
  function Capsule:getTop(record, recordAmount,now)
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      local spKey, special = self:checkSpecialFlag(SpecialType.TOP)
      if not special then return nil end
      local specials = self:getProperty("specials") or {}
      local specialsRecord = self:getProperty("specialsRecord") or {}
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      if recordAmount < special["np"] then return  nil end
  
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      local topRecord = {}
      local count = special["np"]
      for _, v in ipairs(record) do
          if count <= 0 then break end
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          local tmpCount = 0
          if count >= v.amount then
              count = count - v.amount
              tmpCount = v.amount
          else
              tmpCount = count
              count = 0
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          end
  
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          if not topRecord[v.roleId]then
              topRecord[v.roleId]  = {amount = v.amount }
          else
              topRecord[v.roleId] = {amount = (topRecord[v.roleId]["amount"] or 0) + tmpCount}
          end
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      end
  
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      local rewardByRole, count = getSpecialRoleNotify(topRecord, special["amount"], special["award"], spKey, SpecialType.TOP,now)
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      special["amount"] = count
      specials[spKey] = special
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      rewardToNtyFunc(specialsRecord, rewardByRole)
  
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      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
  
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  end
  
  --TODO
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
422
  function Capsule:getCore(record, recordAmount,now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
423
424
      local spKey, special = self:checkSpecialFlag(SpecialType.CORE)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
425
426
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
427
428
      local specialsRecord = self:getProperty("specialsRecord") or {}
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
429
  
555f745e   zhangqijia   feat: 一番赏
430
  
f66891be   zhangqijia   fix: 一番赏 打开激励奖导致抽...
431
432
      local count = special["np"]
      if count > recordAmount then return nil end
555f745e   zhangqijia   feat: 一番赏
433
434
  
  
f66891be   zhangqijia   fix: 一番赏 打开激励奖导致抽...
435
      local left = math.ceil((count - recordAmount)/2) or 0
555f745e   zhangqijia   feat: 一番赏
436
437
438
439
440
441
442
443
444
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446
447
448
      local roleRecord = {}
      for i, v in ipairs(record) do
          if count <= 0 then break end
          if i > left then
              local tmpCount = 0
              if count >= v.amount then
                  count = count - v.amount
                  tmpCount = v.amount
              else
                  tmpCount = count
                  count = 0
              end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
449
450
              if not roleRecord[v.roleId]then
                  roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
451
              else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
452
                  roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + tmpCount}
555f745e   zhangqijia   feat: 一番赏
453
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455
456
457
              end
          end
  
      end
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
458
      local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], spKey, SpecialType.CORE,now)
555f745e   zhangqijia   feat: 一番赏
459
  
555f745e   zhangqijia   feat: 一番赏
460
461
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
462
463
  
      rewardToNtyFunc(specialsRecord, rewardByRole)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
464
465
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
555f745e   zhangqijia   feat: 一番赏
466
467
  end
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
468
  function Capsule:getLast(record,now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
469
470
      local spKey, special = self:checkSpecialFlag(SpecialType.LAST)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
471
472
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
473
      local specialsRecord = self:getProperty("specialsRecord") or {}
555f745e   zhangqijia   feat: 一番赏
474
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
475
      table.sort(record, function(a, b) return a.create_time > b.create_time end)
555f745e   zhangqijia   feat: 一番赏
476
  
f66891be   zhangqijia   fix: 一番赏 打开激励奖导致抽...
477
      local count = special["np"]
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
478
      local roleRecord = {}
555f745e   zhangqijia   feat: 一番赏
479
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481
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485
486
487
488
489
490
      for _, v in ipairs(record) do
          if count <= 0 then break end
  
          local tmpCount = 0
          if count >= v.amount then
              count = count - v.amount
              tmpCount = v.amount
          else
              tmpCount = count
              count = 0
          end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
491
492
          if not roleRecord[v.roleId]then
              roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
493
          else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
494
              roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + tmpCount}
555f745e   zhangqijia   feat: 一番赏
495
496
497
          end
      end
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
498
      local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], spKey, SpecialType.LAST,now)
555f745e   zhangqijia   feat: 一番赏
499
  
555f745e   zhangqijia   feat: 一番赏
500
501
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
502
503
  
      rewardToNtyFunc(specialsRecord, rewardByRole)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
504
505
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
555f745e   zhangqijia   feat: 一番赏
506
507
  end
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
508
  function Capsule:getJoker(record,now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
509
510
      local spKey, special = self:checkSpecialFlag(SpecialType.JOKER)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
511
512
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
513
514
      local specialsRecord = self:getProperty("specialsRecord") or {}
  
555f745e   zhangqijia   feat: 一番赏
515
516
      local roleRecord = {}
      for _, v in ipairs(record) do
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
517
518
          if not roleRecord[v.roleId]then
              roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
519
          else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
520
              roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + v.amount}
555f745e   zhangqijia   feat: 一番赏
521
522
523
          end
      end
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
524
      local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], spKey, SpecialType.JOKER,now)
555f745e   zhangqijia   feat: 一番赏
525
  
555f745e   zhangqijia   feat: 一番赏
526
527
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
528
529
  
      rewardToNtyFunc(specialsRecord, rewardByRole)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
530
531
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
555f745e   zhangqijia   feat: 一番赏
532
533
  end
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
534
  function Capsule:getKing(record,now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
535
536
      local spKey, special = self:checkSpecialFlag(SpecialType.KING)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
537
538
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
539
      local specialsRecord = self:getProperty("specialsRecord") or {}
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
540
541
      local rank = self:getProperty("rank") or {}
      if not next(rank) then return nil end
555f745e   zhangqijia   feat: 一番赏
542
  
555f745e   zhangqijia   feat: 一番赏
543
      local roleRecord = {}
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
  
      for roleId, count in pairs(rank) do
          table.insert(roleRecord, {roleId = roleId, count = count})
      end
      table.sort(roleRecord, function(a, b) return a.count > b.count end)
  
      --tmp[spKey] = {name = name, good_id = spKey, typ = RewardType.SPECIAL, award = award, amount = 1, quality = typ, create_time= now}
  
      local count = math.min(special["amount"], #roleRecord)
  
      local rewardByRole = {}
      local index = 1
      while (count > 0 ) do
          count  = count - 1
          local tmp = roleRecord[index]
          if not tmp then break end
          index = index + 1
  
          local name = getNameByRoleId(tmp.roleId)
          rewardByRole[tmp.roleId][spKey] = {name = name, good_id = spKey, typ = RewardType.SPECIAL, award = special["award"], amount = 1, SpecialType.KING, create_time= now}
555f745e   zhangqijia   feat: 一番赏
564
565
      end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
566
567
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
568
569
  
      rewardToNtyFunc(specialsRecord, rewardByRole)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
570
571
572
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
  end
555f745e   zhangqijia   feat: 一番赏
573
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
574
  function Capsule:checkSpecialReward(now, goodsAmount)
555f745e   zhangqijia   feat: 一番赏
575
576
577
      local specials = self:getProperty("specials") or {}
      if not next(specials) then return nil end
      local record =  self:getProperty("record") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
578
  
555f745e   zhangqijia   feat: 一番赏
579
580
      if not next(record) then return nil end
      table.sort(record, function(a, b) return a.create_time < b.create_time  end )
555f745e   zhangqijia   feat: 一番赏
581
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
582
      local recordAmount = getRecordAmount(record)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
583
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
584
      local notify = self:getTop(record, recordAmount,now) or {}
555f745e   zhangqijia   feat: 一番赏
585
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
586
587
588
      if goodsAmount == 0 then
          local coreReward = self:getCore(record, recordAmount, now)
          rewardToNtyFunc(notify, coreReward)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
589
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
590
591
          local lastReward = self:getLast(record, now)
          rewardToNtyFunc(notify, lastReward)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
592
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
593
594
          local jokerReward = self:getJoker(record, now)
          rewardToNtyFunc(notify, jokerReward)
555f745e   zhangqijia   feat: 一番赏
595
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
596
597
598
          local kingReward = self:getKing(record, now)
          rewardToNtyFunc(notify, kingReward)
      end
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
599
  
555f745e   zhangqijia   feat: 一番赏
600
601
602
      return notify
  end
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
603
  function Capsule:checkIncentive(roleId, name, now)
555f745e   zhangqijia   feat: 一番赏
604
      local goods = self:getProperty("goods") or {}
555f745e   zhangqijia   feat: 一番赏
605
606
      local recordByRole = self:getProperty("recordByRole") or {}
      local roleRecord = recordByRole[roleId] or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
607
608
      local incentiveRecord = self:getProperty("incentiveRecord") or {}
      local incentiveByRole = incentiveRecord[roleId] or {}
555f745e   zhangqijia   feat: 一番赏
609
610
611
      local incentive = self:getProperty("incentive")
  
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
612
      local notify = {}
555f745e   zhangqijia   feat: 一番赏
613
614
615
616
617
618
619
620
621
      -- 最后一抽 TODO
      if incentive["last"] then
          local last = true
          for k, v in pairs(goods) do
              if v and v.amount then
                  last = false
                  break
              end
          end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
622
          if last then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
623
               notify["last"] = {name = name, good_id = "last", typ = RewardType.INCENTIVE, award = incentive["last"]["award"], amount = 1, quality = 1, create_time= now}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
624
          end
555f745e   zhangqijia   feat: 一番赏
625
626
627
628
629
630
631
632
633
634
635
636
637
      end
  
      --次数
      if incentive["amount"] then
          local amount = 0
          for _, v in pairs(roleRecord) do
              if (v.calculated or 0) == 0 then
                  amount = amount + v.amount
              end
          end
  
          local count = math.floor(amount / incentive["amount"]["np"])
          local tmpCount = count * incentive["amount"]["np"]
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
638
          notify["amount"] = {name = name, roleId= roleId, good_id = "amount", typ = RewardType.INCENTIVE, award = incentive["amount"]["award"], amount = count, quality = 2, create_time= now}
555f745e   zhangqijia   feat: 一番赏
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
  
          --填充v.calculated 字段,标识已经用于每x抽的计算中。
          for _, v in pairs(roleRecord) do
              if tmpCount <= 0 then break end
  
              v.calculated = v.calculated or 0
              if v.calculated ~= v.amount then
                  if tmpCount <= v.amount then
                      v.calculated = tmpCount
                      tmpCount = 0
                  else
                      v.calculated = v.amount
                      tmpCount = tmpCount - v.amount
                  end
              end
  
          end
      end
  
      --概率
      if incentive["probabilities"] then
          local probabilities = math.randomInt(1, 100)
          if probabilities <= incentive["probabilities"]["np"] then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
662
              notify["probabilities"] = {name = name, good_id = "probabilities", typ = RewardType.INCENTIVE, award = incentive["probabilities"]["award"], amount = 1, quality = 3, create_time= now}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
663
  
555f745e   zhangqijia   feat: 一番赏
664
665
          end
      end
f66891be   zhangqijia   fix: 一番赏 打开激励奖导致抽...
666
667
668
669
670
671
672
      for k, v in pairs(notify) do
          if not incentiveByRole[k] then
              incentiveByRole[k] = v
          else
              incentiveByRole[k].amount = incentiveByRole[k].amount + v.amount
          end
      end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
673
674
      incentiveRecord[roleId] = incentiveByRole
      self:setProperty("incentiveRecord", incentiveRecord)
555f745e   zhangqijia   feat: 一番赏
675
  
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
676
      return incentiveByRole
555f745e   zhangqijia   feat: 一番赏
677
678
  end
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
  local rewardCollect = function(reward, goods)
      for _, v in pairs(goods) do
          for id, count in pairs(v.award:toNumMap()) do
              reward[id] = (reward[id] or 0) + count
          end
      end
  end
  
  local rewardCollectByRoleId = function(roleId, reward, goods)
      local tmp = {}
      for key, val in pairs(goods) do
          if roleId == key then
              for k, v in pairs(val) do
                  for id, count in pairs(v.award:toNumMap()) do
                      reward[id] = (reward[id] or 0) + count
                  end
  
              end
              tmp = val
          end
      end
      return tmp
  end
  
555f745e   zhangqijia   feat: 一番赏
703
704
705
706
707
  function Capsule:drawByCount(roleId, count)
      if count <= 0 then return nil end
  
      local goods = self:getProperty("goods") or {}
      local record = self:getProperty("record") or {}
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
708
709
      local rank = self:getProperty("rank") or {}
      local rankRole = rank[roleId] or 0
555f745e   zhangqijia   feat: 一番赏
710
      local recordByRole = self:getProperty("recordByRole") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
711
      local roleRecord = recordByRole[roleId] or {}
555f745e   zhangqijia   feat: 一番赏
712
713
714
715
716
  
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
      local goods_id = ichibankuji["goods_id"]
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
717
      local now = skynet.timex()
555f745e   zhangqijia   feat: 一番赏
718
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
719
720
      --奖励,普通奖品信息
      local  goodsByUsual= {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
721
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
722
      local name = getNameByRoleId(roleId)
555f745e   zhangqijia   feat: 一番赏
723
724
      while (goods and next(goods) and count > 0) do
          local good_id = math.randWeight(goods, "weight")
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
725
          if not good_id then break end
555f745e   zhangqijia   feat: 一番赏
726
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
727
728
729
730
          local good = goods[good_id] or {}
          if good and good.amount > 0 then
              good.amount = good.amount - 1
  
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
731
732
733
              --插入rank
              rankRole = rankRole + 1
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
734
735
736
737
738
              --插入记录
              local tmpNotify = {roleId = roleId, name= name, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = 1, quality = good.quality, create_time= now}
              table.insert(record, tmpNotify)
  
              --作为奖励记录+通知
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
739
740
              if not goodsByUsual[good_id] then
                  goodsByUsual[good_id] = tmpNotify
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
741
              else
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
742
                  goodsByUsual[good_id].amount = goodsByUsual[good_id].amount + 1
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
743
              end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
744
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
745
746
747
748
749
              --记录角色的抽奖记录 计算激励奖需要用到
              if not roleRecord[good_id] then
                  roleRecord[good_id] = tmpNotify
              else
                  roleRecord[good_id].amount = roleRecord[good_id].amount + 1
555f745e   zhangqijia   feat: 一番赏
750
              end
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
751
752
753
  
              good.weight = good.weight - csvdb["ichibankuji_goodsCsv"][goods_id][good.id].weight
              count = count - 1
555f745e   zhangqijia   feat: 一番赏
754
755
756
          end
  
      end
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
757
758
  
      --奖励池重新赋值
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
759
      rank[roleId] = rankRole
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
760
      recordByRole[roleId] = roleRecord
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
761
      self:setProperties({recordByRole = recordByRole, record = record, goods = goods, rank = rank})
555f745e   zhangqijia   feat: 一番赏
762
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
763
764
765
      --奖励收集
      local reward = {}
      rewardCollect(reward, goodsByUsual)
555f745e   zhangqijia   feat: 一番赏
766
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
767
768
      local goodsByIncentive = self:checkIncentive(roleId, name, now)
      rewardCollect(reward, goodsByIncentive)
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
769
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
770
771
772
      local goodsAmount = self:getGoodsAmount()
      if goodsAmount == 0 then
          self:setProperty("drawEndTime", now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
773
      end
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
774
775
776
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      local goodsBySpecial = self:checkSpecialReward(now, goodsAmount)
      local specialByRole = rewardCollectByRoleId(roleId, reward, goodsBySpecial)
  
      return {reward = reward, usual = goodsByUsual, incentive = goodsByIncentive, specials = goodsBySpecial, special = specialByRole}
555f745e   zhangqijia   feat: 一番赏
779
780
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783
  end
  
  function Capsule:drawAll(roleId)
      local goods = self:getProperty("goods") or {}
      local record = self:getProperty("record") or {}
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
784
785
      local rank = self:getProperty("rank") or {}
      local rankRole = rank[roleId] or 0
555f745e   zhangqijia   feat: 一番赏
786
      local recordByRole = self:getProperty("recordByRole") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
787
788
      local roleRecord = recordByRole[roleId] or {}
      local now = skynet.timex()
555f745e   zhangqijia   feat: 一番赏
789
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
790
      local name = getNameByRoleId(roleId)
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
791
      local goodsByUsual = {}
555f745e   zhangqijia   feat: 一番赏
792
      for good_id, good in pairs(goods) do
555f745e   zhangqijia   feat: 一番赏
793
          if good.amount > 0 then
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
794
795
796
              --插入rank
              rankRole = rankRole + good.amount
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
797
              --插入记录
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
798
              local tmpNotify = {roleId = roleId, name= name, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = good.amount, quality = good.quality, create_time = now}
49810b00   zhangqijia   fix: 一番赏 抽奖记录 去掉a...
799
800
801
              for i = 1, good.amount do
                  table.insert(record, {roleId = roleId, name= name, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = 1, quality = good.quality, create_time = now})
              end
555f745e   zhangqijia   feat: 一番赏
802
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
803
              --作为奖励记录+通知
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
804
805
              if not goodsByUsual[good_id] then
                  goodsByUsual[good_id] = tmpNotify
555f745e   zhangqijia   feat: 一番赏
806
              else
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
807
                  goodsByUsual[good_id].amount = goodsByUsual[good_id].amount + good.award
555f745e   zhangqijia   feat: 一番赏
808
              end
555f745e   zhangqijia   feat: 一番赏
809
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
810
811
              --记录角色的抽奖记录
              if not roleRecord[good_id] then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
812
                  roleRecord[good_id] = tmpNotify
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
813
814
              else
                  roleRecord[good_id].amount = roleRecord[good_id].amount + good.amount
555f745e   zhangqijia   feat: 一番赏
815
              end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
816
817
  
              good.amount = 0
555f745e   zhangqijia   feat: 一番赏
818
819
820
          end
  
      end
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
821
      rank[roleId] = rankRole
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
822
      recordByRole[roleId] = roleRecord
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
823
      self:setProperties({recordByRole = recordByRole, record = record, goods = goods, rank = rank})
555f745e   zhangqijia   feat: 一番赏
824
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
825
826
827
      --奖励收集
      local reward = {}
      rewardCollect(reward, goodsByUsual)
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
828
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
829
830
      local goodsByIncentive = self:checkIncentive(roleId, name, now)
      rewardCollect(reward, goodsByIncentive)
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
831
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
832
      local goodsAmount = self:getGoodsAmount()
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
833
834
835
836
      if goodsAmount == 0 then
          self:setProperty("drawEndTime", now)
      end
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
837
838
839
840
      local goodsBySpecial = self:checkSpecialReward(now, goodsAmount)
      local specialByRole = rewardCollectByRoleId(roleId, reward, goodsBySpecial)
  
      return {reward = reward, usual = goodsByUsual, incentive = goodsByIncentive, specials = goodsBySpecial, special = specialByRole}
555f745e   zhangqijia   feat: 一番赏
841
842
843
844
845
  end
  
  --@param
  --[[
  @roleId
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
846
  @typ 0=独享,1=公开
555f745e   zhangqijia   feat: 一番赏
847
848
849
850
  @cares 关注{k=v}
  ]]--
  
  function Capsule:draw(roleId, full, cares)
555f745e   zhangqijia   feat: 一番赏
851
852
      if self:getProperty("typ") == 1 then
          --是否报名
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
853
          if self:isRegister(roleId) == false then return 4 end
555f745e   zhangqijia   feat: 一番赏
854
855
856
857
  
          --关注的奖品的数量发生了变化
          if cares then
              local change = self:confirmed(cares)
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
858
              if next(change) then return 5, change end
555f745e   zhangqijia   feat: 一番赏
859
860
861
862
          end
      end
  
      if full == 0 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
863
          return 6, self:drawByCount(roleId, 1)
555f745e   zhangqijia   feat: 一番赏
864
      elseif full == 1 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
865
          return 6, self:drawByCount(roleId, 10)
555f745e   zhangqijia   feat: 一番赏
866
      elseif full == 2 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
867
          return 6, self:drawAll(roleId)
555f745e   zhangqijia   feat: 一番赏
868
869
870
      end
  end
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
  function Capsule:pageRecord(up, idx)
      local record = self:getProperty("record") or {}
      if not next(record) then return nil end
  
      --默认取20条
      idx = idx or #record
      up = up or 0
  
      local count = 0
      local tmpRecord = {}
      if up == 1 then
          --向上获取索引更大的  从上往下拉
          count = math.min(#record - idx, 20)
          for i = idx, count do
              tmpRecord[i] = record[i]
          end
      else
          --向下获取索引更小的 从下往上拉
          count = math.max(idx - 20, 0)
          for i = count, idx do
              tmpRecord[i] = record[i]
          end
      end
  
      return tmpRecord
  end
  
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
  --检查是否有未领取奖励的通知
  function Capsule:getSpecialNotify(roleId)
      local specialsRecord = self:getProperty("specialsRecord") or {}
      local specialsRecordByRole = specialsRecord[roleId]
      if not specialsRecordByRole then return nil end
  
      local tmp = {}
      for good_id, good in pairs(specialsRecordByRole)  do
          if not good.nty or good.nty == 0 then
              tmp[good_id] = good
          end
      end
  
      specialsRecord[roleId] = specialsRecordByRole
      self:setProperty("specialsRecord", specialsRecord)
  
      return tmp
  end
  
  function Capsule:clearSpecialNty(roleId, good_ids)
      local specialsRecord = self:getProperty("specialsRecord") or {}
      local specialsRecordByRole = specialsRecord[roleId]
      if not specialsRecordByRole then return nil end
  
      for _, good_id in ipairs(good_ids) do
          if specialsRecordByRole[good_id] then
              specialsRecordByRole[good_id].nty = 1
          end
      end
  
      specialsRecord[roleId] = specialsRecordByRole
      self:setProperty("specialsRecord", specialsRecord)
  end
  
555f745e   zhangqijia   feat: 一番赏
932
  
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
933
  function Capsule:data(roleId)
555f745e   zhangqijia   feat: 一番赏
934
935
936
937
938
939
940
      return {
          id = self:getProperty("id"),
          room = self:getProperty("room"),
          typ = self:getProperty("typ"),
          name = self:getProperty("name"),
          coin = self:getProperty("coin"),
          onlineCount = self:getOnlineCount(),
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
941
          playerStatus = self:getRegisterByRoleId(roleId),
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
942
          record = self:pageRecord() or {},
555f745e   zhangqijia   feat: 一番赏
943
944
945
946
          rank = self:getProperty("rank"),
          goods = self:getProperty("goods"),
          specials = self:getProperty("specials"),
          incentive = self:getProperty("incentive"),
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
947
          specialsRecord= self:getProperty("specialsRecord"),
555f745e   zhangqijia   feat: 一番赏
948
949
950
951
      }
  end
  
  return Capsule