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src/actions/HangAction.lua 23.7 KB
384bb077   zhouahaihai   挂机
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
  local _M = {}
  
  local function checkReward(role)
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId or not hangInfo.coinTime or not hangInfo.itemTime then
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  		return false
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  	end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
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  	local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
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  	local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
  	local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
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  	local expCoef, itemCoef = role.storeData:getHangDropCoef()
  
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  	-- 此次挂机,其中翻倍时长占多少
  	local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime)
  	local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime
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  	local coinCount = math.max(0, math.floor((normalTime) / globalCsv.idle_money_produce_cd))
  	local coinDoubleCount = math.max(0, math.floor((doubleTime) / globalCsv.idle_money_produce_cd)) * 2
  	hangInfo.coinTime = nowCoinTime
  
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  	normalTime = nowItemTime - hangInfo.itemTime
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  	local itemCount = math.max(0, math.floor((normalTime) / globalCsv.idle_item_produce_cd))
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  	hangInfo.itemTime = nowItemTime
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  	local items = role:getProperty("hangBag")
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  	coinCount = (coinCount + coinDoubleCount) * expCoef
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  	items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  	items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  	items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
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  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
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  	local curFC = 0
  	local curIC = 0
  	for id, count in pairs(items) do
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  		if id ~= ItemId.Gold and id ~= ItemId.Exp and id ~= ItemId.PlayerExp then
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  			curFC = curFC + math.ceil(count / globalCsv.idle_field_limit)
  			curIC = curIC + count
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  		end
  	end
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  	-- 特权卡挂机额外栏位
  	local privExtraCnt = role.storeData:getHangSlotExtraCount()
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  	--local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
  	local selfFC = 50
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  	local selfIC = selfFC * globalCsv.idle_field_limit
  
  	local function randomItem()
  		if curIC >= selfIC then
  			return
  		end
  		local tempPool = clone(pool)
  		while #tempPool > 0 do
  			local idx = math.randWeight(tempPool, 3)
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  			local cur = clone(pool[idx])
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  			if cur[1] ~= 0 then  -- 轮空 id
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  				if cur[1] == ItemId.BreakCost and doubleTime > 0 then
  					cur[2] = cur[2] * 2
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  				end
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  				cur[2] = cur[2] * itemCoef
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  				if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit))
  						or not items[cur[1]] then	--要占用新栏位的情况
  					local addFC
  					if not items[cur[1]] then
  						addFC = math.ceil(cur[2] / globalCsv.idle_field_limit)
  					else
  						local frontC = items[cur[1]] % globalCsv.idle_field_limit
  						if frontC == 0 then
  							frontC = globalCsv.idle_field_limit
  						end
  						addFC = math.ceil((cur[2] - (globalCsv.idle_field_limit - frontC)) / globalCsv.idle_field_limit)
  					end
  					if curFC + addFC <= selfFC then
  						curFC = curFC + addFC
  						items[cur[1]] = (items[cur[1]] or 0) + cur[2]
  						break
  					else
  						--加不了,换别的东西
  						table.remove(tempPool, idx)
  					end
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  				else
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  					items[cur[1]] = items[cur[1]] + cur[2]
  					break
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  				end
  			else
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  				break
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  			end
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  		end
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  		curIC = curIC + 1
  	end
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  	for i = 1, itemCount do
  		randomItem()
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  	end
  
  	if coinCount > 0 or itemCount > 0 then
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  		return true
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  	end
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  	return false
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  end
  
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  --开始一个新的关卡
  function _M.startRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local carbonId = msg.carbonId
  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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  	if not carbonData then return 1 end
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  	if math.floor(carbonId / 10000) ~= 1 then
  		if not role:isFuncUnlock(FuncUnlock.DifficultHang) then return end
  	end
  
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  	for _, preCarbonId in ipairs(carbonData.prepose:toArray(true, "=")) do
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  		if not role:checkHangPass(preCarbonId) then return 2 end
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  	end
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  	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  	end
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  	local hangInfo = role:getProperty("hangInfo")
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  	local isNew = not hangInfo.carbonId
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  	hangInfo.carbonId = carbonId
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  	hangInfo.expCarbonId = isNew and carbonId or hangInfo.expCarbonId
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  	local nowTime = skynet.timex()
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  	if isNew then
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  		hangInfo.coinTime = nowTime
  		hangInfo.itemTime = nowTime
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  		hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
  		hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
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  	else
  		hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime)
  		hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime)
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  	end
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  	role:pushMsg({type = "hang", time = math.min(hangInfo.endCoinTime - nowTime, hangInfo.endItemTime - nowTime)})
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  	if not role:checkHangPass(carbonId) then
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  		hangInfo.bossTime = nowTime + carbonData.idle_time
  	else
  		hangInfo.bossTime = nil
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  	end
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  	role:updateProperty({field = "hangInfo", value = hangInfo})
  
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  	role:mylog("hang_action", {desc = "startHang", int1 = carbonId})
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  	SendPacket(actionCodes.Hang_startRpc, '')
  	return true
  end
  
  -- 每隔1分钟检查一次
  function _M.checkRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
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  	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  		role:updateProperty({field = "hangInfo", value = role:getProperty("hangInfo")})
  	end
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  	SendPacket(actionCodes.Hang_checkRpc, MsgPack.pack({}))
  	return true
  end
  
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  local _BattleKey = nil
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  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local carbonId = msg.carbonId
  	local curData = csvdb["idle_battleCsv"][carbonId]
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  	if not curData then 
  		return 1
  	end
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  	--local hangInfo = role:getProperty("hangInfo") or {}
  	--if curData.main ~= 1 then
  	--	if carbonId ~= hangInfo.carbonId then 
  	--		return 2
  	--	end
  	--end
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  	if role:checkHangPass(carbonId) then 
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  		return 3
  	end
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  	_BattleKey = tostring(math.random())
  
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  	role:checkTaskEnter("HangBattle", {id = carbonId})
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  	SendPacket(actionCodes.Hang_startBattleRpc, MsgPack.pack({key = _BattleKey}))
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  	return true
  end
  
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local hangInfo = role:getProperty("hangInfo") or {}
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  	if not msg.key or msg.key ~= _BattleKey then 
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  		SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
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  	end
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  	local carbonId = msg.carbonId
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  	local isWin = msg.starNum and msg.starNum > 0
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  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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  	if not carbonData then
  		return 2
  	end
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  	--if carbonData.main ~= 1 then
  	--	if carbonId ~= hangInfo.carbonId then 
  	--		return 3
  	--	end
  	--end
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  	if role:checkHangPass(carbonId) then 
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  		return 4
  	end
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  	local reward, change
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  	if isWin then --win
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  		role:hangFinish(carbonId)
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  		if carbonData.main ~= 1 then
  			hangInfo.bossTime = nil
  		end
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  		-- reward
  		reward = {}
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  		reward[ItemId.Gold] = carbonData.money_clear
  		reward[ItemId.Exp] = carbonData.exp_clear
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  		reward[ItemId.PlayerExp] = carbonData.playerExp_clear
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  		for itemId, count in pairs(carbonData.item_clear:toNumMap()) do
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  			reward[itemId] = count
  		end
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  		reward, change = role:award(reward, {log = {desc = "hangBattle", int1 = carbonId}})
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  		role:checkTaskEnter("HangPass", {id = carbonId})
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  		-- 引导
  		if carbonId == 10101 then
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  			role:finishGuide(6)
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  		elseif carbonId == 20101 then
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  			role:finishGuide(22)
  		end
  		for _, guideData in pairs(csvdb["guide_unlockCsv"]) do
  			if guideData.type == 3 and guideData.carbonId == carbonId then
  				role:saveGuide(guideData.guideId,1,true)
  				break
  			end
  		end
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  	end
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  	local nextCarbonId = role:getNextCarbonId(carbonId)
  	-- 设置挂机关卡
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  	if isWin then --and (hangInfo.carbonId or 0) < nextCarbonId then
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  		if not hangInfo.expCarbonId then
  			hangInfo.expCarbonId = carbonId
  		else
  			local oldCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  			local newCarbonData = csvdb["idle_battleCsv"][carbonId]
  			if oldCarbonData.money < newCarbonData.money then
  				hangInfo.expCarbonId = carbonId
  			end
  		end
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  		--local cfg = csvdb["idle_battleCsv"][nextCarbonId]
  		--if cfg then
  		--	hangInfo.bossTime = skynet.timex() + cfg.idle_time
  		--end
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  	end
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  	role:updateProperty({field = "hangInfo", value = hangInfo})
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  	role:checkBattle("hang", {
  		id = carbonId,
  		isWin = isWin,
  		info = msg.info,
  		reward = reward,
  	})
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  	local team = role:getProperty("pvpTC")
  	role:mylog("hang_action", {desc = "hangBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = carbonId, int2 = role:getProperty("hangTBV"), cint1 = role:getHerosCamp(team.heros)})
  
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  	SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
  		starNum = msg.starNum, 
  		reward = reward,
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  		change = change,
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  		}))
  	return true
  end
  
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  local function checkLeader(heros, leader)
  	if not leader then return end
  	for slot, heroId in pairs(heros) do
  		if heroId == leader then return true end
  	end
  end
  
384bb077   zhouahaihai   挂机
313
314
315
  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
98d32f92   liuzujun   多编队
316
317
  	local index = msg.index	-- 阵容索引
  	local title = msg.title -- 阵容名称
7d662b85   liuzujun   编队增加战术字段
318
  	local tactics = msg.tactics	-- 战术
98d32f92   liuzujun   多编队
319
  	local team = {}
384bb077   zhouahaihai   挂机
320
321
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
e6ebee44   zhouhaihai   编队bug
322
  			return 1
384bb077   zhouahaihai   挂机
323
324
  		end
  	end
f603a60f   zhouhaihai   支援技实装
325
326
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  	local supports = {}
  	for slot, support in pairs(msg.supports or {}) do
e6ebee44   zhouhaihai   编队bug
328
  		if slot ~= 1 and slot ~= 2 then return 2 end
f603a60f   zhouhaihai   支援技实装
329
  		local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
e6ebee44   zhouhaihai   编队bug
330
  		if level <= 0 then return 3 end
f603a60f   zhouhaihai   支援技实装
331
332
  		supports[slot] = support
  	end
e6ebee44   zhouhaihai   编队bug
333
  	if not checkLeader(msg.heros, msg.leader) then return 4 end
f603a60f   zhouhaihai   支援技实装
334
  
98d32f92   liuzujun   多编队
335
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  	if index > 10 then
  		return 5
  	end
  
  	if #title > 100 then
  		return 6
  	end
  
  	team.heros = {}
384bb077   zhouahaihai   挂机
344
  	for slot, heroId in pairs(msg.heros) do
98d32f92   liuzujun   多编队
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  		team.heros[slot] = heroId
  	end
  	team.leader = msg.leader
  	team.supports = supports
  	team.title = title
f7f26c15   zhouhaihai   编队整理 增加 tactics战术
350
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  	if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then
  		team.tactics = msg.tactics
  	end
98d32f92   liuzujun   多编队
353
354
  
  	role:setTeamFormat(index, team)
98d32f92   liuzujun   多编队
355
  
384bb077   zhouahaihai   挂机
356
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  	SendPacket(actionCodes.Hang_roleFormatRpc, '')
  	return true
  end
  
5af8b4aa   zhouahaihai   挂机down
360
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  function _M.getRewardRpc(agent , data)
  	local role = agent.role
  	checkReward(role)
  	local items = role:getProperty("hangBag")
  	if not next(items) then return end
7bb30dca   zhouhaihai   修改发奖
365
  	local reward, change = role:award(items, {log = {desc = "hangReward"}})
5af8b4aa   zhouahaihai   挂机down
366
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  	table.clear(items)
  	local hangInfo = role:getProperty("hangInfo")
  	local nowTime = skynet.timex()
bcf5bfbb   zhouahaihai   挂机new
369
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  	hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
  	hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
5af8b4aa   zhouahaihai   挂机down
371
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  	hangInfo.coinTime = nowTime
  	hangInfo.itemTime = nowTime
  	role:updateProperty({field = "hangBag", value = items})
  	role:updateProperty({field = "hangInfo", value = hangInfo})
072db127   zhouhaihai   推送
375
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  	role:pushMsg({type = "hang", time = globalCsv.idle_producetime_max})
  	
190e1415   liuzujun   英雄帖活动初始化
377
  	role:checkTaskEnter("HangGet", {reward = reward})
53e8037e   zhouhaihai   任务
378
379
  	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
bcf5bfbb   zhouahaihai   挂机new
380
  	end
d43246b0   zhouhaihai   log 增加
381
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389
390
391
  
  	role:log("residence_reward", {
  		mission_threadid = math.floor(hangInfo.carbonId / 10000), --大关卡ID
  		mission_id = hangInfo.carbonId, --关卡ID
  		mission_type = 100, --关卡类型,见关卡类型枚举表
  		residence_reward_type = 0, --领取奖励方式,快速(超前领取)记录为1,正常领取记录为0
  		residence_time = 0, --挂机或排名时长
  		residence_reward = reward, --获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  	})
  	
  
53e8037e   zhouhaihai   任务
392
  	SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({
7bb30dca   zhouhaihai   修改发奖
393
394
  		reward = reward,
  		change = change
bcf5bfbb   zhouahaihai   挂机new
395
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397
398
  	}))
  	return true
  end
  
9962b061   zhouahaihai   补充 挂机
399
400
401
402
403
404
  function _M.quickRpc(agent , data)
  	local role = agent.role
  
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId then return end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
405
  	local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
9962b061   zhouahaihai   补充 挂机
406
407
408
409
410
411
  
  	local curCount = role.dailyData:getProperty("hangQC") + 1
  	local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
  	if not costs[curCount] then return end
  	if costs[curCount] > 0 then
  		if not role:checkItemEnough({[ItemId.Diamond] = costs[curCount]}) then return end
3133cb76   zhouhaihai   日志
412
  		role:costItems({[ItemId.Diamond] = costs[curCount]}, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
9962b061   zhouahaihai   补充 挂机
413
414
415
416
417
418
419
420
421
  	end
  
  	role.dailyData:updateProperty({field = "hangQC", value = curCount})
  
  	local time = globalCsv.idle_quickproduce_time
  	local reward = {}
  
  	local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
  	local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
422
423
424
  	reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  	reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  	reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
9962b061   zhouahaihai   补充 挂机
425
426
427
428
429
430
431
432
433
  
  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
  	for i = 1, itemCount do
  		local cur = pool[math.randWeight(pool, 3)]
  		reward[cur[1]] = (reward[cur[1]] or 0) + cur[2]
  	end
317a46a9   liuzujun   添加特权卡
434
  
9e1a93c2   liuzujun   快速挂机掉落浮点数取整
435
  	local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
317a46a9   liuzujun   添加特权卡
436
437
  	-- 特权卡获取加速获得额外道具
  	local coef = role.storeData:getProduceItemSpeedCoef()
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
438
  	if coef > 1 or doubleCoef > 1 then
317a46a9   liuzujun   添加特权卡
439
  		for k, cnt in pairs(reward) do
9e1a93c2   liuzujun   快速挂机掉落浮点数取整
440
  			reward[k] = math.floor(cnt * coef * doubleCoef)
317a46a9   liuzujun   添加特权卡
441
442
443
  		end
  	end
  
7bb30dca   zhouhaihai   修改发奖
444
445
  	local change
  	reward, change = role:award(reward, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
f60b89b1   zhouhaihai   奖励副本
446
447
448
  	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
  	end
53e8037e   zhouhaihai   任务
449
  	role:checkTaskEnter("HangQuick")
d43246b0   zhouhaihai   log 增加
450
451
452
453
454
455
456
457
458
  
  	role:log("residence_reward", {
  		mission_threadid = math.floor(hangInfo.carbonId / 10000), --大关卡ID
  		mission_id = hangInfo.carbonId, --关卡ID
  		mission_type = 100, --关卡类型,见关卡类型枚举表
  		residence_reward_type = 1, --领取奖励方式,快速(超前领取)记录为1,正常领取记录为0
  		residence_time = time, --挂机或排名时长
  		residence_reward = reward, --获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  	})
9962b061   zhouahaihai   补充 挂机
459
  	SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({
7bb30dca   zhouhaihai   修改发奖
460
461
  		reward = reward,
  		change = change
9962b061   zhouahaihai   补充 挂机
462
463
464
465
  	}))
  	return true
  end
  
f60b89b1   zhouhaihai   奖励副本
466
467
468
469
470
471
472
473
  
  function _M.buyBonusCountRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local count = msg.count
  	local btype = msg.type
  
3133cb76   zhouhaihai   日志
474
  	if not TimeReset["DailyBattle" .. btype] then return end
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
475
476
  	local open, actId = role.activity:isOpen("BonusDouble")
  	local actData = csvdb["activity_ctrlCsv"][actId]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
477
  
a526f9ef   liuzujun   奖励关卡活动未开启导致Bug
478
479
480
481
  	local coef = 1
  	if open and actData then
  		coef= tonumber(actData.condition2)
  	end
f60b89b1   zhouhaihai   奖励副本
482
483
  
  	local bonusC = role.dailyData:getProperty("bonusC")
00bf6029   liuzujun   限时礼包,抽卡ssr广播
484
  	local extraCnt = role.storeData:getBonusExtraFightCount()
f60b89b1   zhouhaihai   奖励副本
485
  	bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
00bf6029   liuzujun   限时礼包,抽卡ssr广播
486
  	local lastCount = globalCsv.bonus_daily_buy_count * coef + extraCnt - bonusC[btype]["b"]
f60b89b1   zhouhaihai   奖励副本
487
488
  	if math.illegalNum(count, 1, lastCount)  then return 1 end
  
3133cb76   zhouhaihai   日志
489
  	if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end
f60b89b1   zhouhaihai   奖励副本
490
  
887c1843   zhouhaihai   日志新一批
491
  	role:costItems({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}, {log = {desc = "buyBonusCount", int1 = btype, int2 = count}})
d481965d   zhouhaihai   购买次数bug
492
493
  	bonusC[btype]["b"] = bonusC[btype]["b"] + count
  	bonusC[btype]["c"] = bonusC[btype]["c"] - count
f60b89b1   zhouhaihai   奖励副本
494
495
496
497
498
499
500
  
  	role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
  	SendPacket(actionCodes.Hang_buyBonusCountRpc, '')
  	return true
  end
  
55c7c172   zhouhaihai   奖励副本 新机制
501
  local function bonusWinReward(role, bonusData, rewardType, count)
be24b6ad   zhouhaihai   传递 count
502
  	count = count or 1
3c51e6d4   zhouhaihai   奖励副本 完成
503
  
55c7c172   zhouhaihai   奖励副本 新机制
504
505
506
507
  	local reward, change = {}
  	if rewardType == 1 or rewardType == 4 then
  		for k, v in pairs(bonusData.clear_reward:toNumMap()) do
  			reward[k] = (reward[k] or 0) + v
be24b6ad   zhouhaihai   传递 count
508
509
510
  		end
  	end
  
55c7c172   zhouhaihai   奖励副本 新机制
511
  	if rewardType == 2 or rewardType == 4 then
e4a17692   zhouhaihai   奖励关卡 满星奖励
512
513
514
515
  		for k, v in pairs(bonusData.perfect_reward:toNumMap()) do
  			reward[k] = (reward[k] or 0) + v
  		end
  	end
55c7c172   zhouhaihai   奖励副本 新机制
516
517
518
  
  	if rewardType == 3 then
  		local open, actId = role.activity:isOpen("BonusDouble")
1ce3adac   zhouhaihai   充值
519
520
521
522
  		local actData
  		if open then
  			actData = csvdb["activity_ctrlCsv"][actId]
  		end
55c7c172   zhouhaihai   奖励副本 新机制
523
524
525
526
527
528
529
530
531
532
533
  
  		reward = bonusData.reward:toNumMap()
  		for itemId, c in pairs(reward) do
  			reward[itemId] = c * count
  		end
  		for i = 1, count do
  			local chance = bonusData.chance:randWeight(true)
  			if chance[1] ~= 0 then
  				reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
  			end
  		end
1ce3adac   zhouhaihai   充值
534
535
536
537
  		if open and actData then
  			for k, v  in pairs(reward) do
  				reward[k] = v * (actData.condition > 1 and actData.condition or 1)
  			end
55c7c172   zhouhaihai   奖励副本 新机制
538
539
540
541
542
543
  		end
  	end
  	
  	reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = bonusData.id}})
  	role:checkTaskEnter("BonusPass", {id = bonusData.id, count = count})
  	return reward, change
3c51e6d4   zhouhaihai   奖励副本 完成
544
545
  end
  
f60b89b1   zhouhaihai   奖励副本
546
547
548
549
  function _M.startBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
be24b6ad   zhouhaihai   传递 count
550
  	local count = msg.count or 1
f60b89b1   zhouhaihai   奖励副本
551
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
552
553
554
  	local open, actId = role.activity:isOpen("BonusDouble")
  
  	if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return 1 end
d232676a   zhouhaihai   功能解锁 冒险返回
555
  
f60b89b1   zhouhaihai   奖励副本
556
  	local bonusData = csvdb["bonus_battleCsv"][id]
bc902e2d   zhouhaihai   增加开放判断
557
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
558
559
560
  	if not open then
  		if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return 2 end
  	end
bc902e2d   zhouhaihai   增加开放判断
561
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
562
  	if not bonusData then return 3 end
c5e11ffc   zhouhaihai   解锁条件修改
563
  	local bonusStar = role:getProperty("bonusStar")
f60b89b1   zhouhaihai   奖励副本
564
  
4591e219   zhouhaihai   bug
565
  	if bonusData.unlock ~= 0 and (not bonusStar[bonusData.unlock] or bonusStar[bonusData.unlock] == 0) then return 4 end
f60b89b1   zhouhaihai   奖励副本
566
  
3c51e6d4   zhouhaihai   奖励副本 完成
567
  	if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then 
55c7c172   zhouhaihai   奖励副本 新机制
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
  			local bonusC = role.dailyData:getProperty("bonusC")
  			bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  
  			local actData = csvdb["activity_ctrlCsv"][actId]
  			local extraCnt = role.storeData:getBonusExtraFightCount()
  			local coef = 1
  			if open and actData then
  				coef = tonumber(actData.condition2)
  			end
  			if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end
  
  			bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count
  			role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
  		local reward, change = bonusWinReward(role, bonusData, 3, count)
3c51e6d4   zhouhaihai   奖励副本 完成
583
584
585
586
587
588
589
590
591
592
  		SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change}))
  	else
  		local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
  		if not next(bTeam) then return 5 end
  		role.__bonusBattleCache = {
  			key = tostring(math.random()),
  			id = id,
  		}
  		SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))
  	end
f60b89b1   zhouhaihai   奖励副本
593
  
f60b89b1   zhouhaihai   奖励副本
594
595
596
597
598
599
600
601
602
603
  	return true
  end
  
  function _M.endBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local key = msg.key
  	local starNum = msg.starNum
  	if not role.__bonusBattleCache then return 1 end
3c51e6d4   zhouhaihai   奖励副本 完成
604
  	
f60b89b1   zhouhaihai   奖励副本
605
  
d6a66c74   zhouhaihai   校验失败也返回
606
607
608
609
  	if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then 
  		SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
  	end
f60b89b1   zhouhaihai   奖励副本
610
611
  	local bonusData = csvdb["bonus_battleCsv"][id]
  
1ce3adac   zhouhaihai   充值
612
  	local reward, change = {}
3c51e6d4   zhouhaihai   奖励副本 完成
613
614
  
  	local bonusStar = role:getProperty("bonusStar")
55c7c172   zhouhaihai   奖励副本 新机制
615
  	local oldStar = bonusStar[id] or 0
3c51e6d4   zhouhaihai   奖励副本 完成
616
  	local curStar = 0
f60b89b1   zhouhaihai   奖励副本
617
   	if starNum and starNum > 0 then
74a8fdc9   zhouhaihai   奖励副本 胜利扣除次数
618
   		-- 胜利扣除次数
3c51e6d4   zhouhaihai   奖励副本 完成
619
   		
ce950b6e   zhouhaihai   bug
620
   		local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
821e2704   zhouhaihai   heros 增加 supports
621
   		local herosInfo = role:getTeamHerosInfo(bTeam).heros
3c51e6d4   zhouhaihai   奖励副本 完成
622
623
624
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   		local check = {}
   		-- 1 通关
  		check[1] = function(_)
  			return true
  		end
  		-- 2 阵亡人数 <= N
  		check[2] = function(_, cond)
  			return msg.info.dead and msg.info.dead <= cond
b2747fbc   zhouhaihai   挂机
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  		end
3c51e6d4   zhouhaihai   奖励副本 完成
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  		-- 3 全员存活
  		check[3] = function(_)
  			return msg.info.dead and msg.info.dead == 0
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
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  		end
3c51e6d4   zhouhaihai   奖励副本 完成
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  		-- 4 指定种族 >= N
  		check[4] = function(_, cond)
  			local count = 0
  			for _, one in pairs(herosInfo) do
66fe093a   liuzujun   元旦关卡活动
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  				local heroData = csvdb["unitCsv"][one.type]
3c51e6d4   zhouhaihai   奖励副本 完成
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  				if heroData.camp == cond then
  					count = count + 1
  				end
  			end
  			return count >= cond
  		end
  		-- 5 指定职业 >= N
  		check[5] = function(_, cond)
  			local count = 0
  			for _, one in pairs(herosInfo) do
66fe093a   liuzujun   元旦关卡活动
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  				local heroData = csvdb["unitCsv"][one.type]
3c51e6d4   zhouhaihai   奖励副本 完成
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  				if heroData.job == cond then
  					count = count + 1
  				end
  			end
  			return count >= cond
  		end
  		-- 6 含有指定角色 
  		check[6] = function(_, cond)
  			for _, one in pairs(herosInfo) do
  				if one.type == cond then
  					return true
  				end
  			end
  			return false
  		end
  		-- 7 通关耗时 <= X 秒  msg.info.atime
  		check[7] = function(_, cond)
  			return msg.info.atime and msg.info.atime <= cond
  		end
  		curStar = 0
e4a17692   zhouhaihai   奖励关卡 满星奖励
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  		local sweepConds = bonusData.sweep_condition:toTableArray(true)
   		for i, cond in ipairs(sweepConds) do
3c51e6d4   zhouhaihai   奖励副本 完成
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   			if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
   				curStar = curStar + (1 << (i - 1))
   			end
   		end
e4a17692   zhouhaihai   奖励关卡 满星奖励
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   		local status
55c7c172   zhouhaihai   奖励副本 新机制
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   		local rewardType = 0
   		if curStar >= (1 << #sweepConds) - 1 then -- 满星
   			rewardType = 2
   			if oldStar == 0 then  --通关
   				rewardType = 4
   			end
   		elseif oldStar == 0 then --通关
   			rewardType = 1
   		end
  
   		if rewardType ~= 0 then
  	 		reward, change = bonusWinReward(role, bonusData, rewardType)
  	 	end
3c51e6d4   zhouhaihai   奖励副本 完成
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   	else
55c7c172   zhouhaihai   奖励副本 新机制
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   		curStar = oldStar
3c51e6d4   zhouhaihai   奖励副本 完成
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   	end
55c7c172   zhouhaihai   奖励副本 新机制
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   	if curStar ~= oldStar then
3c51e6d4   zhouhaihai   奖励副本 完成
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   		bonusStar[id] = curStar
   		role:updateProperty({field = "bonusStar", value = bonusStar})
f60b89b1   zhouhaihai   奖励副本
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   	end
  
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   	role:checkBattle("bonus", {
  		id = id,
  		isWin = starNum and starNum > 0,
  		info = msg.info,
  		reward = reward,
  	})
d02f7904   zhouhaihai   遗失的log
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  	role:mylog("hang_action", {desc = "bonusBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
  
f60b89b1   zhouhaihai   奖励副本
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  	SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({
  		starNum = starNum, 
7bb30dca   zhouhaihai   修改发奖
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  		reward = reward,
  		change = change
  	}))
f60b89b1   zhouhaihai   奖励副本
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  	return true
  end
  
a6508219   zhouhaihai   挂机奖励
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  function _M.hangGiftRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local carbonData = csvdb["idle_battleCsv"][id]
  	if not carbonData or carbonData.item_clear_special == "" then return 1 end
  
  	local hangGift = role:getProperty("hangGift")
  	if hangGift[id] then return 2 end
  
7bb30dca   zhouhaihai   修改发奖
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  	local reward, change = role:award(carbonData.item_clear_special, {log = {desc = "hangGift", int1 = id}})
a6508219   zhouhaihai   挂机奖励
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  	role:changeUpdates({{type = "hangGift", field = id, value = 1}})
d02f7904   zhouhaihai   遗失的log
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  	role:mylog("hang_action", {desc = "hangGift",  int1 = id})
a6508219   zhouhaihai   挂机奖励
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7bb30dca   zhouhaihai   修改发奖
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  	SendPacket(actionCodes.Hang_hangGiftRpc, MsgPack.pack({reward = reward, change = change}))
a6508219   zhouhaihai   挂机奖励
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  	return true
  end
f60b89b1   zhouhaihai   奖励副本
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64e63ad0   wangyujie   完成需求:挂机栏位物品数量上限和钻...
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  function _M.bagFieldRpc(agent, data)
  	local role = agent.role
  	local curBL = role:getProperty("hangBagLimit")
  	local costD = globalCsv.idle_field_cost[curBL - globalCsv.idle_field_origin]
  	if not costD then
  		return 1
  	end
  	if costD ~= 0 and not role:checkItemEnough({[ItemId.Diamond] = costD}) then
  		return 2
  	end
  	role:updateProperty({field = "hangBagLimit", value = curBL + 1})
  	role:costItems({[ItemId.Diamond] = costD}, {log = {desc = "bagField"}})
  	SendPacket(actionCodes.Hang_bagFieldRpc, '')
  	return true
  end
f60b89b1   zhouhaihai   奖励副本
751
  
ed20f277   zhouhaihai   chatline 奖励
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  function _M.chatLineRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ed20f277   zhouhaihai   chatline 奖励
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  	local id = msg.id
  
  	local idleData = csvdb["idle_battleCsv"][id]
  	if not idleData or idleData.chatline == 0 then
  		return
  	end
  
  	local chatline = role:getProperty("chatline")
  	if chatline[id] then return end
  
  	if not role:checkHangPass(id) then return end
  
  	chatline[id] = skynet.timex()
  	role:updateProperty({field = "chatline", value = chatline})
  
7bb30dca   zhouhaihai   修改发奖
770
  	local reward, change = role:award(idleData.chatline_reward, {log = {desc = "chatline", int1 = id}})
ed20f277   zhouhaihai   chatline 奖励
771
  	
7bb30dca   zhouhaihai   修改发奖
772
  	SendPacket(actionCodes.Hang_chatLineRpc, MsgPack.pack({reward = reward, change = change}))
ed20f277   zhouhaihai   chatline 奖励
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  	return true
  end
  
98d32f92   liuzujun   多编队
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  function _M.selectTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local type = msg.type	-- 系统类型
  
  	if index > 10 then
  		return 1
  	end
  	local team = role:getTeamFormat(index)
  	if not next(team) then return 2 end
  
  	local teamIndex = role:getProperty("teamIndex") or {}
  	teamIndex[type] = index
  	role:updateProperty({field = "teamIndex", value = teamIndex})
  
782ee57d   liuzujun   多编队功能
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  	if type == TeamSystemType.Hang then
  		role:finishGuide(5)
  		role:updateHangTeamInfo()
  	end
  
98d32f92   liuzujun   多编队
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  	SendPacket(actionCodes.Hang_selectTeamRpc, '')
  	return true
  end
  
42dcb7da   liuzujun   merge code
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  return _M