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src/actions/AdvAction.lua 23.2 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if checkAdvTeam then
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
  	if not format.leader then return end
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local layer = msg.layer or 1	--选择层数
  	local format = msg.format 		--编队
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  	local supportIdx = msg.supportIdx --选择的支援效果
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
  	
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
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  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
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  		if layer == 1 then
  			if not role:advChapterIsOpen(chapterId, layer) then return 13 end
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  		else
  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
  			if not relayData then return end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return end --未解锁
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  		end 
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  	else   -- 普通模式判断
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  		if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return 2 end -- 是否有体力
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  		if layer > chapterData.limitlevel  then return 4 end
  		-- 关卡开放判断
  		if not role:advChapterIsOpen(chapterId, layer) then return 5 end
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  		-- 普通模式没有中继 只能从1 开始 中继开放判断
  		if layer ~= 1 then return 6 end
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  	end
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  	if not checkFormat(role, format) then return 7 end
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  	local advTeam = role:getProperty("advTeam")
  	table.clear(advTeam)
  
  	advTeam.heros = {}
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  	for slot, heroId in pairs(format.heros) do
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  		advTeam.heros[slot] = heroId
  	end
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  	advTeam.leader = format.leader
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  	advTeam.leader2 = format.leader2
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  	role:updateProperty({field = "advTeam", value = advTeam})
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  	if AdvCommon.isEndless(chapterId) then
  		role.dailyData:updateProperty({field = "advElC", delta = 1})
  	else
  		role.dailyData:updateProperty({field = "advC", delta = 1})
  	end
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
  
  	role:getAdvData():initByChapter(chapterId, layer, false, false, layer ~= 1, true, support)
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
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  	role:getAdvData():popBackEvents() -- 清一下事件
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  	role:getAdvData():log({desc = "start", int1 = supportIdx})
  
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
  
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local format = msg.format --编队
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  
  	local advHang = role:getProperty("advHang")
  	if advHang[chapterId] then return end --正在挂机
  
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  	if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return end
  
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  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) or advPass[chapterId] ~= chapterData.limitlevel then return end -- 没有全通关
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  	if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return end -- 是否有体力
  
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return end --编队是否正确
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  	local battleV = 0
  	for _, heroId in pairs(format.heros) do
  		local hero = role.heros[heroId]
  		battleV = battleV + hero:getProperty("battleV")
  	end
  	if battleV < chapterData.idleValue then return end -- 战斗力是否满足
  
  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
  	info.time = skynet.timex() + chapterData.idleTime --挂机时间
  
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  	-- 没有在战斗  用team来挂机了  把team清掉
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  	if not role:getAdvData():isRunning() then
  		role:updateProperty({field = "advTeam", value = {}})
  	end
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
  	role.dailyData:updateProperty({field = "advC", delta = 1})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:log("adv_action", {desc = "startHang", int1 = chapterId})
  
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
  	local cost = math.ceil((info.time - skynet.timex()) / chapterData.idleTime * chapterData.accelerate)
  
  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
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  	role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "quickHang", int1 = chapterId}})
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  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:log("adv_action", {desc = "quickHang", int1 = chapterId})
  
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  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then
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  		reward = role:award(chapterData.idleReward, {log = {desc = "advHang", int1 = chapterId}})
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  	else
  		if cancel then
  			if role.dailyData:getProperty("advC") <= 0 then 
  				isFull = true
  			else
  				role.dailyData:updateProperty({field = "advC", delta = -1})
  			end
  		else
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  			return
  		end
  	end
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
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  	role:log("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  
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  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, isFull = isFull}))
  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
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  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
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  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
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  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
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  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
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  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
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  	if not role:checkItemEnough(cost) then return end
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  	role:costItems(cost, {log = {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count}})
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  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
  		role.dailyData:updateProperty({field = "advC", delta = -count})
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
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  	role:log("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
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  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
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  	return true
  end
  
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  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
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  	if not isCanContinue(role) then return end
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  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
  	local status, reward
  	if taskId == -1 then
  		status, reward = adv:finishMTask()
  	else
  		status, reward = adv:finishTask(taskId)
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  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
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  	end
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  	adv:updateTask()
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  	if not status then return end
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  	role:checkTaskEnter("AdvOverTask", {id = taskId})
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  	adv:log({desc = "finishTask", int1 = taskId})
  
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  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
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  	if not isCanContinue(role) then return end
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  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
355
  
ccbafe67   zhouhaihai   冒险神器和buff
356
  	if adv:isWaitChooseArtifact() then return end
3133cb76   zhouhaihai   日志
357
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  	adv:log({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
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  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
  	if not status then return errorCode end
3133cb76   zhouhaihai   日志
362
  
46fac6f1   zhouahaihai   酱料
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  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
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  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
379
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
380
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
381
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
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  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
386
387
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
388
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
389
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
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391
  	end
  
db3c56ad   zhouhaihai   冒险相关
392
  	adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
3133cb76   zhouhaihai   日志
393
  	adv:log({desc = "useItem", int1 = itemId, int2 = count})
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
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  	for i = 1, count do
  		adv:doActive(itemData.effect, target) -- target
  	end
  	
25a376de   zhouhaihai   冒险使用道具
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  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
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  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
406
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
407
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
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  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv == 0 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local potionBag = role:getProperty("potionBag")
  	local own = potionBag[potionId] or 0
  	if own <= 0 then return 4 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
424
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  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
426
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
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  	if adv:isWaitChooseArtifact() then return end
  
3133cb76   zhouhaihai   日志
429
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  	adv:log({desc = "usePotion", int1 = potionId})
  
4f0a5fae   zhouhaihai   营养剂
431
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
432
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
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  	potionBag[potionId] = own - 1
  	role:updateProperty({field = "potionBag", value = potionBag})
85ded242   zhouhaihai   丰富返回事件
436
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
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  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
d27ad5e0   suhongyang   使用营养技
441
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
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  	return true
  end
23d89d13   zhouahaihai   冒险 结构
444
  
ccbafe67   zhouhaihai   冒险神器和buff
445
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  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
449
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  	if not isCanContinue(role) then return end
  
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
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  	if not msg.idx then return end
  	if not adv:isWaitChooseArtifact() then return end
  	local status = adv:chooseArtifact(msg.idx)
  	if not status then return end
  	adv:saveDB()
3133cb76   zhouhaihai   日志
458
  	
ccbafe67   zhouhaihai   冒险神器和buff
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  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
470
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  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
472
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  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
474
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
475
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
476
477
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
478
  	if not status then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
479
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  	adv:saveDB()
  
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
491
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  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
493
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
494
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
495
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
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  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
500
501
  
  	local status = adv:artifactLevelUp(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
502
  	if not status then return 5 end
498f0eb2   zhouhaihai   冒险 action
503
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
504
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
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  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
  	end
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
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  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
516
517
  	if not isCanContinue(role) then return end
  
ec87b4a5   zhouahaihai   冒险 完善
518
  	local adv = role:getAdvData()
3133cb76   zhouhaihai   日志
519
  	adv:log({desc = "exit"})
ec87b4a5   zhouahaihai   冒险 完善
520
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  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
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  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
536
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
537
538
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
539
  
ccbafe67   zhouhaihai   冒险神器和buff
540
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
541
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  	local enemy = adv.battle:getEnemyById(enemyId)
  
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
564
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
565
566
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
567
568
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
569
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
570
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
571
572
573
574
575
576
577
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
  	adv.__battleCache = nil
  
3133cb76   zhouhaihai   日志
578
  	adv:log({desc = "endBattle"})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
579
  	local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
3133cb76   zhouhaihai   日志
580
  
12f7b52c   zhouhaihai   冒险战斗
581
582
583
584
585
  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
586
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  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
613
  
f4c65591   zhouhaihai   抽奖
614
615
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
616
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
617
  
81032a9c   zhouhaihai   抽奖
618
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
619
  
81032a9c   zhouhaihai   抽奖
620
621
  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
622
  
81032a9c   zhouhaihai   抽奖
623
624
625
626
627
  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
628
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
629
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
630
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
631
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
632
  	end
f4c65591   zhouhaihai   抽奖
633
  
81032a9c   zhouhaihai   抽奖
634
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
635
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
636
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
637
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
638
  
81032a9c   zhouhaihai   抽奖
639
  	local costs = drawData.cost:toNumMap()
9d0976a5   zhouhaihai   bug
640
  	for id, count_ in pairs(costs) do
81032a9c   zhouhaihai   抽奖
641
  		costs[id] = count_ * count
f4c65591   zhouhaihai   抽奖
642
643
  	end
  
8f5218e6   zhouhaihai   犯回错误区分
644
  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
645
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
6b5c9206   zhouhaihai   冒险资助升级属性奖励
646
  	role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
647
648
649
  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
650
651
652
653
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656
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658
  	-- 随机池子
  	local pool = drawData.weight:randWeight()
  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
659
660
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
  
9912e064   zhouhaihai   新增3个每日任务类型
661
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
3133cb76   zhouhaihai   日志
662
663
  	role:log("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
  
81032a9c   zhouhaihai   抽奖
664
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
665
666
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
667
668
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670
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672
673
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685
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  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
  	local reward = {[gift[1]] = gift[2]}
3133cb76   zhouhaihai   日志
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  	reward = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
  	role:log("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
764e5296   zhouhaihai   冒险抽奖保底
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  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack({reward = reward}))
  	return true
  end
f4c65591   zhouhaihai   抽奖
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b176d7d3   zhouhaihai   冒险成就
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  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
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  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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b176d7d3   zhouhaihai   冒险成就
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  	local status, reward
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	if ctype == 1 then
  		status, reward = adv:finishAchievement(chapterId, taskId)
  	elseif ctype == 2 then
b176d7d3   zhouhaihai   冒险成就
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  		status, reward = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	end
b176d7d3   zhouhaihai   冒险成就
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  	if not status then return end
  	adv:updateAchievement()
3133cb76   zhouhaihai   日志
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  	role:log("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  
b176d7d3   zhouhaihai   冒险成就
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  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
1313eac0   zhouhaihai   冒险的一些bug
724
  	local ids = redisproxy:zrevrange(RANK_ADV, 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
728
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
729
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
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  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
  		red:ZREVRANK(RANK_ADV, role:getProperty("id"))
  		red:zscore(RANK_ADV, role:getProperty("id"))
  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
756
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
764
  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
3133cb76   zhouhaihai   日志
767
  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	end
  
  	role:advRandomSupportEffect()
3133cb76   zhouhaihai   日志
771
  	role:log("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
777
  return _M