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src/actions/RoleAction.lua 58.6 KB
314bc5df   zhengshouren   提交服务器初始代码
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local httpc = require("http.httpc")
  
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  require "utils.MysqlUtil"
  
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  local WAVE_HERO_NUMS = 150
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  local WAVE_RUNE_NUMS = 150
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  local WAVE_SPARK_NUMS = 150
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  local function validName(name)
  	name = string.upper(name)
  	local exist = redisproxy:exists(string_format("user:%s", name))
  	if exist then return "existed" end
  
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  	local SERV = string_format(".named%d", math.random(1, 5))
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  	local legal = skynet.call(SERV, "lua", "check", name)
  	return legal and "ok" or "illegal"
  end
  
  -- 随机玩家名
  local function randomRoleName()
  	-- 过滤已经存在的名字
  	local name
  	repeat
  		name = getRandomName()
  	until validName(name) == "ok"
  	return name
  end
  
  local function setRoleName(uid, roleId)
  	local result
  	local name
  	local dbName
  	repeat
  		name = randomRoleName()
  		dbName = string.upper(name)
  		result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
  	until result == 1
  	redisproxy:set(string_format("uid:%s", uid), dbName)
  	return name
  end
  
  local _M = {}
  function _M.loginRpc( agent, data )
  	local msg = MsgPack.unpack(data)
  	local response = {}
e3c5cc5e   zhouhaihai   跨服竞技场over
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  	if msg.codeVersion ~= globalCsv.codeVersion then
  		response.result = "UPDATE_TIP"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
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  	-- 1.
  	local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
  	if not roleId then
  		response.result = "NOT_EXIST"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
  
  	roleId = tonumber(roleId)
  
  	--维护不能登录
  	local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
  	if maintain and maintain > 0 then
0a07bdd9   zhouahaihai   角色升级 。gm
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  		if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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  			response.result = "MAINTAIN_TIP"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  	end
  
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  	local now = skynet.timex()
  	local role = agent.role
  	-- 2
  	if not role then
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  		local roleKey = string_format("%d", roleId)
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  		if not roleExists(roleId) then
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  			response.result = "DB_ERROR"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		-- 2a
  		role = require("models.Role").new({key = roleKey})
  		role:load()
  		role:loadAll()
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  		role:startActionUcode()
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  	else
  		role:reloadWhenLogin()
  	end
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  	role.sysVersion = msg.sysVersion
  	role.ip = agent.ip:toArray(false, ":")[1]
  	role.clientVersion = msg.clientVersion
  	role.network = msg.network
  
  	if msg.subId then
  		role:setProperty("sid", msg.subId)
  	end
  
  	if msg.deviceMode then
  		local deviceMode = tostring(msg.deviceMode)
  		if role:getProperty("dmode") ~= deviceMode then
  			role:setProperty("dmode", deviceMode)
  		end
  	end
  	if msg.device then
  		local device = tostring(msg.device)
  		if role:getProperty("device") ~= device then
  			role:setProperty("device", device)
  		end
  	end
072db127   zhouhaihai   推送
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  	if msg.token then
  		role._pushToken = msg.token
  	end
39bcd7ca   zhouhaihai   LOG
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  	if not msg.isGMlogin then
  		local banTime = role:getProperty("banTime")
  		if banTime > now then
  			response.result = "BAN_TIP"
  			response.banTime = banTime
  			response.banType = role:getProperty("banType")
  			response.roleId = roleId
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		if banTime ~= 0 then
  			-- 清除封号状态
  			role:setBan(0)
  		end
  	end
39bcd7ca   zhouhaihai   LOG
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aa74d6ef   zhouhaihai   掉落反馈
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  	if msg.deviceMode then
  		local deviceMode = tostring(msg.deviceMode)
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
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  		if role:getProperty("dmode") ~= deviceMode then
  			role:setProperty("dmode", deviceMode)
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  		end
  	end
  	if msg.device then
  		local device = tostring(msg.device)
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  		if role:getProperty("device") ~= device then
  			role:setProperty("device", device)
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  		end
  	end
  	
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  	SERV_OPEN = getDbCfgVal("server_info", "server_start", "str_value")
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be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  	role:changeStructVersion() -- 数据结构 版本更新
70cc72d7   zhouhaihai   拾荒bug
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  	role:getAdvData(true) -- 清掉不合格的数据
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  	role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查
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  	role:checkSeaportTrade() -- 检查海港贸易季活动
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  	if not next(role:getProperty("workBattle")) then
  		role:setProperty("workBattle", {round = math.floor((now - START_RESET_TIME) / 604800)})
  	end
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be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  	-- 跨天登陆事件
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  	local resetMode = role:updateTimeReset(now)
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  	if not resetMode or not resetMode["CrossDay"] then -- 没有跨天
  		role.activity:checkActivityStatus(now, false, false)
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  		role:log("onLogin")
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  	end
ea40710f   zhouhaihai   活动
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c384626d   zhouhaihai   好友
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  	redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
be9c9ca6   zhouahaihai   角色评论
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  	for _, name in ipairs({"dailyData", "dinerData", "activity", "storeData"}) do
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  		response[name] = role[name]:data()
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  		--print("["..name.."]")
  		--dump(response[name])
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  	end
  
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  	response.role = role:data()
  	response.result = "SUCCESS"
  	response.serverTime = now
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  	--response.openTime = getServerOpenTs()
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  	local modules = {}
  
  	local heroIds = {}
  	for heroId, _ in pairs(role.heros) do
  		table.insert(heroIds, heroId)
  	end
  	local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
6947e382   zhouahaihai   好感度, 皮肤
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  	if #heroIds <= 50 then
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  		heroWave = 0
  		table_insert(modules, "heros")
  	end
  
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  	local runeIds = {}
  	for id ,_ in pairs(role.runeBag) do
  		table.insert(runeIds, id)
  	end 
  	local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
  	if #runeIds <= 50 then
  		runeWave = 0
  		table_insert(modules, "runeBag")
  	end
  
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  	local sparkIds = {}
  	for id ,_ in pairs(role.sparkBag) do
  		table.insert(sparkIds, id)
  	end 
  	local sparkWave = math.ceil(#sparkIds / WAVE_SPARK_NUMS)
  	if #sparkIds <= 50 then
  		sparkWave = 0
  		table_insert(modules, "sparkBag")
  	end
  
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  	for _, name in ipairs(modules) do
  		response[name] = {}
  		for id, unit in pairs(role[name]) do
  			response[name][id] = unit:data()
  		end
  	end
  
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  	response.wave = 1 + heroWave + runeWave + sparkWave + 1
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  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  
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  	local curWave = 1 
  
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  	local sparkIndex = 1
  	for index = curWave + 1, curWave + sparkWave do
  		local sparkResponse = {sparkBag = {}}
  		for i = sparkIndex, sparkIndex + WAVE_SPARK_NUMS do
  			local sparkId = sparkIds[i]
  			if not sparkId then
  				break
  			end
  			local spark = role.sparkBag[sparkId]
  			table.insert(sparkResponse.sparkBag, spark:data())
  			sparkIndex = sparkIndex + 1
  		end
  		sparkResponse.sparkWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(sparkResponse))
  	end
  	curWave = curWave + sparkWave
  
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  	local runeIndex = 1
  	for index = curWave + 1, curWave + runeWave do
  		local runeResponse = {runeBag = {}}
  		for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
  			local runeId = runeIds[i]
  			if not runeId then
  				break
  			end
  			local rune = role.runeBag[runeId]
  			table.insert(runeResponse.runeBag, rune:data())
  			runeIndex = runeIndex + 1
  		end
  		runeResponse.runeWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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  	end
a0013f0b   zhouhaihai   零件分批推送
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  	curWave = curWave + runeWave
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  	local heroIndex = 1
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  	for index = curWave + 1, curWave + heroWave do
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  		local heroResponse = {heros = {}}
  		for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
  			local heroId = heroIds[i]
  			if not heroId then
  				break
  			end
  			local hero = role.heros[heroId]
  			table_insert(heroResponse.heros, hero:data())
  			heroIndex = heroIndex + 1
  		end
  		heroResponse.heroWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
  	end
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  	curWave = curWave + heroWave
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  	-- 注册全服广播
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  	if not role._channelIdx then
06c7246e   liuzujun   按500人分线
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          local online = datacenter.get("onlineCount") or 0
          local channel = math.floor(online / 500) + 1
  		--local channel = math.randomInt(1, 1)
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  		role._channelIdx = channel
  	end
  	if not mcast_util.channel_world() then
  		local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
  		if w_channel then
  			mcast_util.sub_world(w_channel)
  		end
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  	end
c384626d   zhouhaihai   好友
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  	-- 发下缓存的世界消息
  	local worldChatResponse = {worldChats = {}}
cd789e7c   zhouhaihai   不要聊天记录缓存
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  	-- local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx)
  	local ok, msgs = true, {}
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  	if not ok then 
  		msgs = {} 
  	end
  	worldChatResponse.worldChats = msgs
4cf74232   zhouhaihai   pvp
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  	local redret = redisproxy:pipelining(function(red)
  		red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
  		red:del(CHAT_OFFLINE:format(roleId))
  	end)
  	worldChatResponse.p2pChats = redret[1]
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  	worldChatResponse.chatWave = curWave + 1
  	curWave = curWave + 1
  
  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
  
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  	datacenter.set("agent", roleId, {
  		serv = skynet.self(),
  		fd = agent.client_fd,
  		gate_serv = agent.gate_serv,
  	})
  	agent.role = role
  
  	start_agent_timer()
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  	-- 玩家登陆做的一些操作
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  	role:updateHangTeamInfo()
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  	role:savePvpCTeam()
33be3111   zhouhaihai   修改hangPass 结构
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  	role:savePvpHTeam()
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  	local hangPass = role:getProperty("hangPass")
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  	role:mylog("login", {key1 = agent.ip:toArray(false, ":")[1], int1 = hangPass[1] or 0})
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  	role:onUploadLoginout(1, agent.client_fd)
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  	-- 是否是新设备
  	local deviced = cluster.query("center", "deviced")
  	if deviced then
  		local status, back = pcall(cluster.call, "center", deviced, "isNewDevice", {device = msg.device})
  		if status and back  then
  			role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
  		end
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  	end
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  	return true
  end
  
dac9fbcc   liuzujun   cb1活跃回馈
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  local function onCb1Back(newRole)
  	-- cb1活跃返利
      skynet.timeout(0, function()
  		local cbbackd = cluster.query("center", "cb1backd")
  		local uid = newRole:getProperty("uid")
  		local roleId = newRole:getProperty("id")
  		local start = uid:find("_")
  		if start then
  			uid = uid:sub(start + 1)
  		end
  		if cbbackd then
  			local status, back = pcall(cluster.call, "center", cbbackd, "getCb1Reward", {uid = uid, id = roleId})
  			if status then
  				if back then
                      if back == 0 then
  						mysqlproxy:insertEmail({roleId = roleId, emailId = MailId.CB1BackAward1, createtime = skynet.timex()})
                      elseif back == 1 then
  						mysqlproxy:insertEmail({roleId = roleId, emailId = MailId.CB1BackAward2, createtime = skynet.timex()})
                      end
  					newRole:mylog("cb1back", {key1 = uid, int2 = roleId, int1=back})
  				end
  			else
  				skynet.error("[ERROR] cb1backd cant call center uid: " .. uid .. " roleId:" .. roleId)
  			end
  		else
  			skynet.error("[ERROR] cb1backd cant call center uid: " .. uid .. " roleId:" .. roleId)
  		end
      end)
  end
  
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  function _M.createRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local response = {}
  
  	-- 再次检查uid
  	local uid = tostring(msg.uid)
01be2d78   liuzujun   修改mysql链接断开重连的bug
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  	--local user = redisproxy:get(string_format("uid:%s", uid))
  	local res, user = roleUidExists(uid)
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  	if user then
  		response.result = "SUCCESS"
  		response.roleName = user
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
f58b315e   zhouhaihai   停止注册
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  	local stopcreate = tonumber(redisproxy:hget("autoincrement_set", "stopcreate"))
  	if stopcreate and stopcreate > 0 then
  		response.result = "STOP_CREATE"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
314bc5df   zhengshouren   提交服务器初始代码
402
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  	local roleId = getNextRoleId()
  	if not roleId then
  		response.result = "DB_FULL"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  	local roleName = setRoleName(msg.uid, roleId)
314bc5df   zhengshouren   提交服务器初始代码
410
  	local newRole = require("models.Role").new({
0de80321   liuzujun   创建游戏数据库,role对应mys...
411
  		key = string_format("%d", roleId),
314bc5df   zhengshouren   提交服务器初始代码
412
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  		id = roleId,
  		uid = tostring(msg.uid),
dc9d814f   zhouhaihai   邮件
414
  		sid = msg.subId or 0,
314bc5df   zhengshouren   提交服务器初始代码
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  		name = roleName,
  		uname = msg.uname or "",
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
417
  		device = tostring(msg.device),
aa74d6ef   zhouhaihai   掉落反馈
418
  		dmode = msg.deviceMode and tostring(msg.deviceMode) or nil
314bc5df   zhengshouren   提交服务器初始代码
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  	})
  
  	if newRole:create() then
  		--更新USER表
  		response.result = "SUCCESS"
  		response.roleId = roleId
  		response.roleName = string.upper(roleName)
  	else
  		response.result = "DB_ERROR"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
d99a4962   liuzujun   火花系统建表,新增虹光玉
431
  	--newRole:loadRoleIncre()
44c6e479   zhouhaihai   增加部分日志
432
  	newRole:startActionUcode()
39bcd7ca   zhouhaihai   LOG
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  	newRole.sysVersion = msg.sysVersion
  	newRole.ip = agent.ip:toArray(false, ":")[1]
  	newRole.clientVersion = msg.clientVersion
  	newRole.network = msg.network
  
8b65a363   zhouhaihai   优化
438
  	newRole:award(globalCsv.birthItem, {log = {desc = "birth"}, notNotify = true})
314bc5df   zhengshouren   提交服务器初始代码
439
  	-- 欢迎邮件
70fb62d1   liuzujun   服务器数据打点
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  	--mysqlproxy:insertEmail({roleId = roleId, emailId = 1})
  	newRole:sendMail(1)
314bc5df   zhengshouren   提交服务器初始代码
442
  
39bcd7ca   zhouhaihai   LOG
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  	if msg.newuser then
  		newRole:log("onCreateAccount")
  	end
  	newRole:log("onCreateRole")
d02f7904   zhouhaihai   遗失的log
447
  	newRole:mylog("create", {key1 = agent.ip:toArray(false, ":")[1]})
814d9753   zhangqijia   fix: 创建角色 记录是否是新设备
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  	-- 是否是新设备
  	local deviced = cluster.query("center", "deviced")
  	if deviced then
  		local status, back = pcall(cluster.call, "center", deviced, "isNewDevice", {device = msg.device})
  		if status and back  then
  			newRole:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
  		end
3aac1e3a   zhouhaihai   新设备
456
  	end
814d9753   zhangqijia   fix: 创建角色 记录是否是新设备
457
  
ec0df561   liuzujun   创建及时保存一次
458
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  	-- 整体保存一次
  	newRole:update()
314bc5df   zhengshouren   提交服务器初始代码
460
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  	SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
320f5b54   zhouhaihai   cb 返利
462
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  	-- cb付费返利
  	skynet.timeout(0, function()
  		local cbbackd = cluster.query("center", "cbbackd")
  		local uid = newRole:getProperty("uid")
  		local start = uid:find("_")
  		if start then
  			uid = uid:sub(start + 1)
  		end
  		if cbbackd then
  			local status, back = pcall(cluster.call, "center", cbbackd, "getCbBack", {uid = uid, id = roleId})
  			if status then
91019d1f   zhouhaihai   cb 返利调整
474
  				if back and next(back) and back.reward and next(back.reward) then
320f5b54   zhouhaihai   cb 返利
475
  					local reward = ""
91019d1f   zhouhaihai   cb 返利调整
476
  					for itemId, count in pairs(back.reward) do
320f5b54   zhouhaihai   cb 返利
477
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  						reward = reward:setv(itemId, count)
  					end
91019d1f   zhouhaihai   cb 返利调整
479
  					if back.reward[70] then
2ca93972   liuzujun   添加邮件表
480
  						mysqlproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward2, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
91019d1f   zhouhaihai   cb 返利调整
481
  					else
2ca93972   liuzujun   添加邮件表
482
  						mysqlproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
91019d1f   zhouhaihai   cb 返利调整
483
  					end
320f5b54   zhouhaihai   cb 返利
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  					newRole:mylog("cbback", {key1 = uid, int2 = roleId})
  				end
  			else
  				skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  			end
  		else
  			skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  		end
  	end)
  	
dac9fbcc   liuzujun   cb1活跃回馈
494
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      -- cb1活跃回馈
      onCb1Back(newRole)
  
314bc5df   zhengshouren   提交服务器初始代码
497
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  	return true
  end
  
7356e583   zhangqijia   feat: 增加角色注销协议
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  function _M.unRegisterRpc(agent, data)
      local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  	local id = msg.roleId
  	if id ~= roleId then
          return 0
  	end
  
  	if not roleUnRegister(roleId) then return 1 end
  	SendPacket(actionCodes.Role_unRegisterRpc, MsgPack.pack({}))
  	return true
  end
  
ae3753b1   zhangqijia   feat: 增加 role_by_...
514
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  function _M.searchAllRoleRpc(agent, data)
  	local role = agent.role
b42217e6   zhangqijia   fix: searchAllRol...
516
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  	local msg = MsgPack.unpack(data)
      local uid = msg.sdk_uid
ae3753b1   zhangqijia   feat: 增加 role_by_...
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      if not uid then return 0 end
  
  	local res = roleByUid(uid)
  	if not res then return 1 end
  
  
  	local serverId = skynet.getenv("servId")
  	local codeurl = skynet.getenv("codeurl")
  	local content = {
  		serverid = serverId,
  		uid = uid,
  	}
  
  	local status, body = httpc.get(codeurl, "/search_role?" .. httpGetFormatData(content), {})
  	if status ~= 200 then return 2 end
  
  	local result = json.decode(body)
  	local ret = tonum(result.code)
  	if ret ~= 0 then return 3 end
  
  	local rsp = result.data
  	table.insert(rsp, {serverId=serverId, name=res.name, level=res.level} )
  	SendPacket(actionCodes.Role_unRegisterRpc, MsgPack.pack(rsp))
  	return true
  end
  
  
dc9d814f   zhouhaihai   邮件
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  function _M.changeNameRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local newName = msg.name
  	local oldName = role:getProperty("name")
  
  	if not newName or type(newName) ~= "string" then return end
  	if newName == oldName then return end
  	-- 检查name是否合法
  	local checked = validName(newName)
  	if checked ~= "ok" then
  		--[[
  			"existed" 已经存在
  			"illegal" 包含非法字符
  		]]
  		local errCodes = {
  			["existed"] = 1,
  			["illegal"] = 2
  		}
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = errCodes[checked]}))
  		return true
  	end
  
  	if not roleId then 
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 3}))
  		return true
  	end
af7863ef   zhouhaihai   x小写名字异常
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  	local dbName = string.upper(newName)
  	local result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
dc9d814f   zhouhaihai   邮件
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  	if result == 0 then
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 1}))
  		return true
  	end
  	redisproxy:pipelining(function (red)
af7863ef   zhouhaihai   x小写名字异常
581
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  		red:del(string_format("user:%s", string.upper(oldName)))
  		red:set(string_format("uid:%s", role:getProperty("uid")), dbName)
dc9d814f   zhouhaihai   邮件
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  	end)
  
  	role:updateProperties({
  		["name"] = newName,
  	})
e3c5cc5e   zhouhaihai   跨服竞技场over
588
  
1e2c5316   zhangqijia   fix: 修改昵称,餐厅/电波塔/...
589
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  	role.dinerData:updateRankRoleName(newName)
  	role:updateTowerRankName(newName)
  	role:updateAdvRankName(newName)
  
e3c5cc5e   zhouhaihai   跨服竞技场over
593
  	role:changeCrossServerPvpSelfInfo("name")
a3bb2d5d   liuzujun   指南 改名任务
594
  	role:checkTaskEnter("Rename", {})
dc9d814f   zhouhaihai   邮件
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  	SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 0}))
  	return true
  end
  
c1849aa6   chenyueqi   roleaction增加一个获取随...
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  function _M.getRandomNameRpc()
  	local name = randomRoleName()
  	SendPacket(actionCodes.Role_getRandomNameRpc, MsgPack.pack({name = name}))
  	return true
  end
  
dc9d814f   zhouhaihai   邮件
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611
  function _M.changeIntroRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  	local content = msg.content
  	if not content or type(content) ~= "string" then return end
  
a5486ede   zhouhaihai   csvdata 修改为 share...
612
  	local SERV = string_format(".chated%d", math.random(1, 5))
dc9d814f   zhouhaihai   邮件
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  	local legal, mod = skynet.call(SERV, "lua", "check", content)
  	if not legal then
  		content = mod or ""
  	end
  
14f1591b   zhouhaihai   删除好感度相关
618
  	role:updateProperty({field = "intro", value = content})
dc9d814f   zhouhaihai   邮件
619
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623
  	
  	SendPacket(actionCodes.Role_changeIntroRpc, '')
  	return true
  end
  
314bc5df   zhengshouren   提交服务器初始代码
624
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628
  function _M.syncTimeRpc(agent, data)
  	SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
  	return true
  end
  
312b9db5   zhouahaihai   背包
629
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631
  function _M.saleItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
84e7c06e   zhouhaihai   回收
632
  	local backs = msg.backs
c1928949   chenyueqi   勋章兑换增加不能兑换的碎片判断
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  	if not backs or not next(backs) then return 0 end
  
  	for itemId, count in pairs(backs) do
  		if math.illegalNum(count, 1, role:getItemCount(itemId)) then return 1 end
  		if globalCsv.unit_paster_ban[itemId] then return 2 end
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.sell_effect == "" then return 3 end
  	end
84e7c06e   zhouhaihai   回收
641
642
  
  	local reward = {}
53e8037e   zhouhaihai   任务
643
  	local fragCount = 0
84e7c06e   zhouhaihai   回收
644
  	for itemId, count in pairs(backs) do
84e7c06e   zhouhaihai   回收
645
  		local itemData = csvdb["itemCsv"][itemId]
53e8037e   zhouhaihai   任务
646
647
648
  		if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
  			fragCount = fragCount + count
  		end
84e7c06e   zhouhaihai   回收
649
650
  		local sellEffect = itemData.sell_effect:toArray(true, "=")
  		reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
c59e058b   zhouhaihai   新一批日志记录
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659
  
  		role:log("carriage_decals", {
  			item_id = itemId, --道具id
  			item_type = itemData.type, --道具类型,具体见枚举表中道具类型枚举表
  			item_level = 0, --道具等级
  			item_number = count, --道具变化数量的绝对值
  			carriage_decals_rwdid = sellEffect[1], --拆解获得物资ID
  			carriage_decals_rwdnum = sellEffect[2] * count, --拆解获得物资数量
  		})
84e7c06e   zhouhaihai   回收
660
661
  	end	
  	
44c6e479   zhouhaihai   增加部分日志
662
  	role:costItems(backs, {log = {desc = "saleItem"}})
7bb30dca   zhouhaihai   修改发奖
663
  	local reward, change = role:award(reward, {log = {desc = "saleItem"}})
53e8037e   zhouhaihai   任务
664
  	role:checkTaskEnter("DecoFrag", {count = fragCount})
c59e058b   zhouhaihai   新一批日志记录
665
  	
7bb30dca   zhouhaihai   修改发奖
666
  	SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack(role:packReward(reward, change)))
312b9db5   zhouahaihai   背包
667
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  	return true
  end
  
  function _M.openItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local count = msg.count
e1b1f689   zhangqijia   fix: 记录用户跟设备信息, o...
675
  	if math.illegalNum(count, 1, role:getItemCount(itemId)) then return 1 end
312b9db5   zhouahaihai   背包
676
  	local itemData = csvdb["itemCsv"][itemId]
e1b1f689   zhangqijia   fix: 记录用户跟设备信息, o...
677
  	if itemData.use_type ~= 2 then return 2 end
312b9db5   zhouahaihai   背包
678
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
e1b1f689   zhangqijia   fix: 记录用户跟设备信息, o...
679
  	if not randomData or randomData.openTime > 0 then return 3 end
312b9db5   zhouahaihai   背包
680
  
007af97e   zhouhaihai   item_random 结构更改
681
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  	local reward = {}
  	for _i = 1, count do
  		for i = 1, 10 do
  			local num = randomData["num" .. i] 
  			local gift = randomData["gift" .. i]
  			if num and gift and num > 0 and gift ~= "" then
  				local pool = {}
  				for _, temp in ipairs(gift:toArray()) do
  					table.insert(pool, temp:toArray(true, "="))
  				end
  				local needCount = math.min(#pool, num)
  				for j = 1, needCount do
  					local idx = math.randWeight(pool, 3)
  					reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  					table.remove(pool, idx)
  				end
312b9db5   zhouahaihai   背包
697
698
699
  			end
  		end
  	end
007af97e   zhouhaihai   item_random 结构更改
700
701
  	reward[0] = nil
  
44c6e479   zhouhaihai   增加部分日志
702
  	role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
7bb30dca   zhouhaihai   修改发奖
703
704
  	local change
  	reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
43cc5f51   gaofengduan   调整 equip 数据结构
705
  
7bb30dca   zhouhaihai   修改发奖
706
  	SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack(role:packReward(reward, change)))
312b9db5   zhouahaihai   背包
707
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  	return true
  end
  
9b35bf6e   zhouhaihai   开启时间箱
710
711
712
  function _M.openTimeBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4d8bd32c   chenyueqi   倒计时开箱子
713
  	local oper = msg.oper  -- 操作 1 - 2
9b35bf6e   zhouhaihai   开启时间箱
714
  	local slot = msg.slot  -- 位置 1 - 6
317a46a9   liuzujun   添加特权卡
715
716
  
  	-- 特权卡时间箱额外栏位
0a093ba8   chenyueqi   重写拆解室功能
717
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  	-- local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()
  	-- if oper == 1 then
  	-- 	if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end
  	-- end
9b35bf6e   zhouhaihai   开启时间箱
721
722
  
  	local boxL = role:getProperty("boxL")
0a093ba8   chenyueqi   重写拆解室功能
723
724
  	local reward, change
  	if oper == 1 then -- 构建开始(包括切换构建的id)
9b35bf6e   zhouhaihai   开启时间箱
725
  		local itemId = msg.itemId
9b35bf6e   zhouhaihai   开启时间箱
726
  		local itemData = csvdb["itemCsv"][itemId]
0a093ba8   chenyueqi   重写拆解室功能
727
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  		if not itemData then return 1 end
  		if not boxL[slot] then
  			boxL[slot] = {}
  		else
  			local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  			local unitTime = globalCsv.box_key_time[oldId] * 60
e2e205be   zhangqijia   feat: 玩家等级奖励
733
              unitTime = unitTime + role:getBnousDismantlingImproved(unitTime)
4aadc450   chenyueqi   切换拆解术式bug,造成获得巨大数...
734
  			local doneCnt = time == 0 and 0 or math.floor((process + skynet.timex() - time) / unitTime)
0a093ba8   chenyueqi   重写拆解室功能
735
  			if doneCnt > 0 then
4aadc450   chenyueqi   切换拆解术式bug,造成获得巨大数...
736
  				reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
0a093ba8   chenyueqi   重写拆解室功能
737
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  			end
  		end
  		local limit = globalCsv.box_key_max[itemId] or 5
  		if role:getItemCount(itemId) >= limit then return 3 end
  
  		boxL[slot] = {id = itemId, process = 0, time = skynet.timex()}
e2e205be   zhangqijia   feat: 玩家等级奖励
743
  		role:pushMsg({type = "box", slot = slot, time = skynet.timex() + globalCsv.box_productLine_time * 3600 + role:getBnousDismantlingMaximum()})
0a093ba8   chenyueqi   重写拆解室功能
744
  	elseif oper == 2 then -- 重置运行时间(可以使用加速)
9b35bf6e   zhouhaihai   开启时间箱
745
  		local quick = msg.quick
0a093ba8   chenyueqi   重写拆解室功能
746
747
748
749
750
751
752
  		if not boxL[slot] then return 4 end
  
  		local itemId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  		local nowTime = skynet.timex()
  		local stopTime = nowTime
  		local itemData = csvdb["itemCsv"][itemId]
  		local unitTime = globalCsv.box_key_time[itemId] * 60
e2e205be   zhangqijia   feat: 玩家等级奖励
753
  		unitTime = unitTime + role:getBnousDismantlingImproved(unitTime)
0a093ba8   chenyueqi   重写拆解室功能
754
  		if quick then
cc9f29c5   chenyueqi   拆解术式,可以自主选择加速多长时间
755
  			stopTime = nowTime + quick
f8ba82b3   zhouhaihai   大小写
756
  			local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
cc9f29c5   chenyueqi   拆解术式,可以自主选择加速多长时间
757
  			local costKey = math.ceil(quick / (cost_pre[1] * 60)) * cost_pre[2]
3d8050ef   liuzujun   钻石3改成虹光玉8
758
759
  			if not role:checkItemEnough({[ItemId.Jade] = costKey}) then return 5 end
  			role:costItems({[ItemId.Jade] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
cb8d4368   chenyueqi   拆解术式充能的时候领取道具,获得个...
760
  		else
56763ca7   zhangqijia   fix: 拆解术士模块的bug,充...
761
  			stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600 +  role:getBnousDismantlingMaximum())
9b35bf6e   zhouhaihai   开启时间箱
762
  		end
e2e205be   zhangqijia   feat: 玩家等级奖励
763
  
0a093ba8   chenyueqi   重写拆解室功能
764
  		role:pushCancel({type = "box", slot = slot})
5d620aef   chenyueqi   拆解室指定某一项为必得奖励
765
  
0a093ba8   chenyueqi   重写拆解室功能
766
767
  		local doneCnt = math.floor((process + stopTime - time) / unitTime)
  		if doneCnt > 0 then
4aadc450   chenyueqi   切换拆解术式bug,造成获得巨大数...
768
  			reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
0a093ba8   chenyueqi   重写拆解室功能
769
770
771
772
773
774
  		end
  		if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then
  			nowTime = 0
  		end
  
  		boxL[slot] = {id = itemId, process = (process + stopTime - time) % unitTime, time = nowTime}
e2e205be   zhangqijia   feat: 玩家等级奖励
775
  		role:pushMsg({type = "box", slot = slot, time = nowTime + globalCsv.box_productLine_time * 3600 + role:getBnousDismantlingMaximum()})
0a093ba8   chenyueqi   重写拆解室功能
776
777
778
779
  	elseif oper == 3 then -- 开箱子
  		local costId = msg.costId
  		local costs = (msg.costs or ""):toNumMap()
  		if not costId or not csvdb["itemCsv"][costId] or not next(costs) then return 6 end
76f0493d   zhangqijia   feat: 铭文仓库溢出奖励时,通...
780
  
0a093ba8   chenyueqi   重写拆解室功能
781
  		local costIdData = csvdb["itemCsv"][costId]
e2e205be   zhangqijia   feat: 玩家等级奖励
782
  		local count, runeCount = 0, 0
0a093ba8   chenyueqi   重写拆解室功能
783
784
  		for itemId, num in pairs(costs) do
  			local itemIdData = csvdb["itemCsv"][itemId]
2660491b   zhangqijia   fix: 铭文仓库爆满限制bug
785
786
  			local itemRandomData =  csvdb["item_randomCsv"][itemId]
  			if not itemIdData or not itemRandomData or costIdData.quality ~= itemIdData.quality then return 7 end
e2e205be   zhangqijia   feat: 玩家等级奖励
787
  
2660491b   zhangqijia   fix: 铭文仓库爆满限制bug
788
789
790
791
              local itemRandomOccupy = role:getItemRandomOccupy(itemRandomData)
  			if next(itemRandomOccupy) then
                  runeCount = runeCount + (itemRandomOccupy[ItemOccupy.Rune] or 0) * num
  			end
0a093ba8   chenyueqi   重写拆解室功能
792
793
794
  			count = count + num
  		end
  
2660491b   zhangqijia   fix: 铭文仓库爆满限制bug
795
          if role:checkRuneFully(runeCount) then return 10 end --开箱子,如果铭文仓库已经满了则不让开铭文箱
76f0493d   zhangqijia   feat: 铭文仓库溢出奖励时,通...
796
  
0a093ba8   chenyueqi   重写拆解室功能
797
  		if role:getItemCount(costId) < count then return 8 end
c7991bb0   chenyueqi   道具开时钟箱,检查箱子够不够
798
  		if not role:checkItemEnough(costs) then return 9 end
0a093ba8   chenyueqi   重写拆解室功能
799
800
801
802
803
804
805
806
807
808
809
  
  		role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}})
  
  		reward = {}
  		for itemId, value in pairs(costs) do
  			local tempReward = {}
  			local randomData = csvdb["item_randomCsv"][itemId]
  			local itemData = csvdb["itemCsv"][itemId]
  			role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}})
  			for _ = 1, value do
  				for i = 1, 10 do
e2e205be   zhangqijia   feat: 玩家等级奖励
810
811
  					local num = randomData["num" .. tostring(i)]
  					local gift = randomData["gift" .. tostring(i)]
0a093ba8   chenyueqi   重写拆解室功能
812
813
814
815
816
817
818
819
820
821
822
823
824
825
  					if num and gift and num > 0 and gift ~= "" then
  						local pool = {}
  						for _, temp in ipairs(gift:toArray()) do
  							local set = temp:toArray(true, "=")
  							table.insert(pool, set)
  						end
  
  						local needCount = math.min(#pool, num)
  						for j = 1, needCount do
  							local idx = math.randWeight(pool, 3)
  							tempReward[pool[idx][1]] = (tempReward[pool[idx][1]] or 0) + pool[idx][2]
  							table.remove(pool, idx)
  						end
  					end
007af97e   zhouhaihai   item_random 结构更改
826
  				end
9b35bf6e   zhouhaihai   开启时间箱
827
  			end
0a093ba8   chenyueqi   重写拆解室功能
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
  			tempReward[0] = nil
  			role:checkTaskEnter("OpenBox", {id = itemId, count=value, quality=itemData.quality})
  			role:log("carriage_dismantle", {
  				item_id = itemId, -- 道具id
  				item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表
  				item_level = 0, -- 道具等级
  				item_number = 1, -- 道具变化数量的绝对值
  				carriage_dismantle_type = 1, -- 拆解方式,时间到期:0,钥匙开启:1
  				carriage_dismantle_time = 0, -- 拆解耗时,填写实际耗时
  				carriage_dismantle_cost = value, -- 拆解花费钥匙数量,未使用填写0
  				carriage_dismantle_rwd = tempReward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}
  			})
  
  			for id, num in pairs(tempReward) do
  				reward[id] = (reward[id] or 0) + num
  			end
9b35bf6e   zhouhaihai   开启时间箱
844
  		end
4aadc450   chenyueqi   切换拆解术式bug,造成获得巨大数...
845
  		reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId, int2 = oper}})
9b35bf6e   zhouhaihai   开启时间箱
846
847
848
849
  	else
  		return
  	end
  
0a093ba8   chenyueqi   重写拆解室功能
850
851
852
853
  	role:setProperty("boxL",boxL) --刷新
  	if slot then
  		role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
  	end
7bb30dca   zhouhaihai   修改发奖
854
  	SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change)))
c8872722   zhouhaihai   返回
855
  	return true
9b35bf6e   zhouhaihai   开启时间箱
856
857
  end
  
d1c2290f   zhouhaihai   加速
858
859
860
  function _M.openSpeedUpBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
861
  	local itemInfo = msg.itemInfo
d1c2290f   zhouhaihai   加速
862
863
  
  	local reward = {}
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
864
865
866
867
868
869
870
871
872
873
874
875
876
  	for i = 1, #itemInfo do
  		local pair = itemInfo[i]
  		local id = pair[1]
  		local count = pair[2]
  		local itemData = csvdb["itemCsv"][id]
  		if not itemData or itemData.type ~= ItemType.SpeedBox then return end
  
  		if math.illegalNum(count, 1, role:getItemCount(id)) then return 1 end
  		local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
  		local time = hour * 60 * 60
  
  		if useType == 1 then -- 挂机齿轮
  			local hangInfo = role:getProperty("hangInfo")
2a542865   liuzujun   齿轮、经验 奖励投放逻辑调整
877
878
879
  			local expData = hangInfo.expData or {}
  			--local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  			reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * (expData.money or 0) * count
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
880
881
  		elseif useType == 2 then -- 挂机经验
  			local hangInfo = role:getProperty("hangInfo")
2a542865   liuzujun   齿轮、经验 奖励投放逻辑调整
882
883
884
  			local expData = hangInfo.expData or {}
  			--local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  			reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * (expData.exp or 0) * count
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
885
886
887
888
889
890
891
892
893
894
895
896
  		elseif useType == 3 then  -- 食材商人收入
  			local buildType = 6
  			local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  			local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  			if not buildingData then
  				return 4
  			end
  			local gfood = role.dinerData:getProperty("gfood")
  			if not next(gfood) then return 5 end
  			for k , v in pairs(gfood) do
  				local itemId = v.id
  				local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
664e0e07   chenyueqi   电波塔对食材的加成计算错误
897
  				speed = speed + role:getBnousDiner(1,speed)
460afa6e   liuzujun   付费签到改为主动领取,战斗关卡不一...
898
  				reward[itemId] = (reward[itemId] or 0) + math.floor((time / speed) * count)
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
899
900
901
  			end
  		else
  			return 6
d1c2290f   zhouhaihai   加速
902
  		end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
903
904
  
  		role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
d1c2290f   zhouhaihai   加速
905
906
  	end
  
75acc595   liuzujun   修改gm添加满级英雄指令,开启特权...
907
908
909
910
911
912
913
914
915
916
917
  	local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
  	-- 特权卡获取加速获得额外道具
  	local coef = role.storeData:getProduceItemSpeedCoef()
  	if coef > 1 or doubleCoef > 1 then
  		for k, cnt in pairs(reward) do
  			if k == ItemId.Gold or k == ItemId.Exp then
  				reward[k] = math.floor(cnt * coef * doubleCoef)
  			end
  		end
  	end
  
7bb30dca   zhouhaihai   修改发奖
918
  	local change
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
919
  	reward, change = role:award(reward, {log = {desc = "speedUpBox"}})
d1c2290f   zhouhaihai   加速
920
  
7bb30dca   zhouhaihai   修改发奖
921
  	SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change)))
d1c2290f   zhouhaihai   加速
922
923
924
  	return true
  end
  
00e663bd   zhouhaihai   剧情相关
925
926
927
928
929
  function _M.storyBookRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
6dc64b07   liuzujun   剧情领奖bug
930
  	if not storyBookData then return 1 end
a1d09d22   zhouhaihai   bug
931
  	local storyStatus = role:getProperty("storyB")
053978b4   zhouhaihai   剧情领奖
932
  
17ba67dd   zhouhaihai   错误的判断
933
  	local status = (storyStatus[storyId] or {}).s
053978b4   zhouhaihai   剧情领奖
934
  
f82a5775   liuzujun   去除重复领取剧情奖励报错 11402
935
936
937
938
  	if status == -1 then 
  		SendPacket(actionCodes.Role_storyBookRewardRpc, "")
  		return true 
  	end
17ba67dd   zhouhaihai   错误的判断
939
940
  	
  	if not status or status ~= 1 then 
6dc64b07   liuzujun   剧情领奖bug
941
942
  		--if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then  -- 挂机剧情正在挂机也可以领奖
  		if storyBookData.unlockType == 1 then  -- 挂机剧情正在挂机也可以领奖
053978b4   zhouhaihai   剧情领奖
943
  		else
6dc64b07   liuzujun   剧情领奖bug
944
  			return 3
053978b4   zhouhaihai   剧情领奖
945
  		end
a1d09d22   zhouhaihai   bug
946
  	end
00e663bd   zhouhaihai   剧情相关
947
  	-- 获取奖励
5f18f4e5   zhouhaihai   story
948
  	storyStatus[storyId] = storyStatus[storyId] or {}
8a01a3ae   zhouhaihai   bug
949
  	storyStatus[storyId].s = -1
8a01a3ae   zhouhaihai   bug
950
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
7bb30dca   zhouhaihai   修改发奖
951
  	local reward, change = role:award(storyBookData.gift, {log = {desc = "storybookReward", int1 = storyId}})
c59e058b   zhouhaihai   新一批日志记录
952
  
43293781   zhouhaihai   日志bug
953
  	role:log("carriage_video", {
c59e058b   zhouhaihai   新一批日志记录
954
955
  		carriage_video_type = storyBookData.type, --放映室类型,剧情CG:0, 角色CG:1, 主线剧情:2, 角色剧情:3, 活动剧情:4, 图鉴:5
  		carriage_video_id = storyId, --放映室片段ID
3d8050ef   liuzujun   钻石3改成虹光玉8
956
957
  		carriage_video_coinid = reward[ItemId.Jade] and ItemId.Jade or 0, --放映奖励货币类型,无奖励则填写0
  		carriage_video_coinnum = reward[ItemId.Jade] or 0, --放映奖励货币数量,无奖励则填写0
887c1843   zhouhaihai   日志新一批
958
  		carriage_video_item = reward, --放映奖励其他物品数量,json格式记录,{'itemid1':10,'itemid2':5,…………..},无奖励则填写0
c59e058b   zhouhaihai   新一批日志记录
959
960
  	})
  
7bb30dca   zhouhaihai   修改发奖
961
  	SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack(role:packReward(reward, change)))
00e663bd   zhouhaihai   剧情相关
962
963
964
  	return true
  end
  
8a01a3ae   zhouhaihai   bug
965
  function _M.unLockStoryBookRpc(agent, data)
bd15e9bc   zhouhaihai   购买剧情
966
967
968
969
970
971
972
973
974
975
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
  
  	local storyStatus = role:getProperty("storyB")
  	if storyStatus[storyId] and storyStatus[storyId].s then return end  --不需要解锁
  
be697585   liuzujun   活动剧情解锁
976
977
978
979
980
981
  	if storyBookData.lockItem ~= "free" then
  		local cost = storyBookData.lockItem:toNumMap()
  		if not cost or not next(cost) then return end
  		if not role:checkItemEnough(cost) then return end  -- 消耗品不足
  		role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}})
  	end
bd15e9bc   zhouhaihai   购买剧情
982
983
984
985
986
987
988
989
  
  	-- 解锁
  	storyStatus[storyId] = storyStatus[storyId] or {}
  	table.clear(storyStatus[storyId])
  	storyStatus[storyId].s = 1
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
  	SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
  	return true
8a01a3ae   zhouhaihai   bug
990
991
  end
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
992
993
  local function getTaskReward(role, taskId, roleField, taskType, taskData)
  	if not taskData then return nil end
53e8037e   zhouhaihai   任务
994
995
996
997
998
  
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["t"] or {}
  
  	if (tStatus[taskId] or 0) < taskData.condition1 then
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
999
  		return nil
53e8037e   zhouhaihai   任务
1000
1001
  	end
  
7bb30dca   zhouhaihai   修改发奖
1002
  	local reward, change = role:award(taskData.reward, {log = {desc = "finishTask", int1 = taskType, int2 = taskId}})
53e8037e   zhouhaihai   任务
1003
1004
  	local active = (taskStatus["a"] or 0) + taskData.active
  
ac885527   liuzujun   联动签到活动
1005
1006
1007
  	-- 日常活动完成
  	if taskType == 1 then
  		role:checkTaskEnter("DailyTask", {pre = (taskStatus["a"] or 0), cur = active})
70fb62d1   liuzujun   服务器数据打点
1008
  		role:mylog("role_action", {desc="dayTask", int1=taskId, int2=active})
dfa9ae5e   liuzujun   战令任务活动
1009
1010
  	else
  		role:checkTaskEnter("WeekTask", {pre = (taskStatus["a"] or 0), cur = active})
70fb62d1   liuzujun   服务器数据打点
1011
  		role:mylog("role_action", {desc="weekTask", int1=taskId, int2=active})
ac885527   liuzujun   联动签到活动
1012
1013
  	end
  
53e8037e   zhouhaihai   任务
1014
1015
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
317a46a9   liuzujun   添加特权卡
1016
  		{ type = roleField[taskType], field = "a", value = active},
53e8037e   zhouhaihai   任务
1017
1018
  	})
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1019
1020
  	local oldVal = role:getProperty("battlePoint") or 0
  	role:updateProperty({field = "battlePoint", value = oldVal + taskData.active})
317a46a9   liuzujun   添加特权卡
1021
  
c59e058b   zhouhaihai   新一批日志记录
1022
1023
1024
  	role:log("task_reward", {
  		task_reward_id = taskId, --任务奖励ID
  		task_reward_type = taskType, --任务奖励类型,见 任务奖励类型枚举表
887c1843   zhouhaihai   日志新一批
1025
  		task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
c59e058b   zhouhaihai   新一批日志记录
1026
  	})
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1027
  	return reward, change
53e8037e   zhouhaihai   任务
1028
1029
  end
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1030
  function _M.taskRpc(agent, data)
53e8037e   zhouhaihai   任务
1031
1032
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
d232676a   zhouhaihai   功能解锁 冒险返回
1033
1034
1035
  
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1036
  	local taskType = msg.type -- 1 日常 2 周常
53e8037e   zhouhaihai   任务
1037
1038
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
  	if not roleField[taskType] then return 1 end
  
  	local reward, change = {}, {}
  	if not taskId then
  
  		for id, taskData in pairs(csvdb["task_loopCsv"][taskType]) do
  			local tmpreward, tmpchange = getTaskReward(role, id, roleField, taskType, taskData)
  			if tmpreward then
  				for k, v in pairs(tmpreward) do
  					reward[k] = (reward[k] or 0) + v
  				end
  				if tmpchange then table.insert(change, tmpchange) end
  			end
  		end
  	else
  		local taskData = csvdb["task_loopCsv"][taskType][taskId]
  		if not taskData then return 2 end
  		reward, change= getTaskReward(role, taskId, roleField, taskType, taskData)
  	end
53e8037e   zhouhaihai   任务
1058
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1059
1060
1061
  	SendPacket(actionCodes.Role_taskRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
53e8037e   zhouhaihai   任务
1062
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1063
1064
  
  local function getTaskActiveReward(role, taskId, roleField, taskType, taskData)
53e8037e   zhouhaihai   任务
1065
1066
1067
1068
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["at"] or {}
  
  	if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1069
  		return nil
53e8037e   zhouhaihai   任务
1070
1071
  	end
  
29fbbc10   zhouhaihai   夜间打工
1072
1073
1074
1075
1076
1077
1078
1079
1080
  	local needReward = taskData.reward:toNumMap()
  	if taskData.reward_2 ~= 0 then
  		local day = weekday(skynet.timex())
  		local workMainCsv = csvdb["work_mainCsv"][day]
  		if workMainCsv then
  			needReward[workMainCsv.ticket] = taskData.reward_2
  		end
  	end
  	local reward, change = role:award(needReward, {log = {desc = "taskActive", int1 = taskType, int2 = taskId}})
53e8037e   zhouhaihai   任务
1081
1082
1083
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
  	})
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1084
  
9be3f3ea   zhouhaihai   日志需求
1085
1086
1087
1088
1089
  	role:log("task_reward", {
  		task_reward_id = taskId * 100 + taskType, --任务奖励ID
  		task_reward_type = 3, --任务奖励类型,见 任务奖励类型枚举表
  		task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  	})
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
      return reward, change
  end
  
  function _M.taskActiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  
  	local taskType = msg.type -- 1 日常 2 周长
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
  	if not roleField[taskType] then return end
  
  	local reward, change = {}, {}
  	if not taskId then
  		for id, taskData in pairs(csvdb["task_activeCsv"][taskType]) do
  			local tmpreward, tmpchange = getTaskActiveReward(role, id, roleField, taskType, taskData)
  			if tmpreward then
  				for k, v in pairs(tmpreward) do
  					reward[k] = (reward[k] or 0) + v
  				end
  				if tmpchange then table.insert(change, tmpchange) end
  			end
  		end
  	else
  		local taskData = csvdb["task_activeCsv"][taskType][taskId]
  		if not taskData then return end
  		reward, change= getTaskActiveReward(role, taskId, roleField, taskType, taskData)
  	end
9be3f3ea   zhouhaihai   日志需求
1120
  
7bb30dca   zhouhaihai   修改发奖
1121
  	SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change)))
53e8037e   zhouhaihai   任务
1122
1123
1124
1125
1126
1127
1128
1129
  	return true
  end
  
  function _M.achiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local taskId = msg.id --任务id
  
d232676a   zhouhaihai   功能解锁 冒险返回
1130
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
53e8037e   zhouhaihai   任务
1131
1132
  	local achiveT = role:getProperty("achiveT")
  	local achiveV = role:getProperty("achiveV")
e6e49b45   liuzujun   一键领取成就奖励
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
  	local fuxRecord = role:getProperty("fuxR") or 0
  
  	local groups = {}
  
  	if not taskId then
  		local awards = {}
  		for id, cfg in pairs(csvdb["achievementCsv"]) do
  			-- 没领过
  			if not achiveV[id] then
  				if (achiveT[cfg.type] or 0) >= cfg.condition1 then
  					local award = cfg.reward:toNumMap()
  					for k, v in pairs(award) do
  						awards[k] = (awards[k] or 0) + v
  					end
  					achiveV[id] = skynet.timex()
  					groups[cfg.group] = 1
  
  					role:log("achievement", {
  						achievement_id = cfg.id, -- 成就id
  						achievement_type = cfg.type, -- 成就类型,具体枚举表中成就类型枚举表
  						achievement_reward = award, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
  					})
70fb62d1   liuzujun   服务器数据打点
1155
1156
  
  					role:mylog("role_action", {desc="finishAchieve", int1=cfg.id})
e6e49b45   liuzujun   一键领取成就奖励
1157
1158
1159
1160
1161
1162
1163
1164
  				end
  			end
  		end
  		if not next(awards) then
  			return 5
  		end
  		local reward, change = role:award(awards, {log = {desc = "finishAchive", int1 = 0}})
  		role:updateProperty({field = "achiveV", value = achiveV})
53e8037e   zhouhaihai   任务
1165
  
e6e49b45   liuzujun   一键领取成就奖励
1166
1167
1168
1169
  		SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change)))
  	else
  		local achiveTask = csvdb["achievementCsv"][taskId]
  		if not achiveTask then return 1 end
53e8037e   zhouhaihai   任务
1170
  
e6e49b45   liuzujun   一键领取成就奖励
1171
  		if achiveV[taskId] then return 2 end
53e8037e   zhouhaihai   任务
1172
  
e6e49b45   liuzujun   一键领取成就奖励
1173
1174
  		local curStatus = achiveT[achiveTask.type] or 0
  		local maxc = achiveTask.condition1
53e8037e   zhouhaihai   任务
1175
  
e6e49b45   liuzujun   一键领取成就奖励
1176
1177
1178
  		if maxc > curStatus then
  			return 3
  		end
3df73a9e   zhouhaihai   复兴奖励
1179
  
e6e49b45   liuzujun   一键领取成就奖励
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
  		local reward, change = role:award(achiveTask.reward, {log = {desc = "finishAchive", int1 = taskId}})
  		role:changeUpdates({
  			{ type = "achiveV", field = taskId, value = skynet.timex() }
  		})
  		groups[achiveTask.group] = 1
  
  		role:log("achievement", {
  			achievement_id = taskId, -- 成就id
  			achievement_type = achiveTask.type, -- 成就类型,具体枚举表中成就类型枚举表
  			achievement_reward = reward, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
  		})
70fb62d1   liuzujun   服务器数据打点
1191
  		role:mylog("role_action", {desc="finishAchieve", int1=taskId})
e6e49b45   liuzujun   一键领取成就奖励
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
  
  		SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change)))
  	end
  	
  	for group, _ in pairs(groups) do
  		-- 复兴奖励
  		if csvdb["achievement_groupCsv"][group].bookmark == 3 then
  			local overCount = 0
  			local preMaxCount = fuxRecord or 0
  			for tId, status in pairs(achiveV) do
  				local tData = csvdb["achievementCsv"][tId]
  				if tData then
  					local groupData = csvdb["achievement_groupCsv"][tData.group]
  					if groupData.bookmark == 3 then
  						overCount = overCount + 1
  					end
3df73a9e   zhouhaihai   复兴奖励
1208
1209
  				end
  			end
e6e49b45   liuzujun   一键领取成就奖励
1210
1211
1212
1213
1214
  			local flag = false
  			for level, pData in pairs(csvdb["achievement_rewardCsv"]) do
  				if preMaxCount < pData.request and overCount >= pData.request then
  					role:sendMail(101, skynet.timex(), pData.reward, {pData.level})
  					flag = true
1d78ad52   chenyueqi   成就奖励方法中字段拼写错误
1215
  					role:mylog("role_action", {desc="fux", int1=pData.level})
e6e49b45   liuzujun   一键领取成就奖励
1216
  				end
3df73a9e   zhouhaihai   复兴奖励
1217
  			end
e6e49b45   liuzujun   一键领取成就奖励
1218
1219
1220
1221
  			if flag then
  				role:updateProperty({field = "fuxR", value = overCount, notNotify = true})
  			end
  			break
3df73a9e   zhouhaihai   复兴奖励
1222
1223
  		end
  	end
c59e058b   zhouhaihai   新一批日志记录
1224
  
53e8037e   zhouhaihai   任务
1225
1226
1227
  	return true
  end
  
c384626d   zhouhaihai   好友
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
  function _M.chatRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local cmd = msg.cmd
  	local content = msg.content
  
  	if not content then return end
  
  	local now = skynet.timex()
  	-- 判断禁言
  	local result = nil
  
8583f6ee   chenyueqi   动态屏蔽字
1242
1243
1244
1245
1246
1247
1248
  	local sdkResult
  	if role:getProperty("sid") == UO_SID then
  		sdkResult = role:uoChatSDK(content)
  	else
  		sdkResult = role:biliChatSDK(content)
  	end
  
fe41ea5d   chenyueqi   动态屏蔽字设置1秒延时等待。当动态...
1249
  	if sdkResult then
8583f6ee   chenyueqi   动态屏蔽字
1250
1251
1252
1253
1254
1255
1256
  		content = sdkResult
  	else
  		local SERV = string_format(".chated%d", math.random(1, 5))
  		local legal, mod = skynet.call(SERV, "lua", "check", content)
  		if not legal then
  			content = mod or ""
  		end
c384626d   zhouhaihai   好友
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
  	end
  
  	if content == "" then
  		result = -1
  	end
  
  	local response = {
  		chatType = cmd,
  		player = {
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			level = role:getProperty("level"),
  			headId = role:getProperty("headId"),
  		},
  		content = content,
  		time = now,
  	}
  
8474ca36   zhouhaihai   聊天
1275
1276
1277
1278
1279
  
  	local waitTime = nil
   	local check = {
  		-- 世界聊天
  		[1] = function ()
c384626d   zhouhaihai   好友
1280
1281
  			if role:getProperty("silent") > now then  --禁言
  				result = 1
e84a1beb   liuzujun   gm后台查询日志,公告相关协议
1282
  				--return
c384626d   zhouhaihai   好友
1283
  			end
f30a310d   liuzujun   世界聊天等级15判断
1284
1285
1286
1287
  			if role:getProperty("level") < (globalCsv.chat_level or 15) then
  				result = 3
  				return
  			end
8474ca36   zhouhaihai   聊天
1288
  
171abf99   liuzujun   每日世界聊天上限
1289
1290
1291
1292
1293
1294
  			local dailyChatTimes = role.dailyData:getProperty("chatTimes")
  			if dailyChatTimes > (globalCsv.chat_world_day_limit or 15) then
  				result = 4
  				return
  			end 
  
8474ca36   zhouhaihai   聊天
1295
1296
1297
1298
  			role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0}  --第一次开始说话时间  从第一次说话次数  能说话的时间
  
  			if now < role._worldChatLimit.canSayt then
  				result = 2
fa565e0c   zhouhaihai   优化结构
1299
  				waitTime = role._worldChatLimit.canSayt - now
8474ca36   zhouhaihai   聊天
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
  				return
  			end
  
  			if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
  				role._worldChatLimit.start = now
  				role._worldChatLimit.count = 1
  			else
  				role._worldChatLimit.count = role._worldChatLimit.count + 1
  				if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
  					role._worldChatLimit.count = 0
  					role._worldChatLimit.start = 0
  					role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
  					result = 2
  					waitTime = globalCsv.chat_world_limit.wait
  					return
  				end
  			end
e84a1beb   liuzujun   gm后台查询日志,公告相关协议
1317
1318
1319
1320
1321
1322
              if result == 1 then
                  SendPacket(actionCodes.Role_chat, MsgPack.pack(response))
                  result = 0
              else
                  mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
              end
171abf99   liuzujun   每日世界聊天上限
1323
1324
  			dailyChatTimes = dailyChatTimes + 1
  			role.dailyData:updateProperty({field="chatTimes", value=dailyChatTimes})
cd789e7c   zhouhaihai   不要聊天记录缓存
1325
  			-- pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response)
25d8cbc6   zhouhaihai   记录聊天信息
1326
  			role:mylog("role_action", {desc = "chatWorld", text1 = content})
c384626d   zhouhaihai   好友
1327
  		end,
8474ca36   zhouhaihai   聊天
1328
1329
1330
  		-- 私聊
  		[2] = function ()
  			local objectId = msg.roleId
fa565e0c   zhouhaihai   优化结构
1331
  			response.objId = objectId
4cf74232   zhouhaihai   pvp
1332
  			local redret = redisproxy:pipelining(function(red)
4cf74232   zhouhaihai   pvp
1333
1334
1335
  				red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
  				red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
  			end)
6136eaca   liuzujun   添加好友表
1336
  			if not roleExists(objectId) then
4cf74232   zhouhaihai   pvp
1337
1338
1339
1340
  				result = 1	
  				return
  			end
  			-- 你把对方拉黑拉黑
6136eaca   liuzujun   添加好友表
1341
  			if redret[1] == 1 then
4cf74232   zhouhaihai   pvp
1342
  				result = 2
8474ca36   zhouhaihai   聊天
1343
1344
  				return
  			end
4cf74232   zhouhaihai   pvp
1345
  			-- 对方把你拉黑
6136eaca   liuzujun   添加好友表
1346
  			local isBlock = redret[2] == 1
8474ca36   zhouhaihai   聊天
1347
  
8474ca36   zhouhaihai   聊天
1348
  			local bin = MsgPack.pack(response)
4cf74232   zhouhaihai   pvp
1349
  			if not isBlock then
440aa055   zhouhaihai   聊天
1350
1351
  				redisproxy:pipelining(function(red)
  					red:rpush(CHAT_OFFLINE:format(objectId), bin)
4cf74232   zhouhaihai   pvp
1352
  					red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
440aa055   zhouhaihai   聊天
1353
  				end)
9729f4f0   liuzujun   修改邮件默认长度,私聊禁言
1354
1355
1356
1357
1358
1359
1360
  
  				if role:getProperty("silent") < now then  --禁言
  					-- 若在线,实时发送聊天信息
  					local agent = datacenter.get("agent", objectId)
  					if agent then
  						SendPacket(actionCodes.Role_chat, bin, agent.fd)
  					end
4cf74232   zhouhaihai   pvp
1361
  				end
440aa055   zhouhaihai   聊天
1362
  			end
4cf74232   zhouhaihai   pvp
1363
  			SendPacket(actionCodes.Role_chat, bin)
c384626d   zhouhaihai   好友
1364
1365
1366
1367
1368
1369
1370
  		end,
  	}
  	if not check[cmd] then return end
  	
  	if not result then
  		check[cmd]()
  	end
c59e058b   zhouhaihai   新一批日志记录
1371
1372
1373
1374
  
  	role:log("communication", {
  		publish_type = cmd, --发言类型,1,世界  2私聊 
  		publish_status = 0, --发送状态,发送成功:0,发送失败:1,被屏蔽:2,其他:3
7d31daa8   zhouhaihai   调整压测
1375
  		publish_receive_roleid = msg.roleId or 0, --接收者角色ID
c59e058b   zhouhaihai   新一批日志记录
1376
1377
  		publish_text = content, --发言内容
  	})
8474ca36   zhouhaihai   聊天
1378
  	SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
c384626d   zhouhaihai   好友
1379
1380
1381
  	return true
  end
  
4cf74232   zhouhaihai   pvp
1382
1383
1384
1385
1386
1387
  function _M.chatGet(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	redisproxy:del(CHAT_OFFLINE:format(roleId))
  	return true
  end
312b9db5   zhouahaihai   背包
1388
  
dc9d814f   zhouhaihai   邮件
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
  
  function _M.changeSettingRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local status = msg.status
  
  	local statusEnum = SettingStatus[id]
  	if not statusEnum then return 1 end
  
  	if not statusEnum[status] then return 2 end
  
  	local setting = role:getProperty("setting")
  	setting[id] = status
  	role:updateProperty({field = "setting", value = setting})
d02f7904   zhouhaihai   遗失的log
1405
  	role:mylog("role_action", {desc = "changeSetting", int1 = id, int2 = status})
dc9d814f   zhouhaihai   邮件
1406
1407
1408
1409
1410
1411
  	SendPacket(actionCodes.Role_changeSettingRpc,  '')
  	return true
  end
  
  function _M.drawCodeRpc(agent, data)
  	local msg = MsgPack.unpack(data)
dc9d814f   zhouhaihai   邮件
1412
  	local role = agent.role
dc9d814f   zhouhaihai   邮件
1413
1414
  	local code = msg.code
  
7a515b60   zhangqijia   feat: 增加一个礼包码的接口
1415
1416
1417
  	if type(code) ~= "string" then return 1 end
  	if code:find("[^0-9a-zA-Z]") then return 2 end
  
37c968fa   zhangqijia   fix: 礼包码奖励改为邮件
1418
  	local ret, reward = role:getCodeGift(code)
7a515b60   zhangqijia   feat: 增加一个礼包码的接口
1419
1420
1421
  	if ret == 0 then
  		SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
  			result = ret,
37c968fa   zhangqijia   fix: 礼包码奖励改为邮件
1422
  			reward = reward:toNumMap(),
7a515b60   zhangqijia   feat: 增加一个礼包码的接口
1423
1424
  		}))
          return true
dc9d814f   zhouhaihai   邮件
1425
  	end
7a515b60   zhangqijia   feat: 增加一个礼包码的接口
1426
1427
  
  	SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = ret}))
dc9d814f   zhouhaihai   邮件
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
  	return true
  end
  
  function _M.changeHeadRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local icon = csvdb["player_iconCsv"][id]
  	if not icon then
  		return
  	end
15f06456   zhouhaihai   头像
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
  
  	local unlock = false
  	if role:getItemCount(id) >= 1 then
  		unlock = true
  	else
  		if icon.path == 1 then -- 获得对应英雄
  			if role:isHaveHero(icon.condition) then
  				unlock = true
  			end
  		end
  	end
  	if not unlock then 
dc9d814f   zhouhaihai   邮件
1452
1453
  		return
  	end
bd4fb541   zhouhaihai   增加物品过期系统
1454
  	role:changeHead(id)
44c6e479   zhouhaihai   增加部分日志
1455
  
dc9d814f   zhouhaihai   邮件
1456
1457
1458
1459
  	SendPacket(actionCodes.Role_changeHeadRpc, "")
  	return true
  end
  
71f716c4   chenyueqi   引导用到的字段
1460
1461
1462
1463
1464
1465
1466
  function _M.guideRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local cmdType = msg.cmdType
  
  	local funcGuide = role:getProperty("funcGuide")
aeb5da9a   chenyueqi   强制引导的步数记录
1467
  	if cmdType == 1 then
71f716c4   chenyueqi   引导用到的字段
1468
  		-- 新手引导
7bc0509a   zhangqijia   fix: 引导跳过逻辑修改
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
  		if msg.masters then
  			for _, master in pairs(msg.masters) do
  				role:saveGuide(master,1,true)
  			end		
  		else
  			local master = msg.master or -1
  			local slave = msg.slave or -1
  			if master < 0 or slave < 0 then return end
  			role:saveGuide(master, slave)
  		end
  		
71f716c4   chenyueqi   引导用到的字段
1480
  	elseif cmdType == 2 then
a608cccb   chenyueqi   引导服务端记录
1481
  		-- 系统引导(玩家可选择是否进行)
71f716c4   chenyueqi   引导用到的字段
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
  		if not msg.skip then return end
  		local new = math.min(funcGuide:getv(0, 0), msg.skip)
  		if new < 0 then
  			funcGuide = funcGuide:setv(0, new)
  		else
  			funcGuide = funcGuide:setv(0, funcGuide:getv(0, 0) + msg.skip)
  		end
  		
  		if msg.funcType then
  			funcGuide = funcGuide:setv(msg.funcType, 1)
39bcd7ca   zhouhaihai   LOG
1492
  			role:log("onGuidePoint", {guild_type = 2, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
d02f7904   zhouhaihai   遗失的log
1493
  			role:mylog("guide", {desc = "guide_weak", int1 = msg.funcType})
71f716c4   chenyueqi   引导用到的字段
1494
1495
  		end
  		role:updateProperty({field = "funcGuide", value = funcGuide})
e26989ce   chenyueqi   增加其他的引导记录
1496
  	elseif cmdType == 3 then
a608cccb   chenyueqi   引导服务端记录
1497
1498
1499
1500
1501
  		-- 系统引导(强制进行)
  		if msg.funcType and csvdb["guide_unlockCsv"][msg.funcType] then
  			role:saveGuide(csvdb["guide_unlockCsv"][msg.funcType].guideId,1)
  			funcGuide = funcGuide:setv(msg.funcType, 1)
  			role:updateProperty({field = "funcGuide", value = funcGuide})
39bcd7ca   zhouhaihai   LOG
1502
  			role:log("onGuidePoint", {guild_type = 1, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
d02f7904   zhouhaihai   遗失的log
1503
  			role:mylog("guide", {desc = "guide_sys", int1 = msg.funcType})
a608cccb   chenyueqi   引导服务端记录
1504
1505
1506
  		end
  	elseif cmdType == 4 then
  		-- 弹出一个tips(进入功能界面也许要自动弹说明,value要区分1、2)
e26989ce   chenyueqi   增加其他的引导记录
1507
1508
1509
  		if msg.funcType then
  			local value = msg.value or 1
  			for _, funcIdx in pairs(msg.funcType:toArray(true,"=")) do
39bcd7ca   zhouhaihai   LOG
1510
  				role:log("onGuidePoint", {guild_type = 3, guild_id = funcIdx, guild_point = 0, guild_pass = 0})
d02f7904   zhouhaihai   遗失的log
1511
  				role:mylog("guide", {desc = "guide_tips", int1 = funcIdx})
e26989ce   chenyueqi   增加其他的引导记录
1512
1513
1514
1515
  				funcGuide = funcGuide:setv(funcIdx, value)
  			end
  			role:updateProperty({field = "funcGuide", value = funcGuide})
  		end
71f716c4   chenyueqi   引导用到的字段
1516
1517
1518
1519
1520
1521
1522
  	else
  		return
  	end
  
  	SendPacket(actionCodes.Role_guideRpc, "")
  	return true
  end
dc9d814f   zhouhaihai   邮件
1523
  
d51114bd   wangyujie   完成需求:每日金币购买
1524
1525
1526
  function _M.goldBuyRpc(agent, data)
  	local role = agent.role
  	local curT = role.dailyData:getProperty("goldBuyT")
e2e205be   zhangqijia   feat: 玩家等级奖励
1527
1528
1529
1530
1531
1532
1533
  
  	local costs = clone(globalCsv.idle_quickMoney_cost)
  	-- 增加今日齿轮加速次数
  	local maxIdx = #globalCsv.idle_quickMoney_cost
  	local maxCount = maxIdx + role:getBnousUpSpeedNum(UpSpeedType.GearUpSpeed)
  	if curT > maxCount then return end
  	if curT > maxIdx then
15b33dc3   zhangqijia   fix: 齿轮加速当前加速次数获取...
1534
  		for idx = maxIdx+1, curT do
e2e205be   zhangqijia   feat: 玩家等级奖励
1535
1536
1537
1538
1539
1540
  			costs[idx] = costs[maxIdx]
  		end
  	end
  
  	local costD = costs[curT]
  
d51114bd   wangyujie   完成需求:每日金币购买
1541
1542
1543
  	if not costD then
  		return 1
  	end
3b4b15b1   liguanghui   齿轮加速消耗修改为虹光玉
1544
  	if costD ~= 0 and not role:checkItemEnough({[ItemId.Jade] = costD}) then
d51114bd   wangyujie   完成需求:每日金币购买
1545
1546
  		return 2
  	end
abded725   chenyueqi   虹光玉购买金币计算bug
1547
1548
  
      --特权卡倍数
d51114bd   wangyujie   完成需求:每日金币购买
1549
  	local goldC = 0
abded725   chenyueqi   虹光玉购买金币计算bug
1550
1551
1552
1553
1554
1555
1556
      local multiple = role.storeData:getGearExchangeCoef()
  
      local hangInfo = role:getProperty("hangInfo")
      local expCarbon_Data = hangInfo.expData or globalCsv.oriCarbonData
      goldC = expCarbon_Data.money * globalCsv.idle_quickMoney_effect * multiple
  
      if goldC == 0 then
d51114bd   wangyujie   完成需求:每日金币购买
1557
1558
  		return 3
  	end
abded725   chenyueqi   虹光玉购买金币计算bug
1559
  
d51114bd   wangyujie   完成需求:每日金币购买
1560
  	role.dailyData:updateProperty({field = "goldBuyT", value = curT + 1})
3b4b15b1   liguanghui   齿轮加速消耗修改为虹光玉
1561
  	role:costItems({[ItemId.Jade] = costD}, {log = {desc = "goldBuy"}})
7f9f002d   liuzujun   循环周活动
1562
  	local reward, change = role:award({[ItemId.Gold] = math.floor(goldC)}, {log = {desc = "goldBuy"}})
7bb30dca   zhouhaihai   修改发奖
1563
  	SendPacket(actionCodes.Role_goldBuyRpc, MsgPack.pack(role:packReward(reward, change)))
d51114bd   wangyujie   完成需求:每日金币购买
1564
1565
1566
  	return true
  end
  
20651a9e   chenyueqi   钻石兑换虹光玉消息
1567
1568
1569
1570
1571
1572
  function _M.diamondConvertRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local oper = msg.oper
  	if oper ~= 1 and oper ~= 2 then return 0 end
20651a9e   chenyueqi   钻石兑换虹光玉消息
1573
1574
1575
1576
1577
1578
  
  	local cost = math.ceil(msg.cost or 0)
  	if cost <= 0 then return 1 end
  	if role:getAllDiamond() < cost then return 2 end
  
  	local get = globalCsv.legal_tender_cost * cost
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1579
  	role:costDiamond({count = cost, log = {desc = "convert", int1 = oper, int2 = get}})
20651a9e   chenyueqi   钻石兑换虹光玉消息
1580
1581
  	local reward, change
  	if oper == 1 then -- 钻石兑换成虹光玉
1ebe1c94   liuzujun   钻石转换日志打点
1582
  		reward, change = role:award({[ItemId.Jade] = get}, {log = {desc = "convert", short1=oper}})
20651a9e   chenyueqi   钻石兑换虹光玉消息
1583
  	elseif oper == 2 then -- 钻石兑换成虹光玉再兑换成招募券
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1584
1585
1586
  		local old = role:getItemCount(ItemId.Jade)
  		get = old + get
  
20651a9e   chenyueqi   钻石兑换虹光玉消息
1587
  		local quan = math.floor(get/globalCsv.recruit_cost)
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1588
1589
  		local remain = get - quan * globalCsv.recruit_cost
  
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1590
1591
1592
  		local allReward = {}
  		if remain > old then
  			allReward[ItemId.Jade] = remain - old
18a3955b   zhangqijia   fix: 修复 魔导师兑换虹光玉兑...
1593
  			role:checkWorldChangePoints({[ItemWorldLine.CostJade]= quan * globalCsv.recruit_cost})
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1594
1595
  		elseif remain == old then
  		else
1ebe1c94   liuzujun   钻石转换日志打点
1596
  			role:costItems({[ItemId.Jade] = old - remain}, {log = {desc = "convert", short1=oper}})
f07252a2   zhangqijia   fix: 修复 魔导师兑换虹光玉兑...
1597
  			role:checkWorldChangePoints({[ItemWorldLine.CostJade]= quan * globalCsv.recruit_cost - (old - remain)})
20651a9e   chenyueqi   钻石兑换虹光玉消息
1598
  		end
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1599
  
20651a9e   chenyueqi   钻石兑换虹光玉消息
1600
  		if quan > 0 then
efc1452c   chenyueqi   钻石兑换招募券消息完善,招募券增加...
1601
  			allReward[ItemId.RecruitmentCard] = quan
20651a9e   chenyueqi   钻石兑换虹光玉消息
1602
  		end
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1603
  
efc1452c   chenyueqi   钻石兑换招募券消息完善,招募券增加...
1604
  		reward, change = role:award(allReward, {log = {desc = "convert"}})
20651a9e   chenyueqi   钻石兑换虹光玉消息
1605
1606
1607
1608
1609
1610
  	end
  
  	SendPacket(actionCodes.Role_diamondConvertRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
9ea0c502   liuzujun   限时礼包
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
  function _M.getDownloadCvRewardRpc(agent, data)
  	local role = agent.role
  	local flag = role:getProperty("downCvR") or 0
  	if flag ~= 0 then
  		return 1
  	end
  	local r = globalCsv.role_download_cv_reward
  	local reward, change = role:award(r, {log = {desc = "downloadCv"}})
  	role:updateProperty({field="downCvR", value=1})
  	SendPacket(actionCodes.Role_getDownloadCvRewardRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
51d9d20b   liuzujun   付费签到,应用市场反馈
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
  function _M.updateFeedbackInfoRpc(agent, data)
  	local role = agent.role
  	local info = role:getProperty("feedback") or {}
  	local msg = MsgPack.unpack(data)
  	info["flag"] = msg.flag
  	info["count"] = msg.count
  	info["ts"] = skynet.timex()
  	role:updateProperty({field="feedback", value=info})
  	SendPacket(actionCodes.Role_updateFeedbackInfoRpc, MsgPack.pack({}))
  	return true
  end
  
a6dc627f   liuzujun   自选箱子协议
1636
1637
1638
1639
  function _M.useSelectItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
e52c384f   liuzujun   探索指令bug, 充值返利活动
1640
  	local subId = msg.subId
a6dc627f   liuzujun   自选箱子协议
1641
1642
1643
  	local count = msg.count
  	if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  	local itemData = csvdb["itemCsv"][itemId]
1c77df08   zhangqijia   fix: 角色贴纸兑换 增加类型 23
1644
  	if not (itemData.type == ItemType.SelectItemBox or itemData.type == ItemType.CommonPaster or itemData.type == ItemType.Stick) then return end
a6dc627f   liuzujun   自选箱子协议
1645
  	local itemMap = itemData.use_effect:toNumMap()
a6dc627f   liuzujun   自选箱子协议
1646
1647
  	local reward, change = {}
  	for k, v in pairs(itemMap) do
e52c384f   liuzujun   探索指令bug, 充值返利活动
1648
  		if k == subId then
a6dc627f   liuzujun   自选箱子协议
1649
1650
1651
  			reward[k] = v * count
  			break
  		end
a6dc627f   liuzujun   自选箱子协议
1652
1653
1654
1655
1656
1657
1658
  	end
  
  	if next(reward) then
  		reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
  		role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
  	end
  	SendPacket(actionCodes.Role_useSelectItemRpc, MsgPack.pack(role:packReward(reward, change)))
e52c384f   liuzujun   探索指令bug, 充值返利活动
1659
  	return true
a6dc627f   liuzujun   自选箱子协议
1660
1661
  end
  
98d32f92   liuzujun   多编队
1662
1663
1664
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1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
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1682
1683
1684
1685
  function _M.renameTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local title = msg.title
  	local index = msg.index
  	local ispve = msg.ispve
  	if ispve then
  		local teams = role:getProperty("hangTeams")
  		local team = role:getTeamFormat(index)
  		team.title = title
  		teams[index] = team
  		role:updateProperty({field = "hangTeams", value = teams, notNotify = false})
  	else
  		local teams = role:getProperty("advTeams")
  		local team = role:getAdvTeamFormat(index)
  		team.title = title
  		teams[index] = team
  		role:updateProperty({field = "advTeams", value = teams, notNotify = false})
  	end
  
  	SendPacket(actionCodes.Role_renameTeamRpc, "")
  	return true
  end
  
847f9a7b   liuzujun   兑换活动,邮件内容修改
1686
1687
1688
1689
1690
1691
1692
1693
  function _M.accuseRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local targetId = msg.targetId
  	local atype = msg.type
  	local note = msg.note
  
  	role:mylog("role_action", {desc = "accuse", int1 = targetId, short1 = atype, text1 = note})
782c178b   liuzujun   举报功能
1694
  	SendPacket(actionCodes.Role_accuseRpc, "")
847f9a7b   liuzujun   兑换活动,邮件内容修改
1695
1696
1697
  	return true
  end
  
47904e51   chenyueqi   创角后的时间礼包
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
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1714
1715
  function _M.getTimeGiftRpc(agent, data)
  	local role = agent.role
  
  	local GiftCsv = csvdb["time_giftCsv"]
  	local timeGift = role:getProperty("timeGift")
  	if timeGift >= #GiftCsv then return 0 end
  
  	local nextL = timeGift + 1
  	local gift = GiftCsv[nextL]
  	if not gift then return 1 end
  
  	local createtime = role:getProperty("ctime")
  	if skynet.timex() - createtime < gift.time then return 2 end
  
  	role:updateProperty({field = "timeGift", value = nextL})
  	local reward, change = role:award(gift.gift, {log = {desc = "giftTime", int1 = nextL}})
  	role:mylog("role_action", {desc = "giftTime", int1 = nextL})
  
f72f32b7   chenyueqi   时间礼包返回奖励
1716
  	SendPacket(actionCodes.Role_getTimeGiftRpc, MsgPack.pack(role:packReward(reward, change)))
47904e51   chenyueqi   创角后的时间礼包
1717
1718
1719
  	return true
  end
  
21774ba5   zhangqijia   feat: 金币购买铭文碎片
1720
1721
1722
1723
1724
1725
1726
1727
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1729
1730
1731
1732
1733
1734
  function _M.runeBuyRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
      local count = msg.count
  
  	local glodCount = globalCsv.rune_exchange * count
  	if not role:checkItemEnough({[ItemId.Gold] = glodCount}) then return end
  	role:costItems({[ItemId.Gold] = glodCount}, {log = {desc = "glodConvertRune", int1 = count, int2 = glodCount}})
  	local reward, change = {}
  	reward[ItemId.RuneFragment] = count
  	reward, change = role:award(reward, {log = {desc = "glodConvertRune"}})
  	SendPacket(actionCodes.Role_runeBuyRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
e9bfa7a2   liuzujun   其他玩家展示界面数据支持, 更新s...
1735
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1757
  function _M.setFriendTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
      local team = msg.team
      local info = {}
      info.team = role:getTeamHerosInfo(team)
      info.bInfo = role:getTeamBattleInfo(team)
      info.v = role:getTeamBattleValue(team.heros)
      role:updateProperty({field="friendTeam", value=info})
  
  	SendPacket(actionCodes.Role_setFriendTeamRpc, "")
  	return true
  end
  
  function _M.setBgRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
      role:updateProperty({field="bgId", value=msg.id})
  
  	SendPacket(actionCodes.Role_setBgRpc, "")
  	return true
  end
  
e3f6fe34   zhangqijia   feat: 月卡特权,购买魔导石会...
1758
  function _M.itemConvertSpecialRpc(agent, data)
eae157a4   zhangqijia   feat: 月卡 + 特刊的道具兑换
1759
1760
1761
      local role = agent.role
  	local msg = MsgPack.unpack(data)
      local itemId = msg.item_id
a93ce9c0   zhangqijia   fix: 特殊道具兑换, 增加活动...
1762
  	local exchangeId = tonumber(msg.exchange_id)
eae157a4   zhangqijia   feat: 月卡 + 特刊的道具兑换
1763
  
e3f6fe34   zhangqijia   feat: 月卡特权,购买魔导石会...
1764
1765
      local itemData = csvdb["itemCsv"][itemId]
      if not itemData then return 1 end
eae157a4   zhangqijia   feat: 月卡 + 特刊的道具兑换
1766
  
eae157a4   zhangqijia   feat: 月卡 + 特刊的道具兑换
1767
1768
1769
  	local rechargeData = csvdb["shop_rechargeCsv"][exchangeId]
  	if not rechargeData then
  		skynet.error("[recharge] recharge id not exist", exchangeId)
a93ce9c0   zhangqijia   fix: 特殊道具兑换, 增加活动...
1770
  		return 2
eae157a4   zhangqijia   feat: 月卡 + 特刊的道具兑换
1771
  	end
a93ce9c0   zhangqijia   fix: 特殊道具兑换, 增加活动...
1772
1773
1774
1775
  
  	if not role:checkItemEnough({[itemId] = 1}) then return 3 end
  
  	local reward = {}
71d319eb   zhangqijia   fix: 使用特殊道具也要增加对应...
1776
1777
1778
1779
1780
  
  	if not role.storeData:checkRechargeRecord(rechargeData.limit, exchangeId)then
  		return 5
  	end
  
a93ce9c0   zhangqijia   fix: 特殊道具兑换, 增加活动...
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
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1793
  	if rechargeData.type == CardType.ActBattleCommandCard then
  		if role.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then
  			local tmpreward, _ = role.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id, rechargeData.activity_id)
  			if tmpreward then
  				table.rewardMerge(reward, tmpreward)
  			end
  		else
  			skynet.error("not open id: ".. rechargeData.id .. "; actid: " .. rechargeData.activity_id)
  			SendPacket(actionCodes.Role_itemConvertSpecialRpc, MsgPack.pack({result = 4}))
              return true
  		end
  	else
  		local tmpreward, _ = role.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id, rechargeData.activity_id)
eae157a4   zhangqijia   feat: 月卡 + 特刊的道具兑换
1794
1795
  		if tmpreward then
  			table.rewardMerge(reward, tmpreward)
66e6dc76   zhangqijia   fix: 月卡过期,特刊道具使用应...
1796
1797
  		else
  			return 6
eae157a4   zhangqijia   feat: 月卡 + 特刊的道具兑换
1798
1799
1800
  		end
  	end
  
a93ce9c0   zhangqijia   fix: 特殊道具兑换, 增加活动...
1801
1802
1803
  	role:costItems({[itemId] = 1}, {log = {desc = "itemConvertSpecial", int1 = itemId, int2 = itemData.type}})
  
  	SendPacket(actionCodes.Role_itemConvertSpecialRpc, MsgPack.pack(role:packReward(reward)))
200652e6   zhangqijia   fix: 修正两个协议的返回值 r...
1804
      return true
eae157a4   zhangqijia   feat: 月卡 + 特刊的道具兑换
1805
1806
  end
  
5de23af5   zhangqijia   fix: 世界积分 名字修改成Rp...
1807
  function _M.worldLineRouletteRpc(agent, data)
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1808
  	local role = agent.role
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1809
1810
1811
1812
1813
  
  	local worldChangePoints = role:getProperty("worldChangePoints") or {}
      local rouletteCount =  worldChangePoints[ItemWorldLine.RouletteCount] or 0
  	if rouletteCount == 0 then return 1 end
  
993bb525   zhangqijia   refactor: 世界线积分,倍...
1814
  	local worldline_gift_base_10, worldline_gift_base_1, worldline_gift_magnification_1, worldline_gift_magnification_0 = {}, {}, {}, {}
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1815
1816
1817
1818
1819
1820
  	for k, v in pairs(globalCsv.worldline_gift_base_10) do
  		worldline_gift_base_10[k] = {v}
  	end
  	for k, v in pairs(globalCsv.worldline_gift_base_1) do
  		worldline_gift_base_1[k] = {v}
  	end
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1821
1822
1823
  	for k, v in pairs(globalCsv.worldline_gift_magnification_1) do
  		worldline_gift_magnification_1[k] = {v}
  	end
7e2e5cff   zhangqijia   fix: 世界线积分字段修改
1824
  	for k, v in pairs(globalCsv["worldline_gift_magnification_0.1"]) do
993bb525   zhangqijia   refactor: 世界线积分,倍...
1825
1826
  		worldline_gift_magnification_0[k] = {v}
  	end
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1827
1828
1829
1830
  
      local gift_base_10 = (math.randWeight(worldline_gift_base_10, 1) or 0) * 10
  	local gift_base_1 = math.randWeight(worldline_gift_base_1, 1) or 0
  
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1831
  	local gift_magnification_1 = math.randWeight(worldline_gift_magnification_1, 1) or 0
993bb525   zhangqijia   refactor: 世界线积分,倍...
1832
  	local gift_magnification_0 = (math.randWeight(worldline_gift_magnification_0, 1) or 0) * (0.1)
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1833
  
993bb525   zhangqijia   refactor: 世界线积分,倍...
1834
  	local points = math.floor((gift_base_10 + gift_base_1) * (gift_magnification_1 + gift_magnification_0))
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1835
  	worldChangePoints[ItemWorldLine.RouletteCount] = worldChangePoints[ItemWorldLine.RouletteCount] - 1
3a262daf   zhangqijia   fix: 世界积分 未判空的bug
1836
  	worldChangePoints[ItemWorldLine.Points] = (worldChangePoints[ItemWorldLine.Points] or 0) + points
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1837
1838
      role:updateProperty({field = "worldChangePoints", value = worldChangePoints})
  
5de23af5   zhangqijia   fix: 世界积分 名字修改成Rp...
1839
  	SendPacket(actionCodes.Role_worldLineRouletteRpc, MsgPack.pack({base_10 = gift_base_10, base_1 = gift_base_1, magnification_1 = gift_magnification_1, magnification_0 = gift_magnification_0}))
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1840
1841
1842
      return true
  end
  
5de23af5   zhangqijia   fix: 世界积分 名字修改成Rp...
1843
  function _M.worldLineRewardRpc(agent, data)
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1844
1845
1846
1847
1848
1849
  	local role = agent.role
      local worldLineReward = role:getProperty("worldLineReward") or {}
  	local worldChangePoints = role:getProperty("worldChangePoints") or {}
  	local points =  worldChangePoints[ItemWorldLine.Points] or 0
  
  	local reward, change = {}
95776b49   zhangqijia   fix: 世界积分 发奖励的协议的...
1850
  	for key, val in pairs(csvdb["worldline_awardCsv"]) do
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
  		if points >= key and not worldLineReward[key] then
  			for k, v in pairs(val.award:toNumMap()) do
  				reward[k] = (reward[k] or 0) + v
  			end
  			worldLineReward[key] = 1
  		end
  	end
  
  	role:updateProperty({field = "worldLineReward", value = worldLineReward})
  
  	if next(reward) then
  		reward, change = role:award(reward,  {log = {desc = "worldLine", int1 = role:getProperty("id")}})
  	end
5de23af5   zhangqijia   fix: 世界积分 名字修改成Rp...
1864
  	SendPacket(actionCodes.Role_worldLineRewardRpc, MsgPack.pack(role:packReward(reward, change)))
200652e6   zhangqijia   fix: 修正两个协议的返回值 r...
1865
  	return true
95c9089b   zhangqijia   feat: 新增世界线积分功能。
1866
1867
  end
  
af6197fd   zhangqijia   feat: 兑换魔鬼训练营门票
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
  function _M.itemConvertDevilTicketRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId    --道具id
  	local count = msg.count or 1 --兑换生成的数量
  	local itemData = csvdb["itemCsv"][itemId]
  	if itemData.use_type ~= 11 then return 2 end
  
  	local createCost = globalCsv.moguixunlianying_create_cost[itemId]:toArray(true, "=")
  	if not next(createCost) then return 3 end
  
      local cost = {[itemId] = createCost[1] * count}
  	if not role:checkItemEnough(cost) then return 4 end
  	role:costItems({cost}, {log = {desc = "itemConvertDevilTicket"}})
  	local reward, change = role:award({[createCost[2]] = count}, {log = {desc = "itemConvertDevilTicket", int1 = itemId, int2 = cost[itemId]}})
  
  	SendPacket(actionCodes.Role_itemConvertDevilTicketRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
314bc5df   zhengshouren   提交服务器初始代码
1888
  return _M