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zhengshouren
提交服务器初始代码
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local Role = class("Role", require("shared.ModelBase"))
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zhouahaihai
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local RolePlugin = import(".RolePlugin")
local RoleTask = import(".RoleTask")
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local RoleActivity = import(".RoleActivity")
local RoleChangeStruct = import(".RoleChangeStruct")
RolePlugin.bind(Role)
RoleTask.bind(Role)
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RoleActivity.bind(Role)
RoleChangeStruct.bind(Role)
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function Role:ctor( properties )
Role.super.ctor(self, properties)
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self.ignoreHeartbeat = false
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角色升级 。gm
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self.heros = {}
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调整 equip 数据结构
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self.runeBag = {}
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酱料
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self.advData = nil
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end
Role.schema = {
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id = {"number"},
uid = {"string", ""},
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name = {"string", ""},
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sid = {"number", 0},
device = {"string", ""},
banTime = {"number", 0},
banType = {"number", 0},
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ltime = {"number", 0}, -- 最后登录时间
ctime = {"number", skynet.timex()}, -- 创建时间
ignoreMt = {"number", 0}, -- 忽略维护拦截
sversion = {"number", globalCsv.StructVersion or 0}, -- 重整数据版本
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背包
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diamond = {"number", 0},
reDiamond = {"number", 0},
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-- roleInfo
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level = {"number", 1},
exp = {"number", 0},
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items = {"string", ""},
loveStatus = {"string", ""}, --统计角色的最高 好感度等级 类型相关 -- type=loveL type=loveL
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计算奖励
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crown = {"number", 0}, -- 看伴娘
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背包
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bagLimit = {"table", globalCsv.store_limit_max},
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--冒险相关
advPass = {"string", ""}, -- 通关记录
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advItems = {"string", ""}, -- 冒险临时背包
advInfo = {"table", {}}, -- 冒险关卡信息
advTeam = {"table", {}}, -- 冒险玩家队伍信息
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--挂机相关
hangPass = {"table", {}}, -- 挂机通过的最大关卡
hangTeam = {"table", {}}, -- 挂机队伍
hangInfo = {"table", {}}, -- 当前挂机信息
hangBag = {"table", {}}, -- 背包
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hangBagLimit = {"number", globalCsv.idle_field_origin}, --背包上限
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挂机
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potionBag = {"table", {}}, -- 营养剂背包
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剧情相关
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storyB = {"table", {}}, -- 剧情记录
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zhouhaihai
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equips = {"table", {}}, -- 装备简化下, 目前的设计足够支撑 -- {t = {l = c}} -- 接口设计好 底层扩展就重写~
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boxL = {"table", {}}, -- boxList 正开启的箱子 -- {[1] = {id = 1010, gem = 101, time = 1313}}
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}
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function Role:notifyUpdateProperty(field, newValue, oldValue, extraValue)
local updateData = {
{
key = field,
newValue = newValue,
oldValue = oldValue or "",
extraValue = extraValue,
}
}
SendPacket(actionCodes.Role_updateProperty, MsgPack.pack(updateData))
end
function Role:updateProperty(params)
params = params or {}
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if not self.schema[params.field] then return end
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local oldValue = self:getProperty(params.field)
local ret = {key = params.field, oldValue = oldValue}
if params.value then
ret.newValue = params.value
self:setProperty(params.field, params.value)
elseif params.delta then
self:incrProperty(params.field, params.delta)
ret.newValue = self:getProperty(params.field)
else
return
end
if not params.notNotify then
SendPacket(actionCodes.Role_updateProperty, MsgPack.pack({ret}))
end
end
function Role:updateProperties(params, notNotify)
for field, value in pairs(params) do
self:setProperty(field, value)
end
if not notNotify then
SendPacket(actionCodes.Role_updateProperties, MsgPack.pack(params))
end
end
function Role:notifyUpdateProperties(params)
SendPacket(actionCodes.Role_updateProperties, MsgPack.pack(params))
end
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-- 某些字段 更新改变量 改变量的定义由字段自身决定 {{type = ""}, }
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好感度, 皮肤
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function Role:changeUpdates(params, notNotify)
local changeUpdateFunc = {
["loveStatus"] = function(info)
self:setProperty("loveStatus", self:getProperty("loveStatus"):setv(info["field"], info["value"]))
return {type = "loveStatus", field = info["field"], value = info["value"]}
end,
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--table 类型通用更新
["tableCommon"] = function(fieldType, info)
if self.class.schema[fieldType][1] ~= "table" then
error("[ERROR:] need handler for changeUpdate, field : " .. fieldType)
return
end
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--支持多深度单字段
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local curValue = self:getProperty(fieldType)
if type(info["field"]) == "table" then
for _idx, _field in ipairs(info["field"]) do
if _idx < #info["field"] then
curValue[_field] = curValue[_field] or {}
curValue = curValue[_field]
else
curValue[_field] = info["value"]
end
end
else
curValue[info["field"]] = info["value"]
end
self:setProperty(fieldType)
return {type = fieldType, field = info["field"], value = info["value"]}
end,
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["onlyToC"] = function(info)
return info
end,
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}
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local updates = {}
for _, one in ipairs(params) do
if changeUpdateFunc[one["type"]] then
table.insert(updates, changeUpdateFunc[one["type"]](one))
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elseif one.isOnlyToC then
one.isOnlyToC = nil
table.insert(updates, one)
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else
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table.insert(updates, changeUpdateFunc["tableCommon"](one["type"], one))
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end
end
if not notNotify and next(updates) then
SendPacket(actionCodes.Role_changeUpdate, MsgPack.pack(updates))
end
end
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function Role:data()
return {
id = self:getProperty("id"),
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name = self:getProperty("name"),
level = self:getProperty("level"),
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exp = self:getProperty("exp"),
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items = self:getProperty("items"):toNumMap(),
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loveStatus = self:getProperty("loveStatus"):toNumMap(),
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diamond = self:getAllDiamond(),
bagLimit = self:getProperty("bagLimit"),
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advPass = self:getProperty("advPass"),
advInfo = self:getProperty("advInfo"),
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advItems = self:getProperty("advItems"):toNumMap(),
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advTeam = self:getProperty("advTeam"),
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hangPass = self:getProperty("hangPass"),
hangTeam = self:getProperty("hangTeam"),
hangInfo = self:getProperty("hangInfo"),
hangBag = self:getProperty("hangBag"),
hangBagLimit = self:getProperty("hangBagLimit"),
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potionBag = self:getProperty("potionBag"),
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返回数据
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storyB = self:getProperty("storyB"),
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equips = self:getProperty("equips"),
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boxL = self:getProperty("boxL"),
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}
end
return Role
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