d763fb14
zhouhaihai
签到 九宫格
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local ipairs = ipairs
local table = table
local math = math
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local string_format = string.format
local tonumber = tonumber
local table_insert = table.insert
local table_unpack = table.unpack
local table_find = table.find
local table_nums = table.nums
local math_random = math.randomInt
local _M = {}
function _M.sudokuRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = (csvdb["guide_sudokuCsv"][phase] or {})[id]
if phase == -1 or not curData then return 1 end
sudoku.task = sudoku.task or {}
sudoku.task[phase] = sudoku.task[phase] or {}
if (sudoku.task[phase][id] or 0) < curData.con1 then return 2 end
sudoku.task[phase][id] = -1
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zhouhaihai
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local task, tchange = role:award(curData.reward, {log = {desc = "sudoku", int1 = id, int2 = phase}}) -- 任务奖励
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local reward, rchange = {}
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local rId = {}
for pid, pdata in pairs(csvdb["guide_sudoku_rewardCsv"][phase] or {}) do
local pos = pdata.pos:toArray(true, "=")
local ok, is = true, false
for _, one in pairs(pos) do
if one == id then
is = true
end
if sudoku.task[phase][one] ~= -1 then
ok = false
break
end
end
if ok and is then
for itemId, count in pairs(pdata.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
table.insert(rId, pid)
end
end
if not next(reward) then
reward = nil
else
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zhouhaihai
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reward, rchange = role:award(reward, {log = {desc = "sudokuR", int1 = id, int2 = phase}})
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end
role:updateProperty({field = "sudoku", value = sudoku})
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role:log("activity", {
activity_id = id, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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56c7a1c5
liuzujun
修改报错,下载cv奖励记录字段
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activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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zhouhaihai
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})
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zhouhaihai
自己的日志
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role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
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zhouhaihai
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zhouhaihai
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SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
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zhouhaihai
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return true
end
function _M.sudokuRewardRpc(agent, data)
local role = agent.role
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = csvdb["guide_sudokuCsv"][phase]
if not curData then return end
if not globalCsv.guide_sudoku_reward[phase] then return end
local curTask = (sudoku.task or {})[phase] or {}
for id, _ in pairs(curData) do
if curTask[id] ~= -1 then
return
end
end
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zhouhaihai
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local reward, change = role:award(globalCsv.guide_sudoku_reward[phase], {log = {desc = "sudokuRP", int1 = phase}})
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sudoku[-1] = phase + 1
sudoku.task[phase] = nil
if not csvdb["guide_sudokuCsv"][sudoku[-1]] then
sudoku[-1] = -1
sudoku.task = nil
end
role:updateProperty({field = "sudoku", value = sudoku})
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zhouhaihai
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role:log("activity", {
activity_id = 10000 + phase, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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zhouhaihai
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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SendPacket(actionCodes.Activity_sudokuRewardRpc, MsgPack.pack(role:packReward(reward, change)))
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return true
end
function _M.signRpc(agent, data)
local role = agent.role
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liuzujun
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local serverT = skynet.timex() - RESET_TIME * 3600
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local tm = os.date("*t", serverT)
local curDay = tm.day
local yearMonth = tm.year * 100 + tm.month
local monthData = csvdb["daily_signInCsv"][yearMonth]
if not monthData or not monthData[curDay] then
return 1
end
local signs = role:getProperty("sign")
if signs[curDay] == yearMonth then -- 未重置的还可以签到正常(本月已经签到)
return 2
end
signs[curDay] = yearMonth
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3df6d602
liuzujun
添加玩家签到天数字段
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-- 记录玩家签到天数
role.activity:incrProperty("signInDay", 1)
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d763fb14
zhouhaihai
签到 九宫格
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e2e205be
zhangqijia
feat: 玩家等级奖励
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-- 达到一定等级,签到会有额外奖励
local reward = role:getBnousDaily()
local change
local award = monthData[curDay].item:toNumMap() or {}
for k, v in pairs(award) do
reward[k] = (reward[k] or 0) + v
end
reward, change = role:award(reward, {log = {desc = "sign", int1 = yearMonth, int2 = curDay}})
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zhouhaihai
签到 九宫格
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role:changeUpdates({{type = "sign", field = curDay, value = yearMonth}})
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zhouhaihai
签到成就
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role:checkTaskEnter("SignIn")
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zhouhaihai
签到 九宫格
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dfc732c5
chenyueqi
每日登陆签到,领奖时邮件自动发送
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if monthData[curDay].daily_sign_email ~= "" then
local emails = monthData[curDay].daily_sign_email:toArray(true,"=")
for _, emailId in pairs(emails) do
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70fb62d1
liuzujun
服务器数据打点
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--redisproxy:insertEmail({roleId = role:getProperty("id"), emailId = emailId})
role:sendMail(emailId)
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chenyueqi
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end
end
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zhouhaihai
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SendPacket(actionCodes.Activity_signRpc, MsgPack.pack(role:packReward(reward, change)))
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zhouhaihai
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return true
end
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ea40710f
zhouhaihai
活动
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function _M.actSignRpc(agent, data)
local role = agent.role
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zhouhaihai
活动 拾荒
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if not role.activity:isOpen("Sign") then return 1 end
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zhouhaihai
活动
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local curData = role.activity:getActData("Sign")
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zhouhaihai
修改发奖
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local reward, change = {}
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zhouhaihai
活动 拾荒
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for day, csvData in ipairs(csvdb["new_signInCsv"]) do
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zhouhaihai
活动
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if day <= (curData[0] or 0) then
if not curData[day] then
curData[day] = -1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
else
break
end
end
if next(reward) then
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be4e8031
zhouhaihai
活动 拾荒
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role.activity:updateActData("Sign", curData)
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zhouhaihai
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reward, change = role:award(reward, {log = {desc = "actSign"}})
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ea40710f
zhouhaihai
活动
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end
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zhouhaihai
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role:log("activity", {
activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.Sign, -- 活动类型,见活动类型枚举表
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887c1843
zhouhaihai
日志新一批
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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zhouhaihai
新一批日志记录
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})
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zhouhaihai
修改发奖
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SendPacket(actionCodes.Activity_actSignRpc, MsgPack.pack(role:packReward(reward, change)))
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ea40710f
zhouhaihai
活动
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return true
end
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d763fb14
zhouhaihai
签到 九宫格
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51d9d20b
liuzujun
付费签到,应用市场反馈
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function _M.actPaySignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local dayIndex = msg.day
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liuzujun
付费签到,应用市场反馈
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local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
local index = GetActGoodsIndex("paySignIn")
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local ts = actGoodsFlag[index] or 0
if ts == 0 then return 1 end
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liuzujun
付费签到,应用市场反馈
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local open, actId = role.activity:isOpen("PaySignIn")
if not open then return 2 end
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liuzujun
付费签到,应用市场反馈
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ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
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--local diffDay = diffFromTs(ts) + 1
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liuzujun
付费签到,应用市场反馈
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local curData = role.activity:getActData("PaySignIn")
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liuzujun
付费签到天数bug
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if not curData then return 3 end
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liuzujun
付费签到,应用市场反馈
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local reward, change = {}
for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
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ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
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if day <= (curData[0] or 0) and day == dayIndex then
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51d9d20b
liuzujun
付费签到,应用市场反馈
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if not curData[day] then
curData[day] = 1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
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460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
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--else
-- break
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liuzujun
付费签到,应用市场反馈
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end
end
if next(reward) then
role.activity:updateActData("PaySignIn", curData)
reward, change = role:award(reward, {log = {desc = "actPaySign"}})
end
role:log("activity", {
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460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
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activity_id = actId, -- 活动ID(或活动指定任务的ID)
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51d9d20b
liuzujun
付费签到,应用市场反馈
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activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
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d763fb14
zhouhaihai
签到 九宫格
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244
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4bd3095f
liuzujun
英雄帖任务bug
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function _M.actCalendaTaskRpc(agent, data)
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190e1415
liuzujun
英雄帖活动初始化
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local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
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4bd3095f
liuzujun
英雄帖任务bug
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local calTask = role:getProperty("calTask") or {}
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190e1415
liuzujun
英雄帖活动初始化
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local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("CalendaTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
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liuzujun
英雄帖任务bug
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local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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liuzujun
英雄帖活动初始化
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record[taskId] = 1
calTask["r"] = record
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liuzujun
英雄帖任务bug
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role:updateProperty({field = "calTask", value = calTask})
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
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liuzujun
英雄帖活动初始化
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role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
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f76d63e1
liuzujun
联动任务活动
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role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
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liuzujun
英雄帖活动初始化
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SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
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liuzujun
联动任务活动
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liuzujun
英雄帖任务bug
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return true
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liuzujun
英雄帖活动初始化
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end
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liuzujun
战令任务活动
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function _M.actBattleCommandTaskRpc(agent, data)
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b620581a
liuzujun
战令活动,战令相关的任务活动
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local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
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liuzujun
战令任务活动
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local calTask = role:getProperty("bcTask") or {}
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b620581a
liuzujun
战令活动,战令相关的任务活动
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local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
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liuzujun
战令任务活动
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local open, actId = role.activity:isOpen("BattleCommandTask")
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liuzujun
战令活动,战令相关的任务活动
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local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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dfa9ae5e
liuzujun
战令任务活动
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local open, actId = role.activity:isOpen("BattleCommand")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
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b620581a
liuzujun
战令活动,战令相关的任务活动
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record[taskId] = 1
calTask["r"] = record
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dfa9ae5e
liuzujun
战令任务活动
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role:updateProperty({field = "bcTask", value = calTask})
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liuzujun
战令活动,战令相关的任务活动
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liuzujun
战令任务活动
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local reward, change = role:award(taskCfg.reward, {log = {desc = "battleCommandTask"}})
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liuzujun
战令活动,战令相关的任务活动
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role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
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liuzujun
战令任务活动
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activity_type = role.activity.ActivityType.BattleCommandTask, -- 活动类型,见活动类型枚举表
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liuzujun
战令活动,战令相关的任务活动
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
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70fb62d1
liuzujun
服务器数据打点
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325
|
role:mylog("act_action", {desc="bcTask", int1=taskId, int2=taskCfg.resetType})
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
326
327
328
|
role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
|
dfa9ae5e
liuzujun
战令任务活动
|
329
|
SendPacket(actionCodes.Activity_actBattleCommandTaskRpc, MsgPack.pack(role:packReward(reward, change)))
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
330
331
332
333
|
return true
end
|
78e5b90e
liuzujun
完成需求:新玩家任务
|
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
|
function _M.actNewUserTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
local calTask = role:getProperty("nbTask") or {}
local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("NewUserTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
record[taskId] = 1
calTask["r"] = record
role:updateProperty({field = "nbTask", value = calTask})
local reward, change = role:award(taskCfg.reward, {log = {desc = "newUserTask"}})
role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.NewUserTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
SendPacket(actionCodes.Activity_actNewUserTaskRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
375
376
377
378
379
|
function _M.exchangeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
380
381
|
local count = msg.count
if not role.activity:isOpenById(actid, "Exchange") then return 1 end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
382
383
384
385
386
387
388
389
|
local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
if not exchangeCfg then return 2 end
if not exchangeCfg[id] then return 3 end
local curData = role.activity:getActData("Exchange") or {}
local exchangeData = curData[actid] or {}
local curCount = exchangeData[id] or 0
local actCfg = exchangeCfg[id]
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
390
|
local limitArr = actCfg.limit:toArray(true, "=")
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
391
|
if curCount + count > limitArr[2] then return 4 end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
392
393
|
local costs = actCfg.goods:toNumMap()
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
394
395
396
|
for k,v in pairs(costs) do
costs[k] = v * count
end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
397
398
399
|
if not role:checkItemEnough(costs) then return 5 end
role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
400
|
curCount = curCount + count
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
401
402
403
404
|
exchangeData[id] = curCount
curData[actid] = exchangeData
role.activity:updateActData("Exchange", curData)
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
405
406
407
408
409
410
|
local award = actCfg.award:toNumMap()
for k,v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
411
412
413
414
415
416
|
SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
417
418
419
420
|
function _M.gachakonRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
421
422
423
424
|
local count = msg.count
if count > 10 then return end
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
425
|
if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
426
|
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
427
428
429
430
|
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local cost = actCtrlData.condition2:toNumMap()
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
431
|
local actCfg = csvdb["activity_capsuleToysCsv"][actid]
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
432
433
|
if not actCfg then return 3 end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
434
|
local gachakonInfo = role.activity:getActData("Gachakon") or {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
435
436
|
local award = {}
local remain = 0
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
437
|
local showAward = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
438
|
for i = 1, count do
|
1be743f3
liuzujun
扭蛋机调试
|
439
440
|
local tmpCfg = clone(actCfg)
remain = 0
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
441
442
|
for id, cfg in pairs(tmpCfg) do
local num = gachakonInfo[id] or 0
|
1be743f3
liuzujun
扭蛋机调试
|
443
444
|
num = cfg.amount >= num and cfg.amount - num or 0
cfg.weight = cfg.weight * num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
445
|
if cfg.weight > 0 then
|
1be743f3
liuzujun
扭蛋机调试
|
446
|
remain = remain + num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
447
|
end
|
66fe093a
liuzujun
元旦关卡活动
|
448
|
--print("num ".. num, id, cfg.weight, cfg.amount)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
449
|
end
|
1be743f3
liuzujun
扭蛋机调试
|
450
|
if remain == 0 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
451
452
453
|
break
end
local id = math.randWeight(tmpCfg, "weight")
|
1be743f3
liuzujun
扭蛋机调试
|
454
|
if not id then return 4 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
455
456
|
gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
local curAward = tmpCfg[id].award:toNumMap()
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
457
|
table.insert(showAward, curAward)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
458
459
|
for k, v in pairs(curAward) do
award[k] = (award[k] or 0) + v
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
460
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
461
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
462
|
|
1be743f3
liuzujun
扭蛋机调试
|
463
464
465
466
467
|
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 5 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
468
469
|
role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
470
|
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
471
|
local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
66fe093a
liuzujun
元旦关卡活动
|
472
473
|
--print("-----------", remain, count)
if remain <= 1 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
474
|
gachakonInfo = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
475
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
476
477
|
role.activity:updateActData("Gachakon", gachakonInfo)
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
478
|
SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward))
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
479
480
481
|
return true
end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
482
483
484
485
|
function _M.hangDropRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
486
|
if not role.activity:isOpenById(actid, "HangDrop") then return 1 end
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
487
488
|
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
|
local actCfg = csvdb["activity_putCsv"][actid]
if not actCfg then return 2 end
local award, period = "", 0
for i = 1, #actCfg do
local cfg = actCfg[i]
if not cfg then
break
end
if cfg.condition ~= "" then
local arr = cfg.condition:toArray(true, "=")
local type = arr[1]
if type == 1 then
local actId = arr[2]
local carbonId = arr[3]
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
505
|
if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
|
local clInfo = role.activity:getActData("ChallengeLevel") or {}
if not clInfo[carbonId] then
break
end
end
end
award = cfg.reward
period = cfg.period * 60
end
local actData = role.activity:getActData("HangDrop") or 0
local timeNow = skynet.timex()
if period == 0 or award == "" then
return 4
end
local num = math.floor((timeNow - actData)/ period)
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
521
|
num = num > actCtrlData.condition and actCtrlData.condition or num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
522
523
524
525
526
527
528
529
530
531
|
if num == 0 then
return 5
end
local reward, change = {}, nil
for id, value in pairs(award:toNumMap()) do
reward[id] = value * num
end
reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
532
533
534
535
536
537
538
|
if num < 8 then
actData = actData + num * period
else
actData = timeNow
end
role.activity:updateActData("HangDrop", actData)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
539
540
541
542
543
544
|
SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
66fe093a
liuzujun
元旦关卡活动
|
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
|
local function getStarCount(cfg, data)
local count = 0
for i = 0, #(cfg.sweep_condition:toTableArray(true)) do
if (1 << i & data) > 0 then
count = count + 1
end
end
return count
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local count = msg.count
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
562
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
|
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local preArr = battleCfg.prepose:toArray(true, "=")
for _, v in ipairs(preArr) do
local battleInfo = actData[v]
if not battleInfo then
return 4
end
local star = battleInfo["star"] or 0
if star <= 0 then
return 4
end
end
-- check cost
local changeFlag = false
local ticket = actData["ticket"]
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
586
|
local num = 0 -- cost num
|
66fe093a
liuzujun
元旦关卡活动
|
587
|
if battleCfg.type ~= "" then
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
588
|
role.activity:getBattleTicket(actid)
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
589
|
num = battleCfg.type:toArray(true, "=")[3]
|
66fe093a
liuzujun
元旦关卡活动
|
590
|
if count and count > 0 then
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
|
if battleCfg.rank ~= 0 then
local bi = actData[id]
if not bi then return 8 end
local star = bi["star"] or 0
local maxP = bi["maxP"] or 0
-- 世界boss
if battleCfg.worldBoss_award ~= 0 then
if maxP < 1 then
return 9
end
else
if star < 1 then
return 9
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
606
|
end
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
607
|
num = num * count
|
74bb1229
liuzujun
神稀扣门票逻辑修改
|
608
609
|
else
num = 0
|
66fe093a
liuzujun
元旦关卡活动
|
610
611
612
613
|
end
if ticket < num then
return 6
end
|
66fe093a
liuzujun
元旦关卡活动
|
614
615
|
changeFlag = true
end
|
be697585
liuzujun
活动剧情解锁
|
616
617
|
-- 解锁活动剧情
role:checkStoryStatus(false, 5, id)
|
66fe093a
liuzujun
元旦关卡活动
|
618
619
620
621
622
623
|
if not count then
role.__actBattleCache = {
key = tostring(math.random()),
actid = actid,
id = id,
|
edf2ee12
zhouhaihai
防作弊
|
624
|
format = msg.format,
|
66fe093a
liuzujun
元旦关卡活动
|
625
626
627
628
629
630
|
}
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
else
if count <= 0 then
return
end
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
631
|
|
66fe093a
liuzujun
元旦关卡活动
|
632
|
local bi = actData[id]
|
3e80ee56
liuzujun
世界boss行动点bug
|
633
|
local star = bi["star"] or 0
|
66fe093a
liuzujun
元旦关卡活动
|
634
|
local award = battleCfg.item_clear:toNumMap()
|
d4876585
liuzujun
神稀活动普通关卡扫荡不给三星奖励,...
|
635
636
637
638
639
640
641
642
643
|
if battleCfg.rank ~= 0 then
if getStarCount(battleCfg, star) == 3 then
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
award[k] = (award[k] or 0) + v
end
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
644
645
646
647
|
for k, v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
|
cd90db08
liuzujun
神稀购买门票协议顺序修改
|
648
|
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
649
650
|
changeFlag = true
actData["ticket"] = ticket - num
|
66fe093a
liuzujun
元旦关卡活动
|
651
|
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
|
if battleCfg.rank ~= 0 then
if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then
bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count
end
bi["sum"] = bi["sum"] + bi["top"] * count
actData[id] = bi
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = bi["sum"]
elseif battleCfg.rank == 2 then
rankVal = bi["top"]
end
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
667
|
end
|
cd90db08
liuzujun
神稀购买门票协议顺序修改
|
668
|
role.activity:updateActData("ChallengeLevel", actData)
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
669
|
|
cd90db08
liuzujun
神稀购买门票协议顺序修改
|
670
671
672
|
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
return true
|
66fe093a
liuzujun
元旦关卡活动
|
673
|
end
|
cd90db08
liuzujun
神稀购买门票协议顺序修改
|
674
675
676
|
--if changeFlag then
-- role.activity:updateActData("ChallengeLevel", actData)
--end
|
66fe093a
liuzujun
元旦关卡活动
|
677
678
679
680
681
682
683
684
685
686
687
688
689
|
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local key = msg.key
local isWin = msg.isWin
local heros = msg.heros
local support = msg.support
|
1c1ea691
liuzujun
活动战斗结束不发送战斗奖励
|
690
691
692
693
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({}))
return true
end
|
66fe093a
liuzujun
元旦关卡活动
|
694
695
696
697
698
699
700
|
if not role.__actBattleCache then return 2 end
if role.__actBattleCache.id ~= id or role.__actBattleCache.key ~= key and role.__actBattleCache.actid ~= actid then
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
end
|
edf2ee12
zhouhaihai
防作弊
|
701
702
703
704
705
706
707
|
-- 防作弊
if not role:checkBattleCheat("act_battle", {
id = id,
isWin = isWin,
info = msg.info,
format = role.__actBattleCache.format
}) then
|
4083e99a
zhouhaihai
可能的报错点
|
708
|
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
|
edf2ee12
zhouhaihai
防作弊
|
709
710
711
712
|
return true
end
role.__actBattleCache = nil
|
66fe093a
liuzujun
元旦关卡活动
|
713
714
715
716
717
718
719
720
|
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 3 end
local battleCfg = actCfg[id]
if not battleCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
721
722
723
724
725
726
727
728
|
-- 总输出
local dmg = 0
for k, v in pairs(msg.info.damage) do
if k % 100 == 2 then
dmg = dmg + v
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
|
local reward, change = {}, nil
local battleInfo = actData[id] or {}
local curStar = 0
if isWin then
local herosInfo = msg.heros
local check = {}
-- 1 通关
check[1] = function(_)
return true
end
-- 2 阵亡人数 <= N
check[2] = function(_, cond)
return msg.info.dead and msg.info.dead <= cond
end
-- 3 全员存活
check[3] = function(_)
return msg.info.dead and msg.info.dead == 0
end
-- 4 指定种族 >= N
check[4] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.camp == cond then
count = count + 1
end
end
return count >= cond
end
-- 5 指定职业 >= N
check[5] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.job == cond then
count = count + 1
end
end
return count >= cond
end
-- 6 含有指定角色
check[6] = function(_, cond)
for _, one in pairs(herosInfo) do
if one.type == cond then
return true
end
end
return false
end
-- 7 通关耗时 <= X 秒 msg.info.atime
check[7] = function(_, cond)
return msg.info.atime and msg.info.atime <= cond
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
784
785
786
787
|
-- 8 总输出值 msg.info.atime
check[8] = function(_, cond)
return dmg >= cond
end
|
66fe093a
liuzujun
元旦关卡活动
|
788
789
790
791
792
793
|
curStar = 0
local sweepConds = battleCfg.sweep_condition:toTableArray(true)
for i, cond in ipairs(sweepConds) do
if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
curStar = curStar + (1 << (i - 1))
end
|
7b570ef2
liuzujun
新春活动任务
|
794
795
796
|
end
role:checkTaskEnter("ActBattlePass", {chapterId = id})
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
797
798
799
800
801
|
else
curStar = 0
if battleCfg.rank ~= 0 then
curStar = 1
end
|
66fe093a
liuzujun
元旦关卡活动
|
802
803
804
805
806
807
|
end
local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0)
local newStarNum = getStarCount(battleCfg, curStar)
if newStarNum > oldStarNum then
battleInfo["star"] = curStar
end
|
d85ecb3f
liuzujun
神稀祭消耗门票bug
|
808
809
|
if battleCfg.rank ~= 0 and isWin then
|
74bb1229
liuzujun
神稀扣门票逻辑修改
|
810
811
812
813
814
815
|
if battleCfg.type ~= "" then
-- 消耗门票
role.activity:getBattleTicket(actid)
local num = battleCfg.type:toArray(true, "=")[3]
actData["ticket"] = math.max(actData["ticket"] - num, 0)
end
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
816
|
|
66fe093a
liuzujun
元旦关卡活动
|
817
|
-- 更新排行榜 最高伤害
|
66fe093a
liuzujun
元旦关卡活动
|
818
819
820
821
822
823
824
825
826
827
828
829
|
battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg)
battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = battleInfo["sum"]
elseif battleCfg.rank == 2 then
rankVal = battleInfo["top"]
end
if rankVal > 0 then
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
830
|
|
598bd73f
liuzujun
关卡挑战活动奖励错误bug
|
831
|
if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then
|
66fe093a
liuzujun
元旦关卡活动
|
832
833
|
reward = battleCfg.item_clear:toNumMap()
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
834
|
if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then
|
66fe093a
liuzujun
元旦关卡活动
|
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
|
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
reward[k] = (reward[k] or 0) + v
end
end
role:checkBattle("act_battle", {
cfg = battleCfg,
star = newStarNum,
isWin = isWin,
info = msg.info,
reward = reward,
heros = heros,
supports = support,
})
|
be697585
liuzujun
活动剧情解锁
|
851
852
853
854
855
|
-- 解锁活动剧情
if newStarNum >= 3 then
role:checkStoryStatus(false, 5, id)
end
|
6857a37f
liuzujun
世界Boss 增加行动点
|
856
857
|
if battleCfg.worldBoss_award ~= 0 and msg.point then
battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
858
|
battleInfo["maxP"] = math.max(msg.point, (battleInfo["maxP"] or 0))
|
6857a37f
liuzujun
世界Boss 增加行动点
|
859
|
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
860
861
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
|
6857a37f
liuzujun
世界Boss 增加行动点
|
862
|
|
66fe093a
liuzujun
元旦关卡活动
|
863
864
865
866
867
868
869
870
871
872
873
874
875
876
|
reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
reward = reward,
change = change
}))
return true
end
function _M.battleRankRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
161c50cc
zhouhaihai
宝藏怪活动
|
877
878
879
880
881
882
883
884
885
|
local cfg = csvdb["activity_ctrlCsv"][actid]
if not cfg then return 1 end
if not role.activity:isOpen(cfg.showType) then return 2 end
local actTypeToRank = {
[role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss,
[role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis,
}
if not actTypeToRank[cfg.showType] then return end
local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType])
|
66fe093a
liuzujun
元旦关卡活动
|
886
887
888
889
890
891
892
893
894
895
896
|
SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo))
return true
end
function _M.battleMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
897
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
|
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local mileCfg = actCfg[index]
if not mileCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local val = 0
if mileCfg.type == 1 then
val = battleInfo["sum"] or 0
elseif mileCfg.type == 2 then
val = battleInfo["top"] or 0
end
local record = battleInfo["r"] or ""
local flag = string.char(string.getbit(record, index))
if flag == "1" then return 5 end
if mileCfg.condition > val then return 6 end
battleInfo["r"] = string.setbit(record, index)
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = mileCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
161c50cc
zhouhaihai
宝藏怪活动
|
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
|
function _M.crisisMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
if not role.activity:isOpenById(actid, "Crisis") then return 1 end
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local curCsv = actCfg[id]
if not curCsv then return 4 end
if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then
return 5
end
local actData = role.activity:getActData("Crisis") or {}
actData.score = actData.score or {}
if actData.score[id] then
return 6
end
actData.score[id] = -1
role.activity:updateActData("Crisis", actData)
|
558c9044
zhouhaihai
物资危机
|
953
954
|
local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}})
|
161c50cc
zhouhaihai
宝藏怪活动
|
955
956
957
958
959
|
SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
be697585
liuzujun
活动剧情解锁
|
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
|
function _M.bossRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
975
|
if battleCfg.worldBoss_award == 0 then return 4 end
|
be697585
liuzujun
活动剧情解锁
|
976
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
977
978
979
980
981
|
actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award]
if not actCfg then return 5 end
local awardCfg = actCfg[index]
if not awardCfg then return 6 end
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
982
|
local totalAwardCnt = #actCfg
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
983
984
985
986
987
988
989
990
|
local preList = awardCfg.condition1:toArray(true, "=")
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local bossPoint = battleInfo["bossP"] or 0
if bossPoint < 1 then return 7 end
local bossRecord = battleInfo["bossR"] or ""
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
991
992
993
994
|
local r = string.char(string.getbit(bossRecord, index))
if r == "1" then
return 9
end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
|
local ok = false
if #preList == 0 then
ok = true
else
for _, i in ipairs(preList) do
local flag = string.char(string.getbit(bossRecord, i))
if flag == "1" then
ok = true
break
end
end
end
if not ok then return 8 end
battleInfo["bossR"] = string.setbit(bossRecord, index)
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
|
local allFinish = true
for i = 1, totalAwardCnt do
if string.char(string.getbit(battleInfo["bossR"], i)) == "0" then
allFinish = false
break
end
end
if allFinish then
battleInfo["bossR"] = ""
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
1020
|
battleInfo["bossP"] = bossPoint - 1
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1021
1022
1023
1024
1025
1026
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = awardCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
be697585
liuzujun
活动剧情解锁
|
1027
1028
1029
|
return true
end
|
ac885527
liuzujun
联动签到活动
|
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
|
function _M.commonSignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local index = msg.index
if not role.activity:isOpenById(actid, "CommonSignIn") then return 1 end
local actData = role.activity:getActData("CommonSignIn")
if (actData[0] or 0) < index then
return 2
end
if (actData[index] or 0) == 1 then
return 3
end
local actCfg = csvdb["activity_signInCsv"][actid]
if not actCfg then return 4 end
actCfg = actCfg[index]
if not actCfg then return 5 end
actData[index] = 1
role.activity:updateActData("CommonSignIn", actData)
local award = actCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "commonSign", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_commonSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1060
1061
1062
1063
1064
|
function _M.friendHelpRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local oper = tonumber(msg.oper) or -1
|
cab7184b
chenyueqi
活动能量bug
|
1065
1066
1067
|
local award = {}
local result
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1068
|
|
cab7184b
chenyueqi
活动能量bug
|
1069
|
local actid = 37
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1070
|
if not role.activity:isOpenById(actid, "FriendEnergy") then return 1 end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1071
|
if oper < 1 or oper > 4 then return 2 end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1072
1073
1074
1075
1076
1077
1078
|
local actCsv = csvdb["activity_ctrlCsv"][actid]
local getLimit = actCsv.condition
local gifts = actCsv.condition2:toTableArray(true)
local actData = role.activity:getActData("FriendEnergy") or {}
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1079
|
if oper == 1 then -- 赠送好友能量
|
cab7184b
chenyueqi
活动能量bug
|
1080
|
local giveAE = actData.giveAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1081
1082
1083
1084
1085
|
local objId = msg.roleId
local gift = gifts[1]
local ids = {}
if not objId then
|
cab7184b
chenyueqi
活动能量bug
|
1086
1087
|
return 3
end
|
6136eaca
liuzujun
添加好友表
|
1088
|
if not role.friends[objId] then
|
cab7184b
chenyueqi
活动能量bug
|
1089
1090
1091
1092
|
result = 2
end
if giveAE[objId] then
result = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1093
1094
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1095
1096
1097
1098
1099
1100
1101
|
if not result then
giveAE[objId] = 1
award[gift[1]] = gift[2]
redisproxy:sadd(FRIEND_ENERGY:format(objId), roleId)
rpcRole(objId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}}))
actData.giveAE = giveAE
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1102
1103
1104
|
elseif oper == 2 then -- 收取能量
local objId = msg.roleId
local gift = gifts[2]
|
cab7184b
chenyueqi
活动能量bug
|
1105
|
local getAE = actData.getAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1106
1107
1108
|
local limit = actData.limit or 0
if limit >= getLimit then return 4 end
|
cab7184b
chenyueqi
活动能量bug
|
1109
1110
1111
1112
1113
1114
1115
1116
|
if not redisproxy:sismember(FRIEND_ENERGY:format(roleId), objId) then
result = 3
end
if getAE[objId] then
result = 2
end
if limit >= getLimit then
result = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1117
1118
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1119
1120
1121
1122
1123
1124
1125
1126
|
if not result then
limit = limit + 1
getAE[objId] = 1
award[gift[1]] = gift[2]
redisproxy:srem(FRIEND_ENERGY:format(roleId), objId)
actData.limit = limit
actData.getAE = getAE
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1127
|
elseif oper == 3 then -- 一键送领全部
|
cab7184b
chenyueqi
活动能量bug
|
1128
1129
|
local giveAE = actData.giveAE or {}
local getAE = actData.getAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1130
1131
1132
|
local gift1 = gifts[1]
local gift2 = gifts[2]
local limit = actData.limit or 0
|
cab7184b
chenyueqi
活动能量bug
|
1133
|
local cmd1, cmd2 = 0, 0
|
cab7184b
chenyueqi
活动能量bug
|
1134
1135
1136
1137
1138
1139
1140
|
local members = {}
local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
for _, id in pairs(temp) do
members[tonumber(id)] = 1
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1141
|
redisproxy:pipelining(function(red)
|
6136eaca
liuzujun
添加好友表
|
1142
|
for friendId, _ in pairs(role.friends) do
|
cab7184b
chenyueqi
活动能量bug
|
1143
1144
|
if not giveAE[friendId] then
giveAE[friendId] = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1145
1146
|
award[gift1[1]] = (award[gift1[1]] or 0) + gift1[2]
red:sadd(FRIEND_ENERGY:format(friendId), roleId)
|
eba94a09
chenyueqi
修改联动好友赠送活动的消息通知结构
|
1147
|
rpcRole(friendId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}}))
|
cab7184b
chenyueqi
活动能量bug
|
1148
|
cmd1 = 2
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1149
1150
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1151
1152
|
if members[friendId] and not getAE[friendId] and limit <= getLimit then
cmd2 = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1153
|
limit = limit + 1
|
cab7184b
chenyueqi
活动能量bug
|
1154
|
getAE[friendId] = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1155
1156
1157
1158
1159
1160
|
award[gift2[1]] = (award[gift2[1]] or 0) + gift2[2]
red:srem(FRIEND_ENERGY:format(roleId), friendId)
end
end
end)
|
cab7184b
chenyueqi
活动能量bug
|
1161
1162
1163
1164
1165
1166
1167
|
local sum = cmd1 + cmd2
if sum == 0 then
result = 3
elseif sum ~= 3 then
result = sum
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1168
|
actData.limit = limit
|
cab7184b
chenyueqi
活动能量bug
|
1169
1170
|
actData.giveAE = giveAE
actData.getAE = getAE
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
|
elseif oper == 4 then -- 抽大奖
local magic = actData.magic or 0
local rewards = actData.reward or {}
local rewardCsv = csvdb["activity_orderRewardsCsv"][actid]
local itemId1 = gifts[1][1]
local itemId2 = gifts[2][1]
local level = math.min(magic + 1,#rewardCsv)
local rewardData = rewardCsv[level]
local cost = {[itemId1] = rewardData.condition1, [itemId2] = rewardData.condition2}
if not role:checkItemEnough(cost) then return 7 end
role:costItems(cost, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}})
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1186
|
if rewardData.reward ~= "" then
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1187
|
result = 1
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1188
|
award = rewardData.reward:toNumMap()
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1189
|
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1190
|
if rewardData.reward_random ~= "" then
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1191
1192
|
result = 1
local pool = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1193
|
for _, temp in pairs(rewardData.reward_random:toArray()) do
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1194
1195
|
table.insert(pool, temp:toArray(true, "="))
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1196
|
local gift = pool[math.randWeight(pool, 3)]
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1197
1198
1199
1200
1201
|
award[gift[1]] = (award[gift[1]] or 0) + gift[2]
end
rewards[level] = 1
actData.reward = rewards
actData.magic = level
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1202
1203
|
else
return 5
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1204
1205
|
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1206
|
local ids = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1207
|
local members = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1208
1209
1210
1211
1212
|
local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
for _, id in pairs(temp) do
members[tonumber(id)] = 1
end
|
6136eaca
liuzujun
添加好友表
|
1213
|
for id, _ in pairs(role.friends) do
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1214
1215
|
if members[id] then
ids[id] = 1
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1216
|
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1217
1218
|
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1219
1220
|
actData.new = ids
|
cab7184b
chenyueqi
活动能量bug
|
1221
1222
|
local reward, change
if next(award) then
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1223
|
reward, change = role:award(award, {log = {desc = "actFriendHelp", int1 = actid}})
|
cab7184b
chenyueqi
活动能量bug
|
1224
|
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1225
1226
1227
1228
1229
|
role.activity:updateActData("FriendEnergy", actData)
SendPacket(actionCodes.Activity_friendHelpRpc, MsgPack.pack({result = result, reward = reward}))
return true
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1230
1231
1232
1233
1234
1235
1236
|
-- 战令活动奖励
function _M.battleCommandRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid -- 活动id
local index = msg.index -- 领取的阶段id
local pay = msg.pay -- 是否是超级奖励
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
|
if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return end
local actData = role.activity:getActData("BattleCommand") or {}
if pay and not actData["unlock"] then return 2 end
local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid]
if not bpCfg then return 3 end
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1249
|
local unlock = actData["unlock"] or 0
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
|
local award = {}
if not index then -- 一键领取
for i = 1, #bpCfg do
local cfg = bpCfg[i]
if not cfg then return 4 end
if (actData["lvl"] or 0) < cfg["type"] then break end
local records = {{"freeR", "rewardNormal"}, {"payR", "rewardHigh"}}
for _, info in ipairs(records) do
local typeKey, rewardKey = info[1], info[2]
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1261
1262
1263
|
if typeKey == "payR" and unlock == 0 then
break
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1264
1265
1266
1267
|
local record = actData[typeKey] or ""
local flag = string.char(string.getbit(record, i))
if flag == "0" then
record = string.setbit(record, i)
|
7cbf1146
liuzujun
去除advmap monster类型
|
1268
1269
1270
1271
|
local awd = cfg[rewardKey]
for k, v in pairs(awd:toNumMap()) do
award[k] = (award[k] or 0) + v
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1272
|
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1273
|
actData[typeKey] = record
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1274
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1275
1276
|
end
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1277
|
else
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1278
1279
|
bpCfg = bpCfg[index]
if not bpCfg then return 4 end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1280
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1281
|
if (actData["lvl"] or 0) < bpCfg["type"] then return 5 end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1282
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1283
1284
1285
1286
1287
1288
|
local record = ""
if pay then
record = actData["payR"] or ""
else
record = actData["freeR"] or ""
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1289
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
|
local flag = string.char(string.getbit(record, index))
if flag == "1" then
return 6
end
record = string.setbit(record, index)
local awd = ""
if pay then
actData["payR"] = record
|
30d52f8f
liuzujun
战令奖励错位
|
1300
|
awd = bpCfg["rewardHigh"]
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1301
1302
|
else
actData["freeR"] = record
|
30d52f8f
liuzujun
战令奖励错位
|
1303
|
awd = bpCfg["rewardNormal"]
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1304
1305
1306
1307
|
end
for k, v in pairs(awd:toNumMap()) do
award[k] = (award[k] or 0) + v
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
|
end
role.activity:updateActData("BattleCommand", actData)
local reward, change = role:award(award, {log = {desc = "actBattleCommand", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_battleCommandRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.buyBattleCommandLvlRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid -- 活动id
|
98be031a
liuzujun
新年活动
|
1322
|
local count = msg.count
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
|
if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid]
if not bpCfg then return 3 end
local actData = role.activity:getActData("BattleCommand") or {}
local curLvl = actData["lvl"] or 0
|
98be031a
liuzujun
新年活动
|
1335
|
local nextLvl = curLvl + count
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1336
1337
1338
1339
|
if curLvl >= bpCfg[#bpCfg]["type"] then return 4 end
local cost = 0
for i = 1, #bpCfg do
local cfg = bpCfg[i]
|
98be031a
liuzujun
新年活动
|
1340
1341
|
if cfg["type"] > curLvl and cfg["type"] <= nextLvl then
cost = cost + cfg["cost"]
|
7e5d9ac6
liuzujun
战令活动购买等级扣除钻石bug
|
1342
|
elseif cfg["type"] > nextLvl then
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1343
1344
1345
1346
1347
|
break
end
end
if cost == 0 then return 5 end
|
8f49e40e
zhangqijia
refactor: 战令等级由虹光...
|
1348
1349
|
if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return 6 end
role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}})
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1350
1351
|
actData["lvl"] = nextLvl
role.activity:updateActData("BattleCommand", actData)
|
70fb62d1
liuzujun
服务器数据打点
|
1352
|
role:mylog("act_action", {desc="buyBcLvl", int1=count, int2=nextLvl})
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1353
1354
1355
1356
1357
|
SendPacket(actionCodes.Activity_buyBattleCommandLvlRpc, MsgPack.pack({}))
return true
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1358
1359
1360
|
function _M.newSignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1361
|
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1362
1363
|
local open, actId = role.activity:isOpen("NewSign")
if not open then return 1 end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1364
1365
|
local actData = role.activity:getActData("NewSign")
|
6897e0e3
chenyueqi
新春签到领奖方法里 漏掉了一个in...
|
1366
|
if actData[tostring(actData["0"] or 0)] then
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1367
1368
|
return 2
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1369
|
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1370
|
local actCfg = csvdb["activity_signInCsv"][actId]
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1371
|
if not actCfg then return 4 end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1372
|
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1373
|
local sumDay = actData["0"] or 0
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1374
1375
|
local award = {}
for k, data in pairs(actCfg) do
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1376
|
if not actData[tostring(data.day)] and data.day <= sumDay then
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1377
1378
1379
|
for id, value in pairs(data.reward:toNumMap()) do
award[id] = (award[id] or 0) + value
end
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1380
|
actData[tostring(data.day)] = 1
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1381
1382
1383
1384
1385
1386
1387
1388
|
end
end
local reward, change
if next(award) then
role.activity:updateActData("NewSign", actData)
reward, change = role:award(award, {log = {desc = "newSign", int1 = actId, int2 = sumDay}})
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1389
|
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1390
1391
1392
1393
|
SendPacket(actionCodes.Activity_newSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
98be031a
liuzujun
新年活动
|
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
|
-- 活动拾荒领取阶段奖励
function _M.advLevelRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local index = msg.index
if not role.activity:isOpenById(actid, "AdvLevel") then return 1 end
local actCfg = csvdb["activity_stagesAwardCsv"][actid]
if not actCfg then return 2 end
actCfg = actCfg[index]
if not actCfg then return 3 end
local actData = role.activity:getActData("AdvLevel") or {}
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1409
|
local record = actData["r"] or ""
|
98be031a
liuzujun
新年活动
|
1410
1411
1412
1413
1414
1415
1416
1417
|
local flag = string.char(string.getbit(record, index))
if flag == "1" then return 4 end
local chapters = actCfg["condition2"]:toArray(true, "=")
local totalVal = 0
for i = 1, #chapters do
local cid = chapters[i]
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1418
1419
|
local info = actData[cid] or {}
totalVal = totalVal + (info["max"] or 0)
|
98be031a
liuzujun
新年活动
|
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
|
end
if totalVal < actCfg["condition1"] then return 5 end
actData["r"] = string.setbit(record, index)
role.activity:updateActData("AdvLevel", actData)
local reward, change = role:award(actCfg.reward, {log = {desc = "advLevelStage", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_advLevelRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
|
function _M.returnerTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id or 0
if taskId == 0 then return 0 end
local returner = role:getProperty("returner") or {}
if not returner[taskId] then return 1 end
local tday = specTime({hour = 4})
local curAllDay = (tday - returner.time) / 86400 + 1
local TaskCsv = csvdb["activity_taskCsv"][76] or {}
local taskData = TaskCsv[taskId]
if not taskData then return 2 end
|
e84a1beb
liuzujun
gm后台查询日志,公告相关协议
|
1448
|
if curAllDay < taskData.day then return 5 end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1449
1450
1451
1452
|
local status = returner.status or {}
if status[taskId] then return 3 end
|
39aebe0b
chenyueqi
回归者活动,计算所有任务完成存在bug
|
1453
1454
1455
|
status[taskId] = 1
returner.status = status
|
a5dc3b0e
chenyueqi
回归活动初版
|
1456
1457
1458
1459
1460
1461
1462
1463
|
local done = true
for _, data in pairs(TaskCsv) do
if not status[data.id] then
done = false
break
end
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1464
1465
1466
1467
|
if done then
returner = {}
end
|
39aebe0b
chenyueqi
回归者活动,计算所有任务完成存在bug
|
1468
1469
|
local reward, change = role:award(taskData.reward, {log = {desc = "returner", int1 = taskData.day, int2 = taskId}})
|
c2c9dc14
chenyueqi
回归者领取任务协议号,触发限时礼包
|
1470
1471
1472
1473
1474
|
local pack = globalCsv.returner_pack:toArray(true,"=")
if pack[1] == taskData.id then
role:checkTaskEnter("Appoint", {id = pack[2]})
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1475
1476
1477
1478
1479
|
role:updateProperty({field = "returner", value = returner})
SendPacket(actionCodes.Activity_returnerTaskRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
|
function _M.buyBattleTicketRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local count = msg.count
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
role.activity:getBattleTicket(actid)
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
--["activity_scrofa_tickets"] = { 10, 20, 30, 40, 50, 100, 150, 200, 200, 200 }
local limit = #(globalCsv.activity_scrofa_tickets)
local curCount = actData["buyC"] or 0
if count <= 0 or curCount + count > limit then
return 2
end
local cost = globalCsv.activity_scrofa_tickets[curCount + 1]
if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 3 end
|
d85ecb3f
liuzujun
神稀祭消耗门票bug
|
1497
|
role:costItems({[ItemId.Jade] = cost}, {log = {desc = "buyActivityBattleTicket", int1 = actid, int2 = count, long1 = curCount}})
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
1498
1499
1500
1501
1502
1503
1504
1505
|
actData["ticket"] = (actData["ticket"] or 0) + 1
actData["buyC"] = curCount + count
role.activity:updateActData("ChallengeLevel", actData)
SendPacket(actionCodes.Activity_buyBattleTicketRpc, "")
return true
end
|
c3c1b7e0
liuzujun
fix confict
|
1506
|
return _M
|