23d89d13
zhouahaihai
冒险 结构
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local table_unpack = table.unpack
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8da953a7
zhouhaihai
无尽模式
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local AdvCommon = require "adv.AdvCommon"
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23d89d13
zhouahaihai
冒险 结构
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local _M = {}
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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-- 无尽模式是否开放
local function isOpenEndless(role)
if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
return false
end
return true
end
-- 冒险内的操作是否可以继续
local function isCanContinue(role)
local adv = role:getAdvData()
if not adv:isRunning() then return false end
if adv:isEndless() then
if not isOpenEndless(role) then return false end
end
return true
end
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09be9059
zhouhaihai
冒险接口
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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local function checkFormat(role, format, checkAdvTeam)
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09be9059
zhouhaihai
冒险接口
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local advHang = role:getProperty("advHang")
local hadHero = {}
for chapterId, info in pairs(advHang) do
if info.format then
for _, heroId in pairs(info.format.heros) do
hadHero[heroId] = true
end
end
end
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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if checkAdvTeam then
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09be9059
zhouhaihai
冒险接口
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for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
hadHero[heroId] = true
end
end
if not format.leader then return end
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bfd33de5
zhouhaihai
队长技
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if format.leader2 == format.leader then return end
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09be9059
zhouhaihai
冒险接口
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local hadLeader = false
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zhouhaihai
队长技
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local hadLeader2 = false
local heroCount = 0
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zhouhaihai
冒险接口
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for slot, heroId in pairs(format.heros) do
if not role.heros[heroId] or hadHero[heroId] then
return
end
if heroId == format.leader then
hadLeader = true
end
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bfd33de5
zhouhaihai
队长技
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if heroId == format.leader2 then
hadLeader2 = true
end
heroCount = heroCount + 1
end
if not hadLeader2 and heroCount >= 2 then
return
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09be9059
zhouhaihai
冒险接口
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end
if not hadLeader then return end
return true
end
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46fac6f1
zhouahaihai
酱料
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--开始一个新的关卡
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23d89d13
zhouahaihai
冒险 结构
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function _M.startAdvRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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09be9059
zhouhaihai
冒险接口
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local chapterId = msg.chapterId --关卡id
local layer = msg.layer or 1 --选择层数
local format = msg.format --编队
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8da953a7
zhouhaihai
无尽模式
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--上一个关卡结束才可以开始新的关卡
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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if role:getAdvData():isRunning() then return 8 end
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8da953a7
zhouhaihai
无尽模式
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09be9059
zhouhaihai
冒险接口
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local chapterData = csvdb["adv_chapterCsv"][chapterId]
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8da953a7
zhouhaihai
无尽模式
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if not chapterData or layer < 1 then return 1 end
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09be9059
zhouhaihai
冒险接口
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e38b9c49
zhouhaihai
无尽次数
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--是否是中继层
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4d943586
zhouhaihai
直通 advt gm
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if (layer - 1) % globalCsv.adv_can_out_layer_pre ~= 0 then return 3 end
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47d5d769
zhouhaihai
中继判断 随机任务
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47d5d769
zhouhaihai
中继判断 随机任务
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local advPass = role:getProperty("advPass")
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8da953a7
zhouhaihai
无尽模式
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if AdvCommon.isEndless(chapterId) then
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
if not isOpenEndless(role) then return end
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e38b9c49
zhouhaihai
无尽次数
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if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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8da953a7
zhouhaihai
无尽模式
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if not role:isFuncOpen(FuncOpenType.AdvEndless) or not role:isFuncOpen(FuncOpenType.AdvRelay) then return 11 end -- 开放了中继模式 和 无尽模式 才可以玩儿无尽模式
local maxl = math.floor(role:getProperty("advElM") / 10) * 10
local openLayer = {}
for i = 0, (globalCsv.adv_endless_open_relay - 1) do
local l = maxl - i * globalCsv.adv_can_out_layer_pre
if l < 0 then
break
end
openLayer[l] = 1
end
if not openLayer[layer - 1] then return 10 end
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e38b9c49
zhouhaihai
无尽次数
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if layer == 1 then
if not role:advChapterIsOpen(chapterId, layer) then return 13 end
end
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8da953a7
zhouhaihai
无尽模式
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else
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e38b9c49
zhouhaihai
无尽次数
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if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return 2 end -- 是否有体力
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8da953a7
zhouhaihai
无尽模式
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if layer > chapterData.limitlevel then return 4 end
-- 关卡开放判断
if not role:advChapterIsOpen(chapterId, layer) then return 5 end
--中继开放判断
if layer ~= 1 and (not role:isFuncOpen(FuncOpenType.AdvRelay) or (advPass[chapterId] or 0) < (layer - 1)) then return 6 end
end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if not checkFormat(role, format) then return 7 end
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46fac6f1
zhouahaihai
酱料
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09be9059
zhouhaihai
冒险接口
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local advTeam = role:getProperty("advTeam")
table.clear(advTeam)
advTeam.heros = {}
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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for slot, heroId in pairs(format.heros) do
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09be9059
zhouhaihai
冒险接口
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advTeam.heros[slot] = heroId
end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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advTeam.leader = format.leader
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bfd33de5
zhouhaihai
队长技
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advTeam.leader2 = format.leader2
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09be9059
zhouhaihai
冒险接口
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role:updateProperty({field = "advTeam", value = advTeam})
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e38b9c49
zhouhaihai
无尽次数
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if AdvCommon.isEndless(chapterId) then
role.dailyData:updateProperty({field = "advElC", delta = 1})
else
role.dailyData:updateProperty({field = "advC", delta = 1})
end
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09be9059
zhouhaihai
冒险接口
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role:getAdvData():initByChapter(chapterId, layer)
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("AdvStart", {id = chapterId})
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f60b89b1
zhouhaihai
奖励副本
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role:checkTaskEnter("AdvStartSelf", {id = chapterId})
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23d89d13
zhouahaihai
冒险 结构
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SendPacket(actionCodes.Adv_startAdvRpc, '')
return true
end
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09be9059
zhouhaihai
冒险接口
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function _M.startHangRpc(agent, data)
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46fac6f1
zhouahaihai
酱料
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local role = agent.role
local msg = MsgPack.unpack(data)
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09be9059
zhouhaihai
冒险接口
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local chapterId = msg.chapterId --关卡id
local format = msg.format --编队
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then return end
local advHang = role:getProperty("advHang")
if advHang[chapterId] then return end --正在挂机
local advPass = role:getProperty("advPass")
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8da953a7
zhouhaihai
无尽模式
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if AdvCommon.isEndless(chapterId) or advPass[chapterId] ~= chapterData.limitlevel then return end -- 没有全通关
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09be9059
zhouhaihai
冒险接口
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if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return end -- 是否有体力
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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169
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if not checkFormat(role, format, role:getAdvData():isRunning()) then return end --编队是否正确
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09be9059
zhouhaihai
冒险接口
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local battleV = 0
for _, heroId in pairs(format.heros) do
local hero = role.heros[heroId]
battleV = battleV + hero:getProperty("battleV")
end
if battleV < chapterData.idleValue then return end -- 战斗力是否满足
local info = {}
info.format = {}
info.format.leader = format.leader
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bfd33de5
zhouhaihai
队长技
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info.format.leader2 = format.leader2
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09be9059
zhouhaihai
冒险接口
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info.format.heros = {}
for slot, heroId in pairs(format.heros) do
info.format.heros[slot] = heroId
end
info.time = skynet.timex() + chapterData.idleTime --挂机时间
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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-- 没有在战斗 用team来挂机了 把team清掉
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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189
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if not role:getAdvData():isRunning() then
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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role:updateProperty({field = "advTeam", value = {}})
end
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09be9059
zhouhaihai
冒险接口
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role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
role.dailyData:updateProperty({field = "advC", delta = 1})
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("AdvStart", {id = chapterId})
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09be9059
zhouhaihai
冒险接口
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SendPacket(actionCodes.Adv_startHangRpc, '')
return true
end
function _M.endHangRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local chapterId = msg.chapterId --关卡id
local cancel = msg.cancel --是否是取消
local advHang = role:getProperty("advHang")
local info = advHang[chapterId]
if not info then return end
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then return end
local reward, isFull
if skynet.timex() >= info.time then
reward = role:award(chapterData.idleReward)
else
if cancel then
if role.dailyData:getProperty("advC") <= 0 then
isFull = true
else
role.dailyData:updateProperty({field = "advC", delta = -1})
end
else
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46fac6f1
zhouahaihai
酱料
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return
end
end
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09be9059
zhouhaihai
冒险接口
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role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, isFull = isFull}))
return true
end
function _M.buyAdvCountRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local count = msg.count --购买次数
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e38b9c49
zhouhaihai
无尽次数
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local isEl = msg.isEl -- 是否是无尽模式
local cost
if isEl then
if math.illegalNum(count, 1, math.min(globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC"), role.dailyData:getProperty("advElC"))) then return end
cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
else
if math.illegalNum(count, 1, math.min(globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC"), role.dailyData:getProperty("advC"))) then return end
cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
end
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09be9059
zhouhaihai
冒险接口
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if not role:checkItemEnough(cost) then return end
role:costItems(cost)
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e38b9c49
zhouhaihai
无尽次数
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if isEl then
role.dailyData:updateProperty({field = "advElC", delta = -count})
role.dailyData:updateProperty({field = "advElBC", delta = count})
else
role.dailyData:updateProperty({field = "advC", delta = -count})
role.dailyData:updateProperty({field = "advBC", delta = count})
end
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09be9059
zhouhaihai
冒险接口
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262
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SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
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46fac6f1
zhouahaihai
酱料
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return true
end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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function _M.finishTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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270
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if not isCanContinue(role) then return end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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local adv = role:getAdvData()
local taskId = msg.taskId -- -1 则是主线任务
local status, reward
if taskId == -1 then
status, reward = adv:finishMTask()
else
status, reward = adv:finishTask(taskId)
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b176d7d3
zhouhaihai
冒险成就
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adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
adv:updateAchievement()
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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end
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f99f48df
zhouhaihai
冒险任务
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adv:updateTask()
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if not status then return end
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53e8037e
zhouhaihai
任务
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283
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role:checkTaskEnter("AdvOverTask", {id = taskId})
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack({reward = reward}))
return true
end
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46fac6f1
zhouahaihai
酱料
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-- 点击地块(解锁)(触发事件)
function _M.clickBlockRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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293
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if not isCanContinue(role) then return end
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46fac6f1
zhouahaihai
酱料
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294
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local adv = role:getAdvData()
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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295
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ccbafe67
zhouhaihai
冒险神器和buff
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296
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if adv:isWaitChooseArtifact() then return end
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8c4a6f4c
zhouhaihai
冒险增加错误返回
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local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
if not status then return errorCode end
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46fac6f1
zhouahaihai
酱料
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SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
--use item 使用背包道具
function _M.useItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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25a376de
zhouhaihai
冒险使用道具
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local itemId = msg.itemId -- 道具Id
local count = msg.count or 1 --数量
local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
local itemData = csvdb["adv_itemCsv"][itemId]
if not itemData then return end
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
315
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if not isCanContinue(role) then return end
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46fac6f1
zhouahaihai
酱料
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316
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local adv = role:getAdvData()
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ccbafe67
zhouhaihai
冒险神器和buff
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317
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if adv:isWaitChooseArtifact() then return end
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25a376de
zhouhaihai
冒险使用道具
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--重置数量
if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
if not adv:cost({[itemId] = count}, {}, true) then return true end
local status = true
for i = 1, count do
status = status and adv:doActive(itemData.effect, target) -- target
if not status then
break
end
end
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46fac6f1
zhouahaihai
酱料
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329
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if not status then return end
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25a376de
zhouhaihai
冒险使用道具
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--消耗
if itemData["function"] == 0 or itemData["function"] == 1 then
adv:cost({[itemId] = count}, {})
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85ded242
zhouhaihai
丰富返回事件
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334
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adv:backUse({[itemId] = count})
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25a376de
zhouhaihai
冒险使用道具
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335
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end
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db3c56ad
zhouhaihai
冒险相关
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337
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adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
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25a376de
zhouhaihai
冒险使用道具
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adv:afterRound()
adv:saveDB()
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46fac6f1
zhouahaihai
酱料
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SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
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42f2d1d3
suhongyang
战斗内技能序列逻辑
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345
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--使用营养技能
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d27ad5e0
suhongyang
使用营养技
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346
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function _M.usePotionRpc(agent, data)
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46fac6f1
zhouahaihai
酱料
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347
348
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local role = agent.role
local msg = MsgPack.unpack(data)
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4f0a5fae
zhouhaihai
营养剂
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362
|
local potionId = msg.potionId -- 营养剂Id
local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
if potionLv == 0 then return 1 end
local potionSet = csvdb["adv_potionCsv"][potionId]
if not potionSet then return 2 end
local potionData = potionSet[potionLv]
if not potionData then return 3 end
local potionBag = role:getProperty("potionBag")
local own = potionBag[potionId] or 0
if own <= 0 then return 4 end
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
363
364
|
if not isCanContinue(role) then return end
|
46fac6f1
zhouahaihai
酱料
|
365
|
local adv = role:getAdvData()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
366
367
|
if adv:isWaitChooseArtifact() then return end
|
4f0a5fae
zhouhaihai
营养剂
|
368
|
local status = adv:doActive(potionData.effect, target) -- target
|
46fac6f1
zhouahaihai
酱料
|
369
|
if not status then return end
|
4f0a5fae
zhouhaihai
营养剂
|
370
371
372
|
potionBag[potionId] = own - 1
role:updateProperty({field = "potionBag", value = potionBag})
|
85ded242
zhouhaihai
丰富返回事件
|
373
|
adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
|
4f0a5fae
zhouhaihai
营养剂
|
374
375
376
377
|
adv:afterRound()
adv:saveDB()
role:checkTaskEnter("AdvUsePotion")
|
d27ad5e0
suhongyang
使用营养技
|
378
|
SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
|
46fac6f1
zhouahaihai
酱料
|
379
380
|
return true
end
|
23d89d13
zhouahaihai
冒险 结构
|
381
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
382
383
384
385
|
-- 选择神器
function _M.chooseArtifactRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
386
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
387
388
389
|
if not isCanContinue(role) then return end
local adv = role:getAdvData()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
|
if not msg.idx then return end
if not adv:isWaitChooseArtifact() then return end
local status = adv:chooseArtifact(msg.idx)
if not status then return end
adv:saveDB()
SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
return true
end
-- 穿戴神器
function _M.wearArtifactRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local slot = msg.slot
local id = msg.id
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
407
408
|
if not isCanContinue(role) then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
409
410
|
local adv = role:getAdvData()
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
411
412
413
|
if math.illegalNum(slot, 1, 5) then return 1 end
if not adv:isHaveArtifact(id) then return 2 end
if adv:isWaitChooseArtifact() then return 3 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
414
415
|
local status = adv:wearArtifact(slot, id)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
416
|
if not status then return 4 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
417
418
419
420
421
422
423
424
425
426
427
428
|
adv:saveDB()
SendPacket(actionCodes.Adv_wearArtifactRpc, '')
return true
end
-- 升级神器
function _M.upArtifactRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
429
430
|
if not isCanContinue(role) then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
431
|
local adv = role:getAdvData()
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
432
|
if adv:isWaitChooseArtifact() then return 1 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
433
|
local curLevel = adv:isHaveArtifact(id)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
434
435
436
437
|
if not curLevel then return 2 end
if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
if not adv:cost(cost, {}, true) then return 4 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
438
439
|
local status = adv:artifactLevelUp(id)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
440
|
if not status then return 5 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
441
|
adv:cost(cost, {})
|
85ded242
zhouhaihai
丰富返回事件
|
442
|
adv:backCost(cost)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
443
444
445
446
447
448
449
|
if status == 1 then -- 现在穿着呢。更新下
adv:saveDB()
end
SendPacket(actionCodes.Adv_upArtifactRpc, '')
return true
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
450
451
452
453
|
--退出
function _M.exitAdvRpc(agent, data)
local role = agent.role
-- local msg = MsgPack.unpack(data)
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
454
455
|
if not isCanContinue(role) then return end
|
ec87b4a5
zhouahaihai
冒险 完善
|
456
457
458
459
460
461
|
local adv = role:getAdvData()
local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
|
12f7b52c
zhouhaihai
冒险战斗
|
462
463
464
465
466
467
468
469
470
471
472
|
--开始战斗
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
-- 校验一下信息
local roomId = msg.roomId
local blockId = msg.blockId
local monsterId = msg.monsterId
local enemyId = msg.enemyId
if not enemyId then return end
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
473
|
if not isCanContinue(role) then return end
|
12f7b52c
zhouhaihai
冒险战斗
|
474
475
|
local adv = role:getAdvData()
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
476
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
477
|
if adv:isWaitChooseArtifact() then return end
|
12f7b52c
zhouhaihai
冒险战斗
|
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
|
local enemy = adv.battle:getEnemyById(enemyId)
if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
local key = tostring(math.random())
adv.__battleCache = {
enemyId = enemyId,
key = key
}
SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
return true
end
-- 结束战斗
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local roomId = msg.roomId
local blockId = msg.blockId
local monsterId = msg.monsterId
local enemyId = msg.enemyId
local key = msg.key
local player = msg.player
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
501
|
local bySkill = msg.bySkill --死于 技能
|
12f7b52c
zhouhaihai
冒险战斗
|
502
503
|
if not player or not player.hp or not player.sp or not enemyId or not key then return end
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
504
505
|
if not isCanContinue(role) then return end
|
12f7b52c
zhouhaihai
冒险战斗
|
506
|
local adv = role:getAdvData()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
507
|
if adv:isWaitChooseArtifact() then return end
|
12f7b52c
zhouhaihai
冒险战斗
|
508
509
510
511
512
513
514
515
|
-- 校验
if not adv.__battleCache then return end
if adv.__battleCache.enemyId ~= enemyId then return end
local enemy = adv.battle:getEnemyById(enemyId)
if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
adv.__battleCache = nil
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
516
|
local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
|
12f7b52c
zhouhaihai
冒险战斗
|
517
518
519
520
521
|
if not status then return end
SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
|
function _M.workshopRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count or 1
local mergeData = csvdb["adv_mergeCsv"][id]
if not mergeData then return 1 end
if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
local advWs = role.dailyData:getProperty("advWs")
if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
local cost = mergeData.formula:toNumMap()
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 4 end
role:costItems(cost)
advWs[id] = (advWs[id] or 0) + count
|
ad88ba14
zhouhaihai
工坊 bug
|
544
|
role.dailyData:updateProperty({field = "advWs", value = advWs})
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
545
546
547
548
|
local reward = role:award({[id] = count})
SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
return true
end
|
12f7b52c
zhouhaihai
冒险战斗
|
549
|
|
f4c65591
zhouhaihai
抽奖
|
550
551
|
function _M.wheelSurfRpc(agent, data)
local role = agent.role
|
81032a9c
zhouhaihai
抽奖
|
552
|
-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
|
b176d7d3
zhouhaihai
冒险成就
|
553
|
|
81032a9c
zhouhaihai
抽奖
|
554
|
local msg = MsgPack.unpack(data)
|
f4c65591
zhouhaihai
抽奖
|
555
|
|
81032a9c
zhouhaihai
抽奖
|
556
557
|
local ptype = msg.ptype -- 池子类型 1, 2
local ctype = msg.ctype -- 抽取次数 1 1次,2 10次
|
f4c65591
zhouhaihai
抽奖
|
558
|
|
81032a9c
zhouhaihai
抽奖
|
559
560
561
562
563
|
local countPool = {
[1] = 1,
[2] = 10
}
local count = countPool[ctype]
|
8f5218e6
zhouhaihai
犯回错误区分
|
564
|
if not count then return 1 end
|
f4c65591
zhouhaihai
抽奖
|
565
|
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
566
|
if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
|
8f5218e6
zhouhaihai
犯回错误区分
|
567
|
return 2
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
568
|
end
|
f4c65591
zhouhaihai
抽奖
|
569
|
|
81032a9c
zhouhaihai
抽奖
|
570
|
local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
|
8f5218e6
zhouhaihai
犯回错误区分
|
571
|
if not drawTypeData then return 3 end
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
572
|
local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
|
8f5218e6
zhouhaihai
犯回错误区分
|
573
|
if not drawData then return 4 end
|
f4c65591
zhouhaihai
抽奖
|
574
|
|
81032a9c
zhouhaihai
抽奖
|
575
|
local costs = drawData.cost:toNumMap()
|
9d0976a5
zhouhaihai
bug
|
576
|
for id, count_ in pairs(costs) do
|
81032a9c
zhouhaihai
抽奖
|
577
|
costs[id] = count_ * count
|
f4c65591
zhouhaihai
抽奖
|
578
579
|
end
|
8f5218e6
zhouhaihai
犯回错误区分
|
580
|
if not role:checkItemEnough(costs) then return 5 end
|
81032a9c
zhouhaihai
抽奖
|
581
|
role:costItems(costs)
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
582
|
role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
|
764e5296
zhouhaihai
冒险抽奖保底
|
583
584
585
|
local advDrawB = role:getProperty("advDrawB")
advDrawB[ptype] = (advDrawB[ptype] or 0) + count
role:updateProperty({field = "advDrawB", value = advDrawB})
|
81032a9c
zhouhaihai
抽奖
|
586
587
588
589
590
591
592
593
594
595
596
|
-- 随机池子
local pool = drawData.weight:randWeight()
local reward = {}
local backReward = {}
for i = 1, count do
local gift = drawData["pool" .. pool]:randWeight(true)
reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
table.insert(backReward, gift)
end
role:award(reward)
SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
|
f4c65591
zhouhaihai
抽奖
|
597
598
|
return true
end
|
764e5296
zhouhaihai
冒险抽奖保底
|
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
|
function _M.repayWheelSurfRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local ptype = msg.ptype
if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
return
end
local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
if not drawTypeData then return end
local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
if not drawData then return end
local advDrawB = role:getProperty("advDrawB")
if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
return
end
advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
role:updateProperty({field = "advDrawB", value = advDrawB})
local gift = drawData["pool3"]:randWeight(true)
local reward = {[gift[1]] = gift[2]}
reward = role:award(reward)
SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack({reward = reward}))
return true
end
|
f4c65591
zhouhaihai
抽奖
|
627
|
|
b176d7d3
zhouhaihai
冒险成就
|
628
629
630
631
632
633
634
635
|
function _M.finishAchievRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
-- local ctype = msg.ctype -- 领取类型 1 成就 2 pt累计奖励
local chapterId = msg.chapterId --章节id
local taskId = msg.taskId -- 领取id
local adv = role:getAdvData()
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
636
|
|
b176d7d3
zhouhaihai
冒险成就
|
637
638
639
640
641
642
643
644
645
646
647
648
|
local status, reward
-- if ctype == 1 then
-- status = adv:finishAchievement(chapterId, taskId)
-- elseif ctype == 2 then
status, reward = adv:getAchievementReward(chapterId, taskId)
-- end
if not status then return end
adv:updateAchievement()
SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack({reward = reward}))
return true
end
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
|
function _M.rankRpc(agent, data)
local role = agent.role
local list = {}
local ids = redisproxy:zrevrange(RANK_ADV, 0 , 99)
local redret = {}
if ids and next(ids) then
redret = redisproxy:pipelining(function (red)
for i = 1, #ids do
local roleId = ids[i]
table.insert(list, {roleId = tonumber(roleId)})
red:hget(RANK_ADV_INFO, roleId)
end
end)
end
for i = 1, #redret do
local player = MsgPack.unpack(redret[i])
player.format = nil
list[i].player = player
end
local redret = redisproxy:pipelining(function(red)
red:ZREVRANK(RANK_ADV, role:getProperty("id"))
red:zscore(RANK_ADV, role:getProperty("id"))
end)
local rank = redret[1]
if not rank then
rank = -1
else
rank = redret[1] + 1
end
local score = tonum(redret[2], 0)
SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
return true
end
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
684
|
|
23d89d13
zhouahaihai
冒险 结构
|
685
|
return _M
|