d763fb14
zhouhaihai
签到 九宫格
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local ipairs = ipairs
local table = table
local math = math
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local string_format = string.format
local tonumber = tonumber
local table_insert = table.insert
local table_unpack = table.unpack
local table_find = table.find
local table_nums = table.nums
local math_random = math.randomInt
local _M = {}
function _M.sudokuRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = (csvdb["guide_sudokuCsv"][phase] or {})[id]
if phase == -1 or not curData then return 1 end
sudoku.task = sudoku.task or {}
sudoku.task[phase] = sudoku.task[phase] or {}
if (sudoku.task[phase][id] or 0) < curData.con1 then return 2 end
sudoku.task[phase][id] = -1
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zhouhaihai
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local task, tchange = role:award(curData.reward, {log = {desc = "sudoku", int1 = id, int2 = phase}}) -- 任务奖励
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zhouhaihai
签到 九宫格
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zhouhaihai
修改发奖
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local reward, rchange = {}
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zhouhaihai
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local rId = {}
for pid, pdata in pairs(csvdb["guide_sudoku_rewardCsv"][phase] or {}) do
local pos = pdata.pos:toArray(true, "=")
local ok, is = true, false
for _, one in pairs(pos) do
if one == id then
is = true
end
if sudoku.task[phase][one] ~= -1 then
ok = false
break
end
end
if ok and is then
for itemId, count in pairs(pdata.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
table.insert(rId, pid)
end
end
if not next(reward) then
reward = nil
else
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zhouhaihai
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reward, rchange = role:award(reward, {log = {desc = "sudokuR", int1 = id, int2 = phase}})
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zhouhaihai
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end
role:updateProperty({field = "sudoku", value = sudoku})
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zhouhaihai
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role:log("activity", {
activity_id = id, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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56c7a1c5
liuzujun
修改报错,下载cv奖励记录字段
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activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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zhouhaihai
新一批日志记录
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})
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zhouhaihai
自己的日志
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role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
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d763fb14
zhouhaihai
签到 九宫格
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7bb30dca
zhouhaihai
修改发奖
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SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
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zhouhaihai
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return true
end
function _M.sudokuRewardRpc(agent, data)
local role = agent.role
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = csvdb["guide_sudokuCsv"][phase]
if not curData then return end
if not globalCsv.guide_sudoku_reward[phase] then return end
local curTask = (sudoku.task or {})[phase] or {}
for id, _ in pairs(curData) do
if curTask[id] ~= -1 then
return
end
end
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zhouhaihai
修改发奖
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local reward, change = role:award(globalCsv.guide_sudoku_reward[phase], {log = {desc = "sudokuRP", int1 = phase}})
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zhouhaihai
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sudoku[-1] = phase + 1
sudoku.task[phase] = nil
if not csvdb["guide_sudokuCsv"][sudoku[-1]] then
sudoku[-1] = -1
sudoku.task = nil
end
role:updateProperty({field = "sudoku", value = sudoku})
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zhouhaihai
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role:log("activity", {
activity_id = 10000 + phase, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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zhouhaihai
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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zhouhaihai
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SendPacket(actionCodes.Activity_sudokuRewardRpc, MsgPack.pack(role:packReward(reward, change)))
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zhouhaihai
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return true
end
function _M.signRpc(agent, data)
local role = agent.role
local serverT = skynet.timex()
local tm = os.date("*t", serverT)
local curDay = tm.day
local yearMonth = tm.year * 100 + tm.month
local monthData = csvdb["daily_signInCsv"][yearMonth]
if not monthData or not monthData[curDay] then
return 1
end
local signs = role:getProperty("sign")
if signs[curDay] == yearMonth then -- 未重置的还可以签到正常(本月已经签到)
return 2
end
signs[curDay] = yearMonth
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zhouhaihai
修改发奖
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local reward, change = role:award(monthData[curDay].item, {log = {desc = "sign", int1 = yearMonth, int2 = curDay}})
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d763fb14
zhouhaihai
签到 九宫格
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role:changeUpdates({{type = "sign", field = curDay, value = yearMonth}})
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e7806e6f
zhouhaihai
签到成就
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role:checkTaskEnter("SignIn")
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d763fb14
zhouhaihai
签到 九宫格
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dfc732c5
chenyueqi
每日登陆签到,领奖时邮件自动发送
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if monthData[curDay].daily_sign_email ~= "" then
local emails = monthData[curDay].daily_sign_email:toArray(true,"=")
for _, emailId in pairs(emails) do
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70fb62d1
liuzujun
服务器数据打点
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--redisproxy:insertEmail({roleId = role:getProperty("id"), emailId = emailId})
role:sendMail(emailId)
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chenyueqi
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end
end
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zhouhaihai
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SendPacket(actionCodes.Activity_signRpc, MsgPack.pack(role:packReward(reward, change)))
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d763fb14
zhouhaihai
签到 九宫格
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return true
end
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ea40710f
zhouhaihai
活动
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function _M.actSignRpc(agent, data)
local role = agent.role
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be4e8031
zhouhaihai
活动 拾荒
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if not role.activity:isOpen("Sign") then return 1 end
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zhouhaihai
活动
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local curData = role.activity:getActData("Sign")
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zhouhaihai
修改发奖
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local reward, change = {}
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be4e8031
zhouhaihai
活动 拾荒
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for day, csvData in ipairs(csvdb["new_signInCsv"]) do
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zhouhaihai
活动
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if day <= (curData[0] or 0) then
if not curData[day] then
curData[day] = -1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
else
break
end
end
if next(reward) then
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be4e8031
zhouhaihai
活动 拾荒
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role.activity:updateActData("Sign", curData)
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7bb30dca
zhouhaihai
修改发奖
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reward, change = role:award(reward, {log = {desc = "actSign"}})
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ea40710f
zhouhaihai
活动
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end
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c59e058b
zhouhaihai
新一批日志记录
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role:log("activity", {
activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.Sign, -- 活动类型,见活动类型枚举表
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zhouhaihai
日志新一批
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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zhouhaihai
新一批日志记录
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})
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7bb30dca
zhouhaihai
修改发奖
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SendPacket(actionCodes.Activity_actSignRpc, MsgPack.pack(role:packReward(reward, change)))
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ea40710f
zhouhaihai
活动
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return true
end
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d763fb14
zhouhaihai
签到 九宫格
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51d9d20b
liuzujun
付费签到,应用市场反馈
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function _M.actPaySignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local dayIndex = msg.day
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51d9d20b
liuzujun
付费签到,应用市场反馈
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local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
local index = GetActGoodsIndex("paySignIn")
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460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
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local ts = actGoodsFlag[index] or 0
if ts == 0 then return 1 end
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liuzujun
付费签到,应用市场反馈
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local open, actId = role.activity:isOpen("PaySignIn")
if not open then return 2 end
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liuzujun
付费签到,应用市场反馈
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ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
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--local diffDay = diffFromTs(ts) + 1
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51d9d20b
liuzujun
付费签到,应用市场反馈
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local curData = role.activity:getActData("PaySignIn")
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liuzujun
付费签到天数bug
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if not curData then return 3 end
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liuzujun
付费签到,应用市场反馈
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local reward, change = {}
for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
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ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
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if day <= (curData[0] or 0) and day == dayIndex then
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liuzujun
付费签到,应用市场反馈
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if not curData[day] then
curData[day] = 1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
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460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
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--else
-- break
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liuzujun
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end
end
if next(reward) then
role.activity:updateActData("PaySignIn", curData)
reward, change = role:award(reward, {log = {desc = "actPaySign"}})
end
role:log("activity", {
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460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
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activity_id = actId, -- 活动ID(或活动指定任务的ID)
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liuzujun
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activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
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d763fb14
zhouhaihai
签到 九宫格
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235
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4bd3095f
liuzujun
英雄帖任务bug
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function _M.actCalendaTaskRpc(agent, data)
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190e1415
liuzujun
英雄帖活动初始化
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local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
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liuzujun
英雄帖任务bug
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local calTask = role:getProperty("calTask") or {}
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190e1415
liuzujun
英雄帖活动初始化
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local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("CalendaTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
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4bd3095f
liuzujun
英雄帖任务bug
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local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
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190e1415
liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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190e1415
liuzujun
英雄帖活动初始化
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record[taskId] = 1
calTask["r"] = record
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liuzujun
英雄帖任务bug
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role:updateProperty({field = "calTask", value = calTask})
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
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liuzujun
英雄帖活动初始化
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role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
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f76d63e1
liuzujun
联动任务活动
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role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
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190e1415
liuzujun
英雄帖活动初始化
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SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
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f76d63e1
liuzujun
联动任务活动
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liuzujun
英雄帖任务bug
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return true
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liuzujun
英雄帖活动初始化
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end
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liuzujun
战令任务活动
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function _M.actBattleCommandTaskRpc(agent, data)
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liuzujun
战令活动,战令相关的任务活动
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local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
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liuzujun
战令任务活动
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local calTask = role:getProperty("bcTask") or {}
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b620581a
liuzujun
战令活动,战令相关的任务活动
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local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
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liuzujun
战令任务活动
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local open, actId = role.activity:isOpen("BattleCommandTask")
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liuzujun
战令活动,战令相关的任务活动
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local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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dfa9ae5e
liuzujun
战令任务活动
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local open, actId = role.activity:isOpen("BattleCommand")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
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b620581a
liuzujun
战令活动,战令相关的任务活动
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record[taskId] = 1
calTask["r"] = record
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liuzujun
战令任务活动
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role:updateProperty({field = "bcTask", value = calTask})
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liuzujun
战令活动,战令相关的任务活动
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liuzujun
战令任务活动
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local reward, change = role:award(taskCfg.reward, {log = {desc = "battleCommandTask"}})
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liuzujun
战令活动,战令相关的任务活动
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role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
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liuzujun
战令任务活动
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activity_type = role.activity.ActivityType.BattleCommandTask, -- 活动类型,见活动类型枚举表
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liuzujun
战令活动,战令相关的任务活动
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
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70fb62d1
liuzujun
服务器数据打点
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role:mylog("act_action", {desc="bcTask", int1=taskId, int2=taskCfg.resetType})
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b620581a
liuzujun
战令活动,战令相关的任务活动
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role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
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liuzujun
战令任务活动
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320
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SendPacket(actionCodes.Activity_actBattleCommandTaskRpc, MsgPack.pack(role:packReward(reward, change)))
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b620581a
liuzujun
战令活动,战令相关的任务活动
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return true
end
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78e5b90e
liuzujun
完成需求:新玩家任务
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344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
|
function _M.actNewUserTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
local calTask = role:getProperty("nbTask") or {}
local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("NewUserTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
record[taskId] = 1
calTask["r"] = record
role:updateProperty({field = "nbTask", value = calTask})
local reward, change = role:award(taskCfg.reward, {log = {desc = "newUserTask"}})
role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.NewUserTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
SendPacket(actionCodes.Activity_actNewUserTaskRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
366
367
368
369
370
|
function _M.exchangeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
371
372
|
local count = msg.count
if not role.activity:isOpenById(actid, "Exchange") then return 1 end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
373
374
375
376
377
378
379
380
|
local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
if not exchangeCfg then return 2 end
if not exchangeCfg[id] then return 3 end
local curData = role.activity:getActData("Exchange") or {}
local exchangeData = curData[actid] or {}
local curCount = exchangeData[id] or 0
local actCfg = exchangeCfg[id]
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
381
|
local limitArr = actCfg.limit:toArray(true, "=")
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
382
|
if curCount + count > limitArr[2] then return 4 end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
383
384
|
local costs = actCfg.goods:toNumMap()
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
385
386
387
|
for k,v in pairs(costs) do
costs[k] = v * count
end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
388
389
390
|
if not role:checkItemEnough(costs) then return 5 end
role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
391
|
curCount = curCount + count
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
392
393
394
395
|
exchangeData[id] = curCount
curData[actid] = exchangeData
role.activity:updateActData("Exchange", curData)
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
396
397
398
399
400
401
|
local award = actCfg.award:toNumMap()
for k,v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
402
403
404
405
406
407
|
SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
408
409
410
411
|
function _M.gachakonRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
412
413
414
415
|
local count = msg.count
if count > 10 then return end
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
416
|
if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
417
|
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
418
419
420
421
|
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local cost = actCtrlData.condition2:toNumMap()
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
422
|
local actCfg = csvdb["activity_capsuleToysCsv"][actid]
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
423
424
|
if not actCfg then return 3 end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
425
|
local gachakonInfo = role.activity:getActData("Gachakon") or {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
426
427
|
local award = {}
local remain = 0
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
428
|
local showAward = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
429
|
for i = 1, count do
|
1be743f3
liuzujun
扭蛋机调试
|
430
431
|
local tmpCfg = clone(actCfg)
remain = 0
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
432
433
|
for id, cfg in pairs(tmpCfg) do
local num = gachakonInfo[id] or 0
|
1be743f3
liuzujun
扭蛋机调试
|
434
435
|
num = cfg.amount >= num and cfg.amount - num or 0
cfg.weight = cfg.weight * num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
436
|
if cfg.weight > 0 then
|
1be743f3
liuzujun
扭蛋机调试
|
437
|
remain = remain + num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
438
|
end
|
66fe093a
liuzujun
元旦关卡活动
|
439
|
--print("num ".. num, id, cfg.weight, cfg.amount)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
440
|
end
|
1be743f3
liuzujun
扭蛋机调试
|
441
|
if remain == 0 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
442
443
444
|
break
end
local id = math.randWeight(tmpCfg, "weight")
|
1be743f3
liuzujun
扭蛋机调试
|
445
|
if not id then return 4 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
446
447
|
gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
local curAward = tmpCfg[id].award:toNumMap()
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
448
|
table.insert(showAward, curAward)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
449
450
|
for k, v in pairs(curAward) do
award[k] = (award[k] or 0) + v
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
451
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
452
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
453
|
|
1be743f3
liuzujun
扭蛋机调试
|
454
455
456
457
458
|
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 5 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
459
460
|
role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
461
|
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
462
|
local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
66fe093a
liuzujun
元旦关卡活动
|
463
464
|
--print("-----------", remain, count)
if remain <= 1 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
465
|
gachakonInfo = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
466
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
467
468
|
role.activity:updateActData("Gachakon", gachakonInfo)
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
469
|
SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward))
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
470
471
472
|
return true
end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
473
474
475
476
|
function _M.hangDropRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
477
|
if not role.activity:isOpenById(actid, "HangDrop") then return 1 end
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
478
479
|
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
|
local actCfg = csvdb["activity_putCsv"][actid]
if not actCfg then return 2 end
local award, period = "", 0
for i = 1, #actCfg do
local cfg = actCfg[i]
if not cfg then
break
end
if cfg.condition ~= "" then
local arr = cfg.condition:toArray(true, "=")
local type = arr[1]
if type == 1 then
local actId = arr[2]
local carbonId = arr[3]
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
496
|
if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
|
local clInfo = role.activity:getActData("ChallengeLevel") or {}
if not clInfo[carbonId] then
break
end
end
end
award = cfg.reward
period = cfg.period * 60
end
local actData = role.activity:getActData("HangDrop") or 0
local timeNow = skynet.timex()
if period == 0 or award == "" then
return 4
end
local num = math.floor((timeNow - actData)/ period)
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
512
|
num = num > actCtrlData.condition and actCtrlData.condition or num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
513
514
515
516
517
518
519
520
521
522
|
if num == 0 then
return 5
end
local reward, change = {}, nil
for id, value in pairs(award:toNumMap()) do
reward[id] = value * num
end
reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
523
524
525
526
527
528
529
|
if num < 8 then
actData = actData + num * period
else
actData = timeNow
end
role.activity:updateActData("HangDrop", actData)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
530
531
532
533
534
535
|
SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
66fe093a
liuzujun
元旦关卡活动
|
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
|
local function getStarCount(cfg, data)
local count = 0
for i = 0, #(cfg.sweep_condition:toTableArray(true)) do
if (1 << i & data) > 0 then
count = count + 1
end
end
return count
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local count = msg.count
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
553
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
|
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local preArr = battleCfg.prepose:toArray(true, "=")
for _, v in ipairs(preArr) do
local battleInfo = actData[v]
if not battleInfo then
return 4
end
local star = battleInfo["star"] or 0
if star <= 0 then
return 4
end
end
-- check cost
local changeFlag = false
local ticket = actData["ticket"]
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
577
|
local num = 0 -- cost num
|
66fe093a
liuzujun
元旦关卡活动
|
578
|
if battleCfg.type ~= "" then
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
579
|
role.activity:getBattleTicket(actid)
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
580
|
num = battleCfg.type:toArray(true, "=")[3]
|
66fe093a
liuzujun
元旦关卡活动
|
581
582
583
584
585
586
587
|
if count and count > 0 then
if battleCfg.rank == 0 then
return 7
end
local bi = actData[id]
if not bi then return 8 end
local star = bi["star"] or 0
|
3e80ee56
liuzujun
世界boss行动点bug
|
588
589
590
591
592
593
594
595
596
597
|
local maxP = bi["maxP"] or 0
-- 世界boss
if battleCfg.worldBoss_award ~= 0 then
if maxP < 1 then
return 9
end
else
if star < 1 then
return 9
end
|
66fe093a
liuzujun
元旦关卡活动
|
598
599
600
601
602
603
|
end
num = num * count
end
if ticket < num then
return 6
end
|
66fe093a
liuzujun
元旦关卡活动
|
604
605
|
changeFlag = true
end
|
be697585
liuzujun
活动剧情解锁
|
606
607
|
-- 解锁活动剧情
role:checkStoryStatus(false, 5, id)
|
66fe093a
liuzujun
元旦关卡活动
|
608
609
610
611
612
613
|
if not count then
role.__actBattleCache = {
key = tostring(math.random()),
actid = actid,
id = id,
|
edf2ee12
zhouhaihai
防作弊
|
614
|
format = msg.format,
|
66fe093a
liuzujun
元旦关卡活动
|
615
616
617
618
619
620
621
622
623
624
|
}
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
else
if count <= 0 then
return
end
if battleCfg.rank == 0 then
return 7
end
local bi = actData[id]
|
3e80ee56
liuzujun
世界boss行动点bug
|
625
|
local star = bi["star"] or 0
|
66fe093a
liuzujun
元旦关卡活动
|
626
627
628
629
630
631
632
633
634
635
636
637
638
|
local award = battleCfg.item_clear:toNumMap()
if getStarCount(battleCfg, star) == 3 then
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
award[k] = (award[k] or 0) + v
end
end
for k, v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
639
|
if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then
|
3e80ee56
liuzujun
世界boss行动点bug
|
640
|
bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
641
642
|
end
|
38b8089d
liuzujun
关卡boss活动扫荡累计伤害值不正...
|
643
|
bi["sum"] = bi["sum"] + bi["top"] * count
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
644
|
actData["ticket"] = ticket - num
|
66fe093a
liuzujun
元旦关卡活动
|
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
|
actData[id] = bi
changeFlag = true
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = bi["sum"]
elseif battleCfg.rank == 2 then
rankVal = bi["top"]
end
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
end
if changeFlag then
role.activity:updateActData("ChallengeLevel", actData)
end
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local key = msg.key
local isWin = msg.isWin
local heros = msg.heros
local support = msg.support
|
1c1ea691
liuzujun
活动战斗结束不发送战斗奖励
|
672
673
674
675
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({}))
return true
end
|
66fe093a
liuzujun
元旦关卡活动
|
676
677
678
679
680
681
682
|
if not role.__actBattleCache then return 2 end
if role.__actBattleCache.id ~= id or role.__actBattleCache.key ~= key and role.__actBattleCache.actid ~= actid then
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
end
|
edf2ee12
zhouhaihai
防作弊
|
683
684
685
686
687
688
689
|
-- 防作弊
if not role:checkBattleCheat("act_battle", {
id = id,
isWin = isWin,
info = msg.info,
format = role.__actBattleCache.format
}) then
|
4083e99a
zhouhaihai
可能的报错点
|
690
|
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
|
edf2ee12
zhouhaihai
防作弊
|
691
692
693
694
|
return true
end
role.__actBattleCache = nil
|
66fe093a
liuzujun
元旦关卡活动
|
695
696
697
698
699
700
701
702
|
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 3 end
local battleCfg = actCfg[id]
if not battleCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
703
704
705
706
707
708
709
710
|
-- 总输出
local dmg = 0
for k, v in pairs(msg.info.damage) do
if k % 100 == 2 then
dmg = dmg + v
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
|
local reward, change = {}, nil
local battleInfo = actData[id] or {}
local curStar = 0
if isWin then
local herosInfo = msg.heros
local check = {}
-- 1 通关
check[1] = function(_)
return true
end
-- 2 阵亡人数 <= N
check[2] = function(_, cond)
return msg.info.dead and msg.info.dead <= cond
end
-- 3 全员存活
check[3] = function(_)
return msg.info.dead and msg.info.dead == 0
end
-- 4 指定种族 >= N
check[4] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.camp == cond then
count = count + 1
end
end
return count >= cond
end
-- 5 指定职业 >= N
check[5] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.job == cond then
count = count + 1
end
end
return count >= cond
end
-- 6 含有指定角色
check[6] = function(_, cond)
for _, one in pairs(herosInfo) do
if one.type == cond then
return true
end
end
return false
end
-- 7 通关耗时 <= X 秒 msg.info.atime
check[7] = function(_, cond)
return msg.info.atime and msg.info.atime <= cond
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
766
767
768
769
|
-- 8 总输出值 msg.info.atime
check[8] = function(_, cond)
return dmg >= cond
end
|
66fe093a
liuzujun
元旦关卡活动
|
770
771
772
773
774
775
|
curStar = 0
local sweepConds = battleCfg.sweep_condition:toTableArray(true)
for i, cond in ipairs(sweepConds) do
if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
curStar = curStar + (1 << (i - 1))
end
|
7b570ef2
liuzujun
新春活动任务
|
776
777
778
|
end
role:checkTaskEnter("ActBattlePass", {chapterId = id})
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
779
780
781
782
783
|
else
curStar = 0
if battleCfg.rank ~= 0 then
curStar = 1
end
|
66fe093a
liuzujun
元旦关卡活动
|
784
785
786
787
788
789
790
|
end
local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0)
local newStarNum = getStarCount(battleCfg, curStar)
if newStarNum > oldStarNum then
battleInfo["star"] = curStar
end
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
791
|
if battleCfg.rank ~= 0 and isWin then
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
792
793
794
795
796
|
-- 消耗门票
role.activity:getBattleTicket(actid)
local num = battleCfg.type:toArray(true, "=")[3]
actData["ticket"] = math.max(actData["ticket"] - num, 0)
|
66fe093a
liuzujun
元旦关卡活动
|
797
|
-- 更新排行榜 最高伤害
|
66fe093a
liuzujun
元旦关卡活动
|
798
799
800
801
802
803
804
805
806
807
808
809
|
battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg)
battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = battleInfo["sum"]
elseif battleCfg.rank == 2 then
rankVal = battleInfo["top"]
end
if rankVal > 0 then
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
810
|
|
598bd73f
liuzujun
关卡挑战活动奖励错误bug
|
811
|
if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then
|
66fe093a
liuzujun
元旦关卡活动
|
812
813
|
reward = battleCfg.item_clear:toNumMap()
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
814
|
if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then
|
66fe093a
liuzujun
元旦关卡活动
|
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
|
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
reward[k] = (reward[k] or 0) + v
end
end
role:checkBattle("act_battle", {
cfg = battleCfg,
star = newStarNum,
isWin = isWin,
info = msg.info,
reward = reward,
heros = heros,
supports = support,
})
|
be697585
liuzujun
活动剧情解锁
|
831
832
833
834
835
|
-- 解锁活动剧情
if newStarNum >= 3 then
role:checkStoryStatus(false, 5, id)
end
|
6857a37f
liuzujun
世界Boss 增加行动点
|
836
837
|
if battleCfg.worldBoss_award ~= 0 and msg.point then
battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
838
|
battleInfo["maxP"] = math.max(msg.point, (battleInfo["maxP"] or 0))
|
6857a37f
liuzujun
世界Boss 增加行动点
|
839
|
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
840
841
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
|
6857a37f
liuzujun
世界Boss 增加行动点
|
842
|
|
66fe093a
liuzujun
元旦关卡活动
|
843
844
845
846
847
848
849
850
851
852
853
854
855
856
|
reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
reward = reward,
change = change
}))
return true
end
function _M.battleRankRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
161c50cc
zhouhaihai
宝藏怪活动
|
857
858
859
860
861
862
863
864
865
|
local cfg = csvdb["activity_ctrlCsv"][actid]
if not cfg then return 1 end
if not role.activity:isOpen(cfg.showType) then return 2 end
local actTypeToRank = {
[role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss,
[role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis,
}
if not actTypeToRank[cfg.showType] then return end
local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType])
|
66fe093a
liuzujun
元旦关卡活动
|
866
867
868
869
870
871
872
873
874
875
876
|
SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo))
return true
end
function _M.battleMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
877
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
|
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local mileCfg = actCfg[index]
if not mileCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local val = 0
if mileCfg.type == 1 then
val = battleInfo["sum"] or 0
elseif mileCfg.type == 2 then
val = battleInfo["top"] or 0
end
local record = battleInfo["r"] or ""
local flag = string.char(string.getbit(record, index))
if flag == "1" then return 5 end
if mileCfg.condition > val then return 6 end
battleInfo["r"] = string.setbit(record, index)
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = mileCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
161c50cc
zhouhaihai
宝藏怪活动
|
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
|
function _M.crisisMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
if not role.activity:isOpenById(actid, "Crisis") then return 1 end
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local curCsv = actCfg[id]
if not curCsv then return 4 end
if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then
return 5
end
local actData = role.activity:getActData("Crisis") or {}
actData.score = actData.score or {}
if actData.score[id] then
return 6
end
actData.score[id] = -1
role.activity:updateActData("Crisis", actData)
|
558c9044
zhouhaihai
物资危机
|
933
934
|
local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}})
|
161c50cc
zhouhaihai
宝藏怪活动
|
935
936
937
938
939
|
SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
be697585
liuzujun
活动剧情解锁
|
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
|
function _M.bossRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
955
|
if battleCfg.worldBoss_award == 0 then return 4 end
|
be697585
liuzujun
活动剧情解锁
|
956
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
957
958
959
960
961
|
actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award]
if not actCfg then return 5 end
local awardCfg = actCfg[index]
if not awardCfg then return 6 end
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
962
|
local totalAwardCnt = #actCfg
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
963
964
965
966
967
968
969
970
|
local preList = awardCfg.condition1:toArray(true, "=")
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local bossPoint = battleInfo["bossP"] or 0
if bossPoint < 1 then return 7 end
local bossRecord = battleInfo["bossR"] or ""
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
971
972
973
974
|
local r = string.char(string.getbit(bossRecord, index))
if r == "1" then
return 9
end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
|
local ok = false
if #preList == 0 then
ok = true
else
for _, i in ipairs(preList) do
local flag = string.char(string.getbit(bossRecord, i))
if flag == "1" then
ok = true
break
end
end
end
if not ok then return 8 end
battleInfo["bossR"] = string.setbit(bossRecord, index)
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
990
991
992
993
994
995
996
997
998
999
|
local allFinish = true
for i = 1, totalAwardCnt do
if string.char(string.getbit(battleInfo["bossR"], i)) == "0" then
allFinish = false
break
end
end
if allFinish then
battleInfo["bossR"] = ""
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
1000
|
battleInfo["bossP"] = bossPoint - 1
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1001
1002
1003
1004
1005
1006
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = awardCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
be697585
liuzujun
活动剧情解锁
|
1007
1008
1009
|
return true
end
|
ac885527
liuzujun
联动签到活动
|
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
|
function _M.commonSignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local index = msg.index
if not role.activity:isOpenById(actid, "CommonSignIn") then return 1 end
local actData = role.activity:getActData("CommonSignIn")
if (actData[0] or 0) < index then
return 2
end
if (actData[index] or 0) == 1 then
return 3
end
local actCfg = csvdb["activity_signInCsv"][actid]
if not actCfg then return 4 end
actCfg = actCfg[index]
if not actCfg then return 5 end
actData[index] = 1
role.activity:updateActData("CommonSignIn", actData)
local award = actCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "commonSign", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_commonSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1040
1041
1042
1043
1044
|
function _M.friendHelpRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local oper = tonumber(msg.oper) or -1
|
cab7184b
chenyueqi
活动能量bug
|
1045
1046
1047
|
local award = {}
local result
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1048
|
|
cab7184b
chenyueqi
活动能量bug
|
1049
|
local actid = 37
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1050
|
if not role.activity:isOpenById(actid, "FriendEnergy") then return 1 end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1051
|
if oper < 1 or oper > 4 then return 2 end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1052
1053
1054
1055
1056
1057
1058
|
local actCsv = csvdb["activity_ctrlCsv"][actid]
local getLimit = actCsv.condition
local gifts = actCsv.condition2:toTableArray(true)
local actData = role.activity:getActData("FriendEnergy") or {}
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1059
|
if oper == 1 then -- 赠送好友能量
|
cab7184b
chenyueqi
活动能量bug
|
1060
|
local giveAE = actData.giveAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1061
1062
1063
1064
1065
|
local objId = msg.roleId
local gift = gifts[1]
local ids = {}
if not objId then
|
cab7184b
chenyueqi
活动能量bug
|
1066
1067
|
return 3
end
|
6136eaca
liuzujun
添加好友表
|
1068
|
if not role.friends[objId] then
|
cab7184b
chenyueqi
活动能量bug
|
1069
1070
1071
1072
|
result = 2
end
if giveAE[objId] then
result = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1073
1074
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1075
1076
1077
1078
1079
1080
1081
|
if not result then
giveAE[objId] = 1
award[gift[1]] = gift[2]
redisproxy:sadd(FRIEND_ENERGY:format(objId), roleId)
rpcRole(objId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}}))
actData.giveAE = giveAE
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1082
1083
1084
|
elseif oper == 2 then -- 收取能量
local objId = msg.roleId
local gift = gifts[2]
|
cab7184b
chenyueqi
活动能量bug
|
1085
|
local getAE = actData.getAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1086
1087
1088
|
local limit = actData.limit or 0
if limit >= getLimit then return 4 end
|
cab7184b
chenyueqi
活动能量bug
|
1089
1090
1091
1092
1093
1094
1095
1096
|
if not redisproxy:sismember(FRIEND_ENERGY:format(roleId), objId) then
result = 3
end
if getAE[objId] then
result = 2
end
if limit >= getLimit then
result = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1097
1098
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1099
1100
1101
1102
1103
1104
1105
1106
|
if not result then
limit = limit + 1
getAE[objId] = 1
award[gift[1]] = gift[2]
redisproxy:srem(FRIEND_ENERGY:format(roleId), objId)
actData.limit = limit
actData.getAE = getAE
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1107
|
elseif oper == 3 then -- 一键送领全部
|
cab7184b
chenyueqi
活动能量bug
|
1108
1109
|
local giveAE = actData.giveAE or {}
local getAE = actData.getAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1110
1111
1112
|
local gift1 = gifts[1]
local gift2 = gifts[2]
local limit = actData.limit or 0
|
cab7184b
chenyueqi
活动能量bug
|
1113
|
local cmd1, cmd2 = 0, 0
|
cab7184b
chenyueqi
活动能量bug
|
1114
1115
1116
1117
1118
1119
1120
|
local members = {}
local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
for _, id in pairs(temp) do
members[tonumber(id)] = 1
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1121
|
redisproxy:pipelining(function(red)
|
6136eaca
liuzujun
添加好友表
|
1122
|
for friendId, _ in pairs(role.friends) do
|
cab7184b
chenyueqi
活动能量bug
|
1123
1124
|
if not giveAE[friendId] then
giveAE[friendId] = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1125
1126
|
award[gift1[1]] = (award[gift1[1]] or 0) + gift1[2]
red:sadd(FRIEND_ENERGY:format(friendId), roleId)
|
eba94a09
chenyueqi
修改联动好友赠送活动的消息通知结构
|
1127
|
rpcRole(friendId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}}))
|
cab7184b
chenyueqi
活动能量bug
|
1128
|
cmd1 = 2
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1129
1130
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1131
1132
|
if members[friendId] and not getAE[friendId] and limit <= getLimit then
cmd2 = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1133
|
limit = limit + 1
|
cab7184b
chenyueqi
活动能量bug
|
1134
|
getAE[friendId] = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1135
1136
1137
1138
1139
1140
|
award[gift2[1]] = (award[gift2[1]] or 0) + gift2[2]
red:srem(FRIEND_ENERGY:format(roleId), friendId)
end
end
end)
|
cab7184b
chenyueqi
活动能量bug
|
1141
1142
1143
1144
1145
1146
1147
|
local sum = cmd1 + cmd2
if sum == 0 then
result = 3
elseif sum ~= 3 then
result = sum
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1148
|
actData.limit = limit
|
cab7184b
chenyueqi
活动能量bug
|
1149
1150
|
actData.giveAE = giveAE
actData.getAE = getAE
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
|
elseif oper == 4 then -- 抽大奖
local magic = actData.magic or 0
local rewards = actData.reward or {}
local rewardCsv = csvdb["activity_orderRewardsCsv"][actid]
local itemId1 = gifts[1][1]
local itemId2 = gifts[2][1]
local level = math.min(magic + 1,#rewardCsv)
local rewardData = rewardCsv[level]
local cost = {[itemId1] = rewardData.condition1, [itemId2] = rewardData.condition2}
if not role:checkItemEnough(cost) then return 7 end
role:costItems(cost, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}})
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1166
|
if rewardData.reward ~= "" then
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1167
|
result = 1
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1168
|
award = rewardData.reward:toNumMap()
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1169
|
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1170
|
if rewardData.reward_random ~= "" then
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1171
1172
|
result = 1
local pool = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1173
|
for _, temp in pairs(rewardData.reward_random:toArray()) do
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1174
1175
|
table.insert(pool, temp:toArray(true, "="))
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1176
|
local gift = pool[math.randWeight(pool, 3)]
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1177
1178
1179
1180
1181
|
award[gift[1]] = (award[gift[1]] or 0) + gift[2]
end
rewards[level] = 1
actData.reward = rewards
actData.magic = level
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1182
1183
|
else
return 5
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1184
1185
|
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1186
|
local ids = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1187
|
local members = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1188
1189
1190
1191
1192
|
local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
for _, id in pairs(temp) do
members[tonumber(id)] = 1
end
|
6136eaca
liuzujun
添加好友表
|
1193
|
for id, _ in pairs(role.friends) do
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1194
1195
|
if members[id] then
ids[id] = 1
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1196
|
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1197
1198
|
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1199
1200
|
actData.new = ids
|
cab7184b
chenyueqi
活动能量bug
|
1201
1202
|
local reward, change
if next(award) then
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1203
|
reward, change = role:award(award, {log = {desc = "actFriendHelp", int1 = actid}})
|
cab7184b
chenyueqi
活动能量bug
|
1204
|
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1205
1206
1207
1208
1209
|
role.activity:updateActData("FriendEnergy", actData)
SendPacket(actionCodes.Activity_friendHelpRpc, MsgPack.pack({result = result, reward = reward}))
return true
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1210
1211
1212
1213
1214
1215
1216
|
-- 战令活动奖励
function _M.battleCommandRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid -- 活动id
local index = msg.index -- 领取的阶段id
local pay = msg.pay -- 是否是超级奖励
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
|
if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return end
local actData = role.activity:getActData("BattleCommand") or {}
if pay and not actData["unlock"] then return 2 end
local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid]
if not bpCfg then return 3 end
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1229
|
local unlock = actData["unlock"] or 0
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
|
local award = {}
if not index then -- 一键领取
for i = 1, #bpCfg do
local cfg = bpCfg[i]
if not cfg then return 4 end
if (actData["lvl"] or 0) < cfg["type"] then break end
local records = {{"freeR", "rewardNormal"}, {"payR", "rewardHigh"}}
for _, info in ipairs(records) do
local typeKey, rewardKey = info[1], info[2]
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1241
1242
1243
|
if typeKey == "payR" and unlock == 0 then
break
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1244
1245
1246
1247
|
local record = actData[typeKey] or ""
local flag = string.char(string.getbit(record, i))
if flag == "0" then
record = string.setbit(record, i)
|
7cbf1146
liuzujun
去除advmap monster类型
|
1248
1249
1250
1251
|
local awd = cfg[rewardKey]
for k, v in pairs(awd:toNumMap()) do
award[k] = (award[k] or 0) + v
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1252
|
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1253
|
actData[typeKey] = record
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1254
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1255
1256
|
end
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1257
|
else
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1258
1259
|
bpCfg = bpCfg[index]
if not bpCfg then return 4 end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1260
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1261
|
if (actData["lvl"] or 0) < bpCfg["type"] then return 5 end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1262
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1263
1264
1265
1266
1267
1268
|
local record = ""
if pay then
record = actData["payR"] or ""
else
record = actData["freeR"] or ""
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1269
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
|
local flag = string.char(string.getbit(record, index))
if flag == "1" then
return 6
end
record = string.setbit(record, index)
local awd = ""
if pay then
actData["payR"] = record
|
30d52f8f
liuzujun
战令奖励错位
|
1280
|
awd = bpCfg["rewardHigh"]
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1281
1282
|
else
actData["freeR"] = record
|
30d52f8f
liuzujun
战令奖励错位
|
1283
|
awd = bpCfg["rewardNormal"]
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1284
1285
1286
1287
|
end
for k, v in pairs(awd:toNumMap()) do
award[k] = (award[k] or 0) + v
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
|
end
role.activity:updateActData("BattleCommand", actData)
local reward, change = role:award(award, {log = {desc = "actBattleCommand", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_battleCommandRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.buyBattleCommandLvlRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid -- 活动id
|
98be031a
liuzujun
新年活动
|
1302
|
local count = msg.count
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
|
if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid]
if not bpCfg then return 3 end
local actData = role.activity:getActData("BattleCommand") or {}
local curLvl = actData["lvl"] or 0
|
98be031a
liuzujun
新年活动
|
1315
|
local nextLvl = curLvl + count
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1316
1317
1318
1319
|
if curLvl >= bpCfg[#bpCfg]["type"] then return 4 end
local cost = 0
for i = 1, #bpCfg do
local cfg = bpCfg[i]
|
98be031a
liuzujun
新年活动
|
1320
1321
|
if cfg["type"] > curLvl and cfg["type"] <= nextLvl then
cost = cost + cfg["cost"]
|
7e5d9ac6
liuzujun
战令活动购买等级扣除钻石bug
|
1322
|
elseif cfg["type"] > nextLvl then
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1323
1324
1325
1326
1327
|
break
end
end
if cost == 0 then return 5 end
|
3d8050ef
liuzujun
钻石3改成虹光玉8
|
1328
1329
|
if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 6 end
role:costItems({[ItemId.Jade] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}})
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1330
1331
|
actData["lvl"] = nextLvl
role.activity:updateActData("BattleCommand", actData)
|
70fb62d1
liuzujun
服务器数据打点
|
1332
|
role:mylog("act_action", {desc="buyBcLvl", int1=count, int2=nextLvl})
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1333
1334
1335
1336
1337
|
SendPacket(actionCodes.Activity_buyBattleCommandLvlRpc, MsgPack.pack({}))
return true
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1338
1339
1340
|
function _M.newSignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1341
|
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1342
1343
|
local open, actId = role.activity:isOpen("NewSign")
if not open then return 1 end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1344
1345
|
local actData = role.activity:getActData("NewSign")
|
6897e0e3
chenyueqi
新春签到领奖方法里 漏掉了一个in...
|
1346
|
if actData[tostring(actData["0"] or 0)] then
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1347
1348
|
return 2
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1349
|
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1350
|
local actCfg = csvdb["activity_signInCsv"][actId]
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1351
|
if not actCfg then return 4 end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1352
|
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1353
|
local sumDay = actData["0"] or 0
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1354
1355
|
local award = {}
for k, data in pairs(actCfg) do
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1356
|
if not actData[tostring(data.day)] and data.day <= sumDay then
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1357
1358
1359
|
for id, value in pairs(data.reward:toNumMap()) do
award[id] = (award[id] or 0) + value
end
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1360
|
actData[tostring(data.day)] = 1
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1361
1362
1363
1364
1365
1366
1367
1368
|
end
end
local reward, change
if next(award) then
role.activity:updateActData("NewSign", actData)
reward, change = role:award(award, {log = {desc = "newSign", int1 = actId, int2 = sumDay}})
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1369
|
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1370
1371
1372
1373
|
SendPacket(actionCodes.Activity_newSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
98be031a
liuzujun
新年活动
|
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
|
-- 活动拾荒领取阶段奖励
function _M.advLevelRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local index = msg.index
if not role.activity:isOpenById(actid, "AdvLevel") then return 1 end
local actCfg = csvdb["activity_stagesAwardCsv"][actid]
if not actCfg then return 2 end
actCfg = actCfg[index]
if not actCfg then return 3 end
local actData = role.activity:getActData("AdvLevel") or {}
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1389
|
local record = actData["r"] or ""
|
98be031a
liuzujun
新年活动
|
1390
1391
1392
1393
1394
1395
1396
1397
|
local flag = string.char(string.getbit(record, index))
if flag == "1" then return 4 end
local chapters = actCfg["condition2"]:toArray(true, "=")
local totalVal = 0
for i = 1, #chapters do
local cid = chapters[i]
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1398
1399
|
local info = actData[cid] or {}
totalVal = totalVal + (info["max"] or 0)
|
98be031a
liuzujun
新年活动
|
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
|
end
if totalVal < actCfg["condition1"] then return 5 end
actData["r"] = string.setbit(record, index)
role.activity:updateActData("AdvLevel", actData)
local reward, change = role:award(actCfg.reward, {log = {desc = "advLevelStage", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_advLevelRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
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function _M.returnerTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id or 0
if taskId == 0 then return 0 end
local returner = role:getProperty("returner") or {}
if not returner[taskId] then return 1 end
local tday = specTime({hour = 4})
local curAllDay = (tday - returner.time) / 86400 + 1
local TaskCsv = csvdb["activity_taskCsv"][76] or {}
local taskData = TaskCsv[taskId]
if not taskData then return 2 end
if curAllDay < taskData.day then return 2 end
local status = returner.status or {}
if status[taskId] then return 3 end
|
39aebe0b
chenyueqi
回归者活动,计算所有任务完成存在bug
|
1433
1434
1435
|
status[taskId] = 1
returner.status = status
|
a5dc3b0e
chenyueqi
回归活动初版
|
1436
1437
1438
1439
1440
1441
1442
1443
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local done = true
for _, data in pairs(TaskCsv) do
if not status[data.id] then
done = false
break
end
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1444
1445
1446
1447
|
if done then
returner = {}
end
|
39aebe0b
chenyueqi
回归者活动,计算所有任务完成存在bug
|
1448
1449
|
local reward, change = role:award(taskData.reward, {log = {desc = "returner", int1 = taskData.day, int2 = taskId}})
|
c2c9dc14
chenyueqi
回归者领取任务协议号,触发限时礼包
|
1450
1451
1452
1453
1454
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local pack = globalCsv.returner_pack:toArray(true,"=")
if pack[1] == taskData.id then
role:checkTaskEnter("Appoint", {id = pack[2]})
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1455
1456
1457
1458
1459
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role:updateProperty({field = "returner", value = returner})
SendPacket(actionCodes.Activity_returnerTaskRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
c3c1b7e0
liuzujun
fix confict
|
1460
|
return _M
|