46fac6f1
zhouahaihai
酱料
|
1
2
3
4
5
|
local Buff = class("Buff")
Buff.HP_CHANGE = 1 --生命变化(每回合生效)
Buff.HP_MAX_CHANGE = 2 --生命上限变化(状态)
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
6
|
Buff.ATTR_CHANGE = 3 --属性变化(状态)
|
46fac6f1
zhouahaihai
酱料
|
7
8
9
10
11
12
13
14
15
16
17
|
Buff.IMMNUE_ATK = 4 -- 免疫普通攻击
Buff.BACK_HURT = 5 -- 伤害反弹
Buff.HURT_CHANGE = 6 -- 伤害变化
Buff.INJURED_CHANGE = 7 -- 受伤变化
Buff.HURT_TRANSFER = 8 -- 侍宠(转移自己受到的伤害)
Buff.HURT_ABSORB = 9 -- 舍身(吸收他人受到的伤害)
Buff.CANT_BACK_ATK = 10 -- 无法反击
Buff.IMMNUE_BUFF = 11 -- 免疫buff
Buff.CLEAR_BUFF = 12 -- 清除buff
Buff.CANT_SKILL = 13 -- 禁止技能
Buff.OPEN_BLOCK = 14 -- 翻开格子(每回合)
|
3b0526d2
zhouhaihai
冒险demo
|
18
|
Buff.SP_CHANGE = 15 -- sp变化(每回合)
|
6cd12079
suhongyang
扣血buff立刻生效
|
19
|
Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效)
|
e90b4d20
zhouhaihai
战斗buff
|
20
|
Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
21
|
Buff.CHANGE_DROP = 18 -- 转换掉落
|
b176d7d3
zhouhaihai
冒险成就
|
22
|
Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技
|
a95b35ce
zhouhaihai
删除等级
|
23
|
-- Buff.EXP_ADD = 20 -- 增加exp(每回合)
|
4f0a5fae
zhouhaihai
营养剂
|
24
|
Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击
|
0c2770e4
zhouhaihai
bug 扫雷buff
|
25
|
Buff.SHOW_DANGER = 22 -- 扫雷 展示地上怪物和陷阱数量的标记
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
26
|
Buff.SHOW_MONSTER_POS = 23 -- 蓝臂章训练场 感知
|
4f0a5fae
zhouhaihai
营养剂
|
27
28
29
|
Buff.EXP_UP = 24 -- 杀敌经验提高
Buff.DISABLE_BUFF = 25 -- 禁用固有技
Buff.ATTR_CHANGE_COND = 26 --属性变化(状态)有条件
|
db3c56ad
zhouhaihai
冒险相关
|
30
|
Buff.CHANGE_DROP_TO_CLICK = 27 --掉落转换为click
|
98761edc
zhouhaihai
buff 补充
|
31
32
33
|
Buff.SP_MAX_CHANGE = 28 -- 魔法上限
Buff.ITEM_GET_UP = 29 -- 获得道具数量增加
Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果
|
810c6151
zhouhaihai
增加buff 效果31 地图被动刷...
|
34
|
Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物
|
a0834e49
zhouhaihai
增加潜行 功能
|
35
|
Buff.SNEAK = 32 --潜行
|
c85cbad6
zhouhaihai
怪 掉落增加 buff
|
36
|
Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用
|
b6a2b78b
zhouhaihai
冒险 buff 类型 34 35
|
37
38
|
Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效
Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1
|
46fac6f1
zhouahaihai
酱料
|
39
|
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
40
|
|
46fac6f1
zhouahaihai
酱料
|
41
42
|
--角色一些属性的变化
local function commonAttr(_Buff, attrName)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
43
|
_Buff._init = function(self) --初始化变化值
|
46fac6f1
zhouahaihai
酱料
|
44
45
46
|
self.owner:reSetAttr(attrName)
end
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
47
48
49
50
51
52
53
|
return self.buffData.effectValue1, self:doEffectChange(self.buffData.effectValue2) * self.layer, attrName
end
_Buff._overlay = function(self)
self.owner:reSetAttr(attrName)
end
_Buff._uncover = function(self)
self.owner:reSetAttr(attrName)
|
46fac6f1
zhouahaihai
酱料
|
54
55
56
57
|
end
_Buff._endBuff = function(self, data)
self.owner:reSetAttr(attrName)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
58
59
60
|
_Buff._effectChange = function(self)
self.owner:reSetAttr(attrName)
end
|
46fac6f1
zhouahaihai
酱料
|
61
|
end
|
4f0a5fae
zhouhaihai
营养剂
|
62
|
local function commonAttCond(_Buff, attrName)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
63
64
|
_Buff._init = function(self) --初始化变化值
self:_reSetAttr()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
65
66
|
end
_Buff._overlay = function(self)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
67
|
self:_reSetAttr()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
68
69
|
end
_Buff._uncover = function(self)
|
98761edc
zhouhaihai
buff 补充
|
70
71
|
self:_reSetAttr()
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
72
|
|
b71a8190
zhouhaihai
动态改变 一些buff
|
73
|
_Buff._reSetAttr = function(self)
|
98761edc
zhouhaihai
buff 补充
|
74
|
if attrName == "hp" then
|
b71a8190
zhouhaihai
动态改变 一些buff
|
75
|
self.owner:reSetHpMax()
|
98761edc
zhouhaihai
buff 补充
|
76
77
78
|
else
self.owner:reSetAttr(attrName)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
79
|
end
|
98761edc
zhouhaihai
buff 补充
|
80
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
81
|
_Buff._calculate = function(self)
|
4f0a5fae
zhouhaihai
营养剂
|
82
83
|
local effectCount = 0
if self.buffData.effectValue4 == 0 then
|
b71a8190
zhouhaihai
动态改变 一些buff
|
84
85
86
87
88
|
effectCount = self.owner.battle.adv.owner:getProperty("advItems"):getv(ItemId.OldCoin, 0) / tonumber(self.buffData.effectValue5)
elseif self.buffData.effectValue4 == 1 then
effectCount = self.owner.battle.adv.level
elseif self.buffData.effectValue4 == 2 then
local buff = self.owner.battle.player:getBuffById(tonumber(self.buffData.effectValue5))
|
92d7d6ac
zhouhaihai
加一些数据保护
|
89
90
91
|
if buff then
effectCount = buff.layer
end
|
1e789624
zhouhaihai
新的 buff 效果
|
92
93
94
95
96
97
98
99
100
101
102
|
elseif self.buffData.effectValue4 == 3 then
local classify = tonumber(self.buffData.effectValue5) -- 怪标签
local enemy = self.owner.battle.player:getTeam(2)
for _, one in pairs(enemy) do
if one.isClassify and one:isClassify(classify) then
effectCount = effectCount + 1
end
end
elseif self.buffData.effectValue4 == 4 then
local eventType = tonumber(self.buffData.effectValue5) -- event 类型
effectCount = #self.owner.battle.adv:getCurMap():getEventTypeAllMap(eventType)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
103
104
|
end
return self.buffData.effectValue2 * effectCount
|
4f0a5fae
zhouhaihai
营养剂
|
105
|
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
106
107
108
|
_Buff.getEffectBy = function(self)
local cond = nil
|
1e789624
zhouhaihai
新的 buff 效果
|
109
|
if self.buffData.effectValue4 == 2 or self.buffData.effectValue4 == 3 or self.buffData.effectValue4 == 4 then
|
b71a8190
zhouhaihai
动态改变 一些buff
|
110
111
112
|
cond = tonumber(self.buffData.effectValue5)
end
return self.buffData.effectValue4, attrName, cond
|
4f0a5fae
zhouhaihai
营养剂
|
113
|
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
114
|
|
4f0a5fae
zhouhaihai
营养剂
|
115
|
_Buff._effectValue = function(self)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
116
|
return self.buffData.effectValue1, self:_calculate() * self.layer, attrName
|
4f0a5fae
zhouhaihai
营养剂
|
117
|
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
118
|
|
4f0a5fae
zhouhaihai
营养剂
|
119
|
_Buff._endBuff = function(self, data)
|
98761edc
zhouhaihai
buff 补充
|
120
|
self:_reSetAttr()
|
4f0a5fae
zhouhaihai
营养剂
|
121
|
end
|
4f0a5fae
zhouhaihai
营养剂
|
122
|
end
|
46fac6f1
zhouahaihai
酱料
|
123
124
125
|
local BuffFactory = {
[Buff.HP_CHANGE] = function(_Buff)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
126
|
_Buff._init = function(self) --初始化变化值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
127
128
129
130
131
132
133
134
135
136
|
self._changeV = self:_calculate()
end
_Buff._overlay = function(self)
self._changeV = (self._changeV or 0) + self:_calculate()
end
_Buff._uncover = function(self)
self._changeV = self._changeV - self._changeV / (self.layer + 1)
end
_Buff._calculate = function(self)
local curValue = 0
|
46fac6f1
zhouahaihai
酱料
|
137
|
if self.buffData.effectValue1 == 0 then --固定值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
138
|
curValue = self.buffData.effectValue2
|
46fac6f1
zhouahaihai
酱料
|
139
140
141
|
elseif self.buffData.effectValue1 == 1 then
local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
|
ccbafe67
zhouhaihai
冒险神器和buff
|
142
|
curValue = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
|
46fac6f1
zhouahaihai
酱料
|
143
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
144
|
if curValue < 0 then
|
c047749a
zhouhaihai
buff
|
145
|
if self.release then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
146
|
curValue = -self.release:getHurtValue(-curValue)
|
c047749a
zhouhaihai
buff
|
147
|
end
|
46fac6f1
zhouahaihai
酱料
|
148
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
149
|
return curValue
|
46fac6f1
zhouahaihai
酱料
|
150
151
152
153
|
end
_Buff._initDB = function(self, data)
self._changeV = data.cv
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
154
155
156
157
158
|
_Buff._afterRound = function(self)
local value = self:effect()
if value > 0 then
self.owner:recover(value, self.release)
elseif value < 0 then
|
53e8037e
zhouhaihai
任务
|
159
|
self.owner:hurt(-value, self.release, {hurtType = self.buffData.effectValue5 == "1" and 6 or 2, buffId = self.id})
|
46fac6f1
zhouahaihai
酱料
|
160
161
|
end
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
162
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
163
|
return self:doEffectChange(self._changeV)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
164
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
165
|
|
46fac6f1
zhouahaihai
酱料
|
166
167
168
169
170
171
|
_Buff._getDB = function(self)
return {cv = self._changeV}
end
end,
[Buff.HP_MAX_CHANGE] = function(_Buff)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
172
|
_Buff._init = function(self) --初始化变化值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
173
|
self._changeV = self:_calculate()
|
375f40f1
zhouhaihai
可控制 提高生命上限回复血量
|
174
|
local old = self.owner.hpMax
|
b71a8190
zhouhaihai
动态改变 一些buff
|
175
|
self.owner:reSetHpMax()
|
375f40f1
zhouhaihai
可控制 提高生命上限回复血量
|
176
|
self:_addHpByMax(old)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
177
178
179
|
end
_Buff._overlay = function(self)
self._changeV = (self._changeV or 0) + self:_calculate()
|
375f40f1
zhouhaihai
可控制 提高生命上限回复血量
|
180
|
local old = self.owner.hpMax
|
b71a8190
zhouhaihai
动态改变 一些buff
|
181
|
self.owner:reSetHpMax()
|
375f40f1
zhouhaihai
可控制 提高生命上限回复血量
|
182
|
self:_addHpByMax(old)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
183
184
185
186
187
188
189
|
end
_Buff._uncover = function(self)
self._changeV = self._changeV - self._changeV / (self.layer + 1)
self.owner:reSetHpMax()
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
190
191
|
_Buff._calculate = function(self)
local curValue = 0
|
46fac6f1
zhouahaihai
酱料
|
192
|
if self.buffData.effectValue1 == 0 then --固定值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
193
|
curValue = self.buffData.effectValue2
|
46fac6f1
zhouahaihai
酱料
|
194
|
elseif self.buffData.effectValue1 == 1 then
|
375f40f1
zhouhaihai
可控制 提高生命上限回复血量
|
195
|
local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
|
46fac6f1
zhouahaihai
酱料
|
196
|
local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
|
ccbafe67
zhouhaihai
冒险神器和buff
|
197
|
curValue = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
|
46fac6f1
zhouahaihai
酱料
|
198
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
199
200
201
202
203
204
205
|
return curValue
end
_Buff._effectValue = function(self)
return self:doEffectChange(self._changeV)
end
|
375f40f1
zhouhaihai
可控制 提高生命上限回复血量
|
206
207
208
209
210
211
212
213
214
|
_Buff._addHpByMax = function(self, old)
if self.buffData.effectValue5 == "1" then
local change = self.owner.hpMax - old
if change > 0 then
self.owner:recover(change, self.release) -- 防止release不存在,地图点buff
end
end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
215
216
|
_Buff._endBuff = function(self)
self.owner:reSetHpMax()
|
46fac6f1
zhouahaihai
酱料
|
217
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
218
219
220
221
222
|
_Buff._effectChange = function(self)
self.owner:reSetHpMax()
end
|
46fac6f1
zhouahaihai
酱料
|
223
224
225
|
_Buff._initDB = function(self, data)
self._changeV = data.cv
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
226
|
|
46fac6f1
zhouahaihai
酱料
|
227
228
229
230
|
_Buff._getDB = function(self)
return {cv = self._changeV}
end
end,
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
231
|
[Buff.ATTR_CHANGE] = function(_Buff)
|
d78bc768
suhongyang
Fix bug
|
232
|
local attrName = AttsEnumEx[_Buff.buffData.effectValue3]
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
233
|
commonAttr(_Buff, attrName)
|
46fac6f1
zhouahaihai
酱料
|
234
|
end,
|
4f0a5fae
zhouhaihai
营养剂
|
235
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
236
|
[Buff.ATTR_CHANGE_COND] = function(_Buff)
|
4f0a5fae
zhouhaihai
营养剂
|
237
238
239
240
241
|
local attrName = AttsEnumEx[_Buff.buffData.effectValue3]
commonAttCond(_Buff, attrName)
end,
|
db3c56ad
zhouhaihai
冒险相关
|
242
243
|
[Buff.CHANGE_DROP_TO_CLICK] = function(_Buff)
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
244
|
-- id
|
db3c56ad
zhouhaihai
冒险相关
|
245
246
247
248
|
return self.buffData.effectValue1
end
end,
|
46fac6f1
zhouahaihai
酱料
|
249
|
[Buff.IMMNUE_BUFF] = function(_Buff)
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
250
251
252
253
254
255
256
257
258
259
260
261
|
_Buff._canEffect = function(self, buffId)
local buffData = csvdb["adv_map_buffCsv"][buffId]
local cType, aim = self.buffData.effectValue1
if buffData.dispel ~= 0 then return end
local dispel = false
if self.buffData.effectValue1 == 0 then
dispel = buffId == self.buffData.effectValue2
elseif self.buffData.effectValue1 == 1 then
dispel = buffData.group == self.buffData.effectValue2
elseif self.buffData.effectValue1 == 2 then
dispel = buffData.classify:sismember(self.buffData.effectValue2, " ")
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
262
|
end
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
263
|
return dispel
|
46fac6f1
zhouahaihai
酱料
|
264
265
266
267
|
end
end,
[Buff.CLEAR_BUFF] = function(_Buff)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
268
|
_Buff._init = function(self)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
269
|
for _, buff in ipairs(self.owner.buffs) do -- 挂上就清除一下子
|
ccbafe67
zhouhaihai
冒险神器和buff
|
270
|
if not buff.isDel and self:canEffect(buff.id) and not self.isDel then
|
43716efb
zhouhaihai
buff 清除层数
|
271
|
while not buff.isDel and not self.isDel do
|
ccbafe67
zhouhaihai
冒险神器和buff
|
272
273
274
|
self:effect()
buff:uncover()
end
|
46fac6f1
zhouahaihai
酱料
|
275
|
end
|
7e45c419
suhongyang
现有buff补全战斗内生效逻辑
|
276
|
end
|
46fac6f1
zhouahaihai
酱料
|
277
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
278
279
|
_Buff._canEffect = function(self, buffId)
local buffData = csvdb["adv_map_buffCsv"][buffId]
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
280
281
282
283
284
285
286
287
288
289
|
local cType, aim = self.buffData.effectValue1
if buffData.dispel ~= 0 then return end
local dispel = false
if self.buffData.effectValue1 == 0 then
dispel = buffId == self.buffData.effectValue2
elseif self.buffData.effectValue1 == 1 then
dispel = buffData.group == self.buffData.effectValue2
elseif self.buffData.effectValue1 == 2 then
dispel = buffData.classify:sismember(self.buffData.effectValue2, " ")
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
290
|
end
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
291
292
|
return dispel
|
46fac6f1
zhouahaihai
酱料
|
293
294
295
296
|
end
end,
[Buff.OPEN_BLOCK] = function(_Buff)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
297
298
|
_Buff._afterRound = function(self)
local roomNum = self:effect()
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
299
|
self.owner.battle.adv:getCurMap():openBlockRand(roomNum, not self.owner.monsterId)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
300
|
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
301
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
302
303
|
-- 数量
return self.buffData.effectValue1 * self.layer
|
46fac6f1
zhouahaihai
酱料
|
304
305
306
|
end
end,
|
3b0526d2
zhouhaihai
冒险demo
|
307
|
[Buff.SP_CHANGE] = function(_Buff)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
308
|
_Buff._afterRound = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
309
|
local cType, value = self:effect()
|
3b0526d2
zhouhaihai
冒险demo
|
310
|
self.owner:changeSp(value, cType)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
311
312
|
end
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
313
314
|
-- 值/% 数量
return self.buffData.effectValue1, self:doEffectChange(self.buffData.effectValue2) * self.layer
|
46fac6f1
zhouahaihai
酱料
|
315
|
end
|
6cd12079
suhongyang
扣血buff立刻生效
|
316
|
end,
|
53e8037e
zhouhaihai
任务
|
317
|
|
a95b35ce
zhouhaihai
删除等级
|
318
319
320
321
322
323
324
325
326
327
|
-- [Buff.EXP_ADD] = function(_Buff)
-- _Buff._afterRound = function(self)
-- local value = self:effect()
-- self.owner.battle.player:addExp(value)
-- end
-- _Buff._effectValue = function(self)
-- -- 经验值
-- return self.buffData.effectValue1 * self.layer
-- end
-- end,
|
53e8037e
zhouhaihai
任务
|
328
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
329
|
[Buff.DISABLE_BUFF] = function(_Buff)
|
53e8037e
zhouhaihai
任务
|
330
331
332
333
|
_Buff._effectValue = function(self)
return self.buffData.effectValue1
end
end,
|
4f0a5fae
zhouhaihai
营养剂
|
334
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
335
|
[Buff.SP_MAX_CHANGE] = function(_Buff)
|
b71a8190
zhouhaihai
动态改变 一些buff
|
336
|
_Buff._init = function(self) --初始化变化值
|
1bab9165
zhouhaihai
buff xiugai
|
337
|
self.owner:reSetSpMax()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
338
339
|
end
_Buff._overlay = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
340
341
342
|
self.owner:reSetSpMax()
end
|
1bab9165
zhouhaihai
buff xiugai
|
343
|
_Buff._uncover = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
344
|
self.owner:reSetSpMax()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
345
346
347
348
349
350
351
352
353
|
end
_Buff._endBuff = function(self)
self.owner:reSetSpMax()
end
_Buff._effectValue = function(self)
return self.buffData.effectValue1, self.buffData.effectValue2 * self.layer
end
|
98761edc
zhouhaihai
buff 补充
|
354
|
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
355
356
|
[Buff.ITEM_GET_UP] = function(_Buff)
|
4f0a5fae
zhouhaihai
营养剂
|
357
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
358
359
|
-- 值/% 数量 id
return self.buffData.effectValue1, self.buffData.effectValue2 * self.layer, self.buffData.effectValue3
|
4f0a5fae
zhouhaihai
营养剂
|
360
361
|
end
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
362
363
364
365
366
367
|
-- 影响到的buff类型 1=生命变化、2=生命上限、3=属性变化、6=伤害变化、7=受伤变化、15=回魔、16=生命变化 (胡博文)
[Buff.Buff_EFFECT_CHANGE] = function(_Buff)
_Buff._init = function(self)
-- 先给自己的buff 搞一下子
for _, buff in ipairs(self.owner.buffs) do
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
368
|
if not buff.isDel and buff.buffData.classify:sismember(self.buffData.effectValue1, " ") then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
369
370
371
372
|
buff:effectChange()
end
end
end
|
4f0a5fae
zhouhaihai
营养剂
|
373
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
374
375
376
377
378
379
380
|
return self.buffData.effectValue1, self.buffData.effectValue2 * self.layer
end
_Buff._overlay = function(self)
self:_init()
end
_Buff._uncover = function(self)
self:_init()
|
4f0a5fae
zhouhaihai
营养剂
|
381
382
|
end
end,
|
810c6151
zhouhaihai
增加buff 效果31 地图被动刷...
|
383
384
385
386
387
388
|
[Buff.Buff_NO_PASSIVE_MONSTER] = function(_Buff)
_Buff._effectValue = function(self)
return self.buffData.effectValue1
end
end,
|
a0834e49
zhouhaihai
增加潜行 功能
|
389
|
[Buff.SNEAK] = function(_Buff)
|
9c08bf47
zhouhaihai
简化=潜行
|
390
391
|
_Buff._init = function(self)
self.layer = self.buffData.effectValue1
|
a0834e49
zhouhaihai
增加潜行 功能
|
392
393
|
end
end,
|
b6a2b78b
zhouhaihai
冒险 buff 类型 34 35
|
394
395
396
397
398
399
400
401
|
[Buff.GET_PASSIVE] = function( _Buff )
_Buff._init = function(self)
self.owner:addPassive({id = self.buffData.effectValue1})
end
_Buff._endBuff = function(self)
self.owner:delPassiveById(self.buffData.effectValue1)
end
end
|
46fac6f1
zhouahaihai
酱料
|
402
403
|
}
|
ccbafe67
zhouhaihai
冒险神器和buff
|
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
|
-- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff
local function CommonFuncBackEffect12(_Buff)
_Buff._effectValue = function(self)
return self.buffData.effectValue1, self:doEffectChange(self.buffData.effectValue2) * self.layer
end
end
BuffFactory[Buff.BACK_HURT] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.HURT_CHANGE] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.INJURED_CHANGE] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.HURT_TRANSFER] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.HURT_ABSORB] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.CHANGE_DROP] = CommonFuncBackEffect12 -- id 数量
BuffFactory[Buff.EXP_UP] = CommonFuncBackEffect12 -- 值/% 数量
-- 历史遗留问题
BuffFactory[Buff.HP_CHANGE_NOW] = BuffFactory[Buff.HP_CHANGE]
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
421
422
423
|
function Buff:ctor(owner, id)
self.owner = owner
self.id = id
|
3b0526d2
zhouhaihai
冒险demo
|
424
|
self.buffData = csvdb["adv_map_buffCsv"][self.id]
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
425
|
self.isDel = false
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
426
|
self.roundSpace = 0 --生效间隔
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
427
|
self.round = 0 --剩余的回合
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
428
|
self.count = -1 -- 可生效的次数 -1 无次数限制
|
ccbafe67
zhouhaihai
冒险神器和buff
|
429
|
self.layer = 1 -- 当前buff 层数
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
430
|
self.releaseId = nil -- 释放的怪物Id
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
431
432
433
434
435
|
if BuffFactory[self.buffData.type] then
BuffFactory[self.buffData.type](self)
end
end
|
46fac6f1
zhouahaihai
酱料
|
436
437
438
439
440
441
442
443
444
445
446
447
448
|
function Buff.create(owner, release, data)
local buff = Buff.new(owner, data.id)
buff:initNew(release, data)
return buff
end
function Buff.load(owner, data)
local buff = Buff.new(owner, data.id)
buff:initByDB(data)
return buff
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
449
|
function Buff:initNew(release, data)
|
6d238bc6
suhongyang
Fix bug
|
450
|
self.release = release or self.owner
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
451
|
self.releaseId = self.release.monsterId or 0
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
452
|
self.round = self.buffData.round
|
ccbafe67
zhouhaihai
冒险神器和buff
|
453
454
|
self.roundSpace = 0 --生效间隔
self.layer = 1
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
455
456
457
|
if self.buffData.effectTime > 0 then
self.count = self.buffData.effectTime
end
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
458
459
460
|
if self.buffData.mapLock == 1 then
self.mapId = self.owner.battle.adv:getCurMap().mapId
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
461
462
463
|
end
function Buff:createAfter()
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
464
|
if self._init then
|
b71a8190
zhouhaihai
动态改变 一些buff
|
465
|
self:_init()
|
46fac6f1
zhouahaihai
酱料
|
466
467
468
469
470
471
472
473
474
475
476
|
end
end
function Buff:initByDB(data)
if data.rele then
if data.rele == 0 then
self.release = self.owner.battle.player
else
self.release = self.owner.battle:getEnemyById(data.rele)
end
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
477
|
self.releaseId = data.releId
|
821f2b60
suhongyang
冒险战斗完善,增加battlebe...
|
478
|
self.round = data.round
|
ccbafe67
zhouhaihai
冒险神器和buff
|
479
|
self.roundSpace = data.roundSp
|
46fac6f1
zhouahaihai
酱料
|
480
481
482
|
if data.count then
self.count = data.count
end
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
483
484
485
|
if data.mapId then
self.mapId = data.mapId
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
486
|
self.layer = data.layer or 1
|
46fac6f1
zhouahaihai
酱料
|
487
488
489
490
491
|
if self._initDB then
self:_initDB(data)
end
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
492
|
|
46fac6f1
zhouahaihai
酱料
|
493
|
function Buff:afterRound()
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
494
|
if self.owner.isDead or self:isHide() then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
495
496
497
498
499
500
501
|
-- keepTerm 检查
if not self:checkKeep() then
self.isDel = true
return
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
502
|
if self.roundSpace > 0 then
|
8d8bf91a
suhongyang
fix bug
|
503
|
self.roundSpace = self.roundSpace - 1
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
504
505
506
507
508
509
|
self:decRound()
return
end
if self._afterRound then
self:_afterRound()
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
510
|
if self.buffData.roundTime > 0 then
|
8d8bf91a
suhongyang
fix bug
|
511
|
self.roundSpace = self.buffData.roundTime
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
512
513
514
|
end
self:decRound()
end
|
46fac6f1
zhouahaihai
酱料
|
515
|
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
516
|
-- 只使用owner 和 buffData 和 releaseId
|
ccbafe67
zhouhaihai
冒险神器和buff
|
517
518
519
520
521
522
523
|
function Buff:checkKeep()
if self.buffData.keepTerm == "" then return true end
--[[
1=怪物id;
2=建筑id;
3=事件id
4=队伍为特定属性时
|
a0834e49
zhouhaihai
增加潜行 功能
|
524
|
5=拥有指定buff
|
ccbafe67
zhouhaihai
冒险神器和buff
|
525
526
527
|
--]]
local checkFunc = {}
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
528
|
checkFunc[1] = function(_)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
529
530
|
local enemys = self.owner.battle.player:getTeam(2)
for _, enemy in pairs(enemys) do
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
531
|
if enemy.monsterId == self.releaseId then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
|
return true
end
end
return false
end
checkFunc[2] = function(_, buildId)
for roomId, room in pairs(self.owner.battle.adv:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
if block.isOpen and block:getEventType() == AdvEventType.Build and block.event.id == buildId then
return true
end
end
end
return false
end
checkFunc[3] = function(_, chooseId)
for roomId, room in pairs(self.owner.battle.adv:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
if block.isOpen and (block:getEventType() == AdvEventType.Choose or block:getEventType() == AdvEventType.LinkChoose) and block.event.id == chooseId then
return true
end
end
end
return false
end
checkFunc[4] = function(_, teamAttr)
local role = self.owner.battle.adv.owner
return role:getHerosCamp(role:getProperty("advTeam").heros) == teamAttr
end
|
a0834e49
zhouhaihai
增加潜行 功能
|
561
562
|
checkFunc[5] = function(_, buffId)
local buff = self.owner:getBuffById(buffId)
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
563
|
if buff then
|
a0834e49
zhouhaihai
增加潜行 功能
|
564
565
566
567
|
return true
end
return false
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
568
569
570
571
572
573
|
local keepTerm = self.buffData.keepTerm:toArray(true, "=")
if not checkFunc[keepTerm[1]] then return true end
return checkFunc[keepTerm[1]](table.unpack(keepTerm))
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
574
|
function Buff:decRound()
|
4f0a5fae
zhouhaihai
营养剂
|
575
|
if self.buffData.round <= 0 then
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
576
577
578
579
580
581
582
583
|
return
end
self.round = self.round - 1
if self.round <= 0 then
self.isDel = true
end
end
|
596ac19f
zhouhaihai
buff
|
584
585
|
function Buff:afterLayer()
-- 持续一层
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
586
|
if self.buffData.round == 0 or self.buffData.mapLock == 1 then
|
596ac19f
zhouhaihai
buff
|
587
588
589
590
|
self.isDel = true
end
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
591
592
593
|
function Buff:canEffect(...)
if not self._canEffect then
return true
|
46fac6f1
zhouahaihai
酱料
|
594
|
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
595
|
return self:_canEffect(...)
|
46fac6f1
zhouahaihai
酱料
|
596
597
|
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
598
|
function Buff:effect()
|
3c89adfb
zhouhaihai
buff 减次数
|
599
|
self:decCount()
|
987d660e
zhouhaihai
advBuff 闪屏警告
|
600
601
602
|
if self.buffData.show:sismember(2, " ") then
self.owner.battle.adv:pushBackEvent(AdvBackEventType.BuffEffect, {etype = 2})
end
|
46fac6f1
zhouahaihai
酱料
|
603
604
605
|
if self._effectValue then
return self:_effectValue()
end
|
46fac6f1
zhouahaihai
酱料
|
606
|
end
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
607
608
609
610
|
-- 在当前阶段不可用 小透明 < 不会回合遍历 不会查找遍历 可以删除遍历 可以下层遍历 >
function Buff:isHide()
if self.isDel then
|
e0c0365a
zhouhaihai
反的判断
|
611
|
return true
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
612
613
|
end
if self.buffData.mapLock == 1 and self.mapId and self.owner.battle.adv:getCurMap().mapId ~= self.mapId then
|
e0c0365a
zhouhaihai
反的判断
|
614
|
return true
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
615
|
end
|
e0c0365a
zhouhaihai
反的判断
|
616
|
return false
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
617
618
|
end
|
46fac6f1
zhouahaihai
酱料
|
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
|
--删除buff 时调用
function Buff:endBuff()
if self._endBuff then
self:_endBuff()
end
end
function Buff:getType()
return self.buffData.type
end
function Buff:decCount()
if self.count == -1 then return end
self.count = self.count - 1
if self.count <= 0 then
self.isDel = true
end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
|
function Buff:getOverlay()
if self.buffData.overlay == "" then
return false
end
local otype, layer = table.unpack(self.buffData.overlay:toArray(true, "="))
if otype == 1 then -- 叠加
return true, layer or 0 -- 0 叠加无数层
end
return false
end
-- 叠加
function Buff:overlay(releaser, data)
local otype, maxLayer = self:getOverlay()
if self.isDel or not otype then -- 新获得的 (不可叠加相当于新获得的)
self.isDel = false
self:endBuff()
self:initNew(releaser, data)
else
-- 重置回合 次数
self.roundSpace = 0
self.round = self.buffData.round
if self.buffData.effectTime > 0 then
self.count = self.buffData.effectTime
else
self.count = -1
end
self.release = releaser or self.release
-- 叠加层数
self.layer = self.layer + 1
if maxLayer ~= 0 then
self.layer = math.min(maxLayer, self.layer)
end
if self._overlay then
self:_overlay()
end
end
end
-- 扣减层数
function Buff:uncover()
if self.layer <= 1 then
self.isDel = true
end
self.layer = self.layer - 1
if self._uncover then
self:_uncover()
end
end
-- buff 效果增益减益
function Buff:effectChange()
if self._effectChange then
self:_effectChange()
end
end
function Buff:doEffectChange(effect)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
698
|
if self.buffData.classify == "" then return effect end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
699
700
|
local change = self.owner:getBuffEffectChange(self.buffData.classify)
return effect * (1 + change)
|
46fac6f1
zhouahaihai
酱料
|
701
702
|
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
703
704
705
706
|
function Buff:getLayer()
return self.layer
end
|
46fac6f1
zhouahaihai
酱料
|
707
708
709
710
711
712
713
714
715
|
function Buff:getDB()
local db = {}
if self._getDB then
db = self:_getDB()
end
db.id = self.id
if self.release and not self.release.isDead then
db.rele = self.release.id or 0 --释放者的id (0 为玩家) (不存在 则释放者不存在或者已经死亡)
end
|
596ac19f
zhouhaihai
buff
|
716
|
if self.buffData.round > 0 then
|
821f2b60
suhongyang
冒险战斗完善,增加battlebe...
|
717
|
db.round = self.round
|
46fac6f1
zhouahaihai
酱料
|
718
|
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
719
|
db.roundSp = self.roundSpace
|
46fac6f1
zhouahaihai
酱料
|
720
721
722
|
if self.count ~= -1 then
db.count = self.count
end
|
9c8e9482
zhouhaihai
buff 被动 限定地图
|
723
724
725
|
if self.mapId then
db.mapId = self.mapId
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
726
|
db.layer = self.layer
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
727
728
729
|
if self.buffData.keepTerm:toArray(true, "=")[1] == 1 then
db.releId = self.releaseId
end
|
46fac6f1
zhouahaihai
酱料
|
730
731
732
733
|
return db
end
return Buff
|