0a07bdd9
zhouahaihai
角色升级 。gm
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
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be9c9ca6
zhouahaihai
角色评论
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local table_unpack = table.unpack
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0a07bdd9
zhouahaihai
角色升级 。gm
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local _M = {}
function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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1c35c4cf
gaofengduan
fix hero awake
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print("msg.id "..msg.id)
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0a07bdd9
zhouahaihai
角色升级 。gm
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local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
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0a07bdd9
zhouahaihai
角色升级 。gm
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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1c35c4cf
gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 3 end
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36204e3c
zhengshouren
贩卖逻辑
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role:costItems(cost)
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0a07bdd9
zhouahaihai
角色升级 。gm
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hero:updateProperty({field = "level", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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0a07bdd9
zhouahaihai
角色升级 。gm
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SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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1c35c4cf
gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 4 end
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36204e3c
zhengshouren
贩卖逻辑
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role:costItems(cost)
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8c74292c
zhouahaihai
增加item 以及 角色突破
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hero:updateProperty({field = "breakL", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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8c74292c
zhouahaihai
增加item 以及 角色突破
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SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
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0a07bdd9
zhouahaihai
角色升级 。gm
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997cbdfe
zhouahaihai
技能养成
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function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
local cost = {[typ] = wakeData.costFigment,[hero:getStampId()] = wakeData.costMaterial}
if not role:checkItemEnough(cost) then
return 4
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997cbdfe
zhouahaihai
技能养成
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67
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end
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1c35c4cf
gaofengduan
fix hero awake
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local skills = {}
for _,v in pairs(wakeData.skill:toArray(true,"=") ) do
local skillSet = hero:getSkillData(v)
if next(skillSet) then
local skillLv = hero:getSkillLevel(v)+1
local skillData = skillSet[skillLv]
if skillData and next(skillData) then
skills[v] = skillLv
else
return 5
end
end
end
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36204e3c
zhengshouren
贩卖逻辑
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role:costItems(cost)
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gaofengduan
fix hero awake
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for k,v in pairs(skills) do
hero:updateProperty({field = "skillL", value = hero:getProperty("skillL"):setv(k, v)})
end
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997cbdfe
zhouahaihai
技能养成
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hero:updateProperty({field = "wakeL", delta = 1})
SendPacket(actionCodes.Hero_wakeRpc, '')
return true
end
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1c35c4cf
gaofengduan
fix hero awake
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-- 已取消技能升级功能,觉醒时自动升级技能
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997cbdfe
zhouahaihai
技能养成
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function _M.skillUpRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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gaofengduan
fix hero awake
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local index = msg.skillIdx -- 第几个技能 -- 1 2 3
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997cbdfe
zhouahaihai
技能养成
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local hero = role.heros[msg.id]
if not hero then return end
local curLevel = hero:getSkillLevel(index)
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a22cbe63
zhouahaihai
bug
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if hero:getLSPoint() <= 0 or curLevel >= #hero:getSkillData(index) then return end
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997cbdfe
zhouahaihai
技能养成
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hero:updateProperty({field = "skillL", value = hero:getProperty("skillL"):setv(index, curLevel + 1)})
SendPacket(actionCodes.Hero_skillUpRpc, '')
return true
end
function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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b57f0bae
gaofengduan
fix hero talent
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if not hero then return 1 end
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997cbdfe
zhouahaihai
技能养成
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local index = msg.index -- 第几个天赋
local need = {[1] = 1, [2] = 1, [3] = 1, [4] = 1}
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b57f0bae
gaofengduan
fix hero talent
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if not need[index] then return 2 end
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997cbdfe
zhouahaihai
技能养成
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local talent = hero:getProperty("talent")
local curStage = talent:getv(0, 1)
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b57f0bae
gaofengduan
fix hero talent
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if curStage > csvdb["unit_breakCsv"][hero:getProperty("breakL")].talent then return 3 end
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1c35c4cf
gaofengduan
fix hero awake
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local curData = csvdb["unit_talentCsv"][curStage]
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b57f0bae
gaofengduan
fix hero talent
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if not curData then return 4 end
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997cbdfe
zhouahaihai
技能养成
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local level = talent:getv(index, 0)
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b57f0bae
gaofengduan
fix hero talent
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if level >= #curData then return 5 end
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997cbdfe
zhouahaihai
技能养成
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local talentData = curData[level]
if not talentData then return end
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b57f0bae
gaofengduan
fix hero talent
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local cost = talentData.money:toNumMap()
local cost2 = talentData.cost:toNumMap()
for k,v in pairs(cost2) do
cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v
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4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
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end
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b57f0bae
gaofengduan
fix hero talent
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if not role:checkItemEnough(cost) then return 6 end
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36204e3c
zhengshouren
贩卖逻辑
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role:costItems(cost)
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997cbdfe
zhouahaihai
技能养成
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talent = talent:incrv(index, 1)
--是否进阶
local max = true
for i = 1, 4 do
if talent:getv(i, 0) < #curData then
max = false
break
end
end
if max then
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b9bd5cb6
zhouahaihai
天赋阶段 bug
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talent = talent:setv(0, curStage + 1)
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997cbdfe
zhouahaihai
技能养成
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for i = 1, 4 do
talent = talent:setv(i, 0)
end
end
hero:updateProperty({field = "talent", value = talent})
SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
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be9c9ca6
zhouahaihai
角色评论
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-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
local SERV = string.format("NAMED%d", math.random(1, 5))
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
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1c35c4cf
gaofengduan
fix hero awake
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239
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commentId = commentId,
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be9c9ca6
zhouahaihai
角色评论
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content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
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1c35c4cf
gaofengduan
fix hero awake
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314
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return
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be9c9ca6
zhouahaihai
角色评论
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end
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1c35c4cf
gaofengduan
fix hero awake
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local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
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be9c9ca6
zhouahaihai
角色评论
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local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
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1c35c4cf
gaofengduan
fix hero awake
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red:hexists(commentKey.commentKey, commentId)
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be9c9ca6
zhouahaihai
角色评论
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red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
if redret[1] == 1 then-- 查不到也返回ture
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
|
6947e382
zhouahaihai
好感度, 皮肤
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function _M.loveItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
3eb77775
wangyujie
完成友情界面功能
|
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local hero = role.heros[msg.heroId]
if not hero then
return
end
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6947e382
zhouahaihai
好感度, 皮肤
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local curL = hero:getProperty("loveL")
local curExp = hero:getProperty("loveExp")
local curPlus = csvdb["unit_love_plusCsv"][hero:getProperty("type")]
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3eb77775
wangyujie
完成友情界面功能
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if not curPlus then
return
end
if curL >= curPlus.limit then
SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 1})) --已满级
return true
end
|
6947e382
zhouahaihai
好感度, 皮肤
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379
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local curEffect = csvdb["unit_love_effectCsv"][curL]
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3eb77775
wangyujie
完成友情界面功能
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if not curEffect then
return
end
if curExp >= curEffect.loveValue and not msg.bBreak then
SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 2})) --当前等级经验已满
return true
end
if msg.bBreak then
local cost = curEffect.cost:toArray(true, "=")
if not role:checkItemEnough({[cost[1]] = cost[2]}) then
SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = cost[1]})) --物品不足
return true
end
role:costItems({[cost[1]] = cost[2]})
hero:updateProperty({field = "loveL", value = curL + 1})
hero:updateProperty({field = "loveExp", value = 0})
else
local delta = globalCsv.unit_love_presentValue[msg.itemId]
if not delta then
return
end
if not role:checkItemEnough({[msg.itemId] = 1}) then
SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = msg.itemId}))
return true
end
local newExp = curExp + delta
if newExp > curEffect.loveValue then
newExp = curEffect.loveValue
end
role:costItems({[msg.itemId] = 1})
hero:updateProperty({field = "loveExp", value = newExp})
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6947e382
zhouahaihai
好感度, 皮肤
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412
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end
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3eb77775
wangyujie
完成友情界面功能
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413
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SendPacket(actionCodes.Hero_loveItemRpc, "")
|
6947e382
zhouahaihai
好感度, 皮肤
|
414
415
416
417
418
419
420
421
422
423
424
425
426
427
|
return true
end
function _M.loveTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return end
local curL = hero:getProperty("loveL")
local curExp = hero:getProperty("loveExp")
local curType = hero:getProperty("type")
local curPlus = csvdb["unit_love_plusCsv"][curType]
if not curPlus or curL >= curPlus.limit then return end
|
1c35c4cf
gaofengduan
fix hero awake
|
428
|
|
6947e382
zhouahaihai
好感度, 皮肤
|
429
430
431
432
433
434
435
436
437
438
439
440
441
442
|
local curEffect = csvdb["unit_love_effectCsv"][curL]
if not curEffect or curExp < curEffect.loveValue then return end
local lastEffect = csvdb["unit_love_effectCsv"][curL + 1]
local newExp = curExp - curEffect.loveValue
if lastEffect and curL + 1 < curPlus.limit then
if newExp >= lastEffect.loveValue then
-- todo 发任务
end
else
newExp = 0
end
hero:updateProperty({field = "loveExp", value = newExp})
hero:updateProperty({field = "loveL", value = curL + 1})
|
1c35c4cf
gaofengduan
fix hero awake
|
443
|
|
6947e382
zhouahaihai
好感度, 皮肤
|
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
|
if role:getProperty("loveStatus"):getv(curType, 0) < curL + 1 then
role:changeUpdates({{type = "loveStatus", field = curType, value = curL + 1}}) -- 总的
end
SendPacket(actionCodes.Hero_loveTaskRpc, "")
return true
end
function _M.changeSkinRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return end
local skin = msg.skin
local skinData = csvdb["unit_skinCsv"][hero:getSkinId(skin)]
if not skinData or (skinData.itemId ~= 0 and not role:checkItemEnough({[skinData.itemId] = 1})) then return end
hero:updateProperty({field = "skin", value = skin})
SendPacket(actionCodes.Hero_changeSkinRpc, "")
return true
end
|
312b9db5
zhouahaihai
背包
|
465
466
467
468
469
470
471
472
473
474
475
476
477
478
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
36204e3c
zhengshouren
贩卖逻辑
|
479
|
role:costItems({[heroType] = cost})
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
480
|
role:award({[heroType + ItemStartId.Hero] = 1})
|
312b9db5
zhouahaihai
背包
|
481
482
483
484
485
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
486
|
return _M
|