Blame view

src/adv/Adv.lua 36 KB
46fac6f1   zhouahaihai   酱料
1
2
  local Passive = require "adv.AdvPassive"
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
3
4
  local AdvCommon = require "adv.AdvCommon"
  local AdvMap = require "adv.AdvMap"
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
5
  local Buff = require "adv.AdvBuff"
46fac6f1   zhouahaihai   酱料
6
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
7
  local Adv = class("Adv")
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
8
9
10
  local AdvTask = import(".AdvTask")  --任务相关数据搞出去
  AdvTask.bind(Adv)
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
11
12
13
14
15
16
  function Adv:ctor(owner)
  	assert(owner, "Adv instance must have owner(role)")
  	self.owner = owner
  	self.maps = {}
  	self.battle = nil
  	self.backEvents = {} --发给客户端的事件组
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
17
18
19
20
21
  
  	self.advTask = self.owner:getProperty("advTask")
  	self.advMTask = self.owner:getProperty("advMTask")
  	self.advTaskChange = false -- 任务改变才更新
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
22
  	self:initByInfo(self.owner:getProperty("advInfo"))
46fac6f1   zhouahaihai   酱料
23
24
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
25
26
27
28
29
30
  --初始化adv 信息
  function Adv:initByInfo(advInfo)
  	if not next(advInfo) then return end --还没有 开始新地图
  
  	self.chapterId = advInfo.chapterId
  	self.level = advInfo.level or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
31
  	self.round = advInfo.round or 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
32
33
34
  	self.score = advInfo.score or {}
  	self.lastEnemyId = advInfo.lastEId or 1
  	self.mapStack = advInfo.mstack or {}
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
35
  	self.lchoose = advInfo.lch or {}
ccbafe67   zhouhaihai   冒险神器和buff
36
  	self.waitArtifact = advInfo.waitAF
f45d3a7b   zhouhaihai   adv_unlock
37
  	self.cacheUnlock = advInfo.cacheUnlock or {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
38
39
40
  	self.maps = {}
  	for id, map in ipairs(advInfo.maps or {}) do
  		self.maps[id] = AdvMap.new(self, id, map)
46fac6f1   zhouahaihai   酱料
41
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
42
43
  
  	self:initBattle()
46fac6f1   zhouahaihai   酱料
44
45
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
46
47
  -- 随机新的地图
  function Adv:initByChapter(chapterId, level, isToNext, notNotify)
b176d7d3   zhouhaihai   冒险成就
48
49
50
51
52
53
54
  	if not self.chapterId then -- 开始新的章节
  		self.chapterId = chapterId
  		self:checkAchievement(Adv.AchievType.StartBattle, 1)
  	elseif chapterId ~= self.chapterId then  -- 正常不会出现
  		return 
  	end
  	
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
55
  	self.level = level or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
56
  	self.round = 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
57
58
59
  	self.score = self.score or {}
  	self.lastEnemyId = 1
  	self.mapStack = {1} -- 最后一个为当前的地图
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
60
  	self.lchoose = self.lchoose or {}
f4c65591   zhouhaihai   抽奖
61
  	self.owner._advWheelSurfCount = nil -- 抽奖进行次数
f45d3a7b   zhouhaihai   adv_unlock
62
  	self.cacheUnlock = self.cacheUnlock or {}
f4c65591   zhouhaihai   抽奖
63
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
64
65
66
67
  	-- 随机出地图
  	local mapId = self:randomMapId(chapterId, level)
  	self.maps = {}
  	self.maps[1] = AdvMap.new(self, 1, mapId)
46fac6f1   zhouahaihai   酱料
68
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
69
70
  	self:initBattle()
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
71
72
73
  	self:initLayerTask()
  
  	self:checkTask(Adv.TaskType.Arrive)
f45d3a7b   zhouhaihai   adv_unlock
74
  	self:checkAdvUnlock(1, self.level)
596ac19f   zhouhaihai   buff
75
76
77
78
  	if isToNext then
  		self.battle.player:afterLayer() -- 玩家的buff 清理一下
  		self:scoreChange(AdvScoreType.Level) --增加层级加分
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
79
80
  	if not notNotify then
  		self:saveDB(notNotify)
1607a7f0   zhouahaihai   冒险事件 new
81
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
82
  end
b0fe1817   zhouahaihai   冒险分数
83
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
84
85
86
87
  function Adv:clear()
  	self.chapterId = nil
  	self.level = nil
  	self.score = {}
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
88
  	self.round = 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
89
90
  	self.lastEnemyId = 1
  	self.mapStack = {}
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
91
  	self.lchoose = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
92
93
  	self.maps = {}
  	self.battle = nil
ccbafe67   zhouhaihai   冒险神器和buff
94
  	self.waitArtifact = nil
f45d3a7b   zhouhaihai   adv_unlock
95
  	self.cacheUnlock = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
96
  end
b0fe1817   zhouahaihai   冒险分数
97
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
98
99
100
  function Adv:saveDB(notNotify)
  	local advInfo,  advTeam = {}, self.owner:getProperty("advTeam")
  	if self.chapterId then
46fac6f1   zhouahaihai   酱料
101
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
102
103
  		advInfo.chapterId = self.chapterId
  		advInfo.level = self.level
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
104
  		advInfo.round = self.round
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
105
106
107
  		advInfo.score = self.score
  		advInfo.lastEId = self.lastEnemyId
  		advInfo.mstack = self.mapStack
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
108
  		advInfo.lch = self.lchoose
ccbafe67   zhouhaihai   冒险神器和buff
109
  		advInfo.waitAF = self.waitArtifact
f45d3a7b   zhouhaihai   adv_unlock
110
  		advInfo.cacheUnlock = self.cacheUnlock
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
111
  		advInfo.maps = {}
1607a7f0   zhouahaihai   冒险事件 new
112
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
113
  		self.battle:saveDB()
1607a7f0   zhouahaihai   冒险事件 new
114
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
115
116
  		for id , map in ipairs(self.maps) do
  			advInfo.maps[id] = map:getDB()
46fac6f1   zhouahaihai   酱料
117
  		end
46fac6f1   zhouahaihai   酱料
118
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
119
  		advTeam.player = self.battle.player:getDB()
46fac6f1   zhouahaihai   酱料
120
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
121
122
  	else
  		advTeam.player = nil
46fac6f1   zhouahaihai   酱料
123
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
124
125
  
  	self:updateTask(notNotify)
b176d7d3   zhouhaihai   冒险成就
126
  	self:updateAchievement(notNotify)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
127
  	self.owner:updateProperties({advInfo = advInfo, advTeam = advTeam}, notNotify)
46fac6f1   zhouahaihai   酱料
128
129
  end
  
f45d3a7b   zhouhaihai   adv_unlock
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
  -- 1=抵达x层;2=通关x层;3=完成指定事件;4=完成指定连锁事件
  function Adv:checkAdvUnlock(utype, value)
  	if not self.chapterId then return end
  	local chapter = self.chapterId % 100
  	local reward = {}
  	for id, data in pairs(csvdb["adv_unlockCsv"]) do
  		if data.chapterid == chapter and data.type == utype and value == data.value then
  			--0=立即获得;1=结算时获得
  			if data.time == 0 then
  				reward[data.itemid] = 1
  			elseif data.time == 1 then
  				table.insert(self.cacheUnlock, data.itemid)
  			end
  		end
  	end
  	if next(reward) then
  		self.owner:award(reward)
  	end
  end
  
  function Adv:clearAdvUnlockCache()
  	local reward = {}
  	for _, itemId in ipairs(self.cacheUnlock) do
  		reward[itemId] = 1
  	end
  	if next(reward) then
  		self.owner:award(reward)
  	end
  	self.cacheUnlock = {}
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
161
162
163
164
  function Adv:initBattle()
  	self.battle = require("adv.AdvBattle").new(self)
  	for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
  		self.battle:triggerPassive(passiveC[1], passiveC[2])
46fac6f1   zhouahaihai   酱料
165
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
166
  	self.cachePassiveEvent = {}
46fac6f1   zhouahaihai   酱料
167
168
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
169
170
171
172
173
174
175
  function Adv:triggerPassive(condType, params)
  	self.cachePassiveEvent = self.cachePassiveEvent or {}
  	if not self.battle then
  		table.insert(self.cachePassiveEvent, {condType, params})
  	else
  		self.battle:triggerPassive(condType, params)
  	end
46fac6f1   zhouahaihai   酱料
176
177
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
178
179
  function Adv:getCurMap()
  	return self.maps[self.mapStack[#self.mapStack]]
46fac6f1   zhouahaihai   酱料
180
181
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
182
183
  function Adv:getCurMapIdx()
  	return self.mapStack[#self.mapStack]
46fac6f1   zhouahaihai   酱料
184
185
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
186
187
188
189
190
  function Adv:getRoom(roomId, mapIdx)
  	mapIdx = mapIdx or self:getCurMapIdx()
  	local map = self.maps[mapIdx]
  	if map then
  		return map.rooms[roomId]
36c30c5c   zhouahaihai   冒险
191
  	end
46fac6f1   zhouahaihai   酱料
192
193
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
194
195
196
197
  function Adv:getBlock(roomId, blockId, mapIdx)
  	local room = self:getRoom(roomId, mapIdx)
  	if room then
  		return room.blocks[blockId]
c0b7797f   zhouhaihai   陷阱、点击生效点
198
  	end
46fac6f1   zhouahaihai   酱料
199
200
  end
  
ccbafe67   zhouhaihai   冒险神器和buff
201
202
203
204
205
206
207
  function Adv:isHaveArtifact(id)
  	return self.owner:getProperty("advAFGet")[id]
  end
  
  function Adv:awardArtifact(id, params)
  	if self:isHaveArtifact(id) then return end
  	self.owner:changeUpdates({{type = "advAFGet", field = id, value = 1}}, params.notNotify)
85ded242   zhouhaihai   丰富返回事件
208
  	self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
ccbafe67   zhouhaihai   冒险神器和buff
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
  end
  
  
  function Adv:delArtifactEffect(effect)
  	for _, eff in ipairs(effect:toArray()) do
  		local etype, id = table.unpack(eff:toArray(true, "="))
  		if etype == 1 then
  			self.battle.player:addPassive({id = id})
  		elseif etype == 2 then
  			self.battle.player:addBuff(id)
  		end
  	end
  end
  
  function Adv:addArtifactEffect(effect)
  	for _, eff in ipairs(effect:toArray()) do
  		local etype, id = table.unpack(eff:toArray(true, "="))
  		if etype == 1 then
  			self.battle.player:delPassiveById(id)
  		elseif etype == 2 then
  			self.battle.player:delBuffById(id)
  		end
  	end
  end
  
  function Adv:wearArtifact(slot, id)
  	local advAFGet = self.owner:getProperty("advAFGet")
  	local advAFWear = self.owner:getProperty("advAFWear")
  
  	local curWear = {}
  	for _, _id in pairs(advAFWear) do
  		curWear[_id] = 1
  	end
  	if curWear[id] then return end
  
  	if advAFWear[slot] then
  		local oldData = csvdb["adv_artifactCsv"][advAFWear[slot]][advAFGet[advAFWear[slot]]]
  		self:delArtifactEffect(oldData.effect)
  		if oldData.comboId ~= 0 then
  			local comboData = csvdb["adv_artifact_comboCsv"][oldData.comboId]
  			if comboData then
  				local isHaveCombo = true
  				for _, _id in ipairs(comboData.artifactid:toArray(true)) do
  					if not curWear[_id] then
  						isHaveCombo = false
  						break
  					end
  				end
  				if isHaveCombo then
  					self:delArtifactEffect(comboData.effect)
  				end
  			end
  		end
  		curWear[advAFWear[slot]] = nil
  	end
  	
  	curWear[id] = 1
  	local newData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
  	self:addArtifactEffect(newData.effect)
  	if newData.comboId ~= 0 then
  		local comboData = csvdb["adv_artifact_comboCsv"][newData.comboId]
  		if comboData then
  			local isHaveCombo = true
  			for _, _id in ipairs(comboData.artifactid:toArray(true)) do
  				if not curWear[_id] then
  					isHaveCombo = false
  					break
  				end
  			end
  			if isHaveCombo then
  				self:addArtifactEffect(comboData.effect)
  			end
  		end
  	end
46fac6f1   zhouahaihai   酱料
283
  
ccbafe67   zhouhaihai   冒险神器和buff
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
  	self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
  	return true
  end
  
  function Adv:artifactLevelUp(id)
  	local advAFGet = self.owner:getProperty("advAFGet")
  	local advAFWear = self.owner:getProperty("advAFWear")
  	local status = 0
  	if advAFWear[id] then -- 穿着呢
  		local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
  		local newData = csvdb["adv_artifactCsv"][id][advAFGet[id] + 1]
  		self:delArtifactEffect(oldData.effect)
  		self:addArtifactEffect(newData.effect)
  		status = 1
  	end
  	self.owner:changeUpdates({{type = "advAFGet", field = id, value = advAFGet[id] + 1}})
  	return status
  end
  
  function Adv:waitChooseArtifact()
  	local chooses = {}
  	local pool = {}
  	local count = 3  --需要多少个
  
  	for id, temp in pairs(csvdb["adv_artifactCsv"]) do
  		if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
  			table.insert(pool, id)
  		end
  	end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
313
314
315
316
  	if #pool == 0 then
  		self:award({[ItemId.AdvPoint] = 48})
  	else
  		for i = 1, math.min(count, #pool) do
ccbafe67   zhouhaihai   冒险神器和buff
317
318
319
320
  			local idx = math.randomInt(1, #pool)
  			table.insert(chooses, pool[idx])
  			table.remove(pool, idx)
  		end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
321
322
  		self.waitArtifact = chooses
  		self:backChooseArtifact()
ccbafe67   zhouhaihai   冒险神器和buff
323
  	end
ccbafe67   zhouhaihai   冒险神器和buff
324
325
326
327
328
329
330
331
  end
  
  function Adv:isWaitChooseArtifact()
  	return self.waitArtifact
  end
  
  function Adv:chooseArtifact(index)
  	if not self.waitArtifact or not self.waitArtifact[index] then return end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
332
333
  	self:award({[self.waitArtifact[index]] = 1})
  	self.waitArtifact = nil
ccbafe67   zhouhaihai   冒险神器和buff
334
335
336
337
338
339
  	return true
  end
  
  function Adv:isEndless()
  	return AdvCommon.isEndless(self.chapterId)
  end
46fac6f1   zhouahaihai   酱料
340
  
eee37c88   zhouhaihai   楼层数据
341
342
343
344
345
346
  function Adv:getCurFloorData()
  	if not self.chapterId then return end
  	local chapter = self.chapterId % 100
  	return (csvdb["adv_chapter_floorCsv"][chapter] or {})[self.level]
  end
  
46fac6f1   zhouahaihai   酱料
347
  --关卡通关,非层 score < 0 失败
53e8037e   zhouhaihai   任务
348
  function Adv:over(success, isAllPass)
b0fe1817   zhouahaihai   冒险分数
349
  	local score = self:getScore()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
350
  	local scoreInfo = self.score
00115a7a   zhouahaihai   奖励发放
351
  	local reward
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
352
  	self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level})
46fac6f1   zhouahaihai   酱料
353
  	if success then
09be9059   zhouhaihai   冒险接口
354
  		reward = self.owner:award(self.owner:getProperty("advItems"):toNumMap())
53e8037e   zhouhaihai   任务
355
356
357
358
  		self.owner:checkTaskEnter("AdvPass", {id = self.chapterId, level = self.level, score = score})
  		if isAllPass then
  			self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
  		end
b176d7d3   zhouhaihai   冒险成就
359
360
  
  		-- 冒险队等级升一下子
f60b89b1   zhouhaihai   奖励副本
361
  		self.owner:checkAdvLvByAddWin()
b176d7d3   zhouhaihai   冒险成就
362
  
f4c65591   zhouhaihai   抽奖
363
364
365
  		if self.owner:isFuncOpen(FuncOpenType.AdvWheelSurf) then
  			self.owner._advWheelSurfCount = 0 -- 抽奖进行次数
  		end
46fac6f1   zhouahaihai   酱料
366
  	end
f45d3a7b   zhouhaihai   adv_unlock
367
  	self:clearAdvUnlockCache()
46fac6f1   zhouahaihai   酱料
368
  	self:clear()
89338c47   zhouhaihai   技能目标
369
  	self.owner:checkTaskEnter("AdvScore", {score = score})
bedca62d   zhouahaihai   冒险
370
  	self.owner:updateProperty({field = "advItems", value = ""})
ccbafe67   zhouhaihai   冒险神器和buff
371
  	self.owner:updateProperty({field = "advAFGet", value = {}})
8781e103   zhouhaihai   冒险 bug
372
  	self.owner:updateProperty({field = "advAFWear", value = {}})
00115a7a   zhouahaihai   奖励发放
373
  
b0fe1817   zhouahaihai   冒险分数
374
  	self:backEnd(success, score, scoreInfo, reward)
46fac6f1   zhouahaihai   酱料
375
376
  end
  
ec87b4a5   zhouahaihai   冒险 完善
377
  function Adv:exit()
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
378
  	self:over(false)
ec87b4a5   zhouahaihai   冒险 完善
379
380
381
  	self:saveDB()
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
382
383
384
385
386
  function Adv:randomMapId(chapterId, level)
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then 
  		error("chapterId " .. chapterId .. " dont exist!")
  		return 
46fac6f1   zhouahaihai   酱料
387
  	end
8da953a7   zhouhaihai   无尽模式
388
  	if AdvCommon.isEndless(chapterId) then
916096ed   zhouhaihai   神器效果
389
  		level = AdvCommon.getEndlessDataLv(chapterId, level)
8da953a7   zhouhaihai   无尽模式
390
391
392
393
394
  	else
  		if level > chapterData.limitlevel then 
  			error("level overflow!")
  			return 
  		end
46fac6f1   zhouahaihai   酱料
395
  	end
8da953a7   zhouhaihai   无尽模式
396
  	
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
397
398
  	--随出地图Id
  	local raw_pool = chapterData.mapid:toArray(true, "=")
46fac6f1   zhouahaihai   酱料
399
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
400
401
402
  	local lastMapIds = {}
  	for id, map in ipairs(self.maps or {}) do
  		lastMapIds[map.mapId] = 1
46fac6f1   zhouahaihai   酱料
403
  	end
02c4de8d   zhouahaihai   增加 固有技
404
  	
46fac6f1   zhouahaihai   酱料
405
  	local pool = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
406
407
408
409
410
  	for _, mapId in ipairs(raw_pool) do
  		local temp = csvdb["mapCsv"][mapId]
  		if temp and not lastMapIds[mapId] then
  			if AdvCommon.checkIsIn(level, temp.leveltype, temp.levellimit) then
  				table.insert(pool, mapId)
46fac6f1   zhouahaihai   酱料
411
412
413
  			end
  		end
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
414
415
416
  	if not next(pool) then 
  		error("mapIds is empty!")
  		return 
46fac6f1   zhouahaihai   酱料
417
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
418
  	return pool[math.randomInt(1, #pool)]
46fac6f1   zhouahaihai   酱料
419
420
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
421
  
46fac6f1   zhouahaihai   酱料
422
423
  -- 在冒险中获得的物品都发放在冒险背包内
  function Adv:award(gift, params)
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
424
  	params = params or {}
46fac6f1   zhouahaihai   酱料
425
426
427
428
429
430
431
432
433
  	local tgift = {}
  	if type(gift) == "string" then
  		for _, one in pairs(gift:toTableArray(true)) do
  			tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  		end
  	else
  		tgift = gift
  	end
  	local items = self.owner:getProperty("advItems")
ccbafe67   zhouhaihai   冒险神器和buff
434
  	local oldItems = items
46fac6f1   zhouahaihai   酱料
435
  	for itemId, count in pairs(tgift) do
b0fe1817   zhouahaihai   冒险分数
436
  		if count > 0 then
ccbafe67   zhouhaihai   冒险神器和buff
437
  			local buffAdd = self.battle.player:getRewardChange(itemId)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
438
  			count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
b0fe1817   zhouahaihai   冒险分数
439
  			self:scoreChange(AdvScoreType.Item, {itemId, count})
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
440
  			self:checkTask(Adv.TaskType.Item, count, itemId)
b176d7d3   zhouhaihai   冒险成就
441
  			self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
b0fe1817   zhouahaihai   冒险分数
442
  		end
ccbafe67   zhouhaihai   冒险神器和buff
443
  		tgift[itemId] = count
46fac6f1   zhouahaihai   酱料
444
445
  		local origin = items:getv(itemId, 0)
  		local nums = origin + count
916096ed   zhouhaihai   神器效果
446
  
ccbafe67   zhouhaihai   冒险神器和buff
447
448
449
450
451
452
453
454
  		if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
  			self:awardArtifact(itemId, params)
  		else
  			if nums <= 0 then
  				items = items:delk(itemId)
  				nums = 0
  			else
  				items = items:setv(itemId, nums)
916096ed   zhouhaihai   神器效果
455
456
457
  			end
  		end
  	end
ccbafe67   zhouhaihai   冒险神器和buff
458
459
460
461
  	if items ~= oldItems then
  		self.owner:updateProperty({field = "advItems", value = items, notNotify = params.notNotify})
  	end
  	return tgift
916096ed   zhouhaihai   神器效果
462
463
464
  end
  
  
46fac6f1   zhouahaihai   酱料
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
  -- 消耗物品 优先冒险背包  --check 只是检查够不够
  function Adv:cost(item, params, check)
  	local items = self.owner:getProperty("advItems")
  	local less = {}
  	local advCost = {}
  	for itemId, count in pairs(item) do
  		advCost[itemId] = - math.min(items:getv(itemId, 0), count)
  		if advCost[itemId] == 0 then
  			advCost[itemId] = nil
  		end
  
  		local last = items:getv(itemId, 0) - count
  		if last < 0 then
  			less[itemId] = -last
  		end
  
  	end
  	if next(less) and not self.owner:checkItemEnough(less) then return end --不够
  	if check then return true end
  	self:award(advCost, params)
ccbafe67   zhouhaihai   冒险神器和buff
485
486
487
  	if next(less) then
  		self.owner:costItems(less, params)
  	end
46fac6f1   zhouahaihai   酱料
488
489
490
491
492
  	return true
  end
  
  --事件点击处理
  local function clickOut(self, room, block, params)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
493
494
495
  	if self:getCurMap():checkOver() then --检查是否可以出去了
  		if #self.mapStack > 1 then -- 处于夹层中
  			table.remove(self.mapStack) --退出夹层
85ded242   zhouhaihai   丰富返回事件
496
  			self:backLayer(-1)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
497
  		else --处于底层
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
498
499
  
  			local advPass = self.owner:getProperty("advPass")
4d943586   zhouhaihai   直通 advt gm
500
  
ccbafe67   zhouhaihai   冒险神器和buff
501
  			if self:isEndless() then
8da953a7   zhouhaihai   无尽模式
502
503
504
505
506
507
508
509
  				-- 刷新最高层
  				if self.owner:getProperty("advElM") < self.level then
  					self.owner:updateProperty({field = "advElM", value = self.level})
  				end
  			else
  				if self.level > (advPass[self.chapterId] or 0) then
  					self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
  				end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
510
511
  			end
  			if params.relay then
4d943586   zhouhaihai   直通 advt gm
512
  				if self.level % globalCsv.adv_can_out_layer_pre ~= 0  or not self.owner:isFuncOpen(FuncOpenType.AdvRelay) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
513
  			end
b176d7d3   zhouhaihai   冒险成就
514
515
  			
  			self:checkAchievement(Adv.AchievType.OverWin, 1, self.level)
f45d3a7b   zhouhaihai   adv_unlock
516
  			self:checkAdvUnlock(2, self.level)
51718558   zhouhaihai   中继层初始经验
517
  			local levellimit = csvdb["adv_chapterCsv"][self.chapterId].limitlevel
ccbafe67   zhouhaihai   冒险神器和buff
518
519
  			if params.relay or (not self:isEndless() and (self.level >= levellimit or not self.owner:advChapterIsOpen(self.chapterId, self.level + 1))) then --关卡结束
  				self:over(true, not self:isEndless() and self.level >= levellimit)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
520
  			else
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
521
  				self.battle.player:triggerPassive(Passive.DOWN_LAYER)
eee37c88   zhouhaihai   楼层数据
522
523
524
525
  				local curFloorData = self:getCurFloorData()
  				if curFloorData then
  					self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}))
  				end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
526
527
528
  				self:initByChapter(self.chapterId, self.level + 1, true, true)
  				self:backNext() --下一关
  			end
b176d7d3   zhouhaihai   冒险成就
529
  
46fac6f1   zhouahaihai   酱料
530
  		end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
531
  		
46fac6f1   zhouahaihai   酱料
532
533
534
535
536
537
  		return true
  	end
  end
  
  --战斗 普通攻击
  local function clickMonster(self, room, block, params)
12f7b52c   zhouhaihai   冒险战斗
538
  	self.battle:battleBegin(room.roomId, block.blockId, params)
46fac6f1   zhouahaihai   酱料
539
540
541
  	return true
  end
  
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
542
  local function chooseCommon(self, room, block, chooseData, choose, tag)
46fac6f1   zhouahaihai   酱料
543
544
545
546
  	if not chooseData or not chooseData["button".. choose .."cond"] then return end
  
  	local cond = chooseData["button".. choose .."cond"]:toArray(true, "=")
  	local checkCond = {
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
547
548
549
550
  		-- 没有条件
  		[0] = function()
  			return true
  		end,
46fac6f1   zhouahaihai   酱料
551
552
553
554
555
556
557
558
  		-- 拥有道具
  		[1] = function()
  			if self:cost({[cond[2]] = cond[3]}, {}, true) then
  				return true
  			end
  		end,
  		-- xx角色(todo 队长)
  		[2] = function()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
559
560
561
  			local hero = self.owner.heros[self.owner:getProperty("advTeam").leader]
  			if hero and hero:getProperty("type") == cond[2] then
  				return true
46fac6f1   zhouahaihai   酱料
562
563
564
565
  			end
  		end,
  		--消灭所有怪
  		[3] = function()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
566
  			for _, room in pairs(self:getCurMap().rooms) do
4ae223df   zhouahaihai   Buff bug
567
  				for _, block in pairs(room.blocks) do
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
568
  					if block:isMonster() then
46fac6f1   zhouahaihai   酱料
569
570
571
572
573
574
  						return
  					end
  				end
  			end
  			return true
  		end,
53e8037e   zhouhaihai   任务
575
  		--制定属性 
46fac6f1   zhouahaihai   酱料
576
  		[4] = function()
53e8037e   zhouhaihai   任务
577
  			if (self.battle.player[AttsEnumEx[cond[2]]] or 0) >= cond[3] then
46fac6f1   zhouahaihai   酱料
578
579
580
  				return true
  			end
  		end,
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
581
582
583
  		-- 提交一个物品
  		[5] = function ()
  			if self:cost({[cond[2]] = cond[3]}, {}) then
85ded242   zhouhaihai   丰富返回事件
584
  				self:backCost({[cond[2]] = cond[3]})
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
585
586
587
  				return true
  			end
  		end,
53e8037e   zhouhaihai   任务
588
589
590
591
592
593
  		-- sp 到达指定值
  		[6] = function()
  			if self.battle.player.sp >= cond[2] then
  				return true
  			end
  		end,
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
594
595
596
597
598
599
600
601
602
603
604
  		[7] = function()
  			local buff = self.battle.player:getBuffById(cond[2])
  			if buff and buff:getLayer() >= cond[3] then
  				return true
  			end
  		end,
  		[8] = function()
  			return self:isHaveArtifact(cond[2])
  		end
   	}
  	assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
605
  
9cffb42b   zhouahaihai   抉择点 建筑
606
  	if cond[1] and not checkCond[cond[1]]() then return end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
607
  	local clearBlock = chooseData.keep ~= 1
e10edb5f   zhouahaihai   冒险事件新
608
609
  	local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
  	for _, effect in ipairs(effects) do
e10edb5f   zhouahaihai   冒险事件新
610
611
  		local doEffect = {
  			[1] = function() -- 获得某道具N个
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
612
613
614
615
616
617
618
  				local count = effect[3] or 1
  				local reward = {}
  				for i = 1, count do
  					local item = csvdb["event_dropCsv"][effect[2]]["range"]:randWeight(true)
  					reward[item[1]] = (reward[item[1]] or 0) + item[2]
  				end
  				self:backReward(self:award(reward, {}))
e10edb5f   zhouahaihai   冒险事件新
619
620
  			end,
  			[2] = function() --获得冒险buff
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
621
622
623
624
  				local layer = effect[3] or 1
  				for i = 1, layer do
  					self.battle.player:addBuff(effect[2])
  				end
e10edb5f   zhouahaihai   冒险事件新
625
626
  			end,
  			[3] = function() --发现怪物
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
627
  				self:getCurMap():addNewMonsterRand(effect[2], {room, block})
e10edb5f   zhouahaihai   冒险事件新
628
629
630
  				clearBlock = false
  			end,
  			[4] = function() --无事发生
ccbafe67   zhouhaihai   冒险神器和buff
631
  			end,
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
  			[5] = function() --5=属性枚举=数值;直接增加玩家属性
  				local attr
  				if effect[3] == 0 then
  					attr = "sp"
  				else
  					attr = AttsEnumEx[effect[3]]
  					if not AdvAttsEnum[attr] then return end
  				end
  				self.battle.player:addBaseAttr(attr, effect[4], effect[2])
  			end,
  			[6] = function() -- 商店
  				block:updateEvent({
  					etype = AdvEventType.Trader,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[7] = function() -- 建筑
  				block:updateEvent({
  					etype = AdvEventType.Build,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[8] = function() -- 选择
  				block:updateEvent({
  					etype = AdvEventType.Choose,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[9] = function() -- click
  				block:updateEvent({
  					etype = AdvEventType.Click,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[10] = function() -- 陷阱
  				block:updateEvent({
  					etype = AdvEventType.Trap,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
ccbafe67   zhouhaihai   冒险神器和buff
682
683
  			[11] = function()  -- 获得神器
  				self:waitChooseArtifact() --等待获取神器
e10edb5f   zhouahaihai   冒险事件新
684
685
  			end
  		}
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
686
  		assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
e10edb5f   zhouahaihai   冒险事件新
687
688
  		doEffect[effect[1]]()
  	end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
689
690
691
692
693
694
  	return true, clearBlock
  end
  
  local function clickChoose(self, room, block, params)
  	local choose = params.choose
  	local chooseData = csvdb["event_chooseCsv"][block.event.id]
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
695
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "choose")
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
696
  	if not status then return end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
697
698
699
  	self:checkAdvUnlock(3, block.event.id)
  	self:checkTask(Adv.TaskType.Choose, 1, block.event.id)
  	self:checkAchievement(Adv.AchievType.Choose, 1, block.event.id)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
700
701
702
703
704
705
706
707
708
  	if clearBlock then
  		block:clear()
  	end
  	return true
  end
  
  local function clickLinkChoose(self, room, block, params)
  	local choose = params.choose
  	local chooseData = csvdb["event_linkchooseCsv"][block.event.id]
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
709
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "link")
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
710
711
712
713
714
715
716
  	if not status then return end
  
  	-- 完成统计次数
  	local idx = block.event.id % 10
  	if idx == 9 or not csvdb["event_linkchooseCsv"][block.event.id + 1] then --全部完成
  		local startId = math.floor(block.event.id / 10) * 10 + 1
  		self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
b176d7d3   zhouhaihai   冒险成就
717
  		self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
f45d3a7b   zhouhaihai   adv_unlock
718
  		self:checkAdvUnlock(4, startId)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
719
720
721
  	else
  		self.lchoose.ing = block.event.id + 1  --后面会出现后继事件
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
722
  
02c4de8d   zhouahaihai   增加 固有技
723
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
724
  		block:clear()
02c4de8d   zhouahaihai   增加 固有技
725
  	end
b176d7d3   zhouhaihai   冒险成就
726
  
46fac6f1   zhouahaihai   酱料
727
728
729
730
731
732
  	return true
  end
  
  local function clickDrop(self, room, block, params)
  	local reward = {}
  	if not block.event.item then return end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
733
  	self.battle.player:triggerPassive(Passive.CLICK_DROP)
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
734
  	local reward = self:award({[block.event.item[1]] = block.event.item[2]})
916096ed   zhouhaihai   神器效果
735
  	-- local reward = self:award({[5801] = 1})
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
736
  	block:clear()
46fac6f1   zhouahaihai   酱料
737
738
739
740
741
742
743
744
745
746
747
748
  	self:backReward(reward)
  	return true
  end
  
  local function clickTrader(self, room, block, params)
  	local buyId = params.id
  	local traderData = csvdb["event_traderCsv"][block.event.id]
  	if not traderData then return end -- 偷偷改表了
  
  	if not block.event.shop or not block.event.shop[buyId] then return end
  	if (block.event.status or ""):getv(buyId, 0) == 1 then return end -- 买过了
  
e10edb5f   zhouahaihai   冒险事件新
749
  	if not self:cost({[traderData.type] = block.event.shop[buyId][3]}, {}) then return end --不够
85ded242   zhouhaihai   丰富返回事件
750
  	self:backCost({[traderData.type] = block.event.shop[buyId][3]})
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
751
  	local reward = self:award({[block.event.shop[buyId][1]] = block.event.shop[buyId][2]})
46fac6f1   zhouahaihai   酱料
752
  	block.event.status = block.event.status:setv(buyId, 1)
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
753
  	self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
b176d7d3   zhouhaihai   冒险成就
754
  	self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
46fac6f1   zhouahaihai   酱料
755
756
757
758
759
  	self:backReward(reward)
  	return true
  end
  
  local function clickBuild(self, room, block, params)
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
760
761
762
763
  	local choose = params.choose
  	local chooseData = csvdb["event_buildingCsv"][block.event.id]
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
  	if not status then return end
85ded242   zhouhaihai   丰富返回事件
764
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
765
  	self:checkTask(Adv.TaskType.Build, 1, block.event.id)
b176d7d3   zhouhaihai   冒险成就
766
  	self:checkAchievement(Adv.AchievType.Build, 1, block.event.id)
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
767
  
02c4de8d   zhouahaihai   增加 固有技
768
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
769
  		block:clear()
02c4de8d   zhouahaihai   增加 固有技
770
  	end
46fac6f1   zhouahaihai   酱料
771
772
773
  	return true
  end
  
c0b7797f   zhouhaihai   陷阱、点击生效点
774
775
776
777
778
779
780
781
782
783
784
785
786
787
  local function clickClick(self, room, block, params)
  	local clickData = csvdb["event_clickCsv"][block.event.id]
  	if not clickData then return end
  	local clearBlock = true
  	local doEffect = {
  		[1] = function() -- 技能
  			for _, skillId in ipairs(clickData.effect:toArray(true, "=")) do
  				self.battle.player:releaseSkill(skillId)
  			end
  		end,
  		[2] = function() -- dropId
  			local reward = {}
  			for _, dropId in ipairs(clickData.effect:toArray(true, "=")) do
  				local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
68e60f7a   zhouhaihai   掉落
788
  				reward[item[1]] = (reward[item[1]] or 0) + item[2]
c0b7797f   zhouhaihai   陷阱、点击生效点
789
790
791
792
  			end
  			self:backReward(self:award(reward, {}))
  		end,
  	}
a1e9e891   zhouhaihai   点击事件未生效
793
794
  	assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
  	doEffect[clickData.type]()
c0b7797f   zhouhaihai   陷阱、点击生效点
795
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
796
  		block:clear()
c0b7797f   zhouhaihai   陷阱、点击生效点
797
  	end
f20cc9ca   zhouhaihai   点击点返回清空信息
798
  	return true
c0b7797f   zhouhaihai   陷阱、点击生效点
799
800
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
801
802
803
804
805
806
807
808
809
810
811
812
  local function clickLayer(self, room, block, params)
  	if block.event.mapIdx then
  		table.insert(self.mapStack, block.event.mapIdx) --进入夹层
  	else
  		--生成夹层
  		local mapId = csvdb["event_layerCsv"][block.event.id].effect
  		local mapIdx = #self.maps + 1
  		block.event.mapIdx = mapIdx
  		table.insert(self.mapStack, mapIdx)
  
  		self.maps[mapIdx] = AdvMap.new(self, mapIdx, mapId)
  		self.battle:initMapEnemys(mapIdx)
b176d7d3   zhouhaihai   冒险成就
813
  		self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
814
  	end
85ded242   zhouhaihai   丰富返回事件
815
  	self:backLayer(1)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
816
817
818
  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
819
820
821
822
823
824
825
  local function clickTask(self, room, block, params)
  	if self:addTask(block.event.id) then --增加任务
  		block:clear()
  		return true
  	end
  end
  
46fac6f1   zhouahaihai   酱料
826
827
828
829
830
  local eventCallFunc = {
  	[AdvEventType.Out] = clickOut,
  	[AdvEventType.BOSS] = clickMonster,
  	[AdvEventType.Monster] = clickMonster,
  	[AdvEventType.Choose] = clickChoose,
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
831
  	[AdvEventType.LinkChoose] = clickLinkChoose,
46fac6f1   zhouahaihai   酱料
832
833
834
  	[AdvEventType.Drop] = clickDrop,
  	[AdvEventType.Trader] = clickTrader,
  	[AdvEventType.Build] = clickBuild,
c0b7797f   zhouhaihai   陷阱、点击生效点
835
  	[AdvEventType.Click] = clickClick,
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
836
  	[AdvEventType.Layer] = clickLayer,
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
837
  	[AdvEventType.Task] = clickTask,
46fac6f1   zhouahaihai   酱料
838
839
840
841
842
  }
  
  --点击处理 roomId, blockId 
  --params 某些事件需要的客户端传递的参数
  function Adv:clickBlock(roomId, blockId, params)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
843
844
845
  	local map = self:getCurMap()
  	local room = self:getRoom(roomId)
  	local block = self:getBlock(roomId, blockId)
46fac6f1   zhouahaihai   酱料
846
847
  	if not block then return end
  
46fac6f1   zhouahaihai   酱料
848
  	local status = false
36c30c5c   zhouahaihai   冒险
849
  	local clickEvent = false
46fac6f1   zhouahaihai   酱料
850
  	if not block.isOpen then
36c30c5c   zhouahaihai   冒险
851
852
  		local canOpen = false  --如果未开放是否可以开放
  		local hadMonster = false -- 周围是否有解锁的怪未击败
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
853
  		for _, one in ipairs(map:getAroundBlocks(room, block)) do
36c30c5c   zhouahaihai   冒险
854
855
  			local _room, _block = one[1], one[2]
  			if _block.isOpen then canOpen = true end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
856
  			if _block.isOpen and _block:isMonster() then 
4f0a5fae   zhouhaihai   营养剂
857
858
859
860
  				local enemy = self.battle:getEnemy(_room.roomId, _block.blockId)
  				if not enemy:hadBuff(Buff.DONT_DEFEND) then
  					hadMonster = true 
  				end
36c30c5c   zhouahaihai   冒险
861
862
  			end
  		end
46fac6f1   zhouahaihai   酱料
863
  		if canOpen and not hadMonster then --开放
8781e103   zhouhaihai   冒险 bug
864
  			self:getCurMap():openBlock(roomId, blockId, true, true)
46fac6f1   zhouahaihai   酱料
865
866
867
  			status = true
  		end
  	else
36c30c5c   zhouahaihai   冒险
868
  		clickEvent = true
46fac6f1   zhouahaihai   酱料
869
870
871
872
873
  		--点了空地
  		if not block.event then
  			return 
  		end
  		--可点击的事件
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
874
  		if not room.isBossRoom or block:isBoss() then
46fac6f1   zhouahaihai   酱料
875
  			if eventCallFunc[block.event.etype] then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
876
  				status = eventCallFunc[block:getEventType()](self, room, block, params)
46fac6f1   zhouahaihai   酱料
877
878
879
  			end
  		end
  	end
39a6e08b   suhongyang   冒险战斗内逻辑调整
880
  	local needChange = true
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
881
  	if clickEvent and block.event then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
882
  		if block:getEventType() == AdvEventType.Out then
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
883
884
  			needChange = false
  		end
39a6e08b   suhongyang   冒险战斗内逻辑调整
885
886
  	end
  	if status and needChange then  --出去了就不计算回合了
46fac6f1   zhouahaihai   酱料
887
888
889
  		self:backBlockChange(roomId, blockId)
  		self:afterRound()
  	end
36c30c5c   zhouahaihai   冒险
890
  	self:saveDB()
46fac6f1   zhouahaihai   酱料
891
892
893
  	return status
  end
  
46fac6f1   zhouahaihai   酱料
894
  
4f0a5fae   zhouhaihai   营养剂
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
  function Adv:doActive(activeId, target)
  	local activeData = csvdb["adv_activeCsv"][activeId]
  	if not activeData then return end
  
  	local targers = {}
  
  	-- 筛选对象
  	if activeData.usetype == 1 then -- 自己
  	elseif activeData.usetype == 2 then -- 敌人
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if block:isBoss() then return end
  		local enemy = self.battle:getEnemy(target.roomId, target.blockId)
  		if not enemy then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if block:isMonster() and not block:isBoss() then
  				local e = self.battle:getEnemy(block.room.roomId, block.blockId)
  				if e then
  					table.insert(targers, e)
  				end
  			end
  		end
  	elseif activeData.usetype == 3 then -- 地板
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if block:isBoss() then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if not block:isBoss() then
  				table.insert(targers, block)
  			end
  		end
318c573a   zhouhaihai   冒险bug
928
  	elseif activeData.usetype == 4 then -- 没有目标 全体成员
4f0a5fae   zhouhaihai   营养剂
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
  	elseif activeData.usetype == 5 then -- 空地板
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if not block.isOpen or block:getEventType() then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if not block:isBoss() then
  				table.insert(targers, block)
  			end
  		end
  	end
  
  	local doActiveEffect = {}
  
  	-- 1=map_buff_id:为范围内所有目标附加mapbuff
  	doActiveEffect[1] = function(_,  buffId)
318c573a   zhouhaihai   冒险bug
945
946
947
948
949
950
951
952
  		if not next(targers) then
  			if activeData.usetype == 1 then
  				table.insert(targers, self.battle.player)
  			elseif activeData.usetype == 4 then
  				targers = self.battle.player:getTeam(2)
  			else
  				return
  			end
4f0a5fae   zhouhaihai   营养剂
953
954
955
  		end
  
  		for _, target in ipairs(targers) do
318c573a   zhouhaihai   冒险bug
956
957
958
959
960
961
  			if target.class.__cname == "AdvBlock" then
  				target = self.battle:getEnemy(target.room.roomId, target.blockId)
  			end
  			if target then
  				target:addBuff(buffId, self.battle.player)
  			end
4f0a5fae   zhouhaihai   营养剂
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
  		end
  
  		return true
  	end
  	-- 2=trader_id:召唤商人	
  	doActiveEffect[2] = function(_,  traderId)
  		for _, target in ipairs(targers) do
  			if target.isOpen and not target:getEventType() then
  				target:updateEvent({
  					etype = AdvEventType.Trader,
  					id = traderId,
  				})
  				target:randomEvent()
  				self:backBlockChange(target.room.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  
  	-- 3=monster_id:替换怪物,仅使用方式为2时生效
  	doActiveEffect[3] = function(_, monsterId)
  		for _,  target in ipairs(targers) do
  			if not target.lock and not target.isDead then
  				self.battle:removeEnemyById(target.id)
318c573a   zhouhaihai   冒险bug
986
  				self:getCurMap():addNewMonsterRand(monsterId, {self:getRoom(target.roomId), self:getBlock(target.roomId, target.blockId)})
4f0a5fae   zhouhaihai   营养剂
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
  				self:backBlockChange(target.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  	-- 4:显示本层
  	doActiveEffect[4] = function(_)
  		self:getCurMap():showMap()
  		self:backMapShow()
  		return true
  	end
  	-- 5:放逐目标
  	doActiveEffect[5] = function(_)
  		for _,  target in ipairs(targers) do
  			if not target.lock and not target.isDead then
  				self.battle:removeEnemyById(target.id)
  				local block = self:getBlock(target.roomId, target.blockId)
  				block:clear()
  				self:backBlockChange(target.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  	-- 6=陷阱id:移除陷阱,不填写id则移除所有陷阱
  	doActiveEffect[6] = function(_, trapId)
  		if not next(targers) and activeData.usetype == 4 then
  			-- 全屏
  			for _, room in pairs(self:getCurMap().rooms) do
  				for _, block in pairs(room.blocks) do
  					if block:getEventType() ==  AdvEventType.Trap then
  						block:updateEvent(nil)
  						self:backBlockChange(block.room.roomId, block.blockId)
  					end
  				end
  			end
  		else
  			for _ , target in ipairs(targers) do
  				if target:getEventType() ==  AdvEventType.Trap then
  					target:updateEvent(nil)
  					self:backBlockChange(target.room.roomId, target.blockId)
  				end
  			end
  		end
  		return true
  	end
  	
  	-- 7=道具燃烧效果
  	doActiveEffect[7] = function(_)
  		for _ , target in ipairs(targers) do
  			if target:getEventType() ==  AdvEventType.Drop then
  				target:updateEvent(nil)
  				self:backBlockChange(target.room.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  
  	-- 8:翻开范围内的方格
  	doActiveEffect[8] = function(_)
  		for _ , target in ipairs(targers) do
  			if not target.isOpen then
  				target:open()
  				self:backBlockChange(target.room.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  
db3c56ad   zhouhaihai   冒险相关
1055
1056
1057
1058
1059
1060
  	-- 9: 给玩家增加buff
  	doActiveEffect[9] = function(_, buffId)
  		self.battle.player:addBuff(buffId, self.battle.player)
  		return true
  	end
  
4f0a5fae   zhouhaihai   营养剂
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
  	for _, effect in ipairs(activeData.effect:toArray()) do
  		local cur = effect:toArray(true, "=")
  		if doActiveEffect[cur[1]] then
  			if not doActiveEffect[cur[1]](table.unpack(cur)) then
  				return
  			end
  		end
  	end
  
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
1073
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
  -- 地图上物品变化
  function Adv:mapItemChange(ctype)
  	local clist = csvdb["transform_itemCsv"][ctype]
  	if clist then
  		for roomId, room in pairs(self:getCurMap().rooms) do
  			for blockId, block in pairs(room.blocks) do
  				if block:getEventType() == AdvEventType.Drop and block.event.item then
  					local id = block.event.item[1]
  					local changeTo = nil
  					if clist[id] then
  						changeTo = {clist[id].toId, clist[id].num}
  					elseif clist[-1] then
  						changeTo = {clist[-1].toId, clist[-1].num}
  					end
  					if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
  						block.event.item = changeTo
  						self:backBlockChange(roomId, blockId)
  					end
  				end
  			end
  		end
  	end
  end
  
46fac6f1   zhouahaihai   酱料
1098
  --敌人死亡
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1099
1100
  function Adv:enemyDead(enemy, escape)
  	local roomId, blockId = enemy.roomId, enemy.blockId
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1101
1102
1103
1104
  	local map = self:getCurMap()
  	local room = self:getRoom(roomId)
  	local block = self:getBlock(roomId, blockId)
  	if not block then return end
46fac6f1   zhouahaihai   酱料
1105
  	--死了以后掉东西
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1106
1107
  	if block:isMonster() then --处理死亡
  		if block:isBoss() then
36c30c5c   zhouahaihai   冒险
1108
1109
  			room.isBossRoom = false
  		end
02c4de8d   zhouahaihai   增加 固有技
1110
  		if escape then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1111
  			block:clear()
02c4de8d   zhouahaihai   增加 固有技
1112
  		else
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1113
1114
  			local enemyId = block.event.id
  			local monsterData = csvdb["event_monsterCsv"][enemyId]
b0fe1817   zhouahaihai   冒险分数
1115
  			self:scoreChange(AdvScoreType.Kill, monsterData.type)
85ded242   zhouhaihai   丰富返回事件
1116
1117
  			local changeV = self.battle.player:addExp(monsterData.exp)
  			self:backDead(enemyId, changeV)
db3c56ad   zhouhaihai   冒险相关
1118
1119
  			if enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) then -- 掉落转为 click
  				local clickId = buff:effect()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1120
  				block:updateEvent({
db3c56ad   zhouhaihai   冒险相关
1121
1122
  					etype = AdvEventType.Click,
  					id = clickId
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1123
  				})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1124
  				self.battle.player:triggerPassive(Passive.BATTLE_WIN)
db3c56ad   zhouhaihai   冒险相关
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
  			else
  				local item = block.event.item
  				if not item then
  					local buff = enemy:hadBuff(Buff.CHANGE_DROP) 
  					if buff then
  						item = table.pack(buff:effect())
  					else
  						local dropData = csvdb["event_dropCsv"][monsterData.dropid]
  						item = dropData["range"]:randWeight(true)
  					end
  					
  				end
  				if item[1] == 0 then
  					block:clear()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1139
  					self.battle.player:triggerPassive(Passive.BATTLE_WIN)
db3c56ad   zhouhaihai   冒险相关
1140
1141
1142
1143
1144
  				else
  					block:updateEvent({
  						etype = AdvEventType.Drop,
  						item = item
  					})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1145
  					self.battle.player:triggerPassive(Passive.BATTLE_WIN, {count = item[2]})
db3c56ad   zhouhaihai   冒险相关
1146
  				end
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
1147
  			end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1148
1149
  			self:checkTask(Adv.TaskType.Kill, 1, enemyId)
  			self:checkTask(Adv.TaskType.KillAll)
b176d7d3   zhouhaihai   冒险成就
1150
  			self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
46fac6f1   zhouahaihai   酱料
1151
  		end
46fac6f1   zhouahaihai   酱料
1152
1153
1154
1155
  	end
  	self:backBlockChange(roomId, blockId)
  end
  
46fac6f1   zhouahaihai   酱料
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
  
  function Adv:pushBackEvent(btype, params)
  	table.insert(self.backEvents, {btype = btype, params = params})
  end
  
  function Adv:backReward(items)
  	self:pushBackEvent(AdvBackEventType.Reward, {items = items})
  end
  -- if is player enemyId is nil 
  --isMax 是否是改变血量上限
  function Adv:backHpChange(enemyId, change, isMax) 
  	self:pushBackEvent(AdvBackEventType.HpChange, {enemyId = enemyId, change = change, isMax = isMax})
  end
ae9a74b5   suhongyang   返回miss,快速战斗逻辑
1169
1170
1171
1172
  
  function Adv:backMiss(enemyId) 
  	self:pushBackEvent(AdvBackEventType.Miss, {enemyId = enemyId})
  end
46fac6f1   zhouahaihai   酱料
1173
1174
1175
1176
  -- if is player enemyId is nil 
  function Adv:backAtkChange(enemyId, change)
  	self:pushBackEvent(AdvBackEventType.AtkChange, {enemyId = enemyId, change = change})
  end
e996b82a   zhouahaihai   冒险增加防御属性
1177
1178
1179
1180
1181
1182
  
  -- if is player enemyId is nil 
  function Adv:backDefChange(enemyId, change)
  	self:pushBackEvent(AdvBackEventType.DefChange, {enemyId = enemyId, change = change})
  end
  
46fac6f1   zhouahaihai   酱料
1183
1184
1185
1186
1187
1188
  -- if is player enemyId is nil 
  function Adv:backBuff(enemyId, buffId, isDel)
  	self:pushBackEvent(AdvBackEventType.Buff, {enemyId = enemyId, buffId = buffId, isDel = isDel})
  end
  -- if is player enemyId is nil 
  function Adv:backSkill(enemyId, skillId, receiver)
36c30c5c   zhouahaihai   冒险
1189
  	self:pushBackEvent(AdvBackEventType.Skill, {enemyId = enemyId, skillId = skillId, receiver = receiver})
46fac6f1   zhouahaihai   酱料
1190
1191
  end
  
4eadc2ab   suhongyang   獲得被動暫時增加log,後面可以去掉
1192
1193
1194
1195
1196
  -- if is player enemyId is nil 
  function Adv:backPassive(enemyId, passiveId)
  	self:pushBackEvent(AdvBackEventType.Passive, {enemyId = enemyId, passiveId = passiveId})
  end
  
46fac6f1   zhouahaihai   酱料
1197
1198
1199
1200
  function Adv:backNext()
  	self:pushBackEvent(AdvBackEventType.Next, {})
  end
  
b0fe1817   zhouahaihai   冒险分数
1201
1202
  function Adv:backEnd(success, score, scoreInfo, reward)
  	self:pushBackEvent(AdvBackEventType.End, {success = success, score = score, scoreInfo = scoreInfo, reward = reward})
46fac6f1   zhouahaihai   酱料
1203
1204
1205
1206
1207
1208
  end
  
  function Adv:backBlockChange(roomId, blockId)
  	self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId})
  end
  
85ded242   zhouhaihai   丰富返回事件
1209
1210
  function Adv:backDead(enemyId, exp)
  	self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp})
bedca62d   zhouahaihai   冒险
1211
1212
  end
  
386ca58e   zhouhaihai   优化log
1213
1214
1215
  function Adv:backTrap()
  	self:pushBackEvent(AdvBackEventType.Trap, {})
  end
ec87b4a5   zhouahaihai   冒险 完善
1216
  
85ded242   zhouhaihai   丰富返回事件
1217
1218
  function Adv:backLayer(status)
  	self:pushBackEvent(AdvBackEventType.Layer, {status = status})
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1219
1220
  end
  
4f0a5fae   zhouhaihai   营养剂
1221
1222
1223
1224
  function Adv:backMapShow()
  	self:pushBackEvent(AdvBackEventType.MapShow, {})
  end
  
ccbafe67   zhouhaihai   冒险神器和buff
1225
1226
1227
1228
  function Adv:backChooseArtifact()
  	self:pushBackEvent(AdvBackEventType.ChooseArtifact, {})
  end
  
85ded242   zhouhaihai   丰富返回事件
1229
1230
1231
1232
1233
1234
1235
1236
1237
  function Adv:backCost(items)
  	self:pushBackEvent(AdvBackEventType.Cost, {items = items})
  end
  
  function Adv:backUse(items)
  	self:pushBackEvent(AdvBackEventType.Use, {items = items})
  end
  
  
b0fe1817   zhouahaihai   冒险分数
1238
1239
1240
1241
1242
1243
1244
  function Adv:scoreChange(scoreType, pms)
  	local cutTypes = {}
  	local score = 0
  	cutTypes[AdvScoreType.Level] = function()
  		score = globalCsv.adv_score_floor
  	end
  	cutTypes[AdvScoreType.Kill] = function()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1245
  		local chapterData = csvdb["adv_chapterCsv"][self.chapterId]
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1246
  		score = globalCsv.adv_score_monster[pms] * chapterData["reward"]
b0fe1817   zhouahaihai   冒险分数
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
  	end
  	cutTypes[AdvScoreType.Item] = function()
  		score = csvdb["itemCsv"][pms[1]].adv_score_item * pms[2]
  	end
  	cutTypes[AdvScoreType.Hurt] = function()
  		score = globalCsv.adv_score_hurt * pms
  	end
  	cutTypes[AdvScoreType.Block] = function()
  		score = globalCsv.adv_score_block
  	end
  	if cutTypes[scoreType] then
  		cutTypes[scoreType]()
  	else
  		return
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1262
1263
  	self.score[scoreType] = self.score[scoreType] or 0
  	self.score[scoreType] = self.score[scoreType] + score
b0fe1817   zhouahaihai   冒险分数
1264
1265
1266
  end
  
  function Adv:getScore()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1267
1268
1269
1270
1271
1272
1273
1274
  	self.score[AdvScoreType.Level] = math.floor(self.score[AdvScoreType.Level] or 0)
  	self.score[AdvScoreType.Block] = math.floor(self.score[AdvScoreType.Block] or 0)
  	self.score[AdvScoreType.Hurt] = math.max(math.floor(self.score[AdvScoreType.Hurt] or 0),  - (self.score[AdvScoreType.Level] + self.score[AdvScoreType.Block]))
  	self.score[AdvScoreType.Kill] = math.floor(self.score[AdvScoreType.Kill] or 0)
  	self.score[AdvScoreType.Item] = math.floor(self.score[AdvScoreType.Item] or 0)
  
  	return self.score[AdvScoreType.Level] + self.score[AdvScoreType.Block] + self.score[AdvScoreType.Hurt]
  		+ self.score[AdvScoreType.Kill] + self.score[AdvScoreType.Item]
b0fe1817   zhouahaihai   冒险分数
1275
1276
  end
  
46fac6f1   zhouahaihai   酱料
1277
1278
  function Adv:popBackEvents()
  	local events = self.backEvents
46fac6f1   zhouahaihai   酱料
1279
1280
1281
1282
1283
1284
  	self.backEvents = {}
  	return events
  end
  
  --回合事件处理
  function Adv:afterRound()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1285
  	self.round = self.round + 1
46fac6f1   zhouahaihai   酱料
1286
1287
1288
  	if self.battle then
  		self.battle:afterRound()
  	end
36c30c5c   zhouahaihai   冒险
1289
1290
  end
  
46fac6f1   zhouahaihai   酱料
1291
  return Adv