Blame view

src/adv/Adv.lua 49.1 KB
46fac6f1   zhouahaihai   酱料
1
2
  local Passive = require "adv.AdvPassive"
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
3
4
  local AdvCommon = require "adv.AdvCommon"
  local AdvMap = require "adv.AdvMap"
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
5
  local Buff = require "adv.AdvBuff"
46fac6f1   zhouahaihai   酱料
6
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
7
  local Adv = class("Adv")
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
8
9
10
  local AdvTask = import(".AdvTask")  --任务相关数据搞出去
  AdvTask.bind(Adv)
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
11
12
13
14
  function Adv:ctor(owner)
  	assert(owner, "Adv instance must have owner(role)")
  	self.owner = owner
  	self.maps = {}
f8408529   zhouhaihai   冒险商店
15
  	self.shopStatus = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
16
17
  	self.battle = nil
  	self.backEvents = {} --发给客户端的事件组
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
18
19
20
21
22
  
  	self.advTask = self.owner:getProperty("advTask")
  	self.advMTask = self.owner:getProperty("advMTask")
  	self.advTaskChange = false -- 任务改变才更新
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
23
  	self:initByInfo(self.owner:getProperty("advInfo"))
46fac6f1   zhouahaihai   酱料
24
25
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
26
27
28
29
30
31
  --初始化adv 信息
  function Adv:initByInfo(advInfo)
  	if not next(advInfo) then return end --还没有 开始新地图
  
  	self.chapterId = advInfo.chapterId
  	self.level = advInfo.level or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
32
  	self.round = advInfo.round or 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
33
  	self.score = advInfo.score or {}
0e3ab88d   zhouhaihai   中继层
34
  	self.isRelay = advInfo.isRelay
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
35
36
  	self.lastEnemyId = advInfo.lastEId or 1
  	self.mapStack = advInfo.mstack or {}
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
37
  	self.lchoose = advInfo.lch or {}
ccbafe67   zhouhaihai   冒险神器和buff
38
  	self.waitArtifact = advInfo.waitAF
f45d3a7b   zhouhaihai   adv_unlock
39
  	self.cacheUnlock = advInfo.cacheUnlock or {}
f8408529   zhouhaihai   冒险商店
40
  	self.shopStatus = advInfo.shopStatus or {}
9ced5432   zhouhaihai   冒险支援效果 保底事件
41
  	self.support = advInfo.support or {}
f8408529   zhouhaihai   冒险商店
42
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
43
44
45
  	self.maps = {}
  	for id, map in ipairs(advInfo.maps or {}) do
  		self.maps[id] = AdvMap.new(self, id, map)
46fac6f1   zhouahaihai   酱料
46
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
47
48
  
  	self:initBattle()
46fac6f1   zhouahaihai   酱料
49
  end
0e3ab88d   zhouhaihai   中继层
50
51
  -- 找出level 是否存在中继层
  function Adv:isHaveRelay(level, chapterId)
b5185d3b   zhouhaihai   bug
52
  	level = level or self.level
0e3ab88d   zhouhaihai   中继层
53
54
55
56
57
58
59
60
61
62
63
  	chapterId = chapterId or self.chapterId
  	if level == 1 then return end
  	
  	local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  	for _, campsite in ipairs(campsiteCsv) do
  		if campsite.floor == level then
  			return campsite
  		end
  	end
  	return nil
  end
46fac6f1   zhouahaihai   酱料
64
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
65
  -- 随机新的地图
9ced5432   zhouhaihai   冒险支援效果 保底事件
66
  function Adv:initByChapter(chapterId, level, isToNext, notNotify, isRelay, isEnter, support)
b176d7d3   zhouhaihai   冒险成就
67
68
69
70
71
72
73
  	if not self.chapterId then -- 开始新的章节
  		self.chapterId = chapterId
  		self:checkAchievement(Adv.AchievType.StartBattle, 1)
  	elseif chapterId ~= self.chapterId then  -- 正常不会出现
  		return 
  	end
  	
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
74
  	self.level = level or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
75
  	self.round = 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
76
77
78
  	self.score = self.score or {}
  	self.lastEnemyId = 1
  	self.mapStack = {1} -- 最后一个为当前的地图
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
79
  	self.lchoose = self.lchoose or {}
f45d3a7b   zhouhaihai   adv_unlock
80
  	self.cacheUnlock = self.cacheUnlock or {}
f8408529   zhouhaihai   冒险商店
81
  	self.shopStatus = self.shopStatus or {}
9ced5432   zhouhaihai   冒险支援效果 保底事件
82
  	self.support = self.support or {}
cd498e53   zhouhaihai   被动技生效bug
83
  	self.battle = nil  -- 清掉 老的 battle
9ced5432   zhouhaihai   冒险支援效果 保底事件
84
85
86
87
  
  	if isEnter then -- 把 支援效果初始化为易用用的形式
  		self:initSupport(support or {})
  	end
f4c65591   zhouhaihai   抽奖
88
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
89
  	-- 随机出地图
0e3ab88d   zhouhaihai   中继层
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
  	local mapId 
  	if isRelay then
  		local relayData = self:isHaveRelay(level, chapterId)
  		if relayData then 
  			mapId = relayData.map
  		else
  			isRelay = false
  			mapId = self:randomMapId(chapterId, level)
  		end
  	else
  		mapId = self:randomMapId(chapterId, level)
  	end
  	self.isRelay = isRelay
  	local isNewRelay = false
  	if self.isRelay then -- 中继层
  		local advRelay = self.owner:getProperty("advRelay")
  		local chapter = self:isEndless() and -1 or self.chapterId
  		if not (advRelay[chapter] or {})[self.level] then
  			isNewRelay = true
  			advRelay[chapter] = advRelay[chapter] or {}
  			advRelay[chapter][self.level] = 1
  			self.owner:updateProperty({field = advRelay, value = advRelay})
  		end
  	end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
115
  	self.maps = {}
0e3ab88d   zhouhaihai   中继层
116
  	self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
46fac6f1   zhouahaihai   酱料
117
  
b71a8190   zhouhaihai   动态改变 一些buff
118
  	self:initBattle(true)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
119
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
120
121
  	self:initLayerTask()
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
122
123
124
  	-- 支援效果生效一些
  	self:activeSomeSupport()
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
125
  	self:checkTask(Adv.TaskType.Arrive)
f45d3a7b   zhouhaihai   adv_unlock
126
  	self:checkAdvUnlock(1, self.level)
596ac19f   zhouhaihai   buff
127
128
  	if isToNext then
  		self.battle.player:afterLayer() -- 玩家的buff 清理一下
596ac19f   zhouhaihai   buff
129
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
130
131
  	if not notNotify then
  		self:saveDB(notNotify)
1607a7f0   zhouahaihai   冒险事件 new
132
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
133
  end
b0fe1817   zhouahaihai   冒险分数
134
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
135
136
137
138
  function Adv:clear()
  	self.chapterId = nil
  	self.level = nil
  	self.score = {}
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
139
  	self.round = 0
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
140
141
  	self.lastEnemyId = 1
  	self.mapStack = {}
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
142
  	self.lchoose = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
143
144
  	self.maps = {}
  	self.battle = nil
ccbafe67   zhouhaihai   冒险神器和buff
145
  	self.waitArtifact = nil
0e3ab88d   zhouhaihai   中继层
146
  	self.isRelay = nil
f45d3a7b   zhouhaihai   adv_unlock
147
  	self.cacheUnlock = {}
f8408529   zhouhaihai   冒险商店
148
  	self.shopStatus = {}
9ced5432   zhouhaihai   冒险支援效果 保底事件
149
  	self.support = {}
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
150
151
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
152
153
  function Adv:saveDB(notNotify)
  	local advInfo,  advTeam = {}, self.owner:getProperty("advTeam")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
154
  	if self:isRunning() then
46fac6f1   zhouahaihai   酱料
155
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
156
157
  		advInfo.chapterId = self.chapterId
  		advInfo.level = self.level
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
158
  		advInfo.round = self.round
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
159
  		advInfo.score = self.score
0e3ab88d   zhouhaihai   中继层
160
  		advInfo.isRelay = self.isRelay
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
161
162
  		advInfo.lastEId = self.lastEnemyId
  		advInfo.mstack = self.mapStack
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
163
  		advInfo.lch = self.lchoose
ccbafe67   zhouhaihai   冒险神器和buff
164
  		advInfo.waitAF = self.waitArtifact
f45d3a7b   zhouhaihai   adv_unlock
165
  		advInfo.cacheUnlock = self.cacheUnlock
f8408529   zhouhaihai   冒险商店
166
  		advInfo.shopStatus = self.shopStatus
9ced5432   zhouhaihai   冒险支援效果 保底事件
167
  		advInfo.support = self.support
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
168
  		advInfo.maps = {}
1607a7f0   zhouahaihai   冒险事件 new
169
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
170
  		self.battle:saveDB()
1607a7f0   zhouahaihai   冒险事件 new
171
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
172
173
  		for id , map in ipairs(self.maps) do
  			advInfo.maps[id] = map:getDB()
46fac6f1   zhouahaihai   酱料
174
  		end
46fac6f1   zhouahaihai   酱料
175
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
176
  		advTeam.player = self.battle.player:getDB()
46fac6f1   zhouahaihai   酱料
177
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
178
179
  	else
  		advTeam.player = nil
46fac6f1   zhouahaihai   酱料
180
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
181
182
  
  	self:updateTask(notNotify)
b176d7d3   zhouhaihai   冒险成就
183
  	self:updateAchievement(notNotify)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
184
  	self.owner:updateProperties({advInfo = advInfo, advTeam = advTeam}, notNotify)
46fac6f1   zhouahaihai   酱料
185
186
  end
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
  function Adv:initSupport(supports)
  	self.support = {}
  
  	local supportEffect = {}
  	-- 获得道具 1=道具id=道具数量
  	supportEffect[1] = function(_, itemId, num)
  		self.support[1] = self.support[1] or {}
  		self.support[1][itemId] = (self.support[1][itemId] or 0) + num
  	end
  
  	-- 获得mapbuff  2=mapbuffid
  	supportEffect[2] = function(_, buffId)
  		self.support[2] = self.support[2] or {}
  		table.insert(self.support[2], buffId)
  	end
  
  	-- 获得mappassive 3=mappassive
  	supportEffect[3] = function(_, passiveId)
  		self.support[3] = self.support[3] or {}
  		table.insert(self.support[3], passiveId)
  	end
  
  	-- 首层额外刷新 4=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
  	supportEffect[4] = function(_, etype, id, num)
  		self.support[4] = self.support[4] or {}
  		self.support[4][etype] = self.support[4][etype] or {}
  		self.support[4][etype][id] = (self.support[4][etype][id] or 0) + num
  	end
  
  	-- 每层额外刷新 5=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
  	supportEffect[5] = function(_, etype, id, num)
  		self.support[5] = self.support[5] or {}
  		self.support[5][etype] = self.support[5][etype] or {}
  		self.support[5][etype][id] = (self.support[5][etype][id] or 0) + num
  	end
  
  	-- 获得随机神器 6=数量
  	supportEffect[6] = function(num)
  		self.support[6] = (self.support[6] or 0) + num
  	end
  
  	-- 获得3选1神器 7=选择次数(连续选择,每次选择重新随机)
  	supportEffect[7] = function(num)
  		self.support[7] = (self.support[7] or 0) + num
  	end
  
  	for _, supportId in ipairs(supports) do
  		local supportData = csvdb["adv_supportCsv"][supportId]
  		for _, effect in ipairs(supportData.effect:toArray()) do
  			local cur = effect:toArray(true, "=")
  			if supportEffect[cur[1]] then
  				supportEffect[cur[1]](table.unpack(cur))
  			end 
  		end
  	end
  end
  
  function Adv:activeSomeSupport()
  	-- 奖励物品
  	if self.support[1] then
  		self:award(self.support[1])
  		self.support[1] = nil
  	end
  
  	-- 加buff
  	if self.support[2] then
  		for _, buffId in ipairs(self.support[2]) do
  			self.battle.player:addBuff(buffId)
  		end
  		self.support[2] = nil
  	end
  
  	--加被动技
  	if self.support[3] then
  		for _, passiveId in ipairs(self.support[3]) do
  			self.battle.player:addPassive({id = passiveId})
  		end
  		self.support[3] = nil
  	end
  
  	-- 加随机神器
  	if self.support[6] then
  		local pool = {}
  		for id, temp in pairs(csvdb["adv_artifactCsv"]) do
  			if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
  				table.insert(pool, id)
  			end
  		end
  		for i = 1, math.min(self.support[6], #pool) do
  			local idx = math.randomInt(1, #pool)
  			self:award({[pool[idx]] = 1})
  			table.remove(pool, idx)
  		end
  		self.support[6] = nil
  	end
  
  	self:supportChooseArtifact()
  end
  
  function Adv:supportChooseArtifact()
  	-- 加 三选一 神器
  	if self.support[7] then
  		if self.support[7] > 0 then
  			self:waitChooseArtifact()
  		end
  		self.support[7] = self.support[7] - 1
  		if self.support[7] <= 0 then
  			self.support[7] = nil
  		end
  	end
  end
  
  function Adv:supportFirstLayerAddEvent()
  	if self.support[4] then
  		local temp = self.support[4]
  		self.support[4] = nil
  		return temp
  	end
  end
  
  function Adv:supportEveryLayerAddEvent()
  	return self.support[5]
  end
  
  
  function Adv:isRunning()
  	if self.chapterId then return true end
  	return false
  end
  
  -- 强制结束
  function Adv:forceOver(notNotify)
  	if self:isRunning() then
  		self:clear()
  		local advTeam = self.owner:getProperty("advTeam")
  		advTeam.player = nil
  
  		local reward = self.owner:getProperty("advItems"):toNumMap()
  		for itemId, count in pairs(reward) do
  			reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
  		end
  		self.owner:award(reward)
  
  		self.owner:updateProperties({
  			advInfo = {}, 
  			advTeam = advTeam,
  			advItems = "",
  			advAFGet = {},
  			advAFWear = {},
  		}, notNotify)
  	end
  end
  
  
  
f45d3a7b   zhouhaihai   adv_unlock
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
  -- 1=抵达x层;2=通关x层;3=完成指定事件;4=完成指定连锁事件
  function Adv:checkAdvUnlock(utype, value)
  	if not self.chapterId then return end
  	local chapter = self.chapterId % 100
  	local reward = {}
  	for id, data in pairs(csvdb["adv_unlockCsv"]) do
  		if data.chapterid == chapter and data.type == utype and value == data.value then
  			--0=立即获得;1=结算时获得
  			if data.time == 0 then
  				reward[data.itemid] = 1
  			elseif data.time == 1 then
  				table.insert(self.cacheUnlock, data.itemid)
  			end
  		end
  	end
  	if next(reward) then
  		self.owner:award(reward)
  	end
  end
  
  function Adv:clearAdvUnlockCache()
  	local reward = {}
  	for _, itemId in ipairs(self.cacheUnlock) do
  		reward[itemId] = 1
  	end
  	if next(reward) then
  		self.owner:award(reward)
  	end
  	self.cacheUnlock = {}
  end
  
b71a8190   zhouhaihai   动态改变 一些buff
373
  function Adv:initBattle(notDb)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
374
375
376
  	self.battle = require("adv.AdvBattle").new(self)
  	for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
  		self.battle:triggerPassive(passiveC[1], passiveC[2])
46fac6f1   zhouahaihai   酱料
377
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
378
  	self.cachePassiveEvent = {}
1313eac0   zhouhaihai   冒险的一些bug
379
380
381
382
383
  
  	-- after init battle
  	for idx, map in pairs(self.maps) do
  		map:initBattleAfter()
  	end
b71a8190   zhouhaihai   动态改变 一些buff
384
385
386
387
  	--下层
  	if notDb and self.level ~= 1 then
  		self.battle.player:attrChangeCondBuffCheck(1)
  	end
46fac6f1   zhouahaihai   酱料
388
389
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
390
391
392
393
394
395
396
  function Adv:triggerPassive(condType, params)
  	self.cachePassiveEvent = self.cachePassiveEvent or {}
  	if not self.battle then
  		table.insert(self.cachePassiveEvent, {condType, params})
  	else
  		self.battle:triggerPassive(condType, params)
  	end
46fac6f1   zhouahaihai   酱料
397
398
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
399
400
  function Adv:getCurMap()
  	return self.maps[self.mapStack[#self.mapStack]]
46fac6f1   zhouahaihai   酱料
401
402
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
403
404
  function Adv:getCurMapIdx()
  	return self.mapStack[#self.mapStack]
46fac6f1   zhouahaihai   酱料
405
406
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
407
408
409
410
411
  function Adv:getRoom(roomId, mapIdx)
  	mapIdx = mapIdx or self:getCurMapIdx()
  	local map = self.maps[mapIdx]
  	if map then
  		return map.rooms[roomId]
36c30c5c   zhouahaihai   冒险
412
  	end
46fac6f1   zhouahaihai   酱料
413
414
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
415
416
417
418
  function Adv:getBlock(roomId, blockId, mapIdx)
  	local room = self:getRoom(roomId, mapIdx)
  	if room then
  		return room.blocks[blockId]
c0b7797f   zhouhaihai   陷阱、点击生效点
419
  	end
46fac6f1   zhouahaihai   酱料
420
421
  end
  
ccbafe67   zhouhaihai   冒险神器和buff
422
423
424
425
426
427
428
  function Adv:isHaveArtifact(id)
  	return self.owner:getProperty("advAFGet")[id]
  end
  
  function Adv:awardArtifact(id, params)
  	if self:isHaveArtifact(id) then return end
  	self.owner:changeUpdates({{type = "advAFGet", field = id, value = 1}}, params.notNotify)
e852b350   zhouhaihai   冒险成就类型增加
429
  	self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
85ded242   zhouhaihai   丰富返回事件
430
  	self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
ccbafe67   zhouhaihai   冒险神器和buff
431
432
433
  end
  
  
56e2b75f   zhouhaihai   方法名错误
434
  function Adv:addArtifactEffect(effect)
ccbafe67   zhouhaihai   冒险神器和buff
435
436
437
438
439
440
441
442
443
444
  	for _, eff in ipairs(effect:toArray()) do
  		local etype, id = table.unpack(eff:toArray(true, "="))
  		if etype == 1 then
  			self.battle.player:addPassive({id = id})
  		elseif etype == 2 then
  			self.battle.player:addBuff(id)
  		end
  	end
  end
  
56e2b75f   zhouhaihai   方法名错误
445
  function Adv:delArtifactEffect(effect)
ccbafe67   zhouhaihai   冒险神器和buff
446
447
448
449
450
451
452
453
454
455
456
457
458
459
  	for _, eff in ipairs(effect:toArray()) do
  		local etype, id = table.unpack(eff:toArray(true, "="))
  		if etype == 1 then
  			self.battle.player:delPassiveById(id)
  		elseif etype == 2 then
  			self.battle.player:delBuffById(id)
  		end
  	end
  end
  
  function Adv:wearArtifact(slot, id)
  	local advAFGet = self.owner:getProperty("advAFGet")
  	local advAFWear = self.owner:getProperty("advAFWear")
  
c992c911   zhouhaihai   中继
460
461
462
463
464
465
  	if id == -1 then
  		if not advAFWear[slot] then return end
  	else
  		if not advAFGet[id] then return end
  	end
  
ccbafe67   zhouhaihai   冒险神器和buff
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
  	local curWear = {}
  	for _, _id in pairs(advAFWear) do
  		curWear[_id] = 1
  	end
  	if curWear[id] then return end
  
  	if advAFWear[slot] then
  		local oldData = csvdb["adv_artifactCsv"][advAFWear[slot]][advAFGet[advAFWear[slot]]]
  		self:delArtifactEffect(oldData.effect)
  		if oldData.comboId ~= 0 then
  			local comboData = csvdb["adv_artifact_comboCsv"][oldData.comboId]
  			if comboData then
  				local isHaveCombo = true
  				for _, _id in ipairs(comboData.artifactid:toArray(true)) do
  					if not curWear[_id] then
  						isHaveCombo = false
  						break
  					end
  				end
  				if isHaveCombo then
  					self:delArtifactEffect(comboData.effect)
  				end
  			end
  		end
  		curWear[advAFWear[slot]] = nil
  	end
  	
c992c911   zhouhaihai   中继
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
  	if id ~= -1 then
  		curWear[id] = 1
  		local newData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
  		self:addArtifactEffect(newData.effect)
  
  		if newData.comboId ~= 0 then
  			local comboData = csvdb["adv_artifact_comboCsv"][newData.comboId]
  			if comboData then
  				local isHaveCombo = true
  				for _, _id in ipairs(comboData.artifactid:toArray(true)) do
  					if not curWear[_id] then
  						isHaveCombo = false
  						break
  					end
  				end
  				if isHaveCombo then
  					self:addArtifactEffect(comboData.effect)
ccbafe67   zhouhaihai   冒险神器和buff
510
  				end
ccbafe67   zhouhaihai   冒险神器和buff
511
512
  			end
  		end
c992c911   zhouhaihai   中继
513
514
  	else
  		id = nil
ccbafe67   zhouhaihai   冒险神器和buff
515
  	end
46fac6f1   zhouahaihai   酱料
516
  
ccbafe67   zhouhaihai   冒险神器和buff
517
518
519
520
  	self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
  	return true
  end
  
e852b350   zhouhaihai   冒险成就类型增加
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
  -- 是否穿着指定神器
  function Adv:isWearAF(id)
  	local advAFWear = self.owner:getProperty("advAFWear")
  	for _, _id in pairs(advAFWear) do
  		if _id == id then
  			return true
  		end
  	end
  	return false
  end
  --是否激活指定神器套装
  function Adv:haveComboAF(id)
  	local advAFGet = self.owner:getProperty("advAFGet")
  	local advAFWear = self.owner:getProperty("advAFWear")
  	local curWear = {}
  	for _, _id in pairs(advAFWear) do
  		curWear[_id] = 1
  	end
  	for _, _id in pairs(advAFWear) do
  		local afData = csvdb["adv_artifactCsv"][_id][advAFGet[_id]]
  		if afData.comboId == id then
  			local comboData = csvdb["adv_artifact_comboCsv"][afData.comboId]
  			if comboData then
  				for _, _id2 in ipairs(comboData.artifactid:toArray(true)) do
  					if not curWear[_id2] then
  						return false
  					end
  				end
  				return true
  			end
  			return false
  		end
  	end
  	return false
  end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
557
558
  function Adv:artifactLevelUp(id, level)
  	level = level or 1
ccbafe67   zhouhaihai   冒险神器和buff
559
  	local advAFGet = self.owner:getProperty("advAFGet")
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
560
  	if not advAFGet[id] then return end
ccbafe67   zhouhaihai   冒险神器和buff
561
  	local advAFWear = self.owner:getProperty("advAFWear")
e1355da3   zhouhaihai   神器 被动
562
563
564
565
  	local curWear = {}
  	for _, _id in pairs(advAFWear) do
  		curWear[_id] = 1
  	end
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
566
567
568
569
570
571
572
573
  	
  	local newLv = advAFGet[id]
  	for i = 1, level do
  		if not self.owner:isArtifactOpen(id, self:isEndless(), newLv + 1) then break end
  		newLv = newLv + 1
  	end
  	if newLv == advAFGet[id] then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
574
  	local status = 0
e1355da3   zhouhaihai   神器 被动
575
  	if curWear[id] then -- 穿着呢
ccbafe67   zhouhaihai   冒险神器和buff
576
  		local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
e852b350   zhouhaihai   冒险成就类型增加
577
  		local newData = csvdb["adv_artifactCsv"][id][newLv]
ccbafe67   zhouhaihai   冒险神器和buff
578
579
580
581
  		self:delArtifactEffect(oldData.effect)
  		self:addArtifactEffect(newData.effect)
  		status = 1
  	end
e852b350   zhouhaihai   冒险成就类型增加
582
583
  	self.owner:changeUpdates({{type = "advAFGet", field = id, value = newLv}})
  	self:checkAchievement(Adv.AchievType.MWeaponLv, 1, id, newLv)
ccbafe67   zhouhaihai   冒险神器和buff
584
585
586
587
588
589
590
591
592
593
594
595
596
  	return status
  end
  
  function Adv:waitChooseArtifact()
  	local chooses = {}
  	local pool = {}
  	local count = 3  --需要多少个
  
  	for id, temp in pairs(csvdb["adv_artifactCsv"]) do
  		if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
  			table.insert(pool, id)
  		end
  	end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
597
598
599
600
  	if #pool == 0 then
  		self:award({[ItemId.AdvPoint] = 48})
  	else
  		for i = 1, math.min(count, #pool) do
ccbafe67   zhouhaihai   冒险神器和buff
601
602
603
604
  			local idx = math.randomInt(1, #pool)
  			table.insert(chooses, pool[idx])
  			table.remove(pool, idx)
  		end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
605
606
  		self.waitArtifact = chooses
  		self:backChooseArtifact()
ccbafe67   zhouhaihai   冒险神器和buff
607
  	end
ccbafe67   zhouhaihai   冒险神器和buff
608
609
610
611
612
613
614
615
  end
  
  function Adv:isWaitChooseArtifact()
  	return self.waitArtifact
  end
  
  function Adv:chooseArtifact(index)
  	if not self.waitArtifact or not self.waitArtifact[index] then return end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
616
617
  	self:award({[self.waitArtifact[index]] = 1})
  	self.waitArtifact = nil
9ced5432   zhouhaihai   冒险支援效果 保底事件
618
619
620
621
  
  	-- 支援效果继续选择
  	self:supportChooseArtifact()
  
ccbafe67   zhouhaihai   冒险神器和buff
622
623
624
625
626
627
  	return true
  end
  
  function Adv:isEndless()
  	return AdvCommon.isEndless(self.chapterId)
  end
46fac6f1   zhouahaihai   酱料
628
  
eee37c88   zhouhaihai   楼层数据
629
  function Adv:getCurFloorData()
eee37c88   zhouhaihai   楼层数据
630
  	local chapter = self.chapterId % 100
bbf64622   zhouhaihai   冒险
631
  	return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level]
eee37c88   zhouhaihai   楼层数据
632
633
  end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
634
  --关卡结束
bbf64622   zhouhaihai   冒险
635
  function Adv:over(success, rewardRatio, overType)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
636
637
  	if success then 
  		rewardRatio = rewardRatio or 100
bbf64622   zhouhaihai   冒险
638
  		overType = overType or 0
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
639
640
  	else
  		rewardRatio = rewardRatio or globalCsv.adv_fail_reward_ratio
bbf64622   zhouhaihai   冒险
641
  		overType = overType or -1
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
642
  	end
bbf64622   zhouhaihai   冒险
643
644
  	local chapterData = csvdb["adv_chapterCsv"][self.chapterId]
  	-- 扣除的东西给积分
bbf64622   zhouhaihai   冒险
645
  	local addScore = 0
e22ded1b   zhouhaihai   被动技奖励
646
  	for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
bbf64622   zhouhaihai   冒险
647
  		local itemCsv = csvdb["itemCsv"][itemId]
3df73a9e   zhouhaihai   复兴奖励
648
649
650
  		if not itemCsv then
  			print("ERROR: no itemId in ItemCsv : ", itemId)
  		elseif itemCsv.type == ItemType.AdvItem then
bbf64622   zhouhaihai   冒险
651
  			addScore = addScore + count * itemCsv.advScore
bbf64622   zhouhaihai   冒险
652
  		end
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
653
  	end
bbf64622   zhouhaihai   冒险
654
655
656
657
658
659
660
661
  	self:scoreChange(AdvScoreType.ItemBack, addScore)
  
  	local score = self.owner:fixAdvScoreChange(self:getScore())
  	local scoreInfo = self.score
  	
  	local scoreReward = math.floor(score / chapterData.scoreAward)
  	self.owner:award({[ItemId.OldCoin] = scoreReward})
  
e22ded1b   zhouhaihai   被动技奖励
662
  	-- 被动技会影响奖励
bbf64622   zhouhaihai   冒险
663
664
  	self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level})
  
e22ded1b   zhouhaihai   被动技奖励
665
666
667
668
669
670
671
672
673
674
675
  	local reward = {}
  	for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
  		local itemCsv = csvdb["itemCsv"][itemId]
  		if not itemCsv then
  			print("ERROR: no itemId in ItemCsv : ", itemId)
  		elseif itemCsv.type ~= ItemType.AdvItem then
  			reward[itemId] = math.ceil(count * rewardRatio / 100)
  		end
  	end
  	reward = self.owner:award(reward)
  
46fac6f1   zhouahaihai   酱料
676
  	if success then
53e8037e   zhouhaihai   任务
677
  		self.owner:checkTaskEnter("AdvPass", {id = self.chapterId, level = self.level, score = score})
bbf64622   zhouhaihai   冒险
678
679
  		
  		if not self:isEndless() and self.level >= chapterData.limitlevel then
53e8037e   zhouhaihai   任务
680
681
  			self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
  		end
b176d7d3   zhouhaihai   冒险成就
682
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
683
684
685
686
687
688
689
690
  		local roleId = self.owner:getProperty("id")
  		local oldMaxScore = tonum(redisproxy:zscore(RANK_ADV, roleId))
  		if score > oldMaxScore then
  			local team = self.owner:getProperty("advTeam")
  			local curInfo = {
  				name = self.owner:getProperty("name"),
  				headId = self.owner:getProperty("headId"),
  				lv = self.owner:getProperty("level"),
f7f25b04   zhouhaihai   冒险bug
691
  				batteV = self.owner:getTeamBattleValue(team.heros),
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
692
693
694
695
696
697
698
699
  				chapter = self.chapterId,
  				format = self.owner:getTeamHerosInfo(team.heros),
  			}
  			redisproxy:pipelining(function (red)
  				red:zadd(RANK_ADV, score, roleId)	--更新分数
  				red:hset(RANK_ADV_INFO, roleId,  MsgPack.pack(curInfo))
  			end)
  		end
46fac6f1   zhouahaihai   酱料
700
  	end
f45d3a7b   zhouhaihai   adv_unlock
701
  	self:clearAdvUnlockCache()
46fac6f1   zhouahaihai   酱料
702
  	self:clear()
89338c47   zhouhaihai   技能目标
703
  	self.owner:checkTaskEnter("AdvScore", {score = score})
00115a7a   zhouahaihai   奖励发放
704
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
705
706
707
708
709
  	self.owner:updateProperties({
  		advItems = "",
  		advAFGet = {},
  		advAFWear = {},
  	})
bbf64622   zhouhaihai   冒险
710
  	self:backEnd(success, score, scoreInfo, reward, overType, scoreReward)
46fac6f1   zhouahaihai   酱料
711
712
  end
  
ec87b4a5   zhouahaihai   冒险 完善
713
  function Adv:exit()
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
714
  	self:over(false)
ec87b4a5   zhouahaihai   冒险 完善
715
716
717
  	self:saveDB()
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
718
719
720
721
722
  function Adv:randomMapId(chapterId, level)
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then 
  		error("chapterId " .. chapterId .. " dont exist!")
  		return 
46fac6f1   zhouahaihai   酱料
723
  	end
8da953a7   zhouhaihai   无尽模式
724
  	if AdvCommon.isEndless(chapterId) then
916096ed   zhouhaihai   神器效果
725
  		level = AdvCommon.getEndlessDataLv(chapterId, level)
8da953a7   zhouhaihai   无尽模式
726
727
728
729
730
  	else
  		if level > chapterData.limitlevel then 
  			error("level overflow!")
  			return 
  		end
46fac6f1   zhouahaihai   酱料
731
  	end
8da953a7   zhouhaihai   无尽模式
732
  	
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
733
734
  	--随出地图Id
  	local raw_pool = chapterData.mapid:toArray(true, "=")
46fac6f1   zhouahaihai   酱料
735
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
736
737
738
  	local lastMapIds = {}
  	for id, map in ipairs(self.maps or {}) do
  		lastMapIds[map.mapId] = 1
46fac6f1   zhouahaihai   酱料
739
  	end
02c4de8d   zhouahaihai   增加 固有技
740
  	
46fac6f1   zhouahaihai   酱料
741
  	local pool = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
742
743
744
745
746
  	for _, mapId in ipairs(raw_pool) do
  		local temp = csvdb["mapCsv"][mapId]
  		if temp and not lastMapIds[mapId] then
  			if AdvCommon.checkIsIn(level, temp.leveltype, temp.levellimit) then
  				table.insert(pool, mapId)
46fac6f1   zhouahaihai   酱料
747
748
749
  			end
  		end
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
750
751
752
  	if not next(pool) then 
  		error("mapIds is empty!")
  		return 
46fac6f1   zhouahaihai   酱料
753
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
754
  	return pool[math.randomInt(1, #pool)]
46fac6f1   zhouahaihai   酱料
755
756
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
757
  
46fac6f1   zhouahaihai   酱料
758
759
  -- 在冒险中获得的物品都发放在冒险背包内
  function Adv:award(gift, params)
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
760
  	params = params or {}
46fac6f1   zhouahaihai   酱料
761
762
763
764
765
766
767
768
769
  	local tgift = {}
  	if type(gift) == "string" then
  		for _, one in pairs(gift:toTableArray(true)) do
  			tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  		end
  	else
  		tgift = gift
  	end
  	local items = self.owner:getProperty("advItems")
ccbafe67   zhouhaihai   冒险神器和buff
770
  	local oldItems = items
46fac6f1   zhouahaihai   酱料
771
  	for itemId, count in pairs(tgift) do
b0fe1817   zhouahaihai   冒险分数
772
  		if count > 0 then
ccbafe67   zhouhaihai   冒险神器和buff
773
  			local buffAdd = self.battle.player:getRewardChange(itemId)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
774
  			count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
775
  			self:checkTask(Adv.TaskType.Item, count, itemId)
b176d7d3   zhouhaihai   冒险成就
776
  			self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
b0fe1817   zhouahaihai   冒险分数
777
  		end
ccbafe67   zhouhaihai   冒险神器和buff
778
  		tgift[itemId] = count
46fac6f1   zhouahaihai   酱料
779
780
  		local origin = items:getv(itemId, 0)
  		local nums = origin + count
916096ed   zhouhaihai   神器效果
781
  
ccbafe67   zhouhaihai   冒险神器和buff
782
783
784
785
786
787
788
789
  		if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
  			self:awardArtifact(itemId, params)
  		else
  			if nums <= 0 then
  				items = items:delk(itemId)
  				nums = 0
  			else
  				items = items:setv(itemId, nums)
916096ed   zhouhaihai   神器效果
790
791
792
  			end
  		end
  	end
ccbafe67   zhouhaihai   冒险神器和buff
793
794
795
  	if items ~= oldItems then
  		self.owner:updateProperty({field = "advItems", value = items, notNotify = params.notNotify})
  	end
b71a8190   zhouhaihai   动态改变 一些buff
796
797
798
799
  
  	if tgift[ItemId.OldCoin] then
  		self.battle.player:attrChangeCondBuffCheck(0)
  	end
ccbafe67   zhouhaihai   冒险神器和buff
800
  	return tgift
916096ed   zhouhaihai   神器效果
801
802
803
  end
  
  
46fac6f1   zhouahaihai   酱料
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
  -- 消耗物品 优先冒险背包  --check 只是检查够不够
  function Adv:cost(item, params, check)
  	local items = self.owner:getProperty("advItems")
  	local less = {}
  	local advCost = {}
  	for itemId, count in pairs(item) do
  		advCost[itemId] = - math.min(items:getv(itemId, 0), count)
  		if advCost[itemId] == 0 then
  			advCost[itemId] = nil
  		end
  
  		local last = items:getv(itemId, 0) - count
  		if last < 0 then
  			less[itemId] = -last
  		end
  
  	end
  	if next(less) and not self.owner:checkItemEnough(less) then return end --不够
  	if check then return true end
  	self:award(advCost, params)
ccbafe67   zhouhaihai   冒险神器和buff
824
825
826
  	if next(less) then
  		self.owner:costItems(less, params)
  	end
46fac6f1   zhouahaihai   酱料
827
828
829
830
831
  	return true
  end
  
  --事件点击处理
  local function clickOut(self, room, block, params)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
832
833
834
  	if self:getCurMap():checkOver() then --检查是否可以出去了
  		if #self.mapStack > 1 then -- 处于夹层中
  			table.remove(self.mapStack) --退出夹层
85ded242   zhouhaihai   丰富返回事件
835
  			self:backLayer(-1)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
836
  		else --处于底层
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
837
838
  
  			local advPass = self.owner:getProperty("advPass")
4d943586   zhouhaihai   直通 advt gm
839
  
ccbafe67   zhouhaihai   冒险神器和buff
840
  			if self:isEndless() then
8da953a7   zhouhaihai   无尽模式
841
842
843
844
845
846
847
848
  				-- 刷新最高层
  				if self.owner:getProperty("advElM") < self.level then
  					self.owner:updateProperty({field = "advElM", value = self.level})
  				end
  			else
  				if self.level > (advPass[self.chapterId] or 0) then
  					self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
  				end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
849
  			end
0e3ab88d   zhouhaihai   中继层
850
  
b176d7d3   zhouhaihai   冒险成就
851
  			self:checkAchievement(Adv.AchievType.OverWin, 1, self.level)
f45d3a7b   zhouhaihai   adv_unlock
852
  			self:checkAdvUnlock(2, self.level)
0e3ab88d   zhouhaihai   中继层
853
  
bbf64622   zhouhaihai   冒险
854
855
856
857
858
  			local curFloorData = self:getCurFloorData()
  			if not self.isRelay then
  				self:scoreChange(AdvScoreType.Level, curFloorData.advScore) --增加层级加分
  			end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
859
860
  			if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel or not self.owner:advChapterIsOpen(self.chapterId, self.level + 1)) then --关卡结束
  				self:over(true)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
861
  			else
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
862
  				self.battle.player:triggerPassive(Passive.DOWN_LAYER)
bbf64622   zhouhaihai   冒险
863
  				
eee37c88   zhouhaihai   楼层数据
864
865
866
  				if curFloorData then
  					self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}))
  				end
0e3ab88d   zhouhaihai   中继层
867
  				local isHaveRelay = self:isHaveRelay(self.level)
e1355da3   zhouhaihai   神器 被动
868
869
  
  				self.owner:getProperty("advTeam").player = self.battle.player:getDB()  -- 临时缓存住 battle 的player
0e3ab88d   zhouhaihai   中继层
870
871
872
873
874
  				if isHaveRelay and not self.isRelay then 
  					self:initByChapter(self.chapterId, self.level, true, true, true, false)
  				else
  					self:initByChapter(self.chapterId, self.level + 1, true, true, false, false)
  				end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
875
876
  				self:backNext() --下一关
  			end
b176d7d3   zhouhaihai   冒险成就
877
  
46fac6f1   zhouahaihai   酱料
878
  		end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
879
  		
46fac6f1   zhouahaihai   酱料
880
881
882
883
  		return true
  	end
  end
  
0e3ab88d   zhouhaihai   中继层
884
  local function clickExit(self, room, block, params)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
885
  	self:over(true)
0e3ab88d   zhouhaihai   中继层
886
887
888
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
889
890
  --战斗 普通攻击
  local function clickMonster(self, room, block, params)
12f7b52c   zhouhaihai   冒险战斗
891
  	self.battle:battleBegin(room.roomId, block.blockId, params)
46fac6f1   zhouahaihai   酱料
892
893
894
  	return true
  end
  
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
895
  local function chooseCommon(self, room, block, chooseData, choose, tag)
46fac6f1   zhouahaihai   酱料
896
897
898
899
  	if not chooseData or not chooseData["button".. choose .."cond"] then return end
  
  	local cond = chooseData["button".. choose .."cond"]:toArray(true, "=")
  	local checkCond = {
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
900
901
902
903
  		-- 没有条件
  		[0] = function()
  			return true
  		end,
46fac6f1   zhouahaihai   酱料
904
  		-- 拥有道具
1229c24d   zhouhaihai   新加选择条件
905
906
  		[1] = function(_, itemId, count)
  			if self:cost({[itemId] = count}, {}, true) then
46fac6f1   zhouahaihai   酱料
907
908
909
910
  				return true
  			end
  		end,
  		-- xx角色(todo 队长)
9d66362c   zhouhaihai   修改冒险选择条件
911
912
913
914
915
916
  		[2] = function(_, heroType)
  			for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do
  				local hero = self.owner.heros[heroId]
  				if hero and hero:getProperty("type") == heroType then
  					return true
  				end 
46fac6f1   zhouahaihai   酱料
917
918
919
920
  			end
  		end,
  		--消灭所有怪
  		[3] = function()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
921
  			for _, room in pairs(self:getCurMap().rooms) do
4ae223df   zhouahaihai   Buff bug
922
  				for _, block in pairs(room.blocks) do
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
923
  					if block:isMonster() then
46fac6f1   zhouahaihai   酱料
924
925
926
927
928
929
  						return
  					end
  				end
  			end
  			return true
  		end,
53e8037e   zhouhaihai   任务
930
  		--制定属性 
1229c24d   zhouhaihai   新加选择条件
931
932
  		[4] = function(_, attrType, value)
  			if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then
46fac6f1   zhouahaihai   酱料
933
934
935
  				return true
  			end
  		end,
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
936
  		-- 提交一个物品
1229c24d   zhouhaihai   新加选择条件
937
938
939
  		[5] = function (_, itemId, count)
  			if self:cost({[itemId] = count}, {}) then
  				self:backCost({[itemId] = count})
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
940
941
942
  				return true
  			end
  		end,
53e8037e   zhouhaihai   任务
943
  		-- sp 到达指定值
1229c24d   zhouhaihai   新加选择条件
944
945
  		[6] = function(_, value)
  			if self.battle.player.sp >= value then
b8eb016b   zhouhaihai   冒险条件扣血扣蓝直接作用
946
  				self.battle.player:changeSp(-value)
53e8037e   zhouhaihai   任务
947
948
949
  				return true
  			end
  		end,
1229c24d   zhouhaihai   新加选择条件
950
951
952
953
  		--7=拥有指定buff指定层数
  		[7] = function(_, buffId, layer)
  			local buff = self.battle.player:getBuffById(buffId)
  			if buff and buff:getLayer() >= layer then
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
954
955
956
  				return true
  			end
  		end,
1229c24d   zhouhaihai   新加选择条件
957
958
959
960
961
962
  		--8=拥有x神器
  		[8] = function(_, artifactId)
  			return self:isHaveArtifact(artifactId)
  		end,
  		-- 9 = 生命值大于x%
  		[9] = function (_, value)
b8eb016b   zhouhaihai   冒险条件扣血扣蓝直接作用
963
964
965
966
967
  			local cost = value / 100 * self.battle.player.hpMax
  			if self.battle.player.hp > cost then
  				self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1})
  				return true
  			end
1229c24d   zhouhaihai   新加选择条件
968
  		end,
f02ffa27   zhouhaihai   未获得神器
969
970
971
972
  		-- 10 = 未获得x神器
  		[10] = function(_, artifactId)
  			return not self:isHaveArtifact(artifactId)
  		end,
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
973
974
   	}
  	assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
975
  
1229c24d   zhouhaihai   新加选择条件
976
  	if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
977
  	local clearBlock = chooseData.keep ~= 1
e10edb5f   zhouahaihai   冒险事件新
978
979
  	local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
  	for _, effect in ipairs(effects) do
e10edb5f   zhouahaihai   冒险事件新
980
981
  		local doEffect = {
  			[1] = function() -- 获得某道具N个
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
982
983
984
985
986
987
  				local count = effect[3] or 1
  				local reward = {}
  				for i = 1, count do
  					local item = csvdb["event_dropCsv"][effect[2]]["range"]:randWeight(true)
  					reward[item[1]] = (reward[item[1]] or 0) + item[2]
  				end
3df1e9ea   zhouhaihai   掉落增加 地块信息,。click ...
988
  				self:backReward(self:award(reward, {}), {roomId = room.roomId, blockId = block.blockId})
e10edb5f   zhouahaihai   冒险事件新
989
990
  			end,
  			[2] = function() --获得冒险buff
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
991
992
993
994
  				local layer = effect[3] or 1
  				for i = 1, layer do
  					self.battle.player:addBuff(effect[2])
  				end
e10edb5f   zhouahaihai   冒险事件新
995
996
  			end,
  			[3] = function() --发现怪物
c8c957e4   zhouhaihai   必要时删除建筑
997
998
999
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1000
  				self:getCurMap():addNewMonsterRand(effect[2], {room, block})
d232676a   zhouhaihai   功能解锁 冒险返回
1001
  				self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]})
e10edb5f   zhouahaihai   冒险事件新
1002
1003
1004
  				clearBlock = false
  			end,
  			[4] = function() --无事发生
ccbafe67   zhouhaihai   冒险神器和buff
1005
  			end,
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
  			[5] = function() --5=属性枚举=数值;直接增加玩家属性
  				local attr
  				if effect[3] == 0 then
  					attr = "sp"
  				else
  					attr = AttsEnumEx[effect[3]]
  					if not AdvAttsEnum[attr] then return end
  				end
  				self.battle.player:addBaseAttr(attr, effect[4], effect[2])
  			end,
  			[6] = function() -- 商店
  				block:updateEvent({
  					etype = AdvEventType.Trader,
  					id = effect[2]
  				})
  				block:randomEvent()
d232676a   zhouhaihai   功能解锁 冒险返回
1022
  				self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]})
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1023
1024
1025
  				clearBlock = false
  			end,
  			[7] = function() -- 建筑
c8c957e4   zhouhaihai   必要时删除建筑
1026
1027
1028
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1029
1030
1031
1032
1033
1034
1035
1036
  				block:updateEvent({
  					etype = AdvEventType.Build,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[8] = function() -- 选择
c8c957e4   zhouhaihai   必要时删除建筑
1037
1038
1039
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1040
1041
1042
1043
1044
1045
1046
1047
  				block:updateEvent({
  					etype = AdvEventType.Choose,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[9] = function() -- click
c8c957e4   zhouhaihai   必要时删除建筑
1048
1049
1050
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1051
1052
1053
1054
1055
1056
1057
1058
  				block:updateEvent({
  					etype = AdvEventType.Click,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
  			[10] = function() -- 陷阱
c8c957e4   zhouhaihai   必要时删除建筑
1059
1060
1061
  				if block:getEventType() == AdvEventType.Build then 
  					self.battle:removeBuildByPos(room.roomId, block.blockId)
  				end
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1062
1063
1064
1065
1066
1067
1068
  				block:updateEvent({
  					etype = AdvEventType.Trap,
  					id = effect[2]
  				})
  				block:randomEvent()
  				clearBlock = false
  			end,
ccbafe67   zhouhaihai   冒险神器和buff
1069
1070
  			[11] = function()  -- 获得神器
  				self:waitChooseArtifact() --等待获取神器
e10edb5f   zhouahaihai   冒险事件新
1071
1072
  			end
  		}
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1073
  		assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
e10edb5f   zhouahaihai   冒险事件新
1074
1075
  		doEffect[effect[1]]()
  	end
bbf64622   zhouhaihai   冒险
1076
1077
  	self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1078
1079
1080
1081
1082
1083
  	return true, clearBlock
  end
  
  local function clickChoose(self, room, block, params)
  	local choose = params.choose
  	local chooseData = csvdb["event_chooseCsv"][block.event.id]
6ce6fac7   zhouhaihai   冒险任务bug
1084
  	local oldId = block.event.id
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1085
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "choose")
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1086
  	if not status then return end
6ce6fac7   zhouhaihai   冒险任务bug
1087
1088
1089
1090
  	self:checkAdvUnlock(3, oldId)
  	self:checkTask(Adv.TaskType.Choose, 1, oldId)
  	self:checkAchievement(Adv.AchievType.Choose, 1, oldId)
  	self:checkAchievement(Adv.AchievType.ChooseBySelect, 1, oldId, choose)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1091
1092
1093
1094
1095
1096
1097
1098
1099
  	if clearBlock then
  		block:clear()
  	end
  	return true
  end
  
  local function clickLinkChoose(self, room, block, params)
  	local choose = params.choose
  	local chooseData = csvdb["event_linkchooseCsv"][block.event.id]
abe0d7e9   zhouhaihai   连续选择点bug
1100
  	local lcId = block.event.id
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1101
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "link")
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1102
1103
1104
  	if not status then return end
  
  	-- 完成统计次数
abe0d7e9   zhouhaihai   连续选择点bug
1105
1106
1107
  	local idx = lcId % 10
  	if idx == 9 or not csvdb["event_linkchooseCsv"][lcId + 1] then --全部完成
  		local startId = math.floor(lcId / 10) * 10 + 1
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1108
  		self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
b176d7d3   zhouhaihai   冒险成就
1109
  		self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
e852b350   zhouhaihai   冒险成就类型增加
1110
1111
1112
1113
1114
1115
  		self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid)
  		local advStoryB = self.owner:getProperty("advStoryB")
  		advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1
  		self.owner:setProperty("advStoryB", advStoryB)
  		local storyData = csvdb["event_linkchoose_storyCsv"][chooseData.storyid]
  		self:checkAchievement(Adv.AchievType.StorryDone, 1, storyData[1].chapter)  -- 检查故事对应章节
68964730   zhouhaihai   增加积分 bug
1116
  		self:scoreChange(AdvScoreType.Story, storyData[1].advScore) --增加加分
e852b350   zhouhaihai   冒险成就类型增加
1117
  
f45d3a7b   zhouhaihai   adv_unlock
1118
  		self:checkAdvUnlock(4, startId)
e6439157   zhouhaihai   故事事件
1119
  		self.lchoose.cur = self.lchoose.cur or {}
abe0d7e9   zhouhaihai   连续选择点bug
1120
  		table.insert(self.lchoose.cur, {lcId, choose})
e6439157   zhouhaihai   故事事件
1121
1122
  		self:pushBackEvent(AdvBackEventType.LinkChooseOver, self.lchoose.cur)
  		self.lchoose.cur = nil
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1123
  	else
abe0d7e9   zhouhaihai   连续选择点bug
1124
  		self.lchoose.ing = lcId + 1  --后面会出现后继事件
e6439157   zhouhaihai   故事事件
1125
  		self.lchoose.cur = self.lchoose.cur or {}
abe0d7e9   zhouhaihai   连续选择点bug
1126
  		table.insert(self.lchoose.cur, {lcId, choose})
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1127
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1128
  
02c4de8d   zhouahaihai   增加 固有技
1129
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1130
  		block:clear()
02c4de8d   zhouahaihai   增加 固有技
1131
  	end
b176d7d3   zhouhaihai   冒险成就
1132
  
46fac6f1   zhouahaihai   酱料
1133
1134
1135
1136
1137
1138
  	return true
  end
  
  local function clickDrop(self, room, block, params)
  	local reward = {}
  	if not block.event.item then return end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1139
  	self.battle.player:triggerPassive(Passive.CLICK_DROP)
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
1140
  	local reward = self:award({[block.event.item[1]] = block.event.item[2]})
916096ed   zhouhaihai   神器效果
1141
  	-- local reward = self:award({[5801] = 1})
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1142
  	block:clear()
3df1e9ea   zhouhaihai   掉落增加 地块信息,。click ...
1143
  	self:backReward(reward, {roomId = room.roomId, blockId = block.blockId})
46fac6f1   zhouahaihai   酱料
1144
1145
1146
1147
1148
1149
  	return true
  end
  
  local function clickTrader(self, room, block, params)
  	local buyId = params.id
  	local traderData = csvdb["event_traderCsv"][block.event.id]
8c4a6f4c   zhouhaihai   冒险增加错误返回
1150
  	if not traderData then return false, 1 end -- 偷偷改表了
46fac6f1   zhouahaihai   酱料
1151
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
1152
1153
  	if not block.event.shop or not block.event.shop[buyId] then return false, 2 end
  	if (block.event.status or ""):getv(buyId, 0) == 1 then return false, 3 end -- 买过了
46fac6f1   zhouahaihai   酱料
1154
  
127a5787   zhouhaihai   商人卖完走人
1155
  	local buyCount = #((block.event.status or ""):toArray())
27cc6f23   zhouhaihai   商店bug
1156
  	if traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount then return false, 4 end
f8408529   zhouhaihai   冒险商店
1157
1158
  
  	local goodsData = csvdb["event_trader_goodsCsv"][block.event.shop[buyId][1]]
8c4a6f4c   zhouhaihai   冒险增加错误返回
1159
  	if not goodsData then return false, 5 end
f8408529   zhouhaihai   冒险商店
1160
1161
  
  	local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100)
8c4a6f4c   zhouhaihai   冒险增加错误返回
1162
  	if not self:cost({[goodsData.currency] = costCount}, {}) then return false, 6 end --不够
f8408529   zhouhaihai   冒险商店
1163
1164
1165
1166
1167
1168
1169
1170
1171
  	self:backCost({[goodsData.currency] = costCount})
  	local reward = self:award({[goodsData.item] = goodsData.num})
  	if goodsData.restrict == 1 then
  		self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1
  	elseif goodsData.restrict == 2 then
  		local advShop = self.owner:getProperty("advShop")
  		advShop[goodsData.goods] = (advShop[goodsData.goods] or 0) + 1
  		self.owner:updateProperty({field = "advShop", value = advShop})
  	end
46fac6f1   zhouahaihai   酱料
1172
  	block.event.status = block.event.status:setv(buyId, 1)
127a5787   zhouhaihai   商人卖完走人
1173
  	buyCount = buyCount + 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1174
  	self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
b176d7d3   zhouhaihai   冒险成就
1175
  	self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
46fac6f1   zhouahaihai   酱料
1176
  	self:backReward(reward)
127a5787   zhouhaihai   商人卖完走人
1177
  
27cc6f23   zhouhaihai   商店bug
1178
  	if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then
127a5787   zhouhaihai   商人卖完走人
1179
1180
  		block:clear()
  	end
46fac6f1   zhouahaihai   酱料
1181
1182
1183
1184
  	return true
  end
  
  local function clickBuild(self, room, block, params)
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1185
1186
  	local choose = params.choose
  	local chooseData = csvdb["event_buildingCsv"][block.event.id]
6ce6fac7   zhouhaihai   冒险任务bug
1187
  	local oldId = block.event.id
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1188
1189
  	local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
  	if not status then return end
85ded242   zhouhaihai   丰富返回事件
1190
  
6ce6fac7   zhouhaihai   冒险任务bug
1191
1192
1193
  	self:checkTask(Adv.TaskType.Build, 1, oldId)
  	self:checkAchievement(Adv.AchievType.Build, 1, oldId)
  	self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
1ffc16b9   zhouhaihai   冒险 选择点和 建筑
1194
  
02c4de8d   zhouahaihai   增加 固有技
1195
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1196
  		block:clear()
02c4de8d   zhouahaihai   增加 固有技
1197
  	end
46fac6f1   zhouahaihai   酱料
1198
1199
1200
  	return true
  end
  
c0b7797f   zhouhaihai   陷阱、点击生效点
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
  local function clickClick(self, room, block, params)
  	local clickData = csvdb["event_clickCsv"][block.event.id]
  	if not clickData then return end
  	local clearBlock = true
  	local doEffect = {
  		[1] = function() -- 技能
  			for _, skillId in ipairs(clickData.effect:toArray(true, "=")) do
  				self.battle.player:releaseSkill(skillId)
  			end
  		end,
  		[2] = function() -- dropId
  			local reward = {}
  			for _, dropId in ipairs(clickData.effect:toArray(true, "=")) do
  				local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
68e60f7a   zhouhaihai   掉落
1215
  				reward[item[1]] = (reward[item[1]] or 0) + item[2]
c0b7797f   zhouhaihai   陷阱、点击生效点
1216
  			end
3df1e9ea   zhouhaihai   掉落增加 地块信息,。click ...
1217
1218
1219
1220
1221
1222
  			self:backReward(self:award(reward, {}), {roomId = room.roomId, blockId = block.blockId})
  		end,
  		[3] = function()
  			for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do
  				self.battle.player:addBuff(buffId)
  			end
c0b7797f   zhouhaihai   陷阱、点击生效点
1223
1224
  		end,
  	}
a1e9e891   zhouhaihai   点击事件未生效
1225
1226
  	assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
  	doEffect[clickData.type]()
c0b7797f   zhouhaihai   陷阱、点击生效点
1227
  	if clearBlock then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1228
  		block:clear()
c0b7797f   zhouhaihai   陷阱、点击生效点
1229
  	end
f20cc9ca   zhouhaihai   点击点返回清空信息
1230
  	return true
c0b7797f   zhouhaihai   陷阱、点击生效点
1231
1232
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
  local function clickLayer(self, room, block, params)
  	if block.event.mapIdx then
  		table.insert(self.mapStack, block.event.mapIdx) --进入夹层
  	else
  		--生成夹层
  		local mapId = csvdb["event_layerCsv"][block.event.id].effect
  		local mapIdx = #self.maps + 1
  		block.event.mapIdx = mapIdx
  		table.insert(self.mapStack, mapIdx)
  
  		self.maps[mapIdx] = AdvMap.new(self, mapIdx, mapId)
  		self.battle:initMapEnemys(mapIdx)
1313eac0   zhouhaihai   冒险的一些bug
1245
  		self.maps[mapIdx]:initBattleAfter()
b176d7d3   zhouhaihai   冒险成就
1246
  		self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1247
  	end
85ded242   zhouhaihai   丰富返回事件
1248
  	self:backLayer(1)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1249
1250
1251
  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1252
1253
1254
1255
1256
1257
1258
  local function clickTask(self, room, block, params)
  	if self:addTask(block.event.id) then --增加任务
  		block:clear()
  		return true
  	end
  end
  
46fac6f1   zhouahaihai   酱料
1259
1260
  local eventCallFunc = {
  	[AdvEventType.Out] = clickOut,
0e3ab88d   zhouhaihai   中继层
1261
1262
  	[AdvEventType.InOut] = clickOut,
  	[AdvEventType.Exit] = clickExit,
46fac6f1   zhouahaihai   酱料
1263
1264
1265
  	[AdvEventType.BOSS] = clickMonster,
  	[AdvEventType.Monster] = clickMonster,
  	[AdvEventType.Choose] = clickChoose,
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1266
  	[AdvEventType.LinkChoose] = clickLinkChoose,
46fac6f1   zhouahaihai   酱料
1267
1268
1269
  	[AdvEventType.Drop] = clickDrop,
  	[AdvEventType.Trader] = clickTrader,
  	[AdvEventType.Build] = clickBuild,
c0b7797f   zhouhaihai   陷阱、点击生效点
1270
  	[AdvEventType.Click] = clickClick,
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1271
  	[AdvEventType.Layer] = clickLayer,
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1272
  	[AdvEventType.Task] = clickTask,
46fac6f1   zhouahaihai   酱料
1273
1274
1275
1276
1277
  }
  
  --点击处理 roomId, blockId 
  --params 某些事件需要的客户端传递的参数
  function Adv:clickBlock(roomId, blockId, params)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1278
1279
1280
  	local map = self:getCurMap()
  	local room = self:getRoom(roomId)
  	local block = self:getBlock(roomId, blockId)
46fac6f1   zhouahaihai   酱料
1281
1282
  	if not block then return end
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
1283
  	local status, errorCode = false, nil
36c30c5c   zhouahaihai   冒险
1284
  	local clickEvent = false
48962a74   zhouhaihai   路障系统提交
1285
1286
  
  	local function checkAroundBlocks(ignoreGuard)
36c30c5c   zhouahaihai   冒险
1287
  		local canOpen = false  --如果未开放是否可以开放
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1288
  		for _, one in ipairs(map:getAroundBlocks(room, block)) do
36c30c5c   zhouahaihai   冒险
1289
  			local _room, _block = one[1], one[2]
48962a74   zhouhaihai   路障系统提交
1290
1291
1292
1293
1294
1295
1296
1297
  			if not ignoreGuard and _block:isGuard() then 
  				if _block:isMonster() then
  					local enemy = self.battle:getEnemy(_room.roomId, _block.blockId)
  					if not enemy:hadBuff(Buff.DONT_DEFEND) then
  						return false
  					end
  				else
  					return false
4f0a5fae   zhouhaihai   营养剂
1298
  				end
48962a74   zhouhaihai   路障系统提交
1299
1300
  			elseif _block:isWalk() then
  				canOpen = true
36c30c5c   zhouahaihai   冒险
1301
1302
  			end
  		end
48962a74   zhouhaihai   路障系统提交
1303
1304
1305
1306
1307
  		return canOpen
  	end
  
  	if not block.isOpen then
  		if checkAroundBlocks() then --开放
8781e103   zhouhaihai   冒险 bug
1308
  			self:getCurMap():openBlock(roomId, blockId, true, true)
46fac6f1   zhouahaihai   酱料
1309
1310
1311
  			status = true
  		end
  	else
36c30c5c   zhouahaihai   冒险
1312
  		clickEvent = true
46fac6f1   zhouahaihai   酱料
1313
1314
1315
1316
  		--点了空地
  		if not block.event then
  			return 
  		end
48962a74   zhouhaihai   路障系统提交
1317
1318
1319
1320
  
  		if block:isHinder() then
  			if not checkAroundBlocks(true) then return end
  		end
46fac6f1   zhouahaihai   酱料
1321
  		--可点击的事件
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1322
  		if not room.isBossRoom or block:isBoss() then
46fac6f1   zhouahaihai   酱料
1323
  			if eventCallFunc[block.event.etype] then
8c4a6f4c   zhouhaihai   冒险增加错误返回
1324
  				status, errorCode = eventCallFunc[block:getEventType()](self, room, block, params)
46fac6f1   zhouahaihai   酱料
1325
1326
1327
  			end
  		end
  	end
39a6e08b   suhongyang   冒险战斗内逻辑调整
1328
  	local needChange = true
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
1329
  	if clickEvent and block.event then
8b25d183   zhouhaihai   切换层不更新回合
1330
1331
1332
1333
  		if block:getEventType() == AdvEventType.Out 
  			or block:getEventType() == AdvEventType.InOut 
  			or block:getEventType() == AdvEventType.Layer 
  			or block:getEventType() == AdvEventType.Exit then
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
1334
1335
  			needChange = false
  		end
39a6e08b   suhongyang   冒险战斗内逻辑调整
1336
1337
  	end
  	if status and needChange then  --出去了就不计算回合了
46fac6f1   zhouahaihai   酱料
1338
1339
1340
  		self:backBlockChange(roomId, blockId)
  		self:afterRound()
  	end
36c30c5c   zhouahaihai   冒险
1341
  	self:saveDB()
8c4a6f4c   zhouhaihai   冒险增加错误返回
1342
  	return status, errorCode
46fac6f1   zhouahaihai   酱料
1343
1344
  end
  
46fac6f1   zhouahaihai   酱料
1345
  
4f0a5fae   zhouhaihai   营养剂
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
  function Adv:doActive(activeId, target)
  	local activeData = csvdb["adv_activeCsv"][activeId]
  	if not activeData then return end
  
  	local targers = {}
  
  	-- 筛选对象
  	if activeData.usetype == 1 then -- 自己
  	elseif activeData.usetype == 2 then -- 敌人
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if block:isBoss() then return end
  		local enemy = self.battle:getEnemy(target.roomId, target.blockId)
  		if not enemy then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if block:isMonster() and not block:isBoss() then
  				local e = self.battle:getEnemy(block.room.roomId, block.blockId)
  				if e then
  					table.insert(targers, e)
  				end
  			end
  		end
  	elseif activeData.usetype == 3 then -- 地板
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if block:isBoss() then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if not block:isBoss() then
  				table.insert(targers, block)
  			end
  		end
318c573a   zhouhaihai   冒险bug
1379
  	elseif activeData.usetype == 4 then -- 没有目标 全体成员
4f0a5fae   zhouhaihai   营养剂
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
  	elseif activeData.usetype == 5 then -- 空地板
  		if not target or not target.roomId or not target.blockId then return end
  		local block = self:getBlock(target.roomId, target.blockId)
  		if not block.isOpen or block:getEventType() then return end
  		local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
  		for _, block in pairs(blocks) do
  			if not block:isBoss() then
  				table.insert(targers, block)
  			end
  		end
  	end
  
  	local doActiveEffect = {}
  
  	-- 1=map_buff_id:为范围内所有目标附加mapbuff
  	doActiveEffect[1] = function(_,  buffId)
318c573a   zhouhaihai   冒险bug
1396
1397
1398
1399
1400
1401
1402
1403
  		if not next(targers) then
  			if activeData.usetype == 1 then
  				table.insert(targers, self.battle.player)
  			elseif activeData.usetype == 4 then
  				targers = self.battle.player:getTeam(2)
  			else
  				return
  			end
4f0a5fae   zhouhaihai   营养剂
1404
1405
1406
  		end
  
  		for _, target in ipairs(targers) do
318c573a   zhouhaihai   冒险bug
1407
1408
1409
1410
1411
1412
  			if target.class.__cname == "AdvBlock" then
  				target = self.battle:getEnemy(target.room.roomId, target.blockId)
  			end
  			if target then
  				target:addBuff(buffId, self.battle.player)
  			end
4f0a5fae   zhouhaihai   营养剂
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
  		end
  
  		return true
  	end
  	-- 2=trader_id:召唤商人	
  	doActiveEffect[2] = function(_,  traderId)
  		for _, target in ipairs(targers) do
  			if target.isOpen and not target:getEventType() then
  				target:updateEvent({
  					etype = AdvEventType.Trader,
  					id = traderId,
  				})
  				target:randomEvent()
  				self:backBlockChange(target.room.roomId, target.blockId)
d232676a   zhouhaihai   功能解锁 冒险返回
1427
  				self:pushBackEvent(AdvBackEventType.Trader, {id = traderId})
4f0a5fae   zhouhaihai   营养剂
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
  			end
  		end
  		return true
  	end
  
  	-- 3=monster_id:替换怪物,仅使用方式为2时生效
  	doActiveEffect[3] = function(_, monsterId)
  		for _,  target in ipairs(targers) do
  			if not target.lock and not target.isDead then
  				self.battle:removeEnemyById(target.id)
318c573a   zhouhaihai   冒险bug
1438
  				self:getCurMap():addNewMonsterRand(monsterId, {self:getRoom(target.roomId), self:getBlock(target.roomId, target.blockId)})
4f0a5fae   zhouhaihai   营养剂
1439
  				self:backBlockChange(target.roomId, target.blockId)
d232676a   zhouhaihai   功能解锁 冒险返回
1440
  				self:pushBackEvent(AdvBackEventType.Monster, {id = monsterId})
4f0a5fae   zhouhaihai   营养剂
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
  			end
  		end
  		return true
  	end
  	-- 4:显示本层
  	doActiveEffect[4] = function(_)
  		self:getCurMap():showMap()
  		self:backMapShow()
  		return true
  	end
  	-- 5:放逐目标
  	doActiveEffect[5] = function(_)
  		for _,  target in ipairs(targers) do
  			if not target.lock and not target.isDead then
  				self.battle:removeEnemyById(target.id)
  				local block = self:getBlock(target.roomId, target.blockId)
  				block:clear()
  				self:backBlockChange(target.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  	-- 6=陷阱id:移除陷阱,不填写id则移除所有陷阱
  	doActiveEffect[6] = function(_, trapId)
  		if not next(targers) and activeData.usetype == 4 then
  			-- 全屏
  			for _, room in pairs(self:getCurMap().rooms) do
  				for _, block in pairs(room.blocks) do
  					if block:getEventType() ==  AdvEventType.Trap then
  						block:updateEvent(nil)
  						self:backBlockChange(block.room.roomId, block.blockId)
  					end
  				end
  			end
  		else
  			for _ , target in ipairs(targers) do
  				if target:getEventType() ==  AdvEventType.Trap then
  					target:updateEvent(nil)
  					self:backBlockChange(target.room.roomId, target.blockId)
  				end
  			end
  		end
  		return true
  	end
  	
  	-- 7=道具燃烧效果
  	doActiveEffect[7] = function(_)
  		for _ , target in ipairs(targers) do
  			if target:getEventType() ==  AdvEventType.Drop then
  				target:updateEvent(nil)
  				self:backBlockChange(target.room.roomId, target.blockId)
  			end
  		end
  		return true
  	end
  
  	-- 8:翻开范围内的方格
  	doActiveEffect[8] = function(_)
  		for _ , target in ipairs(targers) do
c8210d56   zhouhaihai   boss 房有入口
1500
  			self:getCurMap():openBlock(target.room.roomId, target.blockId, true)
4f0a5fae   zhouhaihai   营养剂
1501
1502
1503
1504
  		end
  		return true
  	end
  
db3c56ad   zhouhaihai   冒险相关
1505
1506
1507
1508
1509
1510
  	-- 9: 给玩家增加buff
  	doActiveEffect[9] = function(_, buffId)
  		self.battle.player:addBuff(buffId, self.battle.player)
  		return true
  	end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1511
1512
  	--10: 立刻结算 按比例返还
  	doActiveEffect[10] = function(_, rewardRatio)
bbf64622   zhouhaihai   冒险
1513
  		self:over(true, rewardRatio, 1)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1514
1515
  		return true
  	end
1bb3abca   zhouhaihai   冒险 退出 bug
1516
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
  	--11: 随机提升一个未满级神器等级,配置提升等级
  	doActiveEffect[11] = function(_, level)
  		local advAFGet = self.owner:getProperty("advAFGet")
  		local pool = {}
  		for id_, lv in pairs(advAFGet) do
  			if self.owner:isArtifactOpen(id_, self:isEndless(), lv + 1) then  
  				table.insert(pool, id_)
  			end
  		end
  		if #pool > 0 then
  			local idx = math.randomInt(1, #pool)
  			self:artifactLevelUp(pool[idx], level)
  		end
  		return true
  	end
1bb3abca   zhouhaihai   冒险 退出 bug
1532
  
d232676a   zhouhaihai   功能解锁 冒险返回
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
  	doActiveEffect[12] = function(_, vtype, attrType, value)
  		local attr
  		if attrType == 0 then
  			attr = "sp"
  		else
  			attr = AttsEnumEx[attrType]
  			if not AdvAttsEnum[attr] then return end
  		end
  		self.battle.player:addBaseAttr(attr, value, vtype)
  		return true
  	end
  
4f0a5fae   zhouhaihai   营养剂
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
  	for _, effect in ipairs(activeData.effect:toArray()) do
  		local cur = effect:toArray(true, "=")
  		if doActiveEffect[cur[1]] then
  			if not doActiveEffect[cur[1]](table.unpack(cur)) then
  				return
  			end
  		end
  	end
  
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
1557
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
  -- 地图上物品变化
  function Adv:mapItemChange(ctype)
  	local clist = csvdb["transform_itemCsv"][ctype]
  	if clist then
  		for roomId, room in pairs(self:getCurMap().rooms) do
  			for blockId, block in pairs(room.blocks) do
  				if block:getEventType() == AdvEventType.Drop and block.event.item then
  					local id = block.event.item[1]
  					local changeTo = nil
  					if clist[id] then
  						changeTo = {clist[id].toId, clist[id].num}
  					elseif clist[-1] then
  						changeTo = {clist[-1].toId, clist[-1].num}
  					end
  					if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
  						block.event.item = changeTo
  						self:backBlockChange(roomId, blockId)
  					end
  				end
  			end
  		end
  	end
  end
  
46fac6f1   zhouahaihai   酱料
1582
  --敌人死亡
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
1583
1584
  function Adv:enemyDead(enemy, escape)
  	local roomId, blockId = enemy.roomId, enemy.blockId
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1585
1586
1587
1588
  	local map = self:getCurMap()
  	local room = self:getRoom(roomId)
  	local block = self:getBlock(roomId, blockId)
  	if not block then return end
46fac6f1   zhouahaihai   酱料
1589
  	--死了以后掉东西
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1590
1591
  	if block:isMonster() then --处理死亡
  		if block:isBoss() then
36c30c5c   zhouahaihai   冒险
1592
1593
  			room.isBossRoom = false
  		end
02c4de8d   zhouahaihai   增加 固有技
1594
  		if escape then
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1595
  			block:clear()
02c4de8d   zhouahaihai   增加 固有技
1596
  		else
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1597
1598
  			local enemyId = block.event.id
  			local monsterData = csvdb["event_monsterCsv"][enemyId]
bbf64622   zhouhaihai   冒险
1599
1600
1601
1602
1603
  			if block:isBoss() then 
  				self:scoreChange(AdvScoreType.KillBoss, monsterData.advScore)
  			else
  				self:scoreChange(AdvScoreType.Kill, monsterData.advScore)
  			end
85ded242   zhouhaihai   丰富返回事件
1604
1605
  			local changeV = self.battle.player:addExp(monsterData.exp)
  			self:backDead(enemyId, changeV)
db3c56ad   zhouhaihai   冒险相关
1606
1607
  			if enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) then -- 掉落转为 click
  				local clickId = buff:effect()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1608
  				block:updateEvent({
db3c56ad   zhouhaihai   冒险相关
1609
1610
  					etype = AdvEventType.Click,
  					id = clickId
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1611
  				})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1612
  				self.battle.player:triggerPassive(Passive.BATTLE_WIN)
db3c56ad   zhouhaihai   冒险相关
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
  			else
  				local item = block.event.item
  				if not item then
  					local buff = enemy:hadBuff(Buff.CHANGE_DROP) 
  					if buff then
  						item = table.pack(buff:effect())
  					else
  						local dropData = csvdb["event_dropCsv"][monsterData.dropid]
  						item = dropData["range"]:randWeight(true)
  					end
  					
  				end
  				if item[1] == 0 then
  					block:clear()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
1627
  					self.battle.player:triggerPassive(Passive.BATTLE_WIN)
db3c56ad   zhouhaihai   冒险相关
1628
1629
1630
1631
1632
  				else
  					block:updateEvent({
  						etype = AdvEventType.Drop,
  						item = item
  					})
3e205f5e   zhouhaihai   bug
1633
  					self.battle.player:triggerPassive(Passive.BATTLE_WIN, {itemId = item[1], count = item[2]})
db3c56ad   zhouhaihai   冒险相关
1634
  				end
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
1635
  			end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1636
1637
  			self:checkTask(Adv.TaskType.Kill, 1, enemyId)
  			self:checkTask(Adv.TaskType.KillAll)
b176d7d3   zhouhaihai   冒险成就
1638
  			self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
e852b350   zhouhaihai   冒险成就类型增加
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
  			self:checkAchievement(Adv.AchievType.KillHadBuff, 1, enemy)
  
  			self:checkAchievement(Adv.TaskType.KillWithBuff, 1)
  			self:checkAchievement(Adv.TaskType.KillNoBuff, 1)
  			self:checkAchievement(Adv.AchievType.KillWithMWeapon, 1)
  			self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1)
  
  			if monsterData.type == 2 then
  				self:checkAchievement(Adv.TaskType.KillBoss, 1, enemyId)
  				self:checkAchievement(Adv.TaskType.KillBossWithBuff, 1)
  				self:checkAchievement(Adv.TaskType.KillBossNoBuff, 1)
  				self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1)
  				self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1)
  			end
46fac6f1   zhouahaihai   酱料
1653
  		end
46fac6f1   zhouahaihai   酱料
1654
1655
1656
1657
  	end
  	self:backBlockChange(roomId, blockId)
  end
  
46fac6f1   zhouahaihai   酱料
1658
1659
1660
1661
1662
  
  function Adv:pushBackEvent(btype, params)
  	table.insert(self.backEvents, {btype = btype, params = params})
  end
  
3df1e9ea   zhouhaihai   掉落增加 地块信息,。click ...
1663
1664
1665
  function Adv:backReward(items, params)
  	params = params or {}
  	self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId})
46fac6f1   zhouahaihai   酱料
1666
  end
e996b82a   zhouahaihai   冒险增加防御属性
1667
1668
  
  -- if is player enemyId is nil 
46fac6f1   zhouahaihai   酱料
1669
  function Adv:backSkill(enemyId, skillId, receiver)
36c30c5c   zhouahaihai   冒险
1670
  	self:pushBackEvent(AdvBackEventType.Skill, {enemyId = enemyId, skillId = skillId, receiver = receiver})
46fac6f1   zhouahaihai   酱料
1671
1672
  end
  
46fac6f1   zhouahaihai   酱料
1673
1674
1675
1676
  function Adv:backNext()
  	self:pushBackEvent(AdvBackEventType.Next, {})
  end
  
bbf64622   zhouhaihai   冒险
1677
1678
  function Adv:backEnd(success, score, scoreInfo, reward, overType, scoreAward)
  	self:pushBackEvent(AdvBackEventType.End, {success = success, score = score, scoreInfo = scoreInfo, reward = reward, type = overType, scoreAward = scoreAward})
46fac6f1   zhouahaihai   酱料
1679
1680
1681
1682
1683
1684
  end
  
  function Adv:backBlockChange(roomId, blockId)
  	self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId})
  end
  
85ded242   zhouhaihai   丰富返回事件
1685
1686
  function Adv:backDead(enemyId, exp)
  	self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp})
bedca62d   zhouahaihai   冒险
1687
1688
  end
  
386ca58e   zhouhaihai   优化log
1689
1690
1691
  function Adv:backTrap()
  	self:pushBackEvent(AdvBackEventType.Trap, {})
  end
ec87b4a5   zhouahaihai   冒险 完善
1692
  
85ded242   zhouhaihai   丰富返回事件
1693
1694
  function Adv:backLayer(status)
  	self:pushBackEvent(AdvBackEventType.Layer, {status = status})
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1695
1696
  end
  
4f0a5fae   zhouhaihai   营养剂
1697
1698
1699
1700
  function Adv:backMapShow()
  	self:pushBackEvent(AdvBackEventType.MapShow, {})
  end
  
ccbafe67   zhouhaihai   冒险神器和buff
1701
1702
1703
1704
  function Adv:backChooseArtifact()
  	self:pushBackEvent(AdvBackEventType.ChooseArtifact, {})
  end
  
85ded242   zhouhaihai   丰富返回事件
1705
1706
1707
1708
1709
1710
1711
1712
1713
  function Adv:backCost(items)
  	self:pushBackEvent(AdvBackEventType.Cost, {items = items})
  end
  
  function Adv:backUse(items)
  	self:pushBackEvent(AdvBackEventType.Use, {items = items})
  end
  
  
bbf64622   zhouhaihai   冒险
1714
  function Adv:scoreChange(scoreType, score)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1715
  	self.score[scoreType] = self.score[scoreType] or 0
bbf64622   zhouhaihai   冒险
1716
  	self.score[scoreType] = self.score[scoreType] + score
b0fe1817   zhouahaihai   冒险分数
1717
1718
1719
  end
  
  function Adv:getScore()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1720
  	self.score[AdvScoreType.Level] = math.floor(self.score[AdvScoreType.Level] or 0)
bbf64622   zhouhaihai   冒险
1721
  	self.score[AdvScoreType.Task] = math.floor(self.score[AdvScoreType.Task] or 0)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1722
  	self.score[AdvScoreType.Kill] = math.floor(self.score[AdvScoreType.Kill] or 0)
bbf64622   zhouhaihai   冒险
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
  	self.score[AdvScoreType.KillBoss] = math.floor(self.score[AdvScoreType.KillBoss] or 0)
  	self.score[AdvScoreType.ItemBack] = math.floor(self.score[AdvScoreType.ItemBack] or 0)
  	self.score[AdvScoreType.Event] = math.floor(self.score[AdvScoreType.Event] or 0)
  	self.score[AdvScoreType.Story] = math.floor(self.score[AdvScoreType.Story] or 0)
  
  	return self.score[AdvScoreType.Level] 
  		+ self.score[AdvScoreType.Task]
  		+ self.score[AdvScoreType.Kill] 
  		+ self.score[AdvScoreType.KillBoss] 
  		+ self.score[AdvScoreType.ItemBack] 
  		+ self.score[AdvScoreType.Event]
  		+ self.score[AdvScoreType.Story]
b0fe1817   zhouahaihai   冒险分数
1735
1736
  end
  
46fac6f1   zhouahaihai   酱料
1737
1738
  function Adv:popBackEvents()
  	local events = self.backEvents
46fac6f1   zhouahaihai   酱料
1739
1740
1741
1742
1743
1744
  	self.backEvents = {}
  	return events
  end
  
  --回合事件处理
  function Adv:afterRound()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1745
  	self.round = self.round + 1
46fac6f1   zhouahaihai   酱料
1746
1747
1748
  	if self.battle then
  		self.battle:afterRound()
  	end
36c30c5c   zhouahaihai   冒险
1749
1750
  end
  
46fac6f1   zhouahaihai   酱料
1751
  return Adv