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src/actions/RoleAction.lua 26.5 KB
314bc5df   zhengshouren   提交服务器初始代码
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local httpc = require("http.httpc")
  
  local WAVE_HERO_NUMS = 150
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  local WAVE_RUNE_NUMS = 150
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  local function validName(name)
  	name = string.upper(name)
  	local exist = redisproxy:exists(string_format("user:%s", name))
  	if exist then return "existed" end
  
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  	local SERV = string_format(".NAMED%d", math.random(1, 5))
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  	local legal = skynet.call(SERV, "lua", "check", name)
  	return legal and "ok" or "illegal"
  end
  
  -- 随机玩家名
  local function randomRoleName()
  	-- 过滤已经存在的名字
  	local name
  	repeat
  		name = getRandomName()
  	until validName(name) == "ok"
  	return name
  end
  
  local function setRoleName(uid, roleId)
  	local result
  	local name
  	local dbName
  	repeat
  		name = randomRoleName()
  		dbName = string.upper(name)
  		result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
  	until result == 1
  	redisproxy:set(string_format("uid:%s", uid), dbName)
  	return name
  end
  
  local _M = {}
  function _M.loginRpc( agent, data )
  	local msg = MsgPack.unpack(data)
  	local response = {}
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  	-- if msg.version ~= globalCsv.version then
  	-- 	response.result = "UPDATE_TIP"
  	-- 	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  	-- 	return true
  	-- end
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  	-- 1.
  	local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
  	if not roleId then
  		response.result = "NOT_EXIST"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
  
  	roleId = tonumber(roleId)
  
  	--维护不能登录
  	local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
  	if maintain and maintain > 0 then
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  		if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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  			response.result = "MAINTAIN_TIP"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  	end
  
  	local now = skynet.timex()
  	local role = agent.role
  	-- 2
  	if not role then
  		local roleKey = string_format("role:%d", roleId)
  		if not redisproxy:exists(roleKey) then
  			response.result = "DB_ERROR"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		-- 2a
  		role = require("models.Role").new({key = roleKey})
  		role:load()
  		role:loadAll()
  	else
  		role:reloadWhenLogin()
  	end
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  	if not msg.isGMlogin then
  		local banTime = role:getProperty("banTime")
  		if banTime > now then
  			response.result = "BAN_TIP"
  			response.banTime = banTime
  			response.banType = role:getProperty("banType")
  			response.roleId = roleId
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		if banTime ~= 0 then
  			-- 清除封号状态
  			role:setBan(0)
  		end
  	end
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  	SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
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  	role:changeStructVersion() -- 数据结构 版本更新
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  	role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查
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  	-- 跨天登陆事件
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  	role:updateTimeReset(now)
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  	role:setProperty("ltime", now)
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  	redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
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  	for _, name in ipairs({"dailyData", "dinerData"}) do
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  		response[name] = role[name]:data()
  	end
  
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  	response.role = role:data()
  	response.result = "SUCCESS"
  	response.serverTime = now
  
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  	local modules = {}
  
  	local heroIds = {}
  	for heroId, _ in pairs(role.heros) do
  		table.insert(heroIds, heroId)
  	end
  	local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
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  	if #heroIds <= 50 then
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  		heroWave = 0
  		table_insert(modules, "heros")
  	end
  
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  	local runeIds = {}
  	for id ,_ in pairs(role.runeBag) do
  		table.insert(runeIds, id)
  	end 
  	local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
  	if #runeIds <= 50 then
  		runeWave = 0
  		table_insert(modules, "runeBag")
  	end
  
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  	for _, name in ipairs(modules) do
  		response[name] = {}
  		for id, unit in pairs(role[name]) do
  			response[name][id] = unit:data()
  		end
  	end
  
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  	response.wave = 1 + heroWave + runeWave + 1
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  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  
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  	local curWave = 1 
  
  	local runeIndex = 1
  	for index = curWave + 1, curWave + runeWave do
  		local runeResponse = {runeBag = {}}
  		for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
  			local runeId = runeIds[i]
  			if not runeId then
  				break
  			end
  			local rune = role.runeBag[runeId]
  			table.insert(runeResponse.runeBag, rune:data())
  			runeIndex = runeIndex + 1
  		end
  		runeResponse.runeWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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  	end
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  	curWave = curWave + runeWave
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  	local heroIndex = 1
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  	for index = curWave + 1, curWave + heroWave do
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  		local heroResponse = {heros = {}}
  		for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
  			local heroId = heroIds[i]
  			if not heroId then
  				break
  			end
  			local hero = role.heros[heroId]
  			table_insert(heroResponse.heros, hero:data())
  			heroIndex = heroIndex + 1
  		end
  		heroResponse.heroWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
  	end
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  	curWave = curWave + heroWave
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  	-- 注册全服广播
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  	if not role._channelIdx then
  		local channel = math.randomInt(1, 1)
  		role._channelIdx = channel
  	end
  	if not mcast_util.channel_world() then
  		local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
  		if w_channel then
  			mcast_util.sub_world(w_channel)
  		end
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  	end
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  	-- 发下缓存的世界消息
  	local worldChatResponse = {worldChats = {}}
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  	local ok, msgs = pcall(skynet.call, '.GLOBALD', "lua", "getWorldMsg", role._channelIdx)
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  	if not ok then 
  		msgs = {} 
  	end
  	worldChatResponse.worldChats = msgs
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  	local redret = redisproxy:pipelining(function(red)
  		red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
  		red:del(CHAT_OFFLINE:format(roleId))
  	end)
  	worldChatResponse.p2pChats = redret[1]
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  	worldChatResponse.chatWave = curWave + 1
  	curWave = curWave + 1
  
  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
  
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  	datacenter.set("agent", roleId, {
  		serv = skynet.self(),
  		fd = agent.client_fd,
  		gate_serv = agent.gate_serv,
  	})
  	agent.role = role
  
  	start_agent_timer()
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  	-- 玩家登陆做的一些操作
  	role:saveHangTeam()
  	role:savePvpCTeam()
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  	role:log("login", {key1 = agent.ip:toArray(false, ":")[1]})
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  	return true
  end
  
  function _M.createRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local response = {}
  
  	-- 再次检查uid
  	local uid = tostring(msg.uid)
  	local user = redisproxy:get(string_format("uid:%s", uid))
  	if user then
  		response.result = "SUCCESS"
  		response.roleName = user
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
  	local roleId = getNextRoleId()
  	if not roleId then
  		response.result = "DB_FULL"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  	local roleName = setRoleName(msg.uid, roleId)
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  	local newRole = require("models.Role").new({
  		key = string_format("role:%d", roleId),
  		id = roleId,
  		uid = tostring(msg.uid),
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  		sid = msg.subId or 0,
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  		name = roleName,
  		uname = msg.uname or "",
  		device = tostring(msg.device)
  	})
  
  	if newRole:create() then
  		--更新USER表
  		response.result = "SUCCESS"
  		response.roleId = roleId
  		response.roleName = string.upper(roleName)
  	else
  		response.result = "DB_ERROR"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
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  	newRole:award(globalCsv.birthItem)
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  	-- 欢迎邮件
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  	redisproxy:insertEmail({roleId = roleId, emailId = 1})
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  	newRole:log("create", {key1 = agent.ip:toArray(false, ":")[1]})
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  	SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  	return true
  end
  
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  function _M.changeNameRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local newName = msg.name
  	local oldName = role:getProperty("name")
  
  	if not newName or type(newName) ~= "string" then return end
  	if newName == oldName then return end
  	-- 检查name是否合法
  	local checked = validName(newName)
  	if checked ~= "ok" then
  		--[[
  			"existed" 已经存在
  			"illegal" 包含非法字符
  		]]
  		local errCodes = {
  			["existed"] = 1,
  			["illegal"] = 2
  		}
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = errCodes[checked]}))
  		return true
  	end
  
  	if not roleId then 
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 3}))
  		return true
  	end
  
  	local result = redisproxy:setnx(string_format("user:%s", newName), roleId)
  	if result == 0 then
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 1}))
  		return true
  	end
  	redisproxy:pipelining(function (red)
  		red:del(string_format("user:%s", oldName))
  		red:set(string_format("uid:%s", role:getProperty("uid")), newName)
  	end)
  
  	role:updateProperties({
  		["name"] = newName,
  	})
  	SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 0}))
  	return true
  end
  
  function _M.changeIntroRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  	local content = msg.content
  	if not content or type(content) ~= "string" then return end
  
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  	local SERV = string_format(".CHATED%d", math.random(1, 5))
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  	local legal, mod = skynet.call(SERV, "lua", "check", content)
  	if not legal then
  		content = mod or ""
  	end
  
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  	role:updateProperty({field = "intro", value = content})
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  	SendPacket(actionCodes.Role_changeIntroRpc, '')
  	return true
  end
  
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  function _M.syncTimeRpc(agent, data)
  	SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
  	return true
  end
  
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  function _M.saleItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local backs = msg.backs
  	if not backs then return end
  
  	local reward = {}
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  	local fragCount = 0
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  	for itemId, count in pairs(backs) do
  		if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.sell_effect == "" then return end
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  		if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
  			fragCount = fragCount + count
  		end
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  		local sellEffect = itemData.sell_effect:toArray(true, "=")
  		reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
  	end	
  	
  	role:costItems(backs)
  	local reward = role:award(reward)
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  	role:checkTaskEnter("DecoFrag", {count = fragCount})
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  	SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
  function _M.openItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local count = msg.count
  	if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  	local itemData = csvdb["itemCsv"][itemId]
  	if itemData.use_type ~= 2 then return end
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
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  	if not randomData or randomData.openTime > 0 then return end
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  	local reward = {}
  	for _i = 1, count do
  		for i = 1, 10 do
  			local num = randomData["num" .. i] 
  			local gift = randomData["gift" .. i]
  			if num and gift and num > 0 and gift ~= "" then
  				local pool = {}
  				for _, temp in ipairs(gift:toArray()) do
  					table.insert(pool, temp:toArray(true, "="))
  				end
  				local needCount = math.min(#pool, num)
  				for j = 1, needCount do
  					local idx = math.randWeight(pool, 3)
  					reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  					table.remove(pool, idx)
  				end
312b9db5   zhouahaihai   背包
429
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  			end
  		end
  	end
007af97e   zhouhaihai   item_random 结构更改
432
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  	reward[0] = nil
  
36204e3c   zhengshouren   贩卖逻辑
434
  	role:costItems({[itemId] = count})
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
435
  	reward = role:award(reward)
43cc5f51   gaofengduan   调整 equip 数据结构
436
  
312b9db5   zhouahaihai   背包
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  	SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
9b35bf6e   zhouhaihai   开启时间箱
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  function _M.openTimeBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4d8bd32c   chenyueqi   倒计时开箱子
444
  	local oper = msg.oper  -- 操作 1 - 2
9b35bf6e   zhouhaihai   开启时间箱
445
  	local slot = msg.slot  -- 位置 1 - 6
40632058   chenyueqi   拆解时钟箱,功能修改后明显的错误
446
  	if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot)) then return end
9b35bf6e   zhouhaihai   开启时间箱
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  	local boxL = role:getProperty("boxL")
cc87434b   chenyueqi   时钟箱拆解
449
  	local reward = {}
9b35bf6e   zhouhaihai   开启时间箱
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  	if oper == 1 then	-- 打开
  		local itemId = msg.itemId
  		if role:getItemCount(itemId) < 1 then return end
  		local itemData = csvdb["itemCsv"][itemId]
c384626d   zhouhaihai   好友
454
  		local randomData = csvdb["item_randomCsv"][itemId]
4d8bd32c   chenyueqi   倒计时开箱子
455
  		if not itemData or not randomData or randomData.openTime <= 0 then return end
9b35bf6e   zhouhaihai   开启时间箱
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  		if boxL[slot] then return end
  		role:costItems({[itemId] = 1})
  		boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
538e9773   zhouhaihai   上宝石
460
  
4d8bd32c   chenyueqi   倒计时开箱子
461
  	elseif oper == 2 then -- 领取
9b35bf6e   zhouhaihai   开启时间箱
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  		local quick = msg.quick
  		if not boxL[slot] then return end
  		if boxL[slot].time > skynet.timex() then -- 没开完
  			if not quick then return end
f8ba82b3   zhouhaihai   大小写
466
  			local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
9b35bf6e   zhouhaihai   开启时间箱
467
  			local costD = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
6a89ff20   chenyueqi   拆解时钟箱消耗的加速道具更改
468
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  			if not role:checkItemEnough({[ItemId.BoxKey] = costD}) then return end
  			role:costItems({[ItemId.BoxKey] = costD})
9b35bf6e   zhouhaihai   开启时间箱
470
  		end
9912e064   zhouhaihai   新增3个每日任务类型
471
472
  		local boxId = boxL[slot].id
  		local itemData = csvdb["itemCsv"][boxId]
4d8bd32c   chenyueqi   倒计时开箱子
473
  		local randomData = csvdb["item_randomCsv"][itemData.id]
9b35bf6e   zhouhaihai   开启时间箱
474
  		-- 随机奖励
da898074   zhouhaihai   pvp 高级领奖
475
  		reward = {}
007af97e   zhouhaihai   item_random 结构更改
476
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  		for i = 1, 10 do
  			local num = randomData["num" .. i] 
  			local gift = randomData["gift" .. i]
  			if num and gift and num > 0 and gift ~= "" then
  				local pool = {}
007af97e   zhouhaihai   item_random 结构更改
481
482
  				for _, temp in ipairs(gift:toArray()) do
  					local set = temp:toArray(true, "=")
538e9773   zhouhaihai   上宝石
483
  					table.insert(pool, set)
007af97e   zhouhaihai   item_random 结构更改
484
  				end
5d620aef   chenyueqi   拆解室指定某一项为必得奖励
485
  
007af97e   zhouhaihai   item_random 结构更改
486
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  				local needCount = math.min(#pool, num)
  				for j = 1, needCount do
  					local idx = math.randWeight(pool, 3)
  					reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  					table.remove(pool, idx)
  				end
9b35bf6e   zhouhaihai   开启时间箱
492
493
  			end
  		end
007af97e   zhouhaihai   item_random 结构更改
494
  		reward[0] = nil
9b35bf6e   zhouhaihai   开启时间箱
495
  
9b35bf6e   zhouhaihai   开启时间箱
496
497
  		boxL[slot] = nil
  		reward = role:award(reward)
9912e064   zhouhaihai   新增3个每日任务类型
498
  		role:checkTaskEnter("OpenBox", {id = boxId})
9b35bf6e   zhouhaihai   开启时间箱
499
500
501
502
  	else
  		return
  	end
  
bd535b08   zhouhaihai   bug
503
504
  	role:setProperty("boxL") --刷新
  	role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
9b35bf6e   zhouhaihai   开启时间箱
505
  	SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack({reward = reward}))
c8872722   zhouhaihai   返回
506
  	return true
9b35bf6e   zhouhaihai   开启时间箱
507
508
  end
  
d1c2290f   zhouhaihai   加速
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561
  function _M.openSpeedUpBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local count = msg.count
  	local itemData = csvdb["itemCsv"][id]
  	if not itemData or itemData.type ~= ItemType.SpeedBox then return end
  
  	if math.illegalNum(count, 1, role:getItemCount(id)) then return end
  	local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
  	local time = hour * 60 * 60
  
  	local reward = {}
  	if useType == 1 then -- 挂机齿轮
  		local hangInfo = role:getProperty("hangInfo")
  		if not hangInfo.carbonId then
  			return
  		end
  		local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  		reward[ItemId.Gold] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
  	elseif useType == 2 then -- 挂机经验
  		local hangInfo = role:getProperty("hangInfo")
  		if not hangInfo.carbonId then
  			return
  		end
  		local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  		reward[ItemId.Exp] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
  	elseif useType == 3 then  -- 食材商人收入
  		local buildType = 6
  		local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  		local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  		if not buildingData then
  			return 1
  		end
  		local gfood = role.dinerData:getProperty("gfood")
  		if not next(gfood) then return end
  		for k , v in pairs(gfood) do
  			local itemId = v.id
  			local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
  			reward[itemId] = math.floor(time / speed) * count
  		end
  	else
  		return
  	end
  
  	role:costItems({[id] = count})
  	reward = role:award(reward)
  
  	SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
00e663bd   zhouhaihai   剧情相关
562
563
564
565
566
567
  function _M.storyBookRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData then return end
a1d09d22   zhouhaihai   bug
568
  	local storyStatus = role:getProperty("storyB")
8a01a3ae   zhouhaihai   bug
569
  	if not storyStatus[storyId] or not storyStatus[storyId].s or storyStatus[storyId].s ~= 1 then 
a1d09d22   zhouhaihai   bug
570
571
  		return 
  	end
00e663bd   zhouhaihai   剧情相关
572
  	-- 获取奖励
8a01a3ae   zhouhaihai   bug
573
  	storyStatus[storyId].s = -1
8a01a3ae   zhouhaihai   bug
574
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
00e663bd   zhouhaihai   剧情相关
575
576
577
578
579
  	local reward = role:award(storyBookData.gift)
  	SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
8a01a3ae   zhouhaihai   bug
580
  function _M.unLockStoryBookRpc(agent, data)
bd15e9bc   zhouhaihai   购买剧情
581
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
  
  	local storyStatus = role:getProperty("storyB")
  	if storyStatus[storyId] and storyStatus[storyId].s then return end  --不需要解锁
  
  	local cost = storyBookData.lockItem:toNumMap()
  	if not cost or not next(cost) then return end
  	if not role:checkItemEnough(cost) then return end  -- 消耗品不足
  
  	role:costItems(cost)
  
  	-- 解锁
  	storyStatus[storyId] = storyStatus[storyId] or {}
  	table.clear(storyStatus[storyId])
  	storyStatus[storyId].s = 1
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
  	SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
  	return true
8a01a3ae   zhouhaihai   bug
604
605
  end
  
53e8037e   zhouhaihai   任务
606
607
608
  function _M.taskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
d232676a   zhouhaihai   功能解锁 冒险返回
609
610
611
  
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  
53e8037e   zhouhaihai   任务
612
613
614
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616
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641
  	local taskType = msg.type -- 1 日常 2 周长
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
  	if not roleField[taskType] then return 1 end
  
  	local taskData = csvdb["task_loopCsv"][taskType][taskId]
  	if not taskData then return 2 end
  
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["t"] or {}
  
  	if (tStatus[taskId] or 0) < taskData.condition1 then
  		return 3
  	end
  
  	local reward = role:award(taskData.reward)
  	local active = (taskStatus["a"] or 0) + taskData.active
  
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
  		{ type = roleField[taskType], field = "a", value = active}
  	})
  
  	SendPacket(actionCodes.Role_taskRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
  function _M.taskActiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
d232676a   zhouhaihai   功能解锁 冒险返回
642
643
644
  
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  
53e8037e   zhouhaihai   任务
645
646
647
648
649
650
651
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664
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671
672
673
  	local taskType = msg.type -- 1 日常 2 周长
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
  	if not roleField[taskType] then return end
  
  	local taskData = csvdb["task_activeCsv"][taskType][taskId]
  	if not taskData then return end
  
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["at"] or {}
  
  	if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
  		return
  	end
  
  	local reward = role:award(taskData.reward)
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
  	})
  	
  	SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
  function _M.achiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local taskId = msg.id --任务id
  
d232676a   zhouhaihai   功能解锁 冒险返回
674
675
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  	
53e8037e   zhouhaihai   任务
676
  	local achiveTask = csvdb["achievementCsv"][taskId]
4c5d72ab   zhouhaihai   高级pvp
677
  	if not achiveTask then return 1 end
53e8037e   zhouhaihai   任务
678
679
680
681
  
  	local achiveT = role:getProperty("achiveT")
  	local achiveV = role:getProperty("achiveV")
  
4c5d72ab   zhouhaihai   高级pvp
682
  	if achiveV[taskId] then return 2 end
53e8037e   zhouhaihai   任务
683
684
685
686
687
  
  	local curStatus = achiveT[achiveTask.type] or 0
  	local maxc = achiveTask.condition1
  
  	if maxc > curStatus then
4c5d72ab   zhouhaihai   高级pvp
688
  		return 3
53e8037e   zhouhaihai   任务
689
690
691
  	end
  
  	local reward = role:award(achiveTask.reward)
53e8037e   zhouhaihai   任务
692
  	role:changeUpdates({
f60b89b1   zhouhaihai   奖励副本
693
  		{ type = "achiveV", field = taskId, value = skynet.timex() }
53e8037e   zhouhaihai   任务
694
  	})
3df73a9e   zhouhaihai   复兴奖励
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
  
  	-- 复兴奖励
  	if csvdb["achievement_groupCsv"][achiveTask.group].bookmark == 3 then
  		local overCount = 0
  		for tId, status in pairs(achiveV) do
  			local tData = csvdb["achievementCsv"][tId]
  			if tData then
  				local groupData = csvdb["achievement_groupCsv"][tData.group]
  				if groupData.bookmark == 3 then
  					overCount = overCount + 1
  				end
  			end
  		end
  
  		for level, pData in pairs(csvdb["achievement_rewardCsv"]) do
  			if pData.request == overCount then
  				-- 发放奖励
  				redisproxy:insertEmail({
  					roleId = role:getProperty("id"), 
  					emailId = 101,
  					attachments = pData.reward,
  					contentPms = {pData.level},
  				})
4c5d72ab   zhouhaihai   高级pvp
718
  			elseif pData.request > overCount then
3df73a9e   zhouhaihai   复兴奖励
719
720
721
722
  				 break
  			end
  		end
  	end
53e8037e   zhouhaihai   任务
723
724
725
726
727
  	
  	SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
3df73a9e   zhouhaihai   复兴奖励
728
729
  
  
c384626d   zhouhaihai   好友
730
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735
736
737
738
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740
741
742
743
  function _M.chatRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local cmd = msg.cmd
  	local content = msg.content
  
  	if not content then return end
  
  	local now = skynet.timex()
  	-- 判断禁言
  	local result = nil
  
da898074   zhouhaihai   pvp 高级领奖
744
  	local SERV = string_format(".CHATED%d", math.random(1, 5))
c384626d   zhouhaihai   好友
745
746
747
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750
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765
  	local legal, mod = skynet.call(SERV, "lua", "check", content)
  	if not legal then
  		content = mod or ""
  	end
  
  	if content == "" then
  		result = -1
  	end
  
  	local response = {
  		chatType = cmd,
  		player = {
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			level = role:getProperty("level"),
  			headId = role:getProperty("headId"),
  		},
  		content = content,
  		time = now,
  	}
  
8474ca36   zhouhaihai   聊天
766
767
768
769
770
  
  	local waitTime = nil
   	local check = {
  		-- 世界聊天
  		[1] = function ()
c384626d   zhouhaihai   好友
771
772
773
774
  			if role:getProperty("silent") > now then  --禁言
  				result = 1
  				return
  			end
8474ca36   zhouhaihai   聊天
775
776
777
778
779
  
  			role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0}  --第一次开始说话时间  从第一次说话次数  能说话的时间
  
  			if now < role._worldChatLimit.canSayt then
  				result = 2
fa565e0c   zhouhaihai   优化结构
780
  				waitTime = role._worldChatLimit.canSayt - now
8474ca36   zhouhaihai   聊天
781
782
783
784
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786
787
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789
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  				return
  			end
  
  			if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
  				role._worldChatLimit.start = now
  				role._worldChatLimit.count = 1
  			else
  				role._worldChatLimit.count = role._worldChatLimit.count + 1
  				if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
  					role._worldChatLimit.count = 0
  					role._worldChatLimit.start = 0
  					role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
  					result = 2
  					waitTime = globalCsv.chat_world_limit.wait
  					return
  				end
  			end
c384626d   zhouhaihai   好友
798
  			mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
da898074   zhouhaihai   pvp 高级领奖
799
  			pcall(skynet.send, '.GLOBALD', "lua", "sendWorldMsg", role._channelIdx, response)
c384626d   zhouhaihai   好友
800
  		end,
8474ca36   zhouhaihai   聊天
801
802
803
  		-- 私聊
  		[2] = function ()
  			local objectId = msg.roleId
fa565e0c   zhouhaihai   优化结构
804
  			response.objId = objectId
4cf74232   zhouhaihai   pvp
805
806
807
808
809
810
811
812
813
814
815
816
  			local redret = redisproxy:pipelining(function(red)
  				red:exists(string.format("role:%d", objectId))
  				red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
  				red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
  			end)
  			if redret[1] ~= 1 then
  				result = 1	
  				return
  			end
  			-- 你把对方拉黑拉黑
  			if redret[2] == 1 then
  				result = 2
8474ca36   zhouhaihai   聊天
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  				return
  			end
4cf74232   zhouhaihai   pvp
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  			-- 对方把你拉黑
  			local isBlock = redret[3] == 1
8474ca36   zhouhaihai   聊天
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8474ca36   zhouhaihai   聊天
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  			local bin = MsgPack.pack(response)
4cf74232   zhouhaihai   pvp
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  			if not isBlock then
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  				redisproxy:pipelining(function(red)
  					red:rpush(CHAT_OFFLINE:format(objectId), bin)
4cf74232   zhouhaihai   pvp
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  					red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
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  				end)
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  				-- 若在线,实时发送聊天信息
  				local agent = datacenter.get("agent", objectId)
  				if agent then
  					SendPacket(actionCodes.Role_chat, bin, agent.fd)
  				end
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  			end
4cf74232   zhouhaihai   pvp
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  			SendPacket(actionCodes.Role_chat, bin)
c384626d   zhouhaihai   好友
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  		end,
  	}
  	if not check[cmd] then return end
  	
  	if not result then
  		check[cmd]()
  	end
8474ca36   zhouhaihai   聊天
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  	SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
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  	return true
  end
  
4cf74232   zhouhaihai   pvp
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  function _M.chatGet(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	redisproxy:del(CHAT_OFFLINE:format(roleId))
  	return true
  end
312b9db5   zhouahaihai   背包
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dc9d814f   zhouhaihai   邮件
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  function _M.changeSettingRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local status = msg.status
  
  	local statusEnum = SettingStatus[id]
  	if not statusEnum then return 1 end
  
  	if not statusEnum[status] then return 2 end
  
  	local setting = role:getProperty("setting")
  	setting[id] = status
  	role:updateProperty({field = "setting", value = setting})
  
  	SendPacket(actionCodes.Role_changeSettingRpc,  '')
  	return true
  end
  
  function _M.drawCodeRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local codeurl = skynet.getenv("codeurl")
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local code = msg.code
  
  	if type(code) ~= "string" then return end
  	if code:find("[^0-9a-zA-Z]") then return end
  
  	local codestr = role:getProperty("codeStr")
  	local content = {
  		["platformId"] = role:getProperty("sid"),
  		["code"] = code,
  		["itemIds"] = codestr,
  		["key"] = "zhaolugame20170831",
  	}
  	local status, body = httpc.get(codeurl, "/libaoma?" .. httpGetFormatData(content), {})
  	if status == 200 then
  		local result = json.decode(body)
  		local ret = tonum(result.ret)
  		if ret == 0 then
  			local giftId = tonumber(result.giftId)
  			role:setProperty("codeStr", codestr:setv(giftId, 1))
  			local reward = role:award(result.gift)
  			
  			SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
  				result = ret,
  				reward = reward,
  			}))
  			return true
  		end
          -- 1 不存在的礼包码
          -- 2 已经领取过相同类型物品
          -- 3 领取数量达到上限
          -- 4 过期了
  		SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = ret}))
  		return true
  	end
  	SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = -1}))
  	return true
  end
  
  function _M.changeHeadRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local icon = csvdb["player_iconCsv"][id]
  	if not icon then
  		return
  	end
15f06456   zhouhaihai   头像
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  	local unlock = false
  	if role:getItemCount(id) >= 1 then
  		unlock = true
  	else
  		if icon.path == 1 then -- 获得对应英雄
  			if role:isHaveHero(icon.condition) then
  				unlock = true
  			end
  		end
  	end
  	if not unlock then 
dc9d814f   zhouhaihai   邮件
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  		return
  	end
  	role:updateProperty({field = "headId" ,value = id})
  	SendPacket(actionCodes.Role_changeHeadRpc, "")
  	return true
  end
  
71f716c4   chenyueqi   引导用到的字段
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  function _M.guideRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local cmdType = msg.cmdType
  
  	local funcGuide = role:getProperty("funcGuide")
  	local newerGuide = role:getProperty("newerGuide")
aeb5da9a   chenyueqi   强制引导的步数记录
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  	if cmdType == 1 then
71f716c4   chenyueqi   引导用到的字段
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  		-- 新手引导
aeb5da9a   chenyueqi   强制引导的步数记录
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  		local master = msg.master or -1
  		local slave = msg.slave or -1
  		if master < 0 or slave < 0 then return end
  		newerGuide = string.format("%d=%d",master,slave)
71f716c4   chenyueqi   引导用到的字段
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  		role:updateProperty({field = "newerGuide", value = newerGuide})
  	elseif cmdType == 2 then
  		-- 系统引导
  		if not msg.skip then return end
  		local new = math.min(funcGuide:getv(0, 0), msg.skip)
  		if new < 0 then
  			funcGuide = funcGuide:setv(0, new)
  		else
  			funcGuide = funcGuide:setv(0, funcGuide:getv(0, 0) + msg.skip)
  		end
  		
  		if msg.funcType then
  			funcGuide = funcGuide:setv(msg.funcType, 1)
  		end
  		role:updateProperty({field = "funcGuide", value = funcGuide})
  	else
  		return
  	end
  
  	SendPacket(actionCodes.Role_guideRpc, "")
  	return true
  end
dc9d814f   zhouhaihai   邮件
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314bc5df   zhengshouren   提交服务器初始代码
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  return _M