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src/models/Activity.lua 45.5 KB
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  local Activity = class("Activity", require("shared.ModelBaseMysql"))
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  local string_format = string.format
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  -- activity_ctr showType
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  Activity.ActivityType = {
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  	SsrUpPoolChange = 1,	-- 特定英雄活动,切卡池
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  	DoubleDrop = 2, -- 双倍掉落
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  	Sign = 4,  -- 签到
  	ChangeCG = 5,	-- 客户端使用,切换抽卡界面
  	PaySignIn = 6,	--付费签到
  	ExploreCommand = 7,	-- 探索指令
  	PayBack = 8,	--返利
  
  	BonusDouble = 9,	-- 奖励关卡翻倍
  	CalendaTask = 10,	-- 日历任务
  
  	FoodSell = 11,	--贩卖周 料理
  	DrawHero = 12,	--抽卡周 招募
  	AdvDraw = 13,	--拾荒抽周 资助
  	OpenBox = 14,	--拆解周 时钟箱
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  	RaceDraw = 16,  -- 定向招募活动
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  	ChallengeLevel = 17,	-- 挑战关卡活动
  	Exchange = 18,	-- 兑换活动
  	HangDrop = 19,	-- 挂机掉落活动
  	Gachakon = 20,	-- 扭蛋活动
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  	WishHeroPool = 23, 	-- 心愿卡池
  	ActHeroPool = 24, -- 活动卡池
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  	ActShopGoods = 25, 	-- 活动商品
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  	Crisis = 26, -- 宝藏怪活动
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  	CommonSignIn = 28, 	--通用签到
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  	FriendEnergy = 30, -- 好友互赠能量活动 
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  	AdvLevel = 33,	-- 拾荒关卡
  	BattleCommand = 34, -- 战令活动
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  	NewSign = 36, -- 活动签到,单独的签到界面
  	HeroBackFree = 37, -- 无损耗归还
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  	BattleCommandTask = 38, -- 战令任务活动
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  	NewUserTask = 41,		-- 新用户任务
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  	RadioTask = 43,			-- 活动电台任务
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  }
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  local function checkActivityType(activityType)
  	if type(activityType) == "string" then
  		activityType = Activity.ActivityType[activityType]
  	end
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  	return activityType or 0
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  end
  
  
  function Activity:ctor(properties)
  	Activity.super.ctor(self, properties)
  
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  	self._isOpen = {}
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  end
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  function Activity:getType(actType)
  	if type(actType) == "string" then
  		actType = Activity.ActivityType[actType]
  	end
  	return actType or 0
  end
  
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  Activity.schema = {
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  	id 			= {"number", 0, "pri"},		-- 角色id
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  	actime 		= {"table", {}},  -- 最近检查某项活动的开始时间  {id = time}
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  	round		= {"table", {}},  -- 记录活动到了第几轮  {id = roundnum}
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      signInDay   = {"number", 0},    -- 签到天数
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  	act4		= {"table", {}},  -- {0 = day, 1= -1, 2 = -1} == 签到活动
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  	act6		= {"table", {}},  -- {0 = day, 1 = 1, 2 = 1} == 付费签到活动
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  	act8		= {"number", 0},  -- 充值返利 
  
  	act11		= {"table", {}},  -- {0 = 贩卖数量, 1=1, 2=1}  贩卖周活动  1表示领取过该档位的奖励
  	act12		= {"table", {}},  -- {0 = 抽卡次数, 1=1, 2=1}  抽卡周活动  1表示领取过该档位的奖励
  	act13		= {"table", {}},  -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1}  拾荒周活动  1表示领取过该档位的奖励
  	act14		= {"table", {}},  -- {0 = 拆解数量, 1=1, 2=1}  拆解周活动  1表示领取过该档位的奖励
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  	act17		= {"table", {}},	  -- {id=关卡星数, totalDmg=Boss总伤害}
  	act18		= {"table", {}, true},	  -- {id=兑换数量}
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  	act19		= {"number", 0},	  -- {挂机信息}
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  	act20		= {"table", {}},	  -- {id=扭蛋抽出数量}
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  	act24		= {"table", {}, true},	-- 活动卡池 {id=repaynum}
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  	act26 		= {"table", {}},	-- {task = {id = count}, socre = {id = status}}
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  	act28		= {"table", {}},	-- 每日活跃签到 {0=day, 1=1,2=1,3=1}
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  	act30 		= {"table", {}}, -- {magic = 0, limit = 0, reward = {id = 1, id = 1}, giveAE = {}, getAE = {}} 奖励字段1表示领取过奖励
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  	act33 		= {"table", {}}, -- 拾荒关卡活动 {id={max=最大积分, pass=1}, r=""}
  
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  	act34		= {"table", {}},	-- 战令记录{unlock = 1, freeR = "", payR = "", lvl = 10, sum = 100}
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  	act36 		= {"table", {}}, -- 每日活跃签到 {0=day, 1=1,2=1,3=1}
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  	reset20 = {"number", 1}, -- 重置扭蛋机
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  }
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  function Activity:data()
  	return {
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  		actime = self:getProperty("actime"),
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  		round = self:getProperty("round"),
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  		act4 = self:getProperty("act4"),
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  		act6 = self:getProperty("act6"),
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  		act8 = self:getProperty("act8"),
  		act11 = self:getProperty("act11"),
  		act12 = self:getProperty("act12"),
  		act13 = self:getProperty("act13"),
  		act14 = self:getProperty("act14"),
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  		act17 = self:getProperty("act17"),
  		act18 = self:getProperty("act18"),
  		act19 = self:getProperty("act19"),
  		act20 = self:getProperty("act20"),
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  		act24 = self:getProperty("act24"),
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  		act26 = self:getProperty("act26"),
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  		act28 = self:getProperty("act28"),
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  		act30 = self:getProperty("act30"),
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  		act33 = self:getProperty("act33"),
  
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  		act34 = self:getProperty("act34"),
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  		act36 = self:getProperty("act36"),
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  		reset20 = self:getProperty("reset20")
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  	}
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  end
  
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  function Activity:updateProperty(params)
  	local type, default = table.unpack(self.schema[params.field])
  
  	if params.delta then
  		self:incrProperty(params.field, params.delta)
  		if not params.notNotify then
  			self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
  		end
  		return true
  	end
  	if params.value then
  		self:setProperty(params.field, params.value)
  		if not params.notNotify then
  			self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
  		end
  		return true
  	end
  	return false
  end
  
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  function Activity:isOpenRaw(activityId, now)
  	activityId = checkActivityType(activityId)
  	local actData = csvdb["activity_ctrlCsv"][activityId]
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  	if not actData then return end
  
  	if actData.time == "" then -- 关闭
  		return false
  	end
  
  	local st = 0
  	local et = 0
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  	--local now = skynet.timex()
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  	if actData.ttype == 0 then -- 时间开放
  		local openTimes = actData.time:toArray(false, "=")
  		if openTimes[1] ~= "0" then
  			st = toUnixtime(openTimes[1]..string_format("%02x", RESET_TIME))
  		end
  		if openTimes[2] ~= "0" then
  			et = toUnixtime(openTimes[2]..string_format("%02x", RESET_TIME))
  		end
   	elseif actData.ttype == 1 then -- 周期开放
   		local openTimes = actData.time:toArray(true, "=")
   		local resetTime = toUnixtime(tostring(openTimes[1]) .. string_format("%02x", RESET_TIME))
   		local r = math.floor((now - resetTime) / (openTimes[3] * 86400))
   		st = resetTime + r * (openTimes[3] * 86400)
   		et = st + openTimes[2] * 86400
  	else
  		return
  	end
  
  	if now >= st and (et == 0 or now < et) then
  		return true, st
  	end
  	return false
  end
  
  -- 缓存开放
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  function Activity:isOpen(activityType)
  	activityType = checkActivityType(activityType)
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  	--return self._isOpen[activityType]
  	local open = false
  	for id, data in pairs(csvdb["activity_ctrlCsv"]) do
  		if data.showType == activityType then
  			open = self._isOpen[data.id]
  			if open then
  				return true, data.id
  			end
  		end
  	end
  	return false
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  end
  
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  function Activity:isOpenById(id, activityType)
  	activityType = checkActivityType(activityType)
  	local cfg = csvdb["activity_ctrlCsv"][id]
  	if not cfg then return false end
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  	if activityType ~= 0 and cfg.showType ~= activityType then return false end
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  	return self._isOpen[id]
  end
  
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  function Activity:isResetById(id, activityType)
  	activityType = checkActivityType(activityType)
  	local cfg = csvdb["activity_ctrlCsv"][id]
  	if not cfg then return false end
  	if activityType ~= 0 and cfg.showType ~= activityType then return false end
  	return self:getResetData(activityType) == 0
  end
  
  function Activity:getResetData(actType)
  	actType = checkActivityType(actType)
  	return self:getProperty("reset" .. actType)
  end
  
  function Activity:updateResetData(actType, reset)
  	actType = checkActivityType(actType)
  	self:updateProperty({field = "reset" .. actType, value = reset})
  end
  
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  function Activity:getActData(actType)
  	actType = checkActivityType(actType)
  	return self:getProperty("act" .. actType)
  end
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  function Activity:updateActData(actType, data, notNotify)
  	actType = checkActivityType(actType)
  	self:updateProperty({field = "act" .. actType,  value = data, notNotify = notNotify})
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  end
  
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  -- 跨天刷新 --登录刷新
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  function Activity:checkActivityStatus(now, isCrossDay, notify)
  	self._isOpen = {}
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  	local actime = self:getProperty("actime")
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  	local change = false
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  	for actId, actData in pairs(csvdb["activity_ctrlCsv"]) do
  		local isOpen, startTime = self:isOpenRaw(actId, now)
  		self._isOpen[actId] = isOpen
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  		if isOpen then
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  			if actime[actId] and actime[actId] == startTime then -- 还是之前的状态 开放中
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  				self:onLoginActivity(actId)
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  			else  -- 重置
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  				actime[actId] = startTime
  				self:closeActivity(actId, notify, true)
  				self:initActivity(actId, isCrossDay, notify)
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  				change = true
  			end
  		else
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  			if actime[actId] then
  				self:closeActivity(actId, notify)
  				actime[actId] = nil
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  				change = true
  			end
  		end
  	end
  	if change then
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  		self:updateProperty({field = "actime", value = actime, notNotify = not notify})
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  	end
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  end
  
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  local activityFunc = {}
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  activityFunc[Activity.ActivityType.Sign] = {
  	-- ["check"] = function(self, actType, notify) -- 检查
  	-- end,
  	["init"] = function(self, actType, isCrossDay, notify)
  		if not isCrossDay then
  			activityFunc[Activity.ActivityType.Sign]["crossDay"](self, actType, notify)
  		end
  	end,
  	-- ["close"] = function(self, actType, notify)
  	-- end,
  	["crossDay"] = function(self, actType, notify)
  		local curData = self:getActData(actType)
  		curData[0] = (curData[0] or 0) + 1
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  		local actData = csvdb["new_signInCsv"]
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  		if curData[0] > #actData then return end -- 满了就忽略了
  
  		-- 没满更新一下
  		self:updateActData(actType, curData, not notify)
  	end,
  }
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  --loop1:累计料理贩卖N次
  --loop2:累计招募N次
  --loop3:累计资助N次
  --loop4:时钟箱拆解N个
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  function Activity:checkWeeklyAct(actType, notify, count, pool)
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  		local actInfoMap = {
  			[Activity.ActivityType.DrawHero] = {mailId = MailId.ActDrawCardReward, table = "activity_loop2Csv"},
  			[Activity.ActivityType.AdvDraw] = {mailId = MailId.ActAdvDrawReward, table = "activity_loop3Csv"},
  			[Activity.ActivityType.OpenBox] = {mailId = MailId.ActOpenBoxReward, table = "activity_loop4Csv"},
  			[Activity.ActivityType.FoodSell] = {mailId = MailId.ActSellFoodReward, table = "activity_loop1Csv"}
  		}
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  		if actType == Activity.ActivityType.DrawHero and pool == DrawCardType.FriendDraw then
  			return
  		end
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  		local info = actInfoMap[actType]
  		if not info then return end
  
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  		local open, actId = self:isOpen(actType)
  		if not open then
  			return
  		end
  
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  		local curData = self:getActData(actType)
  		local roundData = self:getProperty("round")
  		local curRound = roundData[actType] or 0
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  		local ctrlData = csvdb["activity_ctrlCsv"][actId]
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  		if not ctrlData then return end
  		if curRound >= ctrlData.condition then
  			return
  		end
  		curData[0] = (curData[0] or 0) + count
  		local totalCnt = 0
  		local finishCnt = 0
  		local maxCondition = 0
b8d77233   liuzujun   拆解周活动跨轮数据异常bug
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  		local flag = true
  		while flag do
  			--print("tatal number :", curData[0])
  			for i = 1, #csvdb[info.table] do
  				local cfg = csvdb[info.table][i]
  			--for k, cfg in pairs(csvdb[info.table] or {}) do
  				totalCnt = totalCnt + 1
  				if maxCondition < cfg.condition1 then
  					maxCondition = cfg.condition1
  				end
  				--print("cur condition", cfg.condition1)
  				if curData[0] < cfg.condition1 then
  					flag = false
  					break
  				end
c59e058b   zhouhaihai   新一批日志记录
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  				--print(curData[0], cfg.condition1)
  				if not curData[cfg.id] and curData[0] >= cfg.condition1 then
  					if info.mailId then 
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  						self.owner:log("activity", {
  							activity_id = cfg.id, -- 活动ID(或活动指定任务的ID)
  							activity_type = actType, -- 活动类型,见活动类型枚举表
  							activity_reward = cfg.reward:toNumMap(), -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  						})
c59e058b   zhouhaihai   新一批日志记录
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  						self.owner:sendMail(info.mailId, nil, cfg.reward, {cfg.condition1})
  						curData[cfg.id] = 1
  					end
  				end
  				if curData[cfg.id] then
  					finishCnt = finishCnt + 1
7f9f002d   liuzujun   循环周活动
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  				end
  			end
b8d77233   liuzujun   拆解周活动跨轮数据异常bug
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  			if totalCnt == finishCnt then
  				roundData[actType] = (roundData[actType] or 0) + 1
  				for k,v in pairs(curData) do
  					if k == 0 then
  						curData[k] = curData[0] >= maxCondition and curData[0] - maxCondition or 0
  					else
  						curData[k] = nil
  					end
  				end
  				--print("cur round ".. roundData[actType], ctrlData.condition)
  				if roundData[actType] >= ctrlData.condition then
  					curData[0] = maxCondition
  					flag = false
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  				end
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  				self:updateProperty({field = "round", value = roundData, notNotify = not notify})
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  			end
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  		end
  		self:updateActData(actType, curData, not notify)
  end
  
  -- 抽卡周
  activityFunc[Activity.ActivityType.DrawHero] = {
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
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  	["check"] = function(self, actType, notify, count, pool) -- 检查
  		self:checkWeeklyAct(actType, notify, count, pool)
7f9f002d   liuzujun   循环周活动
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  	end,
  	["init"] = function(self, actType, isCrossDay, notify)
  		local roundData = self:getProperty("round")
  		roundData[actType] = 0
  		self:updateProperty({field = "round",  value = roundData, notNotify = not notify})
  	end,
  	-- ["close"] = function(self, actType, notify)
  	-- end,
  	["crossDay"] = function(self, actType, notify)
7f9f002d   liuzujun   循环周活动
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  		self.owner:sendMail(MailId.ActDrawCard)
  	end,
  }
  
  -- 售卖周
  activityFunc[Activity.ActivityType.FoodSell] = {
  	["check"] = function(self, actType, notify, count) -- 检查
  		self:checkWeeklyAct(actType, notify, count)
  	end,
  	["init"] = function(self, actType, isCrossDay, notify)
  		local roundData = self:getProperty("round")
  		roundData[actType] = 0
  		self:updateProperty({field = "round",  value = roundData, notNotify = not notify})
  	end,
  	-- ["close"] = function(self, actType, notify)
  	-- end,
  	["crossDay"] = function(self, actType, notify)
7f9f002d   liuzujun   循环周活动
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  		self.owner:sendMail(MailId.ActSellFood)
  	end,
  }
  
  -- 拾荒周
  activityFunc[Activity.ActivityType.AdvDraw] = {
  	["check"] = function(self, actType, notify, count) -- 检查
  		self:checkWeeklyAct(actType, notify, count)
  	end,
  	["init"] = function(self, actType, isCrossDay, notify)
  		local roundData = self:getProperty("round")
  		roundData[actType] = 0
  		self:updateProperty({field = "round",  value = roundData, notNotify = not notify})
  	end,
  	-- ["close"] = function(self, actType, notify)
  	-- end,
  	["crossDay"] = function(self, actType, notify)
7f9f002d   liuzujun   循环周活动
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  		self.owner:sendMail(MailId.ActAdvDraw)
  	end,
  }
  
  -- 拆解周
  activityFunc[Activity.ActivityType.OpenBox] = {
  	["check"] = function(self, actType, notify, count) -- 检查
  		self:checkWeeklyAct(actType, notify, count)
  	end,
  	["init"] = function(self, actType, isCrossDay, notify)
  		local roundData = self:getProperty("round")
  		roundData[actType] = 0
  		self:updateProperty({field = "round",  value = roundData, notNotify = not notify})
  	end,
  	-- ["close"] = function(self, actType, notify)
  	-- end,
  	["crossDay"] = function(self, actType, notify)
7f9f002d   liuzujun   循环周活动
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  		self.owner:sendMail(MailId.ActOpenBox)
  	end,
  }
  
51d9d20b   liuzujun   付费签到,应用市场反馈
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  -- 付费签到
  activityFunc[Activity.ActivityType.PaySignIn] = {
  	["init"] = function(self, actType, isCrossDay, notify)
  		self:updateActData(actType, {}, not notify)
  	end,
ede282c0   liuzujun   付费签到规则改为按登录天数计算进度...
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  	["crossDay"] = function(self, actType, notify)
  		local curData = self:getActData(actType)
  		curData[0] = (curData[0] or 0) + 1
  		self:updateActData(actType, curData, not notify)
  	end,
460afa6e   liuzujun   付费签到改为主动领取,战斗关卡不一...
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  	["close"] = function(self, actType, notify)
  		self.owner.storeData:SetActGoodsFlag("paySignIn", 0)
d4d00016   liuzujun   付费签到开始时间改为开服时间
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  		local rechargeRecord = self.owner.storeData:getProperty("payR")
  		for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
  			if cfg.shop == 2 and cfg.type == CardType.PaySignCard then
  				rechargeRecord[id] = nil
  				break
  			end
  		end
  		self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
460afa6e   liuzujun   付费签到改为主动领取,战斗关卡不一...
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  	end,
51d9d20b   liuzujun   付费签到,应用市场反馈
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  }
  
e52c384f   liuzujun   探索指令bug, 充值返利活动
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  -- 充值反馈
  activityFunc[Activity.ActivityType.PayBack] = {
  	["check"] = function(self, actType, notify, twd) -- 检查
  		local oldVal = self:getActData(actType) or 0
  		local newVal = oldVal + twd
4709685d   liuzujun   返利邮件拼接充值档位
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  		local gift, checkPoint = self.owner:getPaybackReward(oldVal, newVal)
e52c384f   liuzujun   探索指令bug, 充值返利活动
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  		if gift ~= "" then
1cfe4c75   liuzujun   充值返利邮件内容优化
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  			local strCp = table.concat(checkPoint ,"、")
4709685d   liuzujun   返利邮件拼接充值档位
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  			self.owner:sendMail(MailId.PayBackAward, nil, gift, {newVal, strCp})
e52c384f   liuzujun   探索指令bug, 充值返利活动
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  		end
  		self:updateActData(actType, newVal, not notify)
  	end,
  	["init"] = function(self, actType, isCrossDay, notify)
  		self:updateActData(actType, {}, not notify)
  	end,
  	-- ["close"] = function(self, actType, notify)
  	-- end,
  }
  
190e1415   liuzujun   英雄帖活动初始化
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  -- 英雄帖
  activityFunc[Activity.ActivityType.CalendaTask] = {
  	["init"] = function(self, actType, isCrossDay, notify)
dfa9ae5e   liuzujun   战令任务活动
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  		local calTask = self.owner:getProperty("calTask")
190e1415   liuzujun   英雄帖活动初始化
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  		calTask = {}
86a873b9   liuzujun   活动任务数据重置
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  		self.owner:updateProperty({field="calTask", value=calTask})
190e1415   liuzujun   英雄帖活动初始化
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  		local role = self.owner
  		local buildL = role.dinerData:getProperty("buildL")
  		local curLevel = buildL:getv(1, 1)
  		role:checkTaskEnter("DinerLevelUp", {level = curLevel})
  
  		role:checkTaskEnter("HeroLvlCollect", {})
  		role:checkTaskEnter("HeroQualityCollect", {})
  
  		local curPopular = role.dinerData:getProperty("popular")
  		role:checkTaskEnter("DinerPopular", {count = curPopular})
  
  		local rLevel = role:getProperty("level")
  		role:checkTaskEnter("RoleLevelUp", {level = rLevel})
  
  		local towerInfo = role:getProperty("towerInfo")
03c619fb   chenyueqi   电波塔属性塔功能部分功能草稿
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  		role:checkTaskEnter("TowerPass", {count = towerInfo.l, type = 1})
190e1415   liuzujun   英雄帖活动初始化
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  		--"PvpWin"
576c791c   liuzujun   玛尼英雄帖活动通过任务bug 元旦...
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  		--role:checkTaskEnter("HangPass", {id = 0})
  		role:checkCalendaTask(true, 15, 3)
190e1415   liuzujun   英雄帖活动初始化
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  		role:checkTaskEnter("HeroStarCollect", {})
9e5f9701   zhangqijia   feat: 玛尼的英雄帖增加任务类型
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  		role:checkTaskEnter("HeroStartSum", {})
190e1415   liuzujun   英雄帖活动初始化
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  		role:checkTaskEnter("RuneQualityCollect", {})
  
  	end,
b620581a   liuzujun   战令活动,战令相关的任务活动
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  	["crossDay"] = function(self, actType, notify, actId)
dfa9ae5e   liuzujun   战令任务活动
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  		local actData = self.owner:getProperty("calTask") or {}
b620581a   liuzujun   战令活动,战令相关的任务活动
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  		local record = actData["r"] or {}
  		local actCfg = csvdb["activity_taskCsv"][actId]
  		if not actCfg then return end
  		local change = false
  		for taskId, cfg in pairs(actCfg) do
dfa9ae5e   liuzujun   战令任务活动
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  			if cfg["resetType"] == 1 then 	-- 每日重置
b620581a   liuzujun   战令活动,战令相关的任务活动
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  				record[taskId] = nil
  				actData[taskId] = nil
  				change = true
  			end
  		end
  		if change then
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  			self.owner:updateProperty({field="calTask", value=actData})
  		end
  	end,
  	["crossWeek"] = function(self, actType, notify, actId)
  		local actData = self.owner:getProperty("calTask") or {}
  		local record = actData["r"] or {}
  		local actCfg = csvdb["activity_taskCsv"][actId]
  		if not actCfg then return end
  		local change = false
  		for taskId, cfg in pairs(actCfg) do
  			if cfg["resetType"] == 2 then 	-- 每周重置
  				record[taskId] = nil
  				actData[taskId] = nil
  				change = true
  			end
  		end
  		if change then
  			self.owner:updateProperty({field="calTask", value=actData})
b620581a   liuzujun   战令活动,战令相关的任务活动
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  		end
  	end,
f76d63e1   liuzujun   联动任务活动
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  	["close"] = function(self, actType, notify)
dfa9ae5e   liuzujun   战令任务活动
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  		self.owner:updateProperty({field="calTask", value={}})
f76d63e1   liuzujun   联动任务活动
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  	end,
190e1415   liuzujun   英雄帖活动初始化
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  }
  
b620581a   liuzujun   战令活动,战令相关的任务活动
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  -- 活动任务 仅供春节活动使用 防冲突
dfa9ae5e   liuzujun   战令任务活动
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  activityFunc[Activity.ActivityType.BattleCommandTask] = {
b620581a   liuzujun   战令活动,战令相关的任务活动
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  	["init"] = function(self, actType, isCrossDay, notify)
dfa9ae5e   liuzujun   战令任务活动
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  		local bcTask = self.owner:getProperty("bcTask")
  		bcTask = {}
86a873b9   liuzujun   活动任务数据重置
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  		self.owner:updateProperty({field="bcTask", value=bcTask})
b620581a   liuzujun   战令活动,战令相关的任务活动
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  		local role = self.owner
  		local buildL = role.dinerData:getProperty("buildL")
  		local curLevel = buildL:getv(1, 1)
  		role:checkTaskEnter("DinerLevelUp", {level = curLevel})
  
  		role:checkTaskEnter("HeroLvlCollect", {})
  		role:checkTaskEnter("HeroQualityCollect", {})
  
  		local curPopular = role.dinerData:getProperty("popular")
  		role:checkTaskEnter("DinerPopular", {count = curPopular})
  
  		local rLevel = role:getProperty("level")
  		role:checkTaskEnter("RoleLevelUp", {level = rLevel})
  
  		local towerInfo = role:getProperty("towerInfo")
03c619fb   chenyueqi   电波塔属性塔功能部分功能草稿
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  		role:checkTaskEnter("TowerPass", {count = towerInfo.l, type = 1})
b620581a   liuzujun   战令活动,战令相关的任务活动
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  		--"PvpWin"
  		--role:checkTaskEnter("HangPass", {id = 0})
  		role:checkCalendaTask(true, 15, 3)
  		role:checkTaskEnter("HeroStarCollect", {})
9e5f9701   zhangqijia   feat: 玛尼的英雄帖增加任务类型
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  		role:checkTaskEnter("HeroStartSum", {})
b620581a   liuzujun   战令活动,战令相关的任务活动
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  		role:checkTaskEnter("RuneQualityCollect", {})
  
  	end,
  	["crossDay"] = function(self, actType, notify, actId)
dfa9ae5e   liuzujun   战令任务活动
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  		local actData = self.owner:getProperty("bcTask") or {}
b620581a   liuzujun   战令活动,战令相关的任务活动
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  		local record = actData["r"] or {}
  		local actCfg = csvdb["activity_taskCsv"][actId]
  		if not actCfg then return end
  		local change = false
  		for taskId, cfg in pairs(actCfg) do
  			if cfg["resetType"] == 1 then 	-- 每日充值
  				record[taskId] = nil
  				actData[taskId] = nil
  				change = true
  			end
  		end
  		if change then
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  			self.owner:updateProperty({field="bcTask", value=actData})
  		end
  	end,
  	["crossWeek"] = function(self, actType, notify, actId)
  		local actData = self.owner:getProperty("bcTask") or {}
  		local record = actData["r"] or {}
  		local actCfg = csvdb["activity_taskCsv"][actId]
  		if not actCfg then return end
  		local change = false
  		for taskId, cfg in pairs(actCfg) do
  			if cfg["resetType"] == 2 then 	-- 每周重置
  				record[taskId] = nil
  				actData[taskId] = nil
  				change = true
  			end
  		end
  		if change then
  			self.owner:updateProperty({field="bcTask", value=actData})
b620581a   liuzujun   战令活动,战令相关的任务活动
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  		end
  	end,
  	["close"] = function(self, actType, notify)
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  		self.owner:updateProperty({field="bcTask", value={}})
b620581a   liuzujun   战令活动,战令相关的任务活动
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  	end,
  }
  
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  -- 兑换
  activityFunc[Activity.ActivityType.Exchange] = {
  	["init"] = function(self, actType, isCrossDay, notify, actId)
847f9a7b   liuzujun   兑换活动,邮件内容修改
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  		local actData = self:getActData(actType) or {}
  		actData[actId] = {}
  		self:updateActData(actType, actData, not notify)
  	end,
a6898231   liuzujun   兑换活动上线检测是否需要刷新
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  	["login"] = function(self, actType, actId)
7245bc4b   liuzujun   登入刷新兑换活动商店
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  		activityFunc[Activity.ActivityType.Exchange]["crossDay"](self, actType, true, actId)
a6898231   liuzujun   兑换活动上线检测是否需要刷新
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  	end,
2bc706ab   liuzujun   兑换活动重置,累充功能
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  	["crossDay"] = function(self, actType, notify, actId)
  		local actData = self:getActData(actType) or {}
  		local lastTs = actData["ts"] or 0
  		local timeNow = skynet.timex()
  		local cfg = csvdb["activity_ctrlCsv"][actId]
  		if not cfg then return end
  		local refreshTimes = cfg.condition2:toArray(false, "=")
  		for i = 1, #refreshTimes do
16f58f21   liuzujun   兑换商店不刷新bug
653
  			local rt = toUnixtime(refreshTimes[i]..string_format("%02x", RESET_TIME))
2bc706ab   liuzujun   兑换活动重置,累充功能
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  			if timeNow >= rt and rt > lastTs then
  				lastTs = rt
  				actData = {}
  			end
  		end
16f58f21   liuzujun   兑换商店不刷新bug
659
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  		if not next(actData) then
  			actData["ts"] = timeNow
2bc706ab   liuzujun   兑换活动重置,累充功能
661
  			self:updateActData(actType, actData, not notify)
78e5b90e   liuzujun   完成需求:新玩家任务
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  		end
  	end,
  	["close"] = function(self, actType, notify, actId)
  		local actData = self:getActData(actType) or {}
  		actData[actId] = nil
  		self:updateActData(actType, actData, not notify)
  	end,
  }
  
  -- 新用户活动任务 
  activityFunc[Activity.ActivityType.NewUserTask] = {
  	["init"] = function(self, actType, isCrossDay, notify)
  		local nbTask = self.owner:getProperty("nbTask")
  		nbTask = {}
  		self.owner:updateProperty({field="nbTask", value=nbTask})
  		local role = self.owner
  		local buildL = role.dinerData:getProperty("buildL")
  		local curLevel = buildL:getv(1, 1)
  		role:checkTaskEnter("DinerLevelUp", {level = curLevel})
  
  		role:checkTaskEnter("HeroLvlCollect", {})
  		role:checkTaskEnter("HeroQualityCollect", {})
  
  		local curPopular = role.dinerData:getProperty("popular")
  		role:checkTaskEnter("DinerPopular", {count = curPopular})
  
  		local rLevel = role:getProperty("level")
  		role:checkTaskEnter("RoleLevelUp", {level = rLevel})
  
  		local towerInfo = role:getProperty("towerInfo")
  		role:checkTaskEnter("TowerPass", {count = towerInfo.l, type = 1})
  		--"PvpWin"
  		--role:checkTaskEnter("HangPass", {id = 0})
  		role:checkCalendaTask(true, 15, 3)
  		role:checkTaskEnter("HeroStarCollect", {})
9e5f9701   zhangqijia   feat: 玛尼的英雄帖增加任务类型
697
  		role:checkTaskEnter("HeroStartSum", {})
78e5b90e   liuzujun   完成需求:新玩家任务
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  		role:checkTaskEnter("RuneQualityCollect", {})
  
  	end,
  	["crossDay"] = function(self, actType, notify, actId)
  		local actData = self.owner:getProperty("nbTask") or {}
  		local record = actData["r"] or {}
  		local actCfg = csvdb["activity_taskCsv"][actId]
  		if not actCfg then return end
  		local change = false
  		for taskId, cfg in pairs(actCfg) do
  			if cfg["resetType"] == 1 then 	-- 每日重置
  				record[taskId] = nil
  				actData[taskId] = nil
  				change = true
  			end
  		end
  		if change then
  			self.owner:updateProperty({field="nbTask", value=actData})
  		end
  	end,
  	["crossWeek"] = function(self, actType, notify, actId)
  		local actData = self.owner:getProperty("nbTask") or {}
  		local record = actData["r"] or {}
  		local actCfg = csvdb["activity_taskCsv"][actId]
  		if not actCfg then return end
  		local change = false
  		for taskId, cfg in pairs(actCfg) do
  			if cfg["resetType"] == 2 then 	-- 每周重置
  				record[taskId] = nil
  				actData[taskId] = nil
  				change = true
  			end
  		end
  		if change then
  			self.owner:updateProperty({field="nbTask", value=actData})
  		end
  	end,
  	["close"] = function(self, actType, notify)
  		self.owner:updateProperty({field="nbTask", value={}})
  	end,
  }
  
  -- 兑换
  activityFunc[Activity.ActivityType.Exchange] = {
  	["init"] = function(self, actType, isCrossDay, notify, actId)
  		local actData = self:getActData(actType) or {}
  		actData[actId] = {}
  		self:updateActData(actType, actData, not notify)
  	end,
  	["login"] = function(self, actType, actId)
  		activityFunc[Activity.ActivityType.Exchange]["crossDay"](self, actType, true, actId)
  	end,
  	["crossDay"] = function(self, actType, notify, actId)
  		local actData = self:getActData(actType) or {}
  		local lastTs = actData["ts"] or 0
  		local timeNow = skynet.timex()
  		local cfg = csvdb["activity_ctrlCsv"][actId]
  		if not cfg then return end
  		local refreshTimes = cfg.condition2:toArray(false, "=")
  		for i = 1, #refreshTimes do
  			local rt = toUnixtime(refreshTimes[i]..string_format("%02x", RESET_TIME))
  			if timeNow >= rt and rt > lastTs then
  				lastTs = rt
  				actData = {}
  			end
  		end
  		if not next(actData) then
  			actData["ts"] = timeNow
  			self:updateActData(actType, actData, not notify)
2bc706ab   liuzujun   兑换活动重置,累充功能
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  		end
  	end,
  	["close"] = function(self, actType, notify, actId)
  		local actData = self:getActData(actType) or {}
  		actData[actId] = nil
  		self:updateActData(actType, actData, not notify)
  	end,
847f9a7b   liuzujun   兑换活动,邮件内容修改
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  }
  
  -- 扭蛋机
  activityFunc[Activity.ActivityType.Gachakon] = {
  	["init"] = function(self, actType, isCrossDay, notify, actId)
  		self:updateActData(actType, {}, not notify)
  	end,
  	["crossDay"] = function(self, actType, notify)
386cd4c1   zhangqijia   feat: 狩猎祭,增加重置扭蛋机协议
782
  		self:updateResetData(actType, 1)
2ce63aa5   zhangqijia   fix: 扭蛋机,跨天自动重置改为...
783
  		--self:updateActData(actType, {}, not notify)
847f9a7b   liuzujun   兑换活动,邮件内容修改
784
  	end,
386cd4c1   zhangqijia   feat: 狩猎祭,增加重置扭蛋机协议
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  	["reset"] = function(self, actType)
  		if self:getResetData(actType) == 0 then return end
  		self:updateResetData(actType, 0)
  		self:updateActData(actType, {})
  	end
847f9a7b   liuzujun   兑换活动,邮件内容修改
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  }
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
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  -- 活动卡池
  activityFunc[Activity.ActivityType.ActHeroPool] = {
  	["init"] = function(self, actType, isCrossDay, notify, actId)
  	end,
  	["close"] = function(self, actType, notify, actId)
  		local actData = self:getActData(actType)
  		local cfg = csvdb["activity_ctrlCsv"][actId]
  		if not cfg then return end
0c54995a   liuzujun   第一次通关拾荒章节推送限时礼包,活...
800
  		-- 保底次数转换成万能碎片
0285ef6c   liuzujun   活动卡池结束回馈次数通关邮件折算碎...
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  		--local count = math.ceil(((actData[cfg.condition] or 0) / 100) * 60)
  		--if count > 0 then
  		--	local gift = {[723] = count}
  		--	self.owner:sendMail(MailId.ActivityPoolRet, nil, gift, {})
  		--end
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
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  		actData[cfg.condition] = nil
  		self:updateActData(actType, actData, not notify)
  	end,
  }
  
2bc706ab   liuzujun   兑换活动重置,累充功能
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  -- 挂机掉落
  activityFunc[Activity.ActivityType.HangDrop] = {
  	["init"] = function(self, actType, isCrossDay, notify, actId)
  		local actime = self:getProperty("actime")
576c791c   liuzujun   玛尼英雄帖活动通过任务bug 元旦...
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  		local ctime = self.owner:getProperty("ctime")
  		local startTime = math.max(actime[actId], ctime)
2bc706ab   liuzujun   兑换活动重置,累充功能
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  		local actData = self:getActData(actType) or 0
  		local cfg = csvdb["activity_putCsv"][actId]
  		if not cfg then return end
  		actData = startTime
  		self:updateActData(actType, actData, not notify)
  	end
  }
  
66fe093a   liuzujun   元旦关卡活动
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  --ChallengeLevel
  activityFunc[Activity.ActivityType.ChallengeLevel] = {
  	["init"] = function(self, actType, isCrossDay, notify, actId)
  		self:getBattleTicket(actId)
  	end,
  	["login"] = function(self, actType, actId)
  		self:getBattleTicket(actId)
50da0e37   liuzujun   挑战关卡活动 普通关卡扫荡,购买挑战次数
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  	end,
  	["crossDay"] = function(self, actType, notify)
  		local actData = self:getActData(actType)
  		actData["buyC"] = 0
  		self:updateActData(actType, actData, not notify)
  	end,
66fe093a   liuzujun   元旦关卡活动
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  }
  
  function Activity:onLoginActivity(actId)
  	local actData = csvdb["activity_ctrlCsv"][actId]
  	if not actData then return end
  	local actType = actData.showType
  	if activityFunc[actType] and activityFunc[actType]['login'] then
  		activityFunc[actType]["login"](self, actType, actId)
  	end
  end
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
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  function Activity:initActivity(actId, isCrossDay, notify)
  	local actData = csvdb["activity_ctrlCsv"][actId]
  	if not actData then return end
  	local actType = actData.showType
66fe093a   liuzujun   元旦关卡活动
853
  	if activityFunc[actType] and activityFunc[actType]['init'] then
847f9a7b   liuzujun   兑换活动,邮件内容修改
854
  		activityFunc[actType]["init"](self, actType, isCrossDay, notify, actId)
ea40710f   zhouhaihai   活动
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  	end
  end
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
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  function Activity:closeActivity(actId, notify, notUpdateAct)
  	local actData = csvdb["activity_ctrlCsv"][actId]
  	if not actData then return end
  	local actType = actData.showType
ea40710f   zhouhaihai   活动
862
  	if activityFunc[actType] and activityFunc[actType]['close'] then
847f9a7b   liuzujun   兑换活动,邮件内容修改
863
  		activityFunc[actType]["close"](self, actType, notify, actId)
ea40710f   zhouhaihai   活动
864
  	end
fb344e8a   liuzujun   活动结束回收邮件
865
  	self:recycleActItem(actId)
7f9f002d   liuzujun   循环周活动
866
  	if Activity.schema["act".. actType] then
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
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  		if not Activity.schema["act" .. actType][3] then 
  			self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct)
  		end
7f9f002d   liuzujun   循环周活动
870
  	end
ea40710f   zhouhaihai   活动
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  end
  
  function Activity:refreshDailyData(notify)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
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  	for actId, status in pairs(self._isOpen) do
  		local actData = csvdb["activity_ctrlCsv"][actId]
  		if status and actData then
  			local actType = actData.showType
ea40710f   zhouhaihai   活动
878
  			if activityFunc[actType] and activityFunc[actType]['crossDay'] then
2bc706ab   liuzujun   兑换活动重置,累充功能
879
  				activityFunc[actType]["crossDay"](self, actType, notify, actId)
ea40710f   zhouhaihai   活动
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  			end
  		end
  	end
9a1c54b2   zhouhaihai   活动
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  end
  
dfa9ae5e   liuzujun   战令任务活动
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  function Activity:refreshWeekData(notify)
  	for actId, status in pairs(self._isOpen) do
  		local actData = csvdb["activity_ctrlCsv"][actId]
  		if status and actData then
  			local actType = actData.showType
  			if activityFunc[actType] and activityFunc[actType]['crossWeek'] then
  				activityFunc[actType]["crossWeek"](self, actType, notify, actId)
  			end
  		end
  	end
  end
  
386cd4c1   zhangqijia   feat: 狩猎祭,增加重置扭蛋机协议
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  function Activity:resetActDataById(actId)
  	local actData = csvdb["activity_ctrlCsv"][actId]
  	if not actData then return end
  	local actType = actData.showType
  	if activityFunc[actType] and activityFunc[actType]['reset'] then
  		activityFunc[actType]["reset"](self, actType)
  	end
  end
  
ea40710f   zhouhaihai   活动
906
  function Activity:checkActivity(notNotify, activityType, ...)
9a1c54b2   zhouhaihai   活动
907
  	if not activityType then return end
ea40710f   zhouhaihai   活动
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  	if not self:isOpen(activityType) then return end
  	if activityFunc[activityType] and activityFunc[activityType]['check'] then
  		activityFunc[activityType]["check"](self, activityType, not notNotify, ...)
9a1c54b2   zhouhaihai   活动
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  	end
  end
  
706b517e   liuzujun   翻倍掉落活动,商城免费宝箱
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  -- 获取此次挂机掉落翻倍时长
  function Activity:getActHangDoubleTime(lastTs, nowTs)
  	local type = "DoubleDrop"
2bc706ab   liuzujun   兑换活动重置,累充功能
917
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  	--local actId = checkActivityType(type)
  	local isOpen, actId = self:isOpen(type)
706b517e   liuzujun   翻倍掉落活动,商城免费宝箱
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  	local openTs = self:getProperty("actime")[actId] or 0
  	local timeNow = skynet.timex()
  	lastTs =  math.max(lastTs, openTs)
  	if isOpen then
024370be   liuzujun   双倍掉掉落bug
923
  		if nowTs > openTs and nowTs > lastTs then
706b517e   liuzujun   翻倍掉落活动,商城免费宝箱
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  			return nowTs - lastTs
  		else
  			return 0
  		end
  	end
  	return 0
  end
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
932
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  -- 获取活动卡池id
  function Activity:getActivityPool(mainType, subType)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
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  	local open, actId = self:isOpen(Activity.ActivityType.SsrUpPoolChange)
  	if not open then
  	--if not self:isOpen(Activity.ActivityType.SsrUpPoolChange) then	
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
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  		return 0
  	end
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
939
  	local actData = csvdb["activity_ctrlCsv"][actId]
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
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  	if not actData then return 0 end
  
  	local poolMap = actData.condition2:toMap(true, "=")
  	local key = mainType .. "_" .. subType
  	for k, v in pairs(poolMap) do
  		if k == key then
  			return v
  		end
  	end
  	return 0
  end
  
51d9d20b   liuzujun   付费签到,应用市场反馈
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  -- 付费签到可领奖励
  function Activity:getPaySignReward()
7754304d   zhouhaihai   bug
954
  	local actGoodsFlag = self.owner.storeData:getProperty("actGoodsFlag")
51d9d20b   liuzujun   付费签到,应用市场反馈
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  	local index = GetActGoodsIndex("paySignIn")
  	local flag = actGoodsFlag[index] or 0
  	if flag == 0 then return {} end
  
  	if not self.owner.activity:isOpen("PaySignIn") then return {} end
  
  	local diffDay = diffFromOpen() + 1
  
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
963
  	local curData = self:getActData("PaySignIn")
51d9d20b   liuzujun   付费签到,应用市场反馈
964
  	local reward, change = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
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  	for day, csvData in pairs(csvdb["pay_signInCsv"]) do
51d9d20b   liuzujun   付费签到,应用市场反馈
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  		if day <= diffDay then
  			if not curData[day] then
  				curData[day] = 1
  				-- 奖励
  				for itemId, count in pairs(csvData.reward:toNumMap()) do
  					reward[itemId] = (reward[itemId] or 0) + count
  				end
  			end
  		else
  			break
  		end
  	end
  	return reward, curData
  	--if next(reward) then
  		--role.activity:updateActData("PaySignIn", curData)
  		--reward, change = role:award(reward, {log = {desc = "actPaySign"}})
  	--end
  
  	--role:log("activity", {
  	--	activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
  	--	activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
  	--	activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  	--})
  
  	--SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
  end
  
847f9a7b   liuzujun   兑换活动,邮件内容修改
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  -- 回收活动道具
  function Activity:recycleActItem(actId)
  	local role = self.owner
  	local actCfg = csvdb["activity_ctrlCsv"][actId]
  	if not actCfg then return end
  	local gift = {}
  	local costs = {}
1be743f3   liuzujun   扭蛋机调试
1000
  	for _, arr in ipairs(actCfg.recycle:toTableArray(true)) do
847f9a7b   liuzujun   兑换活动,邮件内容修改
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  		local fromId, toId, toNum = arr[1], arr[2], arr[3]
  		local itemCount = role:getItemCount(fromId)
  		if itemCount > 0 then
  			costs[fromId] = (costs[fromId] or 0) + itemCount
40dd5057   zhouhaihai   奖励内容错误
1005
  			gift[toId] = (gift[toId] or 0) + toNum * itemCount
847f9a7b   liuzujun   兑换活动,邮件内容修改
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1020
  		end
  	end
  	if next(costs) then
  		local itemStr = ""
  		for k, v in pairs(costs) do
  			if itemStr ~= "" then
  				itemStr = itemStr .. " "
  			end
  			itemStr = itemStr .. k .. "=" .. v
  		end
  		role:costItems(costs, {log = {desc = "actRecycle"}})
  		role:sendMail(actCfg.recycle_email, nil, gift, {itemStr})
  	end
  end
  
66fe093a   liuzujun   元旦关卡活动
1021
1022
1023
1024
1025
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1032
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1035
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1039
  -- 活动挑战关卡计算门票
  function Activity:getBattleTicket(actId)
  	local role = self.owner
  	local createTs = role:getProperty("ctime")
  	local actCfg = csvdb["activity_ctrlCsv"][actId]
  	if not actCfg then return 0 end
  
  	local actStartTime = 0
  	local openTimes = actCfg.time:toArray(false, "=")
  	actStartTime = toUnixtime(openTimes[1]..string_format("%02x", RESET_TIME))
  	local actData = self:getActData("ChallengeLevel") or {}
  	local startTs = actData["ts"] or math.max(actStartTime, createTs)
  	local timeNow = skynet.timex()
  	local modify = false
  	local arr = actCfg.condition2:toArray(true, "=")
  
  	local ticketId, init, limit, duration = arr[1] or 0, arr[2] or 0, arr[3] or 0, arr[4] or 10000
  
  	local count = actData["ticket"] or init
c6a4c456   liuzujun   boss挑战门票购买可以超出上限
1040
1041
1042
1043
1044
  	if count >= limit then
  		actData["ts"] = timeNow
  		self:updateActData("ChallengeLevel", actData)
  		return
  	end
66fe093a   liuzujun   元旦关卡活动
1045
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  	local add = math.max(math.floor((timeNow - startTs) / (duration * 60)), 0)
  
  	local newCount= math.min(count + add, limit)
  	if newCount ~= count or newCount >= limit then
  		modify = true
  	end
  	add = newCount - count
  
  	if modify or not next(actData) then
  		actData["ticket"] = newCount
  		actData["ts"] = newCount >= limit and timeNow or (startTs + add * duration * 60)
  		self:updateActData("ChallengeLevel", actData)
  	end
  end
  
485c8c35   liuzujun   活动礼包购买记录活动过期清理
1060
1061
1062
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1070
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  activityFunc[Activity.ActivityType.ActShopGoods] = {
  	["init"] = function(self, actType, isCrossDay, notify, actId)
  	end,
  	["close"] = function(self, actType, notify)
  		local rechargeRecord = self.owner.storeData:getProperty("payR")
  		for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
  			if cfg.shop == 3 and cfg.type == ShopPackType.ActShopPack then
  				rechargeRecord[id] = nil
  			end
  		end
  		self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
  	end,
  }
  
091912ed   chenyueqi   未测试版好友能量助力活动
1074
1075
  activityFunc[Activity.ActivityType.FriendEnergy] = {
  	["init"] = function (self, actType, isCrossDay, notify, actId)
6a61fe2c   chenyueqi   少个大括号
1076
  		local data = {magic = 0, limit = 0, reward = {}, giveAE = {}, getAE = {}, new = self:getActFriendNew()}
091912ed   chenyueqi   未测试版好友能量助力活动
1077
1078
  		self:updateActData(actType, data, not notify)
  	end,
0886d05a   chenyueqi   修改联动好友赠送获得的红点记录和通知
1079
  	["login"] = function (self, actType)
cab7184b   chenyueqi   活动能量bug
1080
  		local actData = self:getActData(actType) or {}
0886d05a   chenyueqi   修改联动好友赠送获得的红点记录和通知
1081
1082
1083
  		actData.new = self:getActFriendNew()
  		self:updateActData(actType, actData, not notify)
  	end,
091912ed   chenyueqi   未测试版好友能量助力活动
1084
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1086
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  	["crossDay"] = function(self, actType, notify)
  		local actData = self:getActData(actType)
  		actData.limit = 0
  		actData.giveAE = {}
  		actData.getAE = {}
  		self:updateActData(actType, actData, not notify)
  	end,
  	["close"] = function (self, actType, notify, actId)
  		redisproxy:del(FRIEND_ENERGY:format(self.owner:getProperty("id")))
  	end
  }
161c50cc   zhouhaihai   宝藏怪活动
1095
  
cab7184b   chenyueqi   活动能量bug
1096
  function Activity:getActFriendNew()
0886d05a   chenyueqi   修改联动好友赠送获得的红点记录和通知
1097
  	local roleId = self.owner:getProperty("id")
0886d05a   chenyueqi   修改联动好友赠送获得的红点记录和通知
1098
1099
  
  	local ids = {}
cab7184b   chenyueqi   活动能量bug
1100
1101
  	local members = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
  	for _, id in pairs(members) do
6136eaca   liuzujun   添加好友表
1102
  		if self.owner.friends[tonumber(id)] then
cab7184b   chenyueqi   活动能量bug
1103
  			ids[tonumber(id)] = 1
0886d05a   chenyueqi   修改联动好友赠送获得的红点记录和通知
1104
  		end
cab7184b   chenyueqi   活动能量bug
1105
  	end
0886d05a   chenyueqi   修改联动好友赠送获得的红点记录和通知
1106
1107
1108
  	return ids
  end
  
161c50cc   zhouhaihai   宝藏怪活动
1109
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1111
1112
1113
1114
1115
  activityFunc[Activity.ActivityType.Crisis] = {
  	["check"] = function(self, actType, notify, atype, count) -- 检查
  		count = count or 1
  		local isOpen, actId = self:isOpen(actType)
  		local actData = self:getActData(actType) or {}
  		actData.task = actData.task or {}
  		local change = false
e8719dc4   zhouhaihai   物资危机bug
1116
  		local actCsv = csvdb["activity_crisisCsv"][actId]
161c50cc   zhouhaihai   宝藏怪活动
1117
1118
1119
  		for id, actSet in pairs(actCsv) do
  			if actSet.type == atype then
  				local status = actData.task[id] or 0
bb30b1c1   zhouhaihai   宝藏怪
1120
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1126
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1128
1129
1130
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1133
  				if status ~= -1 then
  					status = status + count
  					if status >= actSet.condition1 then
  						local reward
  						if actSet.loop == 1 then
  							local rcount = math.floor(status / actSet.condition1)
  							reward = actSet.reward:toNumMap()
  							for itemId, itemC in pairs(reward) do
  								reward[itemId] = itemC * rcount
  							end
  							status = status % actSet.condition1
  						else
  							reward = actSet.reward
  							status = -1
161c50cc   zhouhaihai   宝藏怪活动
1134
  						end
b47316e6   zhouhaihai   活动奖励bug
1135
  
0c6b1a62   chenyueqi   物资危机增加 代理拾荒时间和拾荒击...
1136
  						self.owner:award(reward, {log = {desc = "activityCrisis"}, notNotify = not notify})
bb30b1c1   zhouhaihai   宝藏怪
1137
1138
1139
  					end
  					actData.task[id] = status
  					change = true
161c50cc   zhouhaihai   宝藏怪活动
1140
  				end
161c50cc   zhouhaihai   宝藏怪活动
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
  			end
  		end
  		if change then
  			-- 更新下排行榜
  			self.owner:updateRankCommon(RANK_TYPE.ActCrisis, self.owner:getItemCount(ItemId.CrisisScore))
  			self:updateActData(actType, actData)
  		end
  	end,
  }
  
ac885527   liuzujun   联动签到活动
1151
1152
1153
1154
  activityFunc[Activity.ActivityType.CommonSignIn] = {
  	["init"] = function(self, actType, isCrossDay, notify, actId)
  		if not isCrossDay then
  			activityFunc[Activity.ActivityType.CommonSignIn]["crossDay"](self, actType, notify, actId)
115454c1   liuzujun   调整咵天清日常与活动初始化的调用顺序
1155
1156
1157
  
  			local taskStatus = self.owner:getProperty("dTask")
  			activityFunc[Activity.ActivityType.CommonSignIn]["check"](self, actType, notify, 0, (taskStatus["a"] or 0))
ac885527   liuzujun   联动签到活动
1158
  		end
ac885527   liuzujun   联动签到活动
1159
1160
1161
1162
  	end,
  	["crossDay"] = function(self, actType, notify, actId)
  		local actCfg = csvdb["activity_ctrlCsv"][actId]
  		if not actCfg then return end
86a873b9   liuzujun   活动任务数据重置
1163
  		local conArr = actCfg.condition2:toArray(true, "=")
ac885527   liuzujun   联动签到活动
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
  		-- 0 登录即可, 1 达到指定活跃度
  		if conArr[1] ~= 0 then
  			return
  		end
  		local curData = self:getActData(actType) or {}
  		curData[0] = (curData[0] or 0) + 1
  		self:updateActData(actType, curData, not notify)
  	end,
  	["check"] = function(self, actType, notify, pre, cur) -- 检查
  		local isOpen, actId = self:isOpen(actType)
  		local actData = self:getActData(actType) or {}
  		local actCfg = csvdb["activity_ctrlCsv"][actId]
  		if not actCfg then return end
dfa9ae5e   liuzujun   战令任务活动
1177
  		local conArr = actCfg.condition2:toArray(true, "=")
ac885527   liuzujun   联动签到活动
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
  		-- 0 登录即可, 1 达到指定活跃度
  		if conArr[1] ~= 1 then
  			return
  		end
  		local val = conArr[2] or 0
  		if pre < val and cur >= val then
  			actData[0] = (actData[0] or 0) + 1
  			self:updateActData(actType, actData, not notify)
  		end
  	end,
  }
  
c756d4df   liuzujun   新年将军令活动
1190
1191
  activityFunc[Activity.ActivityType.BattleCommand] = {
  	["init"] = function (self, actType, isCrossDay, notify, actId)
dfa9ae5e   liuzujun   战令任务活动
1192
  		local data = {unlock = 0, freeR = "", payR = "", lvl = 0, sum = 0, week = 0}
c756d4df   liuzujun   新年将军令活动
1193
  		self:updateActData(actType, data, not notify)
8eaed74e   liuzujun   战令活动开启时清除购买记录,新增B...
1194
1195
1196
1197
1198
1199
1200
1201
  
  		local rechargeRecord = self.owner.storeData:getProperty("payR")
  		for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
  			if cfg.shop == 2 and cfg.type == CardType.ActBattleCommandCard then
  				rechargeRecord[id] = nil
  			end
  		end
  		self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
c756d4df   liuzujun   新年将军令活动
1202
  	end,
b620581a   liuzujun   战令活动,战令相关的任务活动
1203
  	["check"] = function(self, actType, notify, id, count) -- 检查	itemid, count
c756d4df   liuzujun   新年将军令活动
1204
1205
1206
1207
1208
  		local isOpen, actId = self:isOpen(actType)
  		local actData = self:getActData(actType) or {}
  		local actCfg = csvdb["activity_ctrlCsv"][actId]
  		if not actCfg then return end
  		if actCfg.condition1 == "" then return end
dfa9ae5e   liuzujun   战令任务活动
1209
  		local arr = actCfg.condition2:toArray(true, "=")
75876cb3   liuzujun   代理拾荒出勤人数计数错误, 代理拾...
1210
1211
1212
1213
1214
1215
  		local itemIdWeek, itemIdNormal, limit = arr[1], arr[2], arr[3]
  		if (itemIdWeek == id or itemIdNormal == id) and count > 0 then
  			if itemIdWeek == id then
  				if (actData["week"] or 0) >= limit then
  					return
  				end
e3b29f2f   liuzujun   战令-一次性领取超出周上限的战令经...
1216
1217
1218
  				local old = actData["week"] or 0
  				actData["week"] = math.min(old + count, limit)
  				count = actData["week"] - old
dfa9ae5e   liuzujun   战令任务活动
1219
  			end
b620581a   liuzujun   战令活动,战令相关的任务活动
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
  			local total = actData["sum"] + count
  			local curLvl = actData["lvl"] or 0
  			if actCfg.condition == 1 then		-- 代表sum需要转换为等级
  				local bpCfg = csvdb["activity_battlepass_rewardCsv"][actId]
  				if not bpCfg then return end
  				for i = 1, #bpCfg do
  					local cfg = bpCfg[i]
  					if cfg["type"] > curLvl then
  						if total < cfg["condition"] then break end
  						total = total - cfg["condition"]
  						curLvl = curLvl + 1
  					end
  				end
  				actData["lvl"] = curLvl
  				actData["sum"] = total
  			end
  
c756d4df   liuzujun   新年将军令活动
1237
1238
1239
  			self:updateActData(actType, actData)
  		end
  	end,
dfa9ae5e   liuzujun   战令任务活动
1240
1241
1242
1243
1244
  	["crossWeek"] = function(self, actType, notify, actId)
  		local actData = self:getActData(actType) or {}
  		actData["week"] = 0
  		self:updateActData(actType, actData, true)
  	end,
30f12b27   liuzujun   战令活动过期清购买记录, 升级月卡...
1245
1246
1247
1248
1249
1250
1251
1252
1253
  	["close"] = function (self, actType, notify, actId)
  		local rechargeRecord = self.owner.storeData:getProperty("payR")
  		for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
  			if cfg.shop == 2 and cfg.type == CardType.ActBattleCommandCard then
  				rechargeRecord[id] = nil
  			end
  		end
  		self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
  	end,
c756d4df   liuzujun   新年将军令活动
1254
1255
1256
  }
  
  
336fa4a6   chenyueqi   新的活动签到,新春三重奏之返还0消耗
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
  activityFunc[Activity.ActivityType.NewSign] = {
  	-- ["check"] = function(self, actType, notify) -- 检查
  	-- end,
  	["init"] = function(self, actType, isCrossDay, notify)
  		if not isCrossDay then
  			activityFunc[Activity.ActivityType.NewSign]["crossDay"](self, actType, notify)
  		end
  	end,
  	-- ["close"] = function(self, actType, notify)
  	-- end,
  	["crossDay"] = function(self, actType, notify)
  		local curData = self:getActData(actType)
1d7517e6   chenyueqi   新春签到代码优化,支持不同时开同类...
1269
1270
1271
1272
1273
  		local isOpen, actId = self:isOpen(actType)
  		local actData = csvdb["activity_signInCsv"][actId] or {}
  		curData["0"] = curData["0"] or 0
  		if curData["0"] >= #actData then return end -- 满了就忽略了
  		curData["0"] = curData["0"] + 1
336fa4a6   chenyueqi   新的活动签到,新春三重奏之返还0消耗
1274
1275
1276
1277
1278
1279
  
  		-- 没满更新一下
  		self:updateActData(actType, curData, not notify)
  	end,
  }
  
43a6d57e   liuzujun   拾荒活动
1280
1281
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1319
  local function closeActAdvHang(role, chapterId)
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end
  
  	local index = info.index or 1
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
  	if not chapterData then return end
  	local campSiteData = chapterData[info.campId or 2]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
  	adv_idle_time = adv_idle_time * 60
  	
  	local reward, isFull, change, heroFaithMap
  	local heroCnt = 0
  	if skynet.timex() >= info.time then
  		-- 增加英雄信赖
  		local exp = info.duration / 60
  		heroFaithMap = {}
  		for _, heroId in pairs(info.format.heros) do
  			local curFaith = role:addHeroFaith(heroId, exp)
  			heroFaithMap[heroId] = curFaith
  			heroCnt = heroCnt + 1
  		end
  
  		local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2
  
  		local idleReward = totalReward:toNumMap()
  		for itemId, count in pairs(idleReward) do
  			idleReward[itemId] = count * adv_idle_reward_coef
  		end
  		reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
  	end
43a6d57e   liuzujun   拾荒活动
1320
1321
1322
1323
1324
1325
1326
1327
  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
  	role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = 2})
  
  	role:checkTaskEnter("AdvHang", {})
  	role:checkTaskEnter("AdvHangHeroCnt", {count = heroCnt})
  end
  
98be031a   liuzujun   新年活动
1328
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1330
1331
1332
1333
1334
1335
  activityFunc[Activity.ActivityType.AdvLevel] = {
  	-- ["check"] = function(self, actType, notify) -- 检查
  	-- end,
  	["init"] = function(self, actType, isCrossDay, notify)
  	end,
  	["close"] = function(self, actType, notify, actid)
  		local actCfg = csvdb["activity_adv_chapterCsv"][actid]
  		if not actCfg then return end
1a20d90b   liuzujun   添加活动关卡gm指令, 活动代理拾...
1336
  		for chapterId, _ in pairs(actCfg) do
98be031a   liuzujun   新年活动
1337
1338
  			local advPass = self.owner:getProperty("advPass")
  			advPass[chapterId] = nil
f037f9c3   zhouhaihai   充值中继, 关闭缺少参数
1339
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1341
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1343
1344
  			local advRelay = self.owner:getProperty("advRelay")
  			advRelay[chapterId] = nil
  			self.owner:updateProperties({
  				advPass = advPass,
  				advRelay = advRelay,
  			}, not notify)
43a6d57e   liuzujun   拾荒活动
1345
  			-- 关闭活动代理拾荒
f037f9c3   zhouhaihai   充值中继, 关闭缺少参数
1346
  			closeActAdvHang(self.owner, chapterId)
43a6d57e   liuzujun   拾荒活动
1347
1348
  		end
  		-- 强制关闭活动拾荒关卡
edd92fd9   liuzujun   活动拾荒活动结束重置数据
1349
  		local adv = self.owner:getAdvData()
43a6d57e   liuzujun   拾荒活动
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  		if adv:isRunning() and adv:isActivity() then
  			adv:forceOver()
98be031a   liuzujun   新年活动
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  		end
43a6d57e   liuzujun   拾荒活动
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98be031a   liuzujun   新年活动
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  	end,
  }
  
21581e1f   liuzujun   新增 电台类活动
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  -- 获取英雄大成功率
  local function getHeroCoef(hero, condition)
      -- 基础概率
      local rareMap = {[HeroQuality.N] = 10, [HeroQuality.R] = 10, [HeroQuality.SR] = 15, [HeroQuality.SSR] = 20}
      local rare = hero:getRare()
      local result = 0
      for _, it in ipairs(condition:toTableArray(true)) do
          local type = it[1]
          local value = it[2]
          local add = it[3]
          if type == 1 then   -- 种族加成
              if hero:getCamp() == value then
                  result = result + add
              end
          elseif type == 2 then   -- 定位加成
              if hero:getPosition() == value then
                  result = result + add
              end
          end
      end
  
      return result + (rareMap[rare] or 0)
  end
  
  local function getActRadioTaskReward(role, id, task)
      local config = csvdb["crusadeCsv"][id]
      if not config then return 2 end
      local carbonData = csvdb["idle_battleCsv"][config.unlock]
      if not carbonData then return 3 end
      --  get heros
      local totalCoef = 0
      local exp = config.time / 60
      for _, heroId in ipairs(task.heros) do
          local hero = role.heros[heroId]
          if hero then
              totalCoef = totalCoef + getHeroCoef(hero, config.success)
              -- 增加英雄信赖
              hero:addHeroFaith(exp)
          end
      end
      -- send award
      local bigSuccess = false
      local result = math.randomInt(0, 100)
      if result < totalCoef then
          bigSuccess = true
      end
      local money = math.ceil(carbonData.money / 5) * config.time * config.money_clear
      local exp = math.ceil(carbonData.exp / 5) * config.time * config.exp_clear
      local itemReward = config.item_clear_special:toNumMap()
      itemReward[ItemId.Gold] = (itemReward[ItemId.Gold] or 0) + money
      itemReward[ItemId.Exp] = (itemReward[ItemId.Exp] or 0) + exp
      if bigSuccess then
          for key, value in pairs(itemReward) do
              itemReward[key] = math.ceil(1.5 * value)
          end
      end
  
  	return itemReward
  end
  
  
  activityFunc[Activity.ActivityType.RadioTask] = {
  	-- ["check"] = function(self, actType, notify) -- 检查
  	-- end,
  	["init"] = function(self, actType, isCrossDay, notify)
  	end,
  	["close"] = function(self, actType, notify, actid)
  		local radioTask = self.owner:getProperty("radioTask")
  		local result = {}
  		for id, task in pairs(radioTask) do
  			--  check id
  			local config = csvdb["crusadeCsv"][id]
  			if config then 
  				if config.actid == actid then 
  					radioTask[id] = nil
  
  					if not task then return 4 end
  					if skynet.timex() < task.time then return 5 end
  
  					local reward = getActRadioTaskReward(self.owner, id, task)
  					for k, v in pairs(reward) do
  						result[k] = (result[k] or 0) + v
  					end
  				end
  			end
  		end
  		self.owner:sendMail(MailId.ActRadoTaskReward, nil, result, nil)
  		self.owner:updateProperty({field="radioTask", value=radioTask, notNotify = true})
  	end,
  }
  
706b517e   liuzujun   翻倍掉落活动,商城免费宝箱
1448
  return Activity