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src/actions/RoleAction.lua 35 KB
314bc5df   zhengshouren   提交服务器初始代码
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local httpc = require("http.httpc")
  
  local WAVE_HERO_NUMS = 150
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  local WAVE_RUNE_NUMS = 150
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  local function validName(name)
  	name = string.upper(name)
  	local exist = redisproxy:exists(string_format("user:%s", name))
  	if exist then return "existed" end
  
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  	local SERV = string_format(".named%d", math.random(1, 5))
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  	local legal = skynet.call(SERV, "lua", "check", name)
  	return legal and "ok" or "illegal"
  end
  
  -- 随机玩家名
  local function randomRoleName()
  	-- 过滤已经存在的名字
  	local name
  	repeat
  		name = getRandomName()
  	until validName(name) == "ok"
  	return name
  end
  
  local function setRoleName(uid, roleId)
  	local result
  	local name
  	local dbName
  	repeat
  		name = randomRoleName()
  		dbName = string.upper(name)
  		result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
  	until result == 1
  	redisproxy:set(string_format("uid:%s", uid), dbName)
  	return name
  end
  
  local _M = {}
  function _M.loginRpc( agent, data )
  	local msg = MsgPack.unpack(data)
  	local response = {}
e3c5cc5e   zhouhaihai   跨服竞技场over
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  	if msg.codeVersion ~= globalCsv.codeVersion then
  		response.result = "UPDATE_TIP"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
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  	-- 1.
  	local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
  	if not roleId then
  		response.result = "NOT_EXIST"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
  
  	roleId = tonumber(roleId)
  
  	--维护不能登录
  	local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
  	if maintain and maintain > 0 then
0a07bdd9   zhouahaihai   角色升级 。gm
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  		if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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  			response.result = "MAINTAIN_TIP"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  	end
  
  	local now = skynet.timex()
  	local role = agent.role
  	-- 2
  	if not role then
  		local roleKey = string_format("role:%d", roleId)
  		if not redisproxy:exists(roleKey) then
  			response.result = "DB_ERROR"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		-- 2a
  		role = require("models.Role").new({key = roleKey})
  		role:load()
  		role:loadAll()
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  		role:startActionUcode()
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  	else
  		role:reloadWhenLogin()
  	end
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39bcd7ca   zhouhaihai   LOG
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  	role.sysVersion = msg.sysVersion
  	role.ip = agent.ip:toArray(false, ":")[1]
  	role.clientVersion = msg.clientVersion
  	role.network = msg.network
  
  	if msg.subId then
  		role:setProperty("sid", msg.subId)
  	end
  
  	if msg.deviceMode then
  		local deviceMode = tostring(msg.deviceMode)
  		if role:getProperty("dmode") ~= deviceMode then
  			role:setProperty("dmode", deviceMode)
  		end
  	end
  	if msg.device then
  		local device = tostring(msg.device)
  		if role:getProperty("device") ~= device then
  			role:setProperty("device", device)
  		end
  	end
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	if not msg.isGMlogin then
  		local banTime = role:getProperty("banTime")
  		if banTime > now then
  			response.result = "BAN_TIP"
  			response.banTime = banTime
  			response.banType = role:getProperty("banType")
  			response.roleId = roleId
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		if banTime ~= 0 then
  			-- 清除封号状态
  			role:setBan(0)
  		end
  	end
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  	if msg.deviceMode then
  		local deviceMode = tostring(msg.deviceMode)
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  		if role:getProperty("dmode") ~= deviceMode then
  			role:setProperty("dmode", deviceMode)
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  		end
  	end
  	if msg.device then
  		local device = tostring(msg.device)
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
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  		if role:getProperty("device") ~= device then
  			role:setProperty("device", device)
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  		end
  	end
  	
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  	SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
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be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  	role:changeStructVersion() -- 数据结构 版本更新
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  	role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查
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be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  	-- 跨天登陆事件
ea40710f   zhouhaihai   活动
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  	local resetMode = role:updateTimeReset(now)
be4e8031   zhouhaihai   活动 拾荒
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  	if not resetMode or not resetMode["CrossDay"] then -- 没有跨天
  		role.activity:checkActivityStatus(now, false, false)
ea40710f   zhouhaihai   活动
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  	end
  
c384626d   zhouhaihai   好友
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  	redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
be9c9ca6   zhouahaihai   角色评论
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  	for _, name in ipairs({"dailyData", "dinerData", "activity", "storeData"}) do
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  		response[name] = role[name]:data()
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  		--print("["..name.."]")
  		--dump(response[name])
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  	end
  
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  	response.role = role:data()
  	response.result = "SUCCESS"
  	response.serverTime = now
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	local modules = {}
  
  	local heroIds = {}
  	for heroId, _ in pairs(role.heros) do
  		table.insert(heroIds, heroId)
  	end
  	local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
6947e382   zhouahaihai   好感度, 皮肤
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  	if #heroIds <= 50 then
0a07bdd9   zhouahaihai   角色升级 。gm
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  		heroWave = 0
  		table_insert(modules, "heros")
  	end
  
a0013f0b   zhouhaihai   零件分批推送
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  	local runeIds = {}
  	for id ,_ in pairs(role.runeBag) do
  		table.insert(runeIds, id)
  	end 
  	local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
  	if #runeIds <= 50 then
  		runeWave = 0
  		table_insert(modules, "runeBag")
  	end
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	for _, name in ipairs(modules) do
  		response[name] = {}
  		for id, unit in pairs(role[name]) do
  			response[name][id] = unit:data()
  		end
  	end
  
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  	response.wave = 1 + heroWave + runeWave + 1
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  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  
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  	local curWave = 1 
  
  	local runeIndex = 1
  	for index = curWave + 1, curWave + runeWave do
  		local runeResponse = {runeBag = {}}
  		for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
  			local runeId = runeIds[i]
  			if not runeId then
  				break
  			end
  			local rune = role.runeBag[runeId]
  			table.insert(runeResponse.runeBag, rune:data())
  			runeIndex = runeIndex + 1
  		end
  		runeResponse.runeWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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  	end
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  	curWave = curWave + runeWave
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  	local heroIndex = 1
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  	for index = curWave + 1, curWave + heroWave do
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  		local heroResponse = {heros = {}}
  		for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
  			local heroId = heroIds[i]
  			if not heroId then
  				break
  			end
  			local hero = role.heros[heroId]
  			table_insert(heroResponse.heros, hero:data())
  			heroIndex = heroIndex + 1
  		end
  		heroResponse.heroWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
  	end
a0013f0b   zhouhaihai   零件分批推送
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  	curWave = curWave + heroWave
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  	-- 注册全服广播
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  	if not role._channelIdx then
  		local channel = math.randomInt(1, 1)
  		role._channelIdx = channel
  	end
  	if not mcast_util.channel_world() then
  		local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
  		if w_channel then
  			mcast_util.sub_world(w_channel)
  		end
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  	end
c384626d   zhouhaihai   好友
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  	-- 发下缓存的世界消息
  	local worldChatResponse = {worldChats = {}}
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  	local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx)
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  	if not ok then 
  		msgs = {} 
  	end
  	worldChatResponse.worldChats = msgs
4cf74232   zhouhaihai   pvp
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  	local redret = redisproxy:pipelining(function(red)
  		red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
  		red:del(CHAT_OFFLINE:format(roleId))
  	end)
  	worldChatResponse.p2pChats = redret[1]
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  	worldChatResponse.chatWave = curWave + 1
  	curWave = curWave + 1
  
  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
  
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  	datacenter.set("agent", roleId, {
  		serv = skynet.self(),
  		fd = agent.client_fd,
  		gate_serv = agent.gate_serv,
  	})
  	agent.role = role
  
  	start_agent_timer()
4cf74232   zhouhaihai   pvp
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  	-- 玩家登陆做的一些操作
  	role:saveHangTeam()
  	role:savePvpCTeam()
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  	role:savePvpHTeam()
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  	local hangPass = role:getProperty("hangPass")
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  	role:log("onLogin")
4c5d72ab   zhouhaihai   高级pvp
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  	return true
  end
  
  function _M.createRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local response = {}
  
  	-- 再次检查uid
  	local uid = tostring(msg.uid)
  	local user = redisproxy:get(string_format("uid:%s", uid))
  	if user then
  		response.result = "SUCCESS"
  		response.roleName = user
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
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  	local stopcreate = tonumber(redisproxy:hget("autoincrement_set", "stopcreate"))
  	if stopcreate and stopcreate > 0 then
  		response.result = "STOP_CREATE"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
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  	local roleId = getNextRoleId()
  	if not roleId then
  		response.result = "DB_FULL"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  	local roleName = setRoleName(msg.uid, roleId)
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  	local newRole = require("models.Role").new({
  		key = string_format("role:%d", roleId),
  		id = roleId,
  		uid = tostring(msg.uid),
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  		sid = msg.subId or 0,
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  		name = roleName,
  		uname = msg.uname or "",
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  		device = tostring(msg.device),
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  		dmode = msg.deviceMode and tostring(msg.deviceMode) or nil
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  	})
  
  	if newRole:create() then
  		--更新USER表
  		response.result = "SUCCESS"
  		response.roleId = roleId
  		response.roleName = string.upper(roleName)
  	else
  		response.result = "DB_ERROR"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
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  	newRole:startActionUcode()
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  	newRole.sysVersion = msg.sysVersion
  	newRole.ip = agent.ip:toArray(false, ":")[1]
  	newRole.clientVersion = msg.clientVersion
  	newRole.network = msg.network
  
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  	newRole:award(globalCsv.birthItem, {log = {desc = "birth"}, notNotify = true})
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  	-- 欢迎邮件
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  	redisproxy:insertEmail({roleId = roleId, emailId = 1})
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  	if msg.newuser then
  		newRole:log("onCreateAccount")
  	end
  	newRole:log("onCreateRole")
  
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  	SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  	return true
  end
  
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  function _M.changeNameRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local newName = msg.name
  	local oldName = role:getProperty("name")
  
  	if not newName or type(newName) ~= "string" then return end
  	if newName == oldName then return end
  	-- 检查name是否合法
  	local checked = validName(newName)
  	if checked ~= "ok" then
  		--[[
  			"existed" 已经存在
  			"illegal" 包含非法字符
  		]]
  		local errCodes = {
  			["existed"] = 1,
  			["illegal"] = 2
  		}
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = errCodes[checked]}))
  		return true
  	end
  
  	if not roleId then 
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 3}))
  		return true
  	end
af7863ef   zhouhaihai   x小写名字异常
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  	local dbName = string.upper(newName)
  	local result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
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  	if result == 0 then
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 1}))
  		return true
  	end
  	redisproxy:pipelining(function (red)
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  		red:del(string_format("user:%s", string.upper(oldName)))
  		red:set(string_format("uid:%s", role:getProperty("uid")), dbName)
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  	end)
  
  	role:updateProperties({
  		["name"] = newName,
  	})
e3c5cc5e   zhouhaihai   跨服竞技场over
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  	role:changeCrossServerPvpSelfInfo("name")
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  	SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 0}))
  	return true
  end
  
c1849aa6   chenyueqi   roleaction增加一个获取随...
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  function _M.getRandomNameRpc()
  	local name = randomRoleName()
  	SendPacket(actionCodes.Role_getRandomNameRpc, MsgPack.pack({name = name}))
  	return true
  end
  
dc9d814f   zhouhaihai   邮件
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  function _M.changeIntroRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  	local content = msg.content
  	if not content or type(content) ~= "string" then return end
  
a5486ede   zhouhaihai   csvdata 修改为 share...
429
  	local SERV = string_format(".chated%d", math.random(1, 5))
dc9d814f   zhouhaihai   邮件
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  	local legal, mod = skynet.call(SERV, "lua", "check", content)
  	if not legal then
  		content = mod or ""
  	end
  
14f1591b   zhouhaihai   删除好感度相关
435
  	role:updateProperty({field = "intro", value = content})
dc9d814f   zhouhaihai   邮件
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  	SendPacket(actionCodes.Role_changeIntroRpc, '')
  	return true
  end
  
314bc5df   zhengshouren   提交服务器初始代码
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  function _M.syncTimeRpc(agent, data)
  	SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
  	return true
  end
  
312b9db5   zhouahaihai   背包
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  function _M.saleItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
84e7c06e   zhouhaihai   回收
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  	local backs = msg.backs
  	if not backs then return end
  
  	local reward = {}
53e8037e   zhouhaihai   任务
453
  	local fragCount = 0
84e7c06e   zhouhaihai   回收
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  	for itemId, count in pairs(backs) do
  		if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.sell_effect == "" then return end
53e8037e   zhouhaihai   任务
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  		if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
  			fragCount = fragCount + count
  		end
84e7c06e   zhouhaihai   回收
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  		local sellEffect = itemData.sell_effect:toArray(true, "=")
  		reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
c59e058b   zhouhaihai   新一批日志记录
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  		role:log("carriage_decals", {
  			item_id = itemId, --道具id
  			item_type = itemData.type, --道具类型,具体见枚举表中道具类型枚举表
  			item_level = 0, --道具等级
  			item_number = count, --道具变化数量的绝对值
  			carriage_decals_rwdid = sellEffect[1], --拆解获得物资ID
  			carriage_decals_rwdnum = sellEffect[2] * count, --拆解获得物资数量
  		})
84e7c06e   zhouhaihai   回收
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  	end	
  	
44c6e479   zhouhaihai   增加部分日志
474
  	role:costItems(backs, {log = {desc = "saleItem"}})
7bb30dca   zhouhaihai   修改发奖
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  	local reward, change = role:award(reward, {log = {desc = "saleItem"}})
53e8037e   zhouhaihai   任务
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  	role:checkTaskEnter("DecoFrag", {count = fragCount})
c59e058b   zhouhaihai   新一批日志记录
477
  	
7bb30dca   zhouhaihai   修改发奖
478
  	SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack(role:packReward(reward, change)))
312b9db5   zhouahaihai   背包
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  	return true
  end
  
  function _M.openItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local count = msg.count
  	if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  	local itemData = csvdb["itemCsv"][itemId]
  	if itemData.use_type ~= 2 then return end
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
9b35bf6e   zhouhaihai   开启时间箱
491
  	if not randomData or randomData.openTime > 0 then return end
312b9db5   zhouahaihai   背包
492
  
007af97e   zhouhaihai   item_random 结构更改
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  	local reward = {}
  	for _i = 1, count do
  		for i = 1, 10 do
  			local num = randomData["num" .. i] 
  			local gift = randomData["gift" .. i]
  			if num and gift and num > 0 and gift ~= "" then
  				local pool = {}
  				for _, temp in ipairs(gift:toArray()) do
  					table.insert(pool, temp:toArray(true, "="))
  				end
  				local needCount = math.min(#pool, num)
  				for j = 1, needCount do
  					local idx = math.randWeight(pool, 3)
  					reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  					table.remove(pool, idx)
  				end
312b9db5   zhouahaihai   背包
509
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  			end
  		end
  	end
007af97e   zhouhaihai   item_random 结构更改
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  	reward[0] = nil
  
44c6e479   zhouhaihai   增加部分日志
514
  	role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
7bb30dca   zhouhaihai   修改发奖
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  	local change
  	reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
43cc5f51   gaofengduan   调整 equip 数据结构
517
  
7bb30dca   zhouhaihai   修改发奖
518
  	SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack(role:packReward(reward, change)))
312b9db5   zhouahaihai   背包
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  	return true
  end
  
9b35bf6e   zhouhaihai   开启时间箱
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  function _M.openTimeBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4d8bd32c   chenyueqi   倒计时开箱子
525
  	local oper = msg.oper  -- 操作 1 - 2
9b35bf6e   zhouhaihai   开启时间箱
526
  	local slot = msg.slot  -- 位置 1 - 6
317a46a9   liuzujun   添加特权卡
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  	-- 特权卡时间箱额外栏位
  	local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()
  	if oper == 1 then
  		if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end
  	end
9b35bf6e   zhouhaihai   开启时间箱
533
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  	local boxL = role:getProperty("boxL")
7bb30dca   zhouhaihai   修改发奖
535
  	local reward, change = {}
9b35bf6e   zhouhaihai   开启时间箱
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  	if oper == 1 then	-- 打开
  		local itemId = msg.itemId
  		if role:getItemCount(itemId) < 1 then return end
  		local itemData = csvdb["itemCsv"][itemId]
c384626d   zhouhaihai   好友
540
  		local randomData = csvdb["item_randomCsv"][itemId]
4d8bd32c   chenyueqi   倒计时开箱子
541
  		if not itemData or not randomData or randomData.openTime <= 0 then return end
9b35bf6e   zhouhaihai   开启时间箱
542
543
  
  		if boxL[slot] then return end
44c6e479   zhouhaihai   增加部分日志
544
  		role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}})
9b35bf6e   zhouhaihai   开启时间箱
545
  		boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
538e9773   zhouhaihai   上宝石
546
  
4d8bd32c   chenyueqi   倒计时开箱子
547
  	elseif oper == 2 then -- 领取
9b35bf6e   zhouhaihai   开启时间箱
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  		local quick = msg.quick
  		if not boxL[slot] then return end
c59e058b   zhouhaihai   新一批日志记录
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551
  		local costKey = 0
  		local costTime = skynet.timex() - boxL[slot].time
9b35bf6e   zhouhaihai   开启时间箱
552
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  		if boxL[slot].time > skynet.timex() then -- 没开完
  			if not quick then return end
f8ba82b3   zhouhaihai   大小写
554
  			local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
c59e058b   zhouhaihai   新一批日志记录
555
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  			local costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
  			if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end
  			role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}})
9b35bf6e   zhouhaihai   开启时间箱
558
  		end
9912e064   zhouhaihai   新增3个每日任务类型
559
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  		local boxId = boxL[slot].id
  		local itemData = csvdb["itemCsv"][boxId]
4d8bd32c   chenyueqi   倒计时开箱子
561
  		local randomData = csvdb["item_randomCsv"][itemData.id]
9b35bf6e   zhouhaihai   开启时间箱
562
  		-- 随机奖励
da898074   zhouhaihai   pvp 高级领奖
563
  		reward = {}
007af97e   zhouhaihai   item_random 结构更改
564
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  		for i = 1, 10 do
  			local num = randomData["num" .. i] 
  			local gift = randomData["gift" .. i]
  			if num and gift and num > 0 and gift ~= "" then
  				local pool = {}
007af97e   zhouhaihai   item_random 结构更改
569
570
  				for _, temp in ipairs(gift:toArray()) do
  					local set = temp:toArray(true, "=")
538e9773   zhouhaihai   上宝石
571
  					table.insert(pool, set)
007af97e   zhouhaihai   item_random 结构更改
572
  				end
5d620aef   chenyueqi   拆解室指定某一项为必得奖励
573
  
007af97e   zhouhaihai   item_random 结构更改
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  				local needCount = math.min(#pool, num)
  				for j = 1, needCount do
  					local idx = math.randWeight(pool, 3)
  					reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  					table.remove(pool, idx)
  				end
9b35bf6e   zhouhaihai   开启时间箱
580
581
  			end
  		end
007af97e   zhouhaihai   item_random 结构更改
582
  		reward[0] = nil
9b35bf6e   zhouhaihai   开启时间箱
583
  
9b35bf6e   zhouhaihai   开启时间箱
584
  		boxL[slot] = nil
7bb30dca   zhouhaihai   修改发奖
585
  		reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = boxId}})
7f9f002d   liuzujun   循环周活动
586
  		role:checkTaskEnter("OpenBox", {id = boxId, count=1})
c59e058b   zhouhaihai   新一批日志记录
587
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595
  
  		role:log("carriage_dismantle", {
  			item_id = boxId, -- 道具id
  			item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表
  			item_level = 0, -- 道具等级
  			item_number = 1, -- 道具变化数量的绝对值
  			carriage_dismantle_type = quick and 1 or 0, -- 拆解方式,时间到期:0,钥匙开启:1
  			carriage_dismantle_time = costTime, -- 拆解耗时,填写实际耗时
  			carriage_dismantle_cost = costKey, -- 拆解花费钥匙数量,未使用填写0
887c1843   zhouhaihai   日志新一批
596
  			carriage_dismantle_rwd = reward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}
c59e058b   zhouhaihai   新一批日志记录
597
  		})
9b35bf6e   zhouhaihai   开启时间箱
598
599
600
601
  	else
  		return
  	end
  
bd535b08   zhouhaihai   bug
602
603
  	role:setProperty("boxL") --刷新
  	role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
7bb30dca   zhouhaihai   修改发奖
604
  	SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change)))
c8872722   zhouhaihai   返回
605
  	return true
9b35bf6e   zhouhaihai   开启时间箱
606
607
  end
  
d1c2290f   zhouhaihai   加速
608
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  function _M.openSpeedUpBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local count = msg.count
  	local itemData = csvdb["itemCsv"][id]
  	if not itemData or itemData.type ~= ItemType.SpeedBox then return end
  
  	if math.illegalNum(count, 1, role:getItemCount(id)) then return end
  	local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
  	local time = hour * 60 * 60
  
  	local reward = {}
  	if useType == 1 then -- 挂机齿轮
  		local hangInfo = role:getProperty("hangInfo")
  		if not hangInfo.carbonId then
  			return
  		end
  		local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  		reward[ItemId.Gold] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
  	elseif useType == 2 then -- 挂机经验
  		local hangInfo = role:getProperty("hangInfo")
  		if not hangInfo.carbonId then
  			return
  		end
  		local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  		reward[ItemId.Exp] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
  	elseif useType == 3 then  -- 食材商人收入
  		local buildType = 6
  		local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  		local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  		if not buildingData then
  			return 1
  		end
  		local gfood = role.dinerData:getProperty("gfood")
  		if not next(gfood) then return end
  		for k , v in pairs(gfood) do
  			local itemId = v.id
  			local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
  			reward[itemId] = math.floor(time / speed) * count
  		end
  	else
  		return
  	end
  
44c6e479   zhouhaihai   增加部分日志
654
  	role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
7bb30dca   zhouhaihai   修改发奖
655
656
  	local change
  	reward, change = role:award(reward, {log = {desc = "speedUpBox"}, int1 = id, int2 = count})
d1c2290f   zhouhaihai   加速
657
  
7bb30dca   zhouhaihai   修改发奖
658
  	SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change)))
d1c2290f   zhouhaihai   加速
659
660
661
  	return true
  end
  
00e663bd   zhouhaihai   剧情相关
662
663
664
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667
  function _M.storyBookRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData then return end
a1d09d22   zhouhaihai   bug
668
  	local storyStatus = role:getProperty("storyB")
053978b4   zhouhaihai   剧情领奖
669
  
17ba67dd   zhouhaihai   错误的判断
670
  	local status = (storyStatus[storyId] or {}).s
053978b4   zhouhaihai   剧情领奖
671
  
17ba67dd   zhouhaihai   错误的判断
672
673
674
  	if status == -1 then return end
  	
  	if not status or status ~= 1 then 
053978b4   zhouhaihai   剧情领奖
675
676
677
678
  		if storyBookData.unlockType == 1 and role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) then  -- 挂机剧情正在挂机也可以领奖
  		else
  			return 
  		end
a1d09d22   zhouhaihai   bug
679
  	end
00e663bd   zhouhaihai   剧情相关
680
  	-- 获取奖励
5f18f4e5   zhouhaihai   story
681
  	storyStatus[storyId] = storyStatus[storyId] or {}
8a01a3ae   zhouhaihai   bug
682
  	storyStatus[storyId].s = -1
8a01a3ae   zhouhaihai   bug
683
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
7bb30dca   zhouhaihai   修改发奖
684
  	local reward, change = role:award(storyBookData.gift, {log = {desc = "storybookReward", int1 = storyId}})
c59e058b   zhouhaihai   新一批日志记录
685
686
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690
  
  	role:log("carriage_decals", {
  		carriage_video_type = storyBookData.type, --放映室类型,剧情CG:0, 角色CG:1, 主线剧情:2, 角色剧情:3, 活动剧情:4, 图鉴:5
  		carriage_video_id = storyId, --放映室片段ID
  		carriage_video_coinid = reward[ItemId.Gold] and ItemId.Gold or 0, --放映奖励货币类型,无奖励则填写0
  		carriage_video_coinnum = reward[ItemId.Gold] or 0, --放映奖励货币数量,无奖励则填写0
887c1843   zhouhaihai   日志新一批
691
  		carriage_video_item = reward, --放映奖励其他物品数量,json格式记录,{'itemid1':10,'itemid2':5,…………..},无奖励则填写0
c59e058b   zhouhaihai   新一批日志记录
692
693
  	})
  
7bb30dca   zhouhaihai   修改发奖
694
  	SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack(role:packReward(reward, change)))
00e663bd   zhouhaihai   剧情相关
695
696
697
  	return true
  end
  
8a01a3ae   zhouhaihai   bug
698
  function _M.unLockStoryBookRpc(agent, data)
bd15e9bc   zhouhaihai   购买剧情
699
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
  
  	local storyStatus = role:getProperty("storyB")
  	if storyStatus[storyId] and storyStatus[storyId].s then return end  --不需要解锁
  
  	local cost = storyBookData.lockItem:toNumMap()
  	if not cost or not next(cost) then return end
  	if not role:checkItemEnough(cost) then return end  -- 消耗品不足
  
44c6e479   zhouhaihai   增加部分日志
713
  	role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}})
bd15e9bc   zhouhaihai   购买剧情
714
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721
  
  	-- 解锁
  	storyStatus[storyId] = storyStatus[storyId] or {}
  	table.clear(storyStatus[storyId])
  	storyStatus[storyId].s = 1
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
  	SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
  	return true
8a01a3ae   zhouhaihai   bug
722
723
  end
  
53e8037e   zhouhaihai   任务
724
725
726
  function _M.taskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
d232676a   zhouhaihai   功能解锁 冒险返回
727
728
729
  
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  
317a46a9   liuzujun   添加特权卡
730
  	local taskType = msg.type -- 1 日常 2 周常
53e8037e   zhouhaihai   任务
731
732
733
734
735
736
737
738
739
740
741
742
743
744
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
  	if not roleField[taskType] then return 1 end
  
  	local taskData = csvdb["task_loopCsv"][taskType][taskId]
  	if not taskData then return 2 end
  
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["t"] or {}
  
  	if (tStatus[taskId] or 0) < taskData.condition1 then
  		return 3
  	end
  
7bb30dca   zhouhaihai   修改发奖
745
  	local reward, change = role:award(taskData.reward, {log = {desc = "finishTask", int1 = taskType, int2 = taskId}})
53e8037e   zhouhaihai   任务
746
747
748
749
  	local active = (taskStatus["a"] or 0) + taskData.active
  
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
317a46a9   liuzujun   添加特权卡
750
  		{ type = roleField[taskType], field = "a", value = active},
53e8037e   zhouhaihai   任务
751
752
  	})
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
753
754
  	local oldVal = role:getProperty("battlePoint") or 0
  	role:updateProperty({field = "battlePoint", value = oldVal + taskData.active})
317a46a9   liuzujun   添加特权卡
755
  
c59e058b   zhouhaihai   新一批日志记录
756
757
758
  	role:log("task_reward", {
  		task_reward_id = taskId, --任务奖励ID
  		task_reward_type = taskType, --任务奖励类型,见 任务奖励类型枚举表
887c1843   zhouhaihai   日志新一批
759
  		task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
c59e058b   zhouhaihai   新一批日志记录
760
761
  	})
  
7bb30dca   zhouhaihai   修改发奖
762
  	SendPacket(actionCodes.Role_taskRpc, MsgPack.pack(role:packReward(reward, change)))
53e8037e   zhouhaihai   任务
763
764
765
766
767
768
  	return true
  end
  
  function _M.taskActiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
d232676a   zhouhaihai   功能解锁 冒险返回
769
770
771
  
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  
53e8037e   zhouhaihai   任务
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
  	local taskType = msg.type -- 1 日常 2 周长
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
  	if not roleField[taskType] then return end
  
  	local taskData = csvdb["task_activeCsv"][taskType][taskId]
  	if not taskData then return end
  
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["at"] or {}
  
  	if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
  		return
  	end
  
7bb30dca   zhouhaihai   修改发奖
787
  	local reward, change = role:award(taskData.reward, {log = {desc = "taskActive", int1 = taskType, int2 = taskId}})
53e8037e   zhouhaihai   任务
788
789
790
791
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
  	})
  	
7bb30dca   zhouhaihai   修改发奖
792
  	SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change)))
53e8037e   zhouhaihai   任务
793
794
795
796
797
798
799
800
  	return true
  end
  
  function _M.achiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local taskId = msg.id --任务id
  
d232676a   zhouhaihai   功能解锁 冒险返回
801
802
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  	
53e8037e   zhouhaihai   任务
803
  	local achiveTask = csvdb["achievementCsv"][taskId]
4c5d72ab   zhouhaihai   高级pvp
804
  	if not achiveTask then return 1 end
53e8037e   zhouhaihai   任务
805
806
807
808
  
  	local achiveT = role:getProperty("achiveT")
  	local achiveV = role:getProperty("achiveV")
  
4c5d72ab   zhouhaihai   高级pvp
809
  	if achiveV[taskId] then return 2 end
53e8037e   zhouhaihai   任务
810
811
812
813
814
  
  	local curStatus = achiveT[achiveTask.type] or 0
  	local maxc = achiveTask.condition1
  
  	if maxc > curStatus then
4c5d72ab   zhouhaihai   高级pvp
815
  		return 3
53e8037e   zhouhaihai   任务
816
817
  	end
  
7bb30dca   zhouhaihai   修改发奖
818
  	local reward, change = role:award(achiveTask.reward, {log = {desc = "finishAchive", int1 = taskId}})
53e8037e   zhouhaihai   任务
819
  	role:changeUpdates({
f60b89b1   zhouhaihai   奖励副本
820
  		{ type = "achiveV", field = taskId, value = skynet.timex() }
53e8037e   zhouhaihai   任务
821
  	})
3df73a9e   zhouhaihai   复兴奖励
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
  
  	-- 复兴奖励
  	if csvdb["achievement_groupCsv"][achiveTask.group].bookmark == 3 then
  		local overCount = 0
  		for tId, status in pairs(achiveV) do
  			local tData = csvdb["achievementCsv"][tId]
  			if tData then
  				local groupData = csvdb["achievement_groupCsv"][tData.group]
  				if groupData.bookmark == 3 then
  					overCount = overCount + 1
  				end
  			end
  		end
  
  		for level, pData in pairs(csvdb["achievement_rewardCsv"]) do
  			if pData.request == overCount then
  				-- 发放奖励
  				redisproxy:insertEmail({
  					roleId = role:getProperty("id"), 
  					emailId = 101,
  					attachments = pData.reward,
  					contentPms = {pData.level},
  				})
4c5d72ab   zhouhaihai   高级pvp
845
  			elseif pData.request > overCount then
3df73a9e   zhouhaihai   复兴奖励
846
847
848
849
  				 break
  			end
  		end
  	end
53e8037e   zhouhaihai   任务
850
  	
c59e058b   zhouhaihai   新一批日志记录
851
852
853
  	role:log("achievement", {
  		achievement_id = taskId, -- 成就id
  		achievement_type = achiveTask.type, -- 成就类型,具体枚举表中成就类型枚举表
887c1843   zhouhaihai   日志新一批
854
  		achievement_reward = reward, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
c59e058b   zhouhaihai   新一批日志记录
855
856
  	})
  
7bb30dca   zhouhaihai   修改发奖
857
  	SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change)))
53e8037e   zhouhaihai   任务
858
859
860
  	return true
  end
  
3df73a9e   zhouhaihai   复兴奖励
861
862
  
  
c384626d   zhouhaihai   好友
863
864
865
866
867
868
869
870
871
872
873
874
875
876
  function _M.chatRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local cmd = msg.cmd
  	local content = msg.content
  
  	if not content then return end
  
  	local now = skynet.timex()
  	-- 判断禁言
  	local result = nil
  
a5486ede   zhouhaihai   csvdata 修改为 share...
877
  	local SERV = string_format(".chated%d", math.random(1, 5))
c384626d   zhouhaihai   好友
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
  	local legal, mod = skynet.call(SERV, "lua", "check", content)
  	if not legal then
  		content = mod or ""
  	end
  
  	if content == "" then
  		result = -1
  	end
  
  	local response = {
  		chatType = cmd,
  		player = {
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			level = role:getProperty("level"),
  			headId = role:getProperty("headId"),
  		},
  		content = content,
  		time = now,
  	}
  
8474ca36   zhouhaihai   聊天
899
900
901
902
903
  
  	local waitTime = nil
   	local check = {
  		-- 世界聊天
  		[1] = function ()
c384626d   zhouhaihai   好友
904
905
906
907
  			if role:getProperty("silent") > now then  --禁言
  				result = 1
  				return
  			end
8474ca36   zhouhaihai   聊天
908
909
910
911
912
  
  			role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0}  --第一次开始说话时间  从第一次说话次数  能说话的时间
  
  			if now < role._worldChatLimit.canSayt then
  				result = 2
fa565e0c   zhouhaihai   优化结构
913
  				waitTime = role._worldChatLimit.canSayt - now
8474ca36   zhouhaihai   聊天
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
  				return
  			end
  
  			if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
  				role._worldChatLimit.start = now
  				role._worldChatLimit.count = 1
  			else
  				role._worldChatLimit.count = role._worldChatLimit.count + 1
  				if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
  					role._worldChatLimit.count = 0
  					role._worldChatLimit.start = 0
  					role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
  					result = 2
  					waitTime = globalCsv.chat_world_limit.wait
  					return
  				end
  			end
c384626d   zhouhaihai   好友
931
  			mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
a5486ede   zhouhaihai   csvdata 修改为 share...
932
  			pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response)
c384626d   zhouhaihai   好友
933
  		end,
8474ca36   zhouhaihai   聊天
934
935
936
  		-- 私聊
  		[2] = function ()
  			local objectId = msg.roleId
fa565e0c   zhouhaihai   优化结构
937
  			response.objId = objectId
4cf74232   zhouhaihai   pvp
938
939
940
941
942
943
944
945
946
947
948
949
  			local redret = redisproxy:pipelining(function(red)
  				red:exists(string.format("role:%d", objectId))
  				red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
  				red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
  			end)
  			if redret[1] ~= 1 then
  				result = 1	
  				return
  			end
  			-- 你把对方拉黑拉黑
  			if redret[2] == 1 then
  				result = 2
8474ca36   zhouhaihai   聊天
950
951
  				return
  			end
4cf74232   zhouhaihai   pvp
952
953
  			-- 对方把你拉黑
  			local isBlock = redret[3] == 1
8474ca36   zhouhaihai   聊天
954
  
8474ca36   zhouhaihai   聊天
955
  			local bin = MsgPack.pack(response)
4cf74232   zhouhaihai   pvp
956
  			if not isBlock then
440aa055   zhouhaihai   聊天
957
958
  				redisproxy:pipelining(function(red)
  					red:rpush(CHAT_OFFLINE:format(objectId), bin)
4cf74232   zhouhaihai   pvp
959
  					red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
440aa055   zhouhaihai   聊天
960
  				end)
4cf74232   zhouhaihai   pvp
961
962
963
964
965
  				-- 若在线,实时发送聊天信息
  				local agent = datacenter.get("agent", objectId)
  				if agent then
  					SendPacket(actionCodes.Role_chat, bin, agent.fd)
  				end
440aa055   zhouhaihai   聊天
966
  			end
4cf74232   zhouhaihai   pvp
967
  			SendPacket(actionCodes.Role_chat, bin)
c384626d   zhouhaihai   好友
968
969
970
971
972
973
974
  		end,
  	}
  	if not check[cmd] then return end
  	
  	if not result then
  		check[cmd]()
  	end
c59e058b   zhouhaihai   新一批日志记录
975
976
977
978
979
980
981
  
  	role:log("communication", {
  		publish_type = cmd, --发言类型,1,世界  2私聊 
  		publish_status = 0, --发送状态,发送成功:0,发送失败:1,被屏蔽:2,其他:3
  		publish_receive_roleid = msg.roleId, --接收者角色ID
  		publish_text = content, --发言内容
  	})
8474ca36   zhouhaihai   聊天
982
  	SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
c384626d   zhouhaihai   好友
983
984
985
  	return true
  end
  
4cf74232   zhouhaihai   pvp
986
987
988
989
990
991
  function _M.chatGet(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	redisproxy:del(CHAT_OFFLINE:format(roleId))
  	return true
  end
312b9db5   zhouahaihai   背包
992
  
dc9d814f   zhouhaihai   邮件
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
  
  function _M.changeSettingRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local status = msg.status
  
  	local statusEnum = SettingStatus[id]
  	if not statusEnum then return 1 end
  
  	if not statusEnum[status] then return 2 end
  
  	local setting = role:getProperty("setting")
  	setting[id] = status
  	role:updateProperty({field = "setting", value = setting})
  
dc9d814f   zhouhaihai   邮件
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
  	SendPacket(actionCodes.Role_changeSettingRpc,  '')
  	return true
  end
  
  function _M.drawCodeRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local codeurl = skynet.getenv("codeurl")
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local code = msg.code
  
  	if type(code) ~= "string" then return end
  	if code:find("[^0-9a-zA-Z]") then return end
  
  	local codestr = role:getProperty("codeStr")
  	local content = {
  		["platformId"] = role:getProperty("sid"),
  		["code"] = code,
  		["itemIds"] = codestr,
  		["key"] = "zhaolugame20170831",
  	}
  	local status, body = httpc.get(codeurl, "/libaoma?" .. httpGetFormatData(content), {})
  	if status == 200 then
  		local result = json.decode(body)
  		local ret = tonum(result.ret)
  		if ret == 0 then
  			local giftId = tonumber(result.giftId)
  			role:setProperty("codeStr", codestr:setv(giftId, 1))
c59e058b   zhouhaihai   新一批日志记录
1038
  			local reward, change = role:award(result.gift, {log = {desc = "drawCode", int1 = giftId}})
dc9d814f   zhouhaihai   邮件
1039
  			
c59e058b   zhouhaihai   新一批日志记录
1040
1041
1042
  			role:log("get_gift", {
  				gift_id = giftId, -- 礼包ID
  				gift_key = code, -- 礼包key
887c1843   zhouhaihai   日志新一批
1043
  				gift_reward = reward, -- 礼包奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
c59e058b   zhouhaihai   新一批日志记录
1044
1045
1046
  				gift_name = "", -- 礼包名称
  				gift_reason = 0, -- 礼包发放原因,见发放原因枚举表
  			})
dc9d814f   zhouhaihai   邮件
1047
1048
1049
  			SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
  				result = ret,
  				reward = reward,
7bb30dca   zhouhaihai   修改发奖
1050
  				change = change,
dc9d814f   zhouhaihai   邮件
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
  			}))
  			return true
  		end
          -- 1 不存在的礼包码
          -- 2 已经领取过相同类型物品
          -- 3 领取数量达到上限
          -- 4 过期了
  		SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = ret}))
  		return true
  	end
  	SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = -1}))
  	return true
  end
  
  function _M.changeHeadRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local icon = csvdb["player_iconCsv"][id]
  	if not icon then
  		return
  	end
15f06456   zhouhaihai   头像
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
  
  	local unlock = false
  	if role:getItemCount(id) >= 1 then
  		unlock = true
  	else
  		if icon.path == 1 then -- 获得对应英雄
  			if role:isHaveHero(icon.condition) then
  				unlock = true
  			end
  		end
  	end
  	if not unlock then 
dc9d814f   zhouhaihai   邮件
1086
1087
  		return
  	end
bd4fb541   zhouhaihai   增加物品过期系统
1088
  	role:changeHead(id)
44c6e479   zhouhaihai   增加部分日志
1089
  
dc9d814f   zhouhaihai   邮件
1090
1091
1092
1093
  	SendPacket(actionCodes.Role_changeHeadRpc, "")
  	return true
  end
  
71f716c4   chenyueqi   引导用到的字段
1094
1095
1096
1097
1098
1099
1100
  function _M.guideRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local cmdType = msg.cmdType
  
  	local funcGuide = role:getProperty("funcGuide")
aeb5da9a   chenyueqi   强制引导的步数记录
1101
  	if cmdType == 1 then
71f716c4   chenyueqi   引导用到的字段
1102
  		-- 新手引导
aeb5da9a   chenyueqi   强制引导的步数记录
1103
1104
1105
  		local master = msg.master or -1
  		local slave = msg.slave or -1
  		if master < 0 or slave < 0 then return end
a608cccb   chenyueqi   引导服务端记录
1106
1107
  
  		role:saveGuide(master, slave)
71f716c4   chenyueqi   引导用到的字段
1108
  	elseif cmdType == 2 then
a608cccb   chenyueqi   引导服务端记录
1109
  		-- 系统引导(玩家可选择是否进行)
71f716c4   chenyueqi   引导用到的字段
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
  		if not msg.skip then return end
  		local new = math.min(funcGuide:getv(0, 0), msg.skip)
  		if new < 0 then
  			funcGuide = funcGuide:setv(0, new)
  		else
  			funcGuide = funcGuide:setv(0, funcGuide:getv(0, 0) + msg.skip)
  		end
  		
  		if msg.funcType then
  			funcGuide = funcGuide:setv(msg.funcType, 1)
39bcd7ca   zhouhaihai   LOG
1120
  			role:log("onGuidePoint", {guild_type = 2, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
71f716c4   chenyueqi   引导用到的字段
1121
1122
  		end
  		role:updateProperty({field = "funcGuide", value = funcGuide})
e26989ce   chenyueqi   增加其他的引导记录
1123
  	elseif cmdType == 3 then
a608cccb   chenyueqi   引导服务端记录
1124
1125
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  		-- 系统引导(强制进行)
  		if msg.funcType and csvdb["guide_unlockCsv"][msg.funcType] then
  			role:saveGuide(csvdb["guide_unlockCsv"][msg.funcType].guideId,1)
  			funcGuide = funcGuide:setv(msg.funcType, 1)
  			role:updateProperty({field = "funcGuide", value = funcGuide})
39bcd7ca   zhouhaihai   LOG
1129
  			role:log("onGuidePoint", {guild_type = 1, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
a608cccb   chenyueqi   引导服务端记录
1130
1131
1132
  		end
  	elseif cmdType == 4 then
  		-- 弹出一个tips(进入功能界面也许要自动弹说明,value要区分1、2)
e26989ce   chenyueqi   增加其他的引导记录
1133
1134
1135
  		if msg.funcType then
  			local value = msg.value or 1
  			for _, funcIdx in pairs(msg.funcType:toArray(true,"=")) do
39bcd7ca   zhouhaihai   LOG
1136
  				role:log("onGuidePoint", {guild_type = 3, guild_id = funcIdx, guild_point = 0, guild_pass = 0})
e26989ce   chenyueqi   增加其他的引导记录
1137
1138
1139
1140
  				funcGuide = funcGuide:setv(funcIdx, value)
  			end
  			role:updateProperty({field = "funcGuide", value = funcGuide})
  		end
71f716c4   chenyueqi   引导用到的字段
1141
1142
1143
1144
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1146
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  	else
  		return
  	end
  
  	SendPacket(actionCodes.Role_guideRpc, "")
  	return true
  end
dc9d814f   zhouhaihai   邮件
1148
  
d51114bd   wangyujie   完成需求:每日金币购买
1149
1150
1151
1152
1153
1154
1155
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1159
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  function _M.goldBuyRpc(agent, data)
  	local role = agent.role
  	local curT = role.dailyData:getProperty("goldBuyT")
  	local costD = globalCsv.idle_quickMoney_cost[curT]
  	if not costD then
  		return 1
  	end
  	if costD ~= 0 and not role:checkItemEnough({[ItemId.Diamond] = costD}) then
  		return 2
  	end
  	local goldC = 0
  	local hangPass = role:getProperty("hangPass")
  	for i = 1, 3 do
  		if hangPass[i] then
  			local carbonData = csvdb["idle_battleCsv"][hangPass[i]]
  			goldC = math.max(goldC, carbonData.money * globalCsv.idle_quickMoney_effect)
  		end
  	end
c873abb5   wangyujie   完善金币购买
1167
1168
1169
1170
1171
  	local carbonId = role:getProperty("hangInfo").carbonId
  	if carbonId then
  		local carbonData = csvdb["idle_battleCsv"][carbonId]
  		goldC = math.max(goldC, carbonData.money * globalCsv.idle_quickMoney_effect)
  	end
d51114bd   wangyujie   完成需求:每日金币购买
1172
1173
1174
  	if goldC == 0 then
  		return 3
  	end
317a46a9   liuzujun   添加特权卡
1175
1176
  	local coef = role.storeData:getGearExchangeCoef()
  	goldC = goldC * coef
d51114bd   wangyujie   完成需求:每日金币购买
1177
1178
  	role.dailyData:updateProperty({field = "goldBuyT", value = curT + 1})
  	role:costItems({[ItemId.Diamond] = costD}, {log = {desc = "goldBuy"}})
7f9f002d   liuzujun   循环周活动
1179
  	local reward, change = role:award({[ItemId.Gold] = math.floor(goldC)}, {log = {desc = "goldBuy"}})
7bb30dca   zhouhaihai   修改发奖
1180
  	SendPacket(actionCodes.Role_goldBuyRpc, MsgPack.pack(role:packReward(reward, change)))
d51114bd   wangyujie   完成需求:每日金币购买
1181
1182
1183
  	return true
  end
  
9ea0c502   liuzujun   限时礼包
1184
1185
1186
1187
1188
1189
1190
1191
1192
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1194
1195
1196
  function _M.getDownloadCvRewardRpc(agent, data)
  	local role = agent.role
  	local flag = role:getProperty("downCvR") or 0
  	if flag ~= 0 then
  		return 1
  	end
  	local r = globalCsv.role_download_cv_reward
  	local reward, change = role:award(r, {log = {desc = "downloadCv"}})
  	role:updateProperty({field="downCvR", value=1})
  	SendPacket(actionCodes.Role_getDownloadCvRewardRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
314bc5df   zhengshouren   提交服务器初始代码
1197
  return _M