23d89d13
zhouahaihai
冒险 结构
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local table_unpack = table.unpack
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8da953a7
zhouhaihai
无尽模式
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local AdvCommon = require "adv.AdvCommon"
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23d89d13
zhouahaihai
冒险 结构
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local _M = {}
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zhouhaihai
赛季更新完善 无尽冒险排行榜
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-- 无尽模式是否开放
local function isOpenEndless(role)
if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
return false
end
return true
end
-- 冒险内的操作是否可以继续
local function isCanContinue(role)
local adv = role:getAdvData()
if not adv:isRunning() then return false end
if adv:isEndless() then
if not isOpenEndless(role) then return false end
end
return true
end
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09be9059
zhouhaihai
冒险接口
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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local function checkFormat(role, format, checkAdvTeam)
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zhouhaihai
冒险接口
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local advHang = role:getProperty("advHang")
local hadHero = {}
for chapterId, info in pairs(advHang) do
if info.format then
for _, heroId in pairs(info.format.heros) do
hadHero[heroId] = true
end
end
end
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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if checkAdvTeam then
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zhouhaihai
冒险接口
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for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
hadHero[heroId] = true
end
end
if not format.leader then return end
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bfd33de5
zhouhaihai
队长技
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if format.leader2 == format.leader then return end
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zhouhaihai
冒险接口
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local hadLeader = false
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队长技
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local hadLeader2 = false
local heroCount = 0
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zhouhaihai
冒险接口
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for slot, heroId in pairs(format.heros) do
if not role.heros[heroId] or hadHero[heroId] then
return
end
if heroId == format.leader then
hadLeader = true
end
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bfd33de5
zhouhaihai
队长技
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if heroId == format.leader2 then
hadLeader2 = true
end
heroCount = heroCount + 1
end
if not hadLeader2 and heroCount >= 2 then
return
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zhouhaihai
冒险接口
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end
if not hadLeader then return end
return true
end
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46fac6f1
zhouahaihai
酱料
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--开始一个新的关卡
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23d89d13
zhouahaihai
冒险 结构
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function _M.startAdvRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
冒险接口
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local chapterId = msg.chapterId --关卡id
local layer = msg.layer or 1 --选择层数
local format = msg.format --编队
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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local supportIdx = msg.supportIdx --选择的支援效果
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zhouhaihai
无尽模式
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--上一个关卡结束才可以开始新的关卡
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zhouhaihai
赛季更新完善 无尽冒险排行榜
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if role:getAdvData():isRunning() then return 8 end
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zhouhaihai
无尽模式
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zhouhaihai
冒险接口
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local chapterData = csvdb["adv_chapterCsv"][chapterId]
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8da953a7
zhouhaihai
无尽模式
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if not chapterData or layer < 1 then return 1 end
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09be9059
zhouhaihai
冒险接口
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zhouhaihai
中继判断 随机任务
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local advPass = role:getProperty("advPass")
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zhouhaihai
中继层
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if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
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zhouhaihai
赛季更新完善 无尽冒险排行榜
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if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
if not isOpenEndless(role) then return end
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zhouhaihai
中继层
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e38b9c49
zhouhaihai
无尽次数
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if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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zhouhaihai
中继层
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if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
local advElM = role:getProperty("advElM") --最高通关的层数
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e38b9c49
zhouhaihai
无尽次数
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if layer == 1 then
if not role:advChapterIsOpen(chapterId, layer) then return 13 end
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zhouhaihai
中继层
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else
local relayData = role:getAdvData():isHaveRelay(layer, chapterId)
if not relayData then return end -- 不是中继层
if advElM < relayData.unlockfloor then return end --未解锁
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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end
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0e3ab88d
zhouhaihai
中继层
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else -- 普通模式判断
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e38b9c49
zhouhaihai
无尽次数
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if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return 2 end -- 是否有体力
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8da953a7
zhouhaihai
无尽模式
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if layer > chapterData.limitlevel then return 4 end
-- 关卡开放判断
if not role:advChapterIsOpen(chapterId, layer) then return 5 end
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0e3ab88d
zhouhaihai
中继层
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-- 普通模式没有中继 只能从1 开始 中继开放判断
if layer ~= 1 then return 6 end
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8da953a7
zhouhaihai
无尽模式
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end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if not checkFormat(role, format) then return 7 end
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46fac6f1
zhouahaihai
酱料
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09be9059
zhouhaihai
冒险接口
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local advTeam = role:getProperty("advTeam")
table.clear(advTeam)
advTeam.heros = {}
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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for slot, heroId in pairs(format.heros) do
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09be9059
zhouhaihai
冒险接口
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advTeam.heros[slot] = heroId
end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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advTeam.leader = format.leader
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bfd33de5
zhouhaihai
队长技
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advTeam.leader2 = format.leader2
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09be9059
zhouhaihai
冒险接口
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role:updateProperty({field = "advTeam", value = advTeam})
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e38b9c49
zhouhaihai
无尽次数
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if AdvCommon.isEndless(chapterId) then
role.dailyData:updateProperty({field = "advElC", delta = 1})
else
role.dailyData:updateProperty({field = "advC", delta = 1})
end
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09be9059
zhouhaihai
冒险接口
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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local support = {} -- 支援效果
if AdvCommon.isEndless(chapterId) then
-- 选择的支援效果
local advSup = role:getProperty("advSup")
if supportIdx then
if advSup[supportIdx] then
table.insert(support, advSup[supportIdx])
end
role:advRandomSupportEffect() -- 选完就重新随机
end
-- 增加 默认增加的支援效果
local active = role:getAdvActiveSupportEffect()
for aId, _ in pairs(active) do
local curData = csvdb["adv_supportCsv"][aId]
if curData.type == 2 then
table.insert(support, aId)
end
end
end
role:getAdvData():initByChapter(chapterId, layer, false, false, layer ~= 1, true, support)
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("AdvStart", {id = chapterId})
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f60b89b1
zhouhaihai
奖励副本
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role:checkTaskEnter("AdvStartSelf", {id = chapterId})
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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adv:popBackEvents() -- 清一下事件
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23d89d13
zhouahaihai
冒险 结构
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SendPacket(actionCodes.Adv_startAdvRpc, '')
return true
end
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09be9059
zhouhaihai
冒险接口
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function _M.startHangRpc(agent, data)
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zhouahaihai
酱料
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local role = agent.role
local msg = MsgPack.unpack(data)
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09be9059
zhouhaihai
冒险接口
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local chapterId = msg.chapterId --关卡id
local format = msg.format --编队
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then return end
local advHang = role:getProperty("advHang")
if advHang[chapterId] then return end --正在挂机
local advPass = role:getProperty("advPass")
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8da953a7
zhouhaihai
无尽模式
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if AdvCommon.isEndless(chapterId) or advPass[chapterId] ~= chapterData.limitlevel then return end -- 没有全通关
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09be9059
zhouhaihai
冒险接口
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if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return end -- 是否有体力
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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187
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if not checkFormat(role, format, role:getAdvData():isRunning()) then return end --编队是否正确
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09be9059
zhouhaihai
冒险接口
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local battleV = 0
for _, heroId in pairs(format.heros) do
local hero = role.heros[heroId]
battleV = battleV + hero:getProperty("battleV")
end
if battleV < chapterData.idleValue then return end -- 战斗力是否满足
local info = {}
info.format = {}
info.format.leader = format.leader
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bfd33de5
zhouhaihai
队长技
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info.format.leader2 = format.leader2
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zhouhaihai
冒险接口
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info.format.heros = {}
for slot, heroId in pairs(format.heros) do
info.format.heros[slot] = heroId
end
info.time = skynet.timex() + chapterData.idleTime --挂机时间
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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-- 没有在战斗 用team来挂机了 把team清掉
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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207
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if not role:getAdvData():isRunning() then
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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role:updateProperty({field = "advTeam", value = {}})
end
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09be9059
zhouhaihai
冒险接口
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role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
role.dailyData:updateProperty({field = "advC", delta = 1})
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("AdvStart", {id = chapterId})
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09be9059
zhouhaihai
冒险接口
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SendPacket(actionCodes.Adv_startHangRpc, '')
return true
end
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5404ee7d
zhouhaihai
冒险挂机加速
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function _M.quickHangRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local chapterId = msg.chapterId --关卡id
local advHang = role:getProperty("advHang")
local info = advHang[chapterId]
if not info then return end
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then return end
local reward, isFull
if skynet.timex() >= info.time then return end -- 已经完成了
local cost = math.ceil((info.time - skynet.timex()) / chapterData.idleTime * chapterData.accelerate)
if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
role:costItems({[ItemId.Diamond] = cost})
info.time = 0
role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
SendPacket(actionCodes.Adv_quickHangRpc, '')
return true
end
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09be9059
zhouhaihai
冒险接口
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function _M.endHangRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local chapterId = msg.chapterId --关卡id
local cancel = msg.cancel --是否是取消
local advHang = role:getProperty("advHang")
local info = advHang[chapterId]
if not info then return end
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then return end
local reward, isFull
if skynet.timex() >= info.time then
reward = role:award(chapterData.idleReward)
else
if cancel then
if role.dailyData:getProperty("advC") <= 0 then
isFull = true
else
role.dailyData:updateProperty({field = "advC", delta = -1})
end
else
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zhouahaihai
酱料
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return
end
end
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09be9059
zhouhaihai
冒险接口
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role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, isFull = isFull}))
return true
end
function _M.buyAdvCountRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local count = msg.count --购买次数
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e38b9c49
zhouhaihai
无尽次数
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local isEl = msg.isEl -- 是否是无尽模式
local cost
if isEl then
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0e3ab88d
zhouhaihai
中继层
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289
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if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
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e38b9c49
zhouhaihai
无尽次数
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cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
else
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0e3ab88d
zhouhaihai
中继层
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292
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if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
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e38b9c49
zhouhaihai
无尽次数
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cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
end
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09be9059
zhouhaihai
冒险接口
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if not role:checkItemEnough(cost) then return end
role:costItems(cost)
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e38b9c49
zhouhaihai
无尽次数
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if isEl then
role.dailyData:updateProperty({field = "advElC", delta = -count})
role.dailyData:updateProperty({field = "advElBC", delta = count})
else
role.dailyData:updateProperty({field = "advC", delta = -count})
role.dailyData:updateProperty({field = "advBC", delta = count})
end
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09be9059
zhouhaihai
冒险接口
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SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
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46fac6f1
zhouahaihai
酱料
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return true
end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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function _M.finishTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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if not isCanContinue(role) then return end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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local adv = role:getAdvData()
local taskId = msg.taskId -- -1 则是主线任务
local status, reward
if taskId == -1 then
status, reward = adv:finishMTask()
else
status, reward = adv:finishTask(taskId)
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b176d7d3
zhouhaihai
冒险成就
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adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
adv:updateAchievement()
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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end
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f99f48df
zhouhaihai
冒险任务
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adv:updateTask()
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if not status then return end
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("AdvOverTask", {id = taskId})
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack({reward = reward}))
return true
end
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46fac6f1
zhouahaihai
酱料
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-- 点击地块(解锁)(触发事件)
function _M.clickBlockRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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338
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if not isCanContinue(role) then return end
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46fac6f1
zhouahaihai
酱料
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339
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local adv = role:getAdvData()
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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340
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ccbafe67
zhouhaihai
冒险神器和buff
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341
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if adv:isWaitChooseArtifact() then return end
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8c4a6f4c
zhouhaihai
冒险增加错误返回
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local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
if not status then return errorCode end
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46fac6f1
zhouahaihai
酱料
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SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
--use item 使用背包道具
function _M.useItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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25a376de
zhouhaihai
冒险使用道具
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local itemId = msg.itemId -- 道具Id
local count = msg.count or 1 --数量
local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
local itemData = csvdb["adv_itemCsv"][itemId]
if not itemData then return end
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1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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360
|
if not isCanContinue(role) then return end
|
46fac6f1
zhouahaihai
酱料
|
361
|
local adv = role:getAdvData()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
362
|
if adv:isWaitChooseArtifact() then return end
|
25a376de
zhouhaihai
冒险使用道具
|
363
364
365
366
|
--重置数量
if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
if not adv:cost({[itemId] = count}, {}, true) then return true end
|
25a376de
zhouhaihai
冒险使用道具
|
367
368
369
|
--消耗
if itemData["function"] == 0 or itemData["function"] == 1 then
adv:cost({[itemId] = count}, {})
|
85ded242
zhouhaihai
丰富返回事件
|
370
|
adv:backUse({[itemId] = count})
|
25a376de
zhouhaihai
冒险使用道具
|
371
372
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
373
|
adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
374
375
376
377
378
|
for i = 1, count do
adv:doActive(itemData.effect, target) -- target
end
|
25a376de
zhouhaihai
冒险使用道具
|
379
380
381
|
adv:afterRound()
adv:saveDB()
|
46fac6f1
zhouahaihai
酱料
|
382
383
384
385
|
SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
|
42f2d1d3
suhongyang
战斗内技能序列逻辑
|
386
|
--使用营养技能
|
d27ad5e0
suhongyang
使用营养技
|
387
|
function _M.usePotionRpc(agent, data)
|
46fac6f1
zhouahaihai
酱料
|
388
389
|
local role = agent.role
local msg = MsgPack.unpack(data)
|
4f0a5fae
zhouhaihai
营养剂
|
390
391
392
393
394
395
396
397
398
399
400
401
402
403
|
local potionId = msg.potionId -- 营养剂Id
local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
if potionLv == 0 then return 1 end
local potionSet = csvdb["adv_potionCsv"][potionId]
if not potionSet then return 2 end
local potionData = potionSet[potionLv]
if not potionData then return 3 end
local potionBag = role:getProperty("potionBag")
local own = potionBag[potionId] or 0
if own <= 0 then return 4 end
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
404
405
|
if not isCanContinue(role) then return end
|
46fac6f1
zhouahaihai
酱料
|
406
|
local adv = role:getAdvData()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
407
408
|
if adv:isWaitChooseArtifact() then return end
|
4f0a5fae
zhouhaihai
营养剂
|
409
|
local status = adv:doActive(potionData.effect, target) -- target
|
46fac6f1
zhouahaihai
酱料
|
410
|
if not status then return end
|
4f0a5fae
zhouhaihai
营养剂
|
411
412
413
|
potionBag[potionId] = own - 1
role:updateProperty({field = "potionBag", value = potionBag})
|
85ded242
zhouhaihai
丰富返回事件
|
414
|
adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
|
4f0a5fae
zhouhaihai
营养剂
|
415
416
417
418
|
adv:afterRound()
adv:saveDB()
role:checkTaskEnter("AdvUsePotion")
|
d27ad5e0
suhongyang
使用营养技
|
419
|
SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
|
46fac6f1
zhouahaihai
酱料
|
420
421
|
return true
end
|
23d89d13
zhouahaihai
冒险 结构
|
422
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
423
424
425
426
|
-- 选择神器
function _M.chooseArtifactRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
427
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
428
429
430
|
if not isCanContinue(role) then return end
local adv = role:getAdvData()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
|
if not msg.idx then return end
if not adv:isWaitChooseArtifact() then return end
local status = adv:chooseArtifact(msg.idx)
if not status then return end
adv:saveDB()
SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
return true
end
-- 穿戴神器
function _M.wearArtifactRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local slot = msg.slot
local id = msg.id
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
448
449
|
if not isCanContinue(role) then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
450
451
|
local adv = role:getAdvData()
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
452
453
454
|
if math.illegalNum(slot, 1, 5) then return 1 end
if not adv:isHaveArtifact(id) then return 2 end
if adv:isWaitChooseArtifact() then return 3 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
455
456
|
local status = adv:wearArtifact(slot, id)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
457
|
if not status then return 4 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
458
459
460
461
462
463
464
465
466
467
468
469
|
adv:saveDB()
SendPacket(actionCodes.Adv_wearArtifactRpc, '')
return true
end
-- 升级神器
function _M.upArtifactRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
470
471
|
if not isCanContinue(role) then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
472
|
local adv = role:getAdvData()
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
473
|
if adv:isWaitChooseArtifact() then return 1 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
474
|
local curLevel = adv:isHaveArtifact(id)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
475
476
477
478
|
if not curLevel then return 2 end
if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
if not adv:cost(cost, {}, true) then return 4 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
479
480
|
local status = adv:artifactLevelUp(id)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
481
|
if not status then return 5 end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
482
|
adv:cost(cost, {})
|
85ded242
zhouhaihai
丰富返回事件
|
483
|
adv:backCost(cost)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
484
485
486
487
488
489
490
|
if status == 1 then -- 现在穿着呢。更新下
adv:saveDB()
end
SendPacket(actionCodes.Adv_upArtifactRpc, '')
return true
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
491
492
493
494
|
--退出
function _M.exitAdvRpc(agent, data)
local role = agent.role
-- local msg = MsgPack.unpack(data)
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
495
496
|
if not isCanContinue(role) then return end
|
ec87b4a5
zhouahaihai
冒险 完善
|
497
498
499
500
501
502
|
local adv = role:getAdvData()
local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
|
12f7b52c
zhouhaihai
冒险战斗
|
503
504
505
506
507
508
509
510
511
512
513
|
--开始战斗
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
-- 校验一下信息
local roomId = msg.roomId
local blockId = msg.blockId
local monsterId = msg.monsterId
local enemyId = msg.enemyId
if not enemyId then return end
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
514
|
if not isCanContinue(role) then return end
|
12f7b52c
zhouhaihai
冒险战斗
|
515
516
|
local adv = role:getAdvData()
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
517
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
518
|
if adv:isWaitChooseArtifact() then return end
|
12f7b52c
zhouhaihai
冒险战斗
|
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
|
local enemy = adv.battle:getEnemyById(enemyId)
if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
local key = tostring(math.random())
adv.__battleCache = {
enemyId = enemyId,
key = key
}
SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
return true
end
-- 结束战斗
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local roomId = msg.roomId
local blockId = msg.blockId
local monsterId = msg.monsterId
local enemyId = msg.enemyId
local key = msg.key
local player = msg.player
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
542
|
local bySkill = msg.bySkill --死于 技能
|
12f7b52c
zhouhaihai
冒险战斗
|
543
544
|
if not player or not player.hp or not player.sp or not enemyId or not key then return end
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
545
546
|
if not isCanContinue(role) then return end
|
12f7b52c
zhouhaihai
冒险战斗
|
547
|
local adv = role:getAdvData()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
548
|
if adv:isWaitChooseArtifact() then return end
|
12f7b52c
zhouhaihai
冒险战斗
|
549
550
551
552
553
554
555
556
|
-- 校验
if not adv.__battleCache then return end
if adv.__battleCache.enemyId ~= enemyId then return end
local enemy = adv.battle:getEnemyById(enemyId)
if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
adv.__battleCache = nil
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
557
|
local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
|
12f7b52c
zhouhaihai
冒险战斗
|
558
559
560
561
562
|
if not status then return end
SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
|
function _M.workshopRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count or 1
local mergeData = csvdb["adv_mergeCsv"][id]
if not mergeData then return 1 end
if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
local advWs = role.dailyData:getProperty("advWs")
if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
local cost = mergeData.formula:toNumMap()
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 4 end
role:costItems(cost)
advWs[id] = (advWs[id] or 0) + count
|
ad88ba14
zhouhaihai
工坊 bug
|
585
|
role.dailyData:updateProperty({field = "advWs", value = advWs})
|
bab30666
zhouhaihai
增加通用功能等级 字段
|
586
587
588
589
|
local reward = role:award({[id] = count})
SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
return true
end
|
12f7b52c
zhouhaihai
冒险战斗
|
590
|
|
f4c65591
zhouhaihai
抽奖
|
591
592
|
function _M.wheelSurfRpc(agent, data)
local role = agent.role
|
81032a9c
zhouhaihai
抽奖
|
593
|
-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
|
b176d7d3
zhouhaihai
冒险成就
|
594
|
|
81032a9c
zhouhaihai
抽奖
|
595
|
local msg = MsgPack.unpack(data)
|
f4c65591
zhouhaihai
抽奖
|
596
|
|
81032a9c
zhouhaihai
抽奖
|
597
598
|
local ptype = msg.ptype -- 池子类型 1, 2
local ctype = msg.ctype -- 抽取次数 1 1次,2 10次
|
f4c65591
zhouhaihai
抽奖
|
599
|
|
81032a9c
zhouhaihai
抽奖
|
600
601
602
603
604
|
local countPool = {
[1] = 1,
[2] = 10
}
local count = countPool[ctype]
|
8f5218e6
zhouhaihai
犯回错误区分
|
605
|
if not count then return 1 end
|
f4c65591
zhouhaihai
抽奖
|
606
|
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
607
|
if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
|
8f5218e6
zhouhaihai
犯回错误区分
|
608
|
return 2
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
609
|
end
|
f4c65591
zhouhaihai
抽奖
|
610
|
|
81032a9c
zhouhaihai
抽奖
|
611
|
local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
|
8f5218e6
zhouhaihai
犯回错误区分
|
612
|
if not drawTypeData then return 3 end
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
613
|
local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
|
8f5218e6
zhouhaihai
犯回错误区分
|
614
|
if not drawData then return 4 end
|
f4c65591
zhouhaihai
抽奖
|
615
|
|
81032a9c
zhouhaihai
抽奖
|
616
|
local costs = drawData.cost:toNumMap()
|
9d0976a5
zhouhaihai
bug
|
617
|
for id, count_ in pairs(costs) do
|
81032a9c
zhouhaihai
抽奖
|
618
|
costs[id] = count_ * count
|
f4c65591
zhouhaihai
抽奖
|
619
620
|
end
|
8f5218e6
zhouhaihai
犯回错误区分
|
621
|
if not role:checkItemEnough(costs) then return 5 end
|
81032a9c
zhouhaihai
抽奖
|
622
|
role:costItems(costs)
|
6b5c9206
zhouhaihai
冒险资助升级属性奖励
|
623
|
role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
|
764e5296
zhouhaihai
冒险抽奖保底
|
624
625
626
|
local advDrawB = role:getProperty("advDrawB")
advDrawB[ptype] = (advDrawB[ptype] or 0) + count
role:updateProperty({field = "advDrawB", value = advDrawB})
|
81032a9c
zhouhaihai
抽奖
|
627
628
629
630
631
632
633
634
635
636
|
-- 随机池子
local pool = drawData.weight:randWeight()
local reward = {}
local backReward = {}
for i = 1, count do
local gift = drawData["pool" .. pool]:randWeight(true)
reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
table.insert(backReward, gift)
end
role:award(reward)
|
9912e064
zhouhaihai
新增3个每日任务类型
|
637
|
role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
|
81032a9c
zhouhaihai
抽奖
|
638
|
SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
|
f4c65591
zhouhaihai
抽奖
|
639
640
|
return true
end
|
764e5296
zhouhaihai
冒险抽奖保底
|
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
|
function _M.repayWheelSurfRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local ptype = msg.ptype
if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
return
end
local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
if not drawTypeData then return end
local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
if not drawData then return end
local advDrawB = role:getProperty("advDrawB")
if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
return
end
advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
role:updateProperty({field = "advDrawB", value = advDrawB})
local gift = drawData["pool3"]:randWeight(true)
local reward = {[gift[1]] = gift[2]}
reward = role:award(reward)
SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack({reward = reward}))
return true
end
|
f4c65591
zhouhaihai
抽奖
|
669
|
|
b176d7d3
zhouhaihai
冒险成就
|
670
671
672
|
function _M.finishAchievRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
673
|
local ctype = msg.ctype or 2 -- 领取类型 1 成就 2 pt累计奖励
|
b176d7d3
zhouhaihai
冒险成就
|
674
675
676
677
|
local chapterId = msg.chapterId --章节id
local taskId = msg.taskId -- 领取id
local adv = role:getAdvData()
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
678
|
|
b176d7d3
zhouhaihai
冒险成就
|
679
|
local status, reward
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
680
681
682
|
if ctype == 1 then
status, reward = adv:finishAchievement(chapterId, taskId)
elseif ctype == 2 then
|
b176d7d3
zhouhaihai
冒险成就
|
683
|
status, reward = adv:getAchievementReward(chapterId, taskId)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
684
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
685
686
687
688
689
690
|
if not status then return end
adv:updateAchievement()
SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack({reward = reward}))
return true
end
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
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function _M.rankRpc(agent, data)
local role = agent.role
local list = {}
local ids = redisproxy:zrevrange(RANK_ADV, 0 , 99)
local redret = {}
if ids and next(ids) then
redret = redisproxy:pipelining(function (red)
for i = 1, #ids do
local roleId = ids[i]
table.insert(list, {roleId = tonumber(roleId)})
red:hget(RANK_ADV_INFO, roleId)
end
end)
end
for i = 1, #redret do
local player = MsgPack.unpack(redret[i])
player.format = nil
list[i].player = player
end
local redret = redisproxy:pipelining(function(red)
red:ZREVRANK(RANK_ADV, role:getProperty("id"))
red:zscore(RANK_ADV, role:getProperty("id"))
end)
local rank = redret[1]
if not rank then
rank = -1
else
rank = redret[1] + 1
end
local score = tonum(redret[2], 0)
SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
return true
end
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ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
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726
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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function _M.refreshSupportRpc(agent, data)
local role = agent.role
local cr = role.dailyData:getProperty("advSupRe")
local al = role:getAdvSupportFreeCount()
if cr < al then --免费
role.dailyData:updateProperty({field = advSupRe, delta = 1})
else -- 付费
if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost})
end
role:advRandomSupportEffect()
SendPacket(actionCodes.Adv_refreshSupportRpc, '')
return true
end
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23d89d13
zhouahaihai
冒险 结构
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746
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return _M
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