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src/actions/AdvAction.lua 21.6 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if checkAdvTeam then
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
  	if not format.leader then return end
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local layer = msg.layer or 1	--选择层数
  	local format = msg.format 		--编队
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  	local supportIdx = msg.supportIdx --选择的支援效果
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
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  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
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  		if layer == 1 then
  			if not role:advChapterIsOpen(chapterId, layer) then return 13 end
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  		else
  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
  			if not relayData then return end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return end --未解锁
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  		end 
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  	else   -- 普通模式判断
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  		if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return 2 end -- 是否有体力
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  		if layer > chapterData.limitlevel  then return 4 end
  		-- 关卡开放判断
  		if not role:advChapterIsOpen(chapterId, layer) then return 5 end
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  		-- 普通模式没有中继 只能从1 开始 中继开放判断
  		if layer ~= 1 then return 6 end
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  	end
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  	if not checkFormat(role, format) then return 7 end
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  	local advTeam = role:getProperty("advTeam")
  	table.clear(advTeam)
  
  	advTeam.heros = {}
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  	for slot, heroId in pairs(format.heros) do
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  		advTeam.heros[slot] = heroId
  	end
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  	advTeam.leader = format.leader
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  	advTeam.leader2 = format.leader2
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  	role:updateProperty({field = "advTeam", value = advTeam})
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  	if AdvCommon.isEndless(chapterId) then
  		role.dailyData:updateProperty({field = "advElC", delta = 1})
  	else
  		role.dailyData:updateProperty({field = "advC", delta = 1})
  	end
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
  
  	role:getAdvData():initByChapter(chapterId, layer, false, false, layer ~= 1, true, support)
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
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  	adv:popBackEvents() -- 清一下事件
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
  
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local format = msg.format --编队
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  
  	local advHang = role:getProperty("advHang")
  	if advHang[chapterId] then return end --正在挂机
  
  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) or advPass[chapterId] ~= chapterData.limitlevel then return end -- 没有全通关
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  	if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return end -- 是否有体力
  
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return end --编队是否正确
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  	local battleV = 0
  	for _, heroId in pairs(format.heros) do
  		local hero = role.heros[heroId]
  		battleV = battleV + hero:getProperty("battleV")
  	end
  	if battleV < chapterData.idleValue then return end -- 战斗力是否满足
  
  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
  	info.time = skynet.timex() + chapterData.idleTime --挂机时间
  
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  	-- 没有在战斗  用team来挂机了  把team清掉
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  	if not role:getAdvData():isRunning() then
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  		role:updateProperty({field = "advTeam", value = {}})
  	end
  
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
  	role.dailyData:updateProperty({field = "advC", delta = 1})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
  	local cost = math.ceil((info.time - skynet.timex()) / chapterData.idleTime * chapterData.accelerate)
  
  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
  	role:costItems({[ItemId.Diamond] = cost})
  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
  	if not chapterData then return end
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then
  		reward = role:award(chapterData.idleReward)
  	else
  		if cancel then
  			if role.dailyData:getProperty("advC") <= 0 then 
  				isFull = true
  			else
  				role.dailyData:updateProperty({field = "advC", delta = -1})
  			end
  		else
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  			return
  		end
  	end
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, isFull = isFull}))
  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
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  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
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  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
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  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
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  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
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  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
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  	if not role:checkItemEnough(cost) then return end
  	role:costItems(cost)
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  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
  		role.dailyData:updateProperty({field = "advC", delta = -count})
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
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  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
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  	return true
  end
  
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  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
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  	if not isCanContinue(role) then return end
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  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
  	local status, reward
  	if taskId == -1 then
  		status, reward = adv:finishMTask()
  	else
  		status, reward = adv:finishTask(taskId)
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  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
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  	end
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  	adv:updateTask()
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  	if not status then return end
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  	role:checkTaskEnter("AdvOverTask", {id = taskId})
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  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
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  	if not isCanContinue(role) then return end
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  	local adv = role:getAdvData()
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  	if adv:isWaitChooseArtifact() then return end
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  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
  	if not status then return errorCode end
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  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
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  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
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  	if not isCanContinue(role) then return end
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  	local adv = role:getAdvData()
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  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
363
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  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
367
368
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  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
  		adv:cost({[itemId] = count}, {})
85ded242   zhouhaihai   丰富返回事件
370
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
371
372
  	end
  
db3c56ad   zhouhaihai   冒险相关
373
  	adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
374
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  	for i = 1, count do
  		adv:doActive(itemData.effect, target) -- target
  	end
  	
25a376de   zhouhaihai   冒险使用道具
379
380
381
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
382
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  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
386
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
387
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
388
389
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
390
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  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv == 0 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local potionBag = role:getProperty("potionBag")
  	local own = potionBag[potionId] or 0
  	if own <= 0 then return 4 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
404
405
  
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
406
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
407
408
  	if adv:isWaitChooseArtifact() then return end
  
4f0a5fae   zhouhaihai   营养剂
409
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
410
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
411
412
413
  
  	potionBag[potionId] = own - 1
  	role:updateProperty({field = "potionBag", value = potionBag})
85ded242   zhouhaihai   丰富返回事件
414
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
415
416
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  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
d27ad5e0   suhongyang   使用营养技
419
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
420
421
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
422
  
ccbafe67   zhouhaihai   冒险神器和buff
423
424
425
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  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
427
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
428
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  	if not isCanContinue(role) then return end
  
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
431
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  	if not msg.idx then return end
  	if not adv:isWaitChooseArtifact() then return end
  	local status = adv:chooseArtifact(msg.idx)
  	if not status then return end
  	adv:saveDB()
  
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
448
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  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
450
451
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
452
453
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  	if math.illegalNum(slot, 1, 5) then return 1 end
  	if not adv:isHaveArtifact(id) then return 2 end
  	if adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
455
456
  
  	local status = adv:wearArtifact(slot, id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
457
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
458
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  	adv:saveDB()
  
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
470
471
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
472
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
473
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
474
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
475
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  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
479
480
  
  	local status = adv:artifactLevelUp(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
481
  	if not status then return 5 end
ccbafe67   zhouhaihai   冒险神器和buff
482
  	adv:cost(cost, {})
85ded242   zhouhaihai   丰富返回事件
483
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
484
485
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  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
  	end
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
491
492
493
494
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
495
496
  	if not isCanContinue(role) then return end
  
ec87b4a5   zhouahaihai   冒险 完善
497
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  	local adv = role:getAdvData()
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
503
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  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
514
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
515
516
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
517
  
ccbafe67   zhouhaihai   冒险神器和buff
518
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
519
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541
  	local enemy = adv.battle:getEnemyById(enemyId)
  
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
542
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
543
544
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
545
546
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
547
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
548
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
549
550
551
552
553
554
555
556
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
  	if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
  	adv.__battleCache = nil
  
  	
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
557
  	local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
12f7b52c   zhouhaihai   冒险战斗
558
559
560
561
562
  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
bab30666   zhouhaihai   增加通用功能等级 字段
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
  function _M.workshopRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id 
  	local count = msg.count or 1
  	local mergeData = csvdb["adv_mergeCsv"][id]
  	if not mergeData then return 1 end
  
  	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  	local advWs = role.dailyData:getProperty("advWs")
  	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  	local cost = mergeData.formula:toNumMap()
  	for k, v in pairs(cost) do
  		cost[k] = v * count
  	end
  	if not role:checkItemEnough(cost) then return 4 end
  
  	role:costItems(cost)
  	advWs[id] = (advWs[id] or 0) + count
ad88ba14   zhouhaihai   工坊 bug
585
  	role.dailyData:updateProperty({field = "advWs", value = advWs})
bab30666   zhouhaihai   增加通用功能等级 字段
586
587
588
589
  	local reward = role:award({[id] = count})
  	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  	return true
  end
12f7b52c   zhouhaihai   冒险战斗
590
  
f4c65591   zhouhaihai   抽奖
591
592
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
593
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
594
  
81032a9c   zhouhaihai   抽奖
595
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
596
  
81032a9c   zhouhaihai   抽奖
597
598
  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
599
  
81032a9c   zhouhaihai   抽奖
600
601
602
603
604
  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
605
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
606
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
607
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
608
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
609
  	end
f4c65591   zhouhaihai   抽奖
610
  
81032a9c   zhouhaihai   抽奖
611
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
612
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
613
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
614
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
615
  
81032a9c   zhouhaihai   抽奖
616
  	local costs = drawData.cost:toNumMap()
9d0976a5   zhouhaihai   bug
617
  	for id, count_ in pairs(costs) do
81032a9c   zhouhaihai   抽奖
618
  		costs[id] = count_ * count
f4c65591   zhouhaihai   抽奖
619
620
  	end
  
8f5218e6   zhouhaihai   犯回错误区分
621
  	if not role:checkItemEnough(costs) then return 5 end
81032a9c   zhouhaihai   抽奖
622
  	role:costItems(costs)
6b5c9206   zhouhaihai   冒险资助升级属性奖励
623
  	role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
624
625
626
  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
627
628
629
630
631
632
633
634
635
636
  	-- 随机池子
  	local pool = drawData.weight:randWeight()
  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
  	role:award(reward)
9912e064   zhouhaihai   新增3个每日任务类型
637
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
81032a9c   zhouhaihai   抽奖
638
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
639
640
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
641
642
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644
645
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657
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  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
  	local reward = {[gift[1]] = gift[2]}
  	reward = role:award(reward)
  
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack({reward = reward}))
  	return true
  end
f4c65591   zhouhaihai   抽奖
669
  
b176d7d3   zhouhaihai   冒险成就
670
671
672
  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
673
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
674
675
676
677
  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
678
  
b176d7d3   zhouhaihai   冒险成就
679
  	local status, reward
9ced5432   zhouhaihai   冒险支援效果 保底事件
680
681
682
  	if ctype == 1 then
  		status, reward = adv:finishAchievement(chapterId, taskId)
  	elseif ctype == 2 then
b176d7d3   zhouhaihai   冒险成就
683
  		status, reward = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
684
  	end
b176d7d3   zhouhaihai   冒险成就
685
686
687
688
689
690
  	if not status then return end
  	adv:updateAchievement()
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
691
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  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
  	local ids = redisproxy:zrevrange(RANK_ADV, 0 , 99)
  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
  			for i = 1, #ids do
  				local roleId = ids[i]
  				table.insert(list, {roleId = tonumber(roleId)})
  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
  		red:ZREVRANK(RANK_ADV, role:getProperty("id"))
  		red:zscore(RANK_ADV, role:getProperty("id"))
  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
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9ced5432   zhouhaihai   冒险支援效果 保底事件
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  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
  		role.dailyData:updateProperty({field = advSupRe, delta = 1})
  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost})
  	end
  
  	role:advRandomSupportEffect()
  
  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
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  return _M