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src/models/Capsule.lua 24.5 KB
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  --扭蛋机
  local MsgPack = MsgPack
  local Capsule = class("Capsule", require("shared.ModelBase"))
  
  function Capsule:ctor(properties)
      Capsule.super.ctor(self, properties)
  end
  
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  RewardType = {
      GOODS = 1,
      SPECIAL = 2,
      INCENTIVE = 3,
  }
  
  SpecialType = {
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      TOP = 1,
      CORE = 2,
      LAST = 3,
      JOKER = 4,
      KING = 5,
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  }
  
  CapsuleType = {
      PRIVATE = 0,
      PUBLIC = 1,
  }
  
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  --[[
  --通知数据结构
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  { [roleId] = { [good_id1] = { }, [good_id2] = { }, } }
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  ]]--
  
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  Capsule.schema = {
      id = {"number", 0}, --扭蛋机key,配置读取
      room = {"number", 0}, --房间号, 配置读取
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      name = {"string"},
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      typ = {"number", 1}, -- 1=共享,2=独享
      coin = {"number", 0}, --货币代号
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      token = {"table", {}}, --抽一次,货币=消耗
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      register = {"table", {}}, --人数 {["id"]=0}, 0 围观, 1 已报名
      record = {"table", {}}, --抽取记录  列表
      recordByRole = {"table", {}}, -- 抽取记录,hash, {roleid=record}
      rank = {"table", {}}, --排行
      goods = {"table", {}}, --奖励池
      specials = {"table", {}}, --特殊赏
      incentive = {"table", {}}, --激励奖
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      incentiveRecord = {"table", {}}, --激励奖记录
      specialsRecord= {"table", {}}, --特殊赏领取记录
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      resetTimes = {"number", 0}, --每日一次手动重置的机会
      hideTime = {"number", 0} , --隐藏时间
      drawEndTime = {"number", 0}, --抽完时间
  }
  
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  function Capsule:getResetFields()
      return {
          id = self:getProperty("id"),
          room = self:getProperty("room"),
          typ = self:getProperty("typ"),
          coin = 0,
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          token = {},
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          register = {},
          record = {},
          recordByRole = {},
          rank = {},
          goods = {},
          specials = {},
          incentive = {},
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          incentiveRecord = {},
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          specialsRecord= {},
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          resetTimes = 0,
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          hideTime = 0,
          drawEndTime = 0,
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      }
  end
  
  function Capsule:init()
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      self:setProperties(self:getResetFields())
  
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
  
      --奖励池
      local goods_id = ichibankuji["goods_id"]
      local goods, specials, incentive = {}, {}, {}
      for _, data in pairs(csvdb["ichibankuji_goodsCsv"]) do
          for _, val in pairs(data) do
              if val.key == goods_id then
                  goods[goods_id..val.id] = clone(val)
              end
          end
      end
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      for _, v in pairs(goods) do
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          v.weight = (v.weight or 0) * v.amount
      end
  
      --特殊赏
      local special_ids = ichibankuji["special_id"]
      if special_ids ~= "" then
          for _, special_id in ipairs(special_ids:toArray(true, "=")) do
              local val = csvdb["ichibankuji_specialCsv"][special_id]
              if type(val.type) == "number" then
                  specials[special_id] = {np= 1, amount = val.amount, award = val.award, quality = tonumber(val.type), showIndex = val.showIndex}
              elseif type(val.type) == "string" then
                  local pos = val.type:find("=")
                  if pos then
                      for k, v in pairs(val.type:toNumMap()) do
                          specials[special_id] = {np= v, amount = val.amount, award = val.award, quality = k, showIndex = val.showIndex}
                      end
                  else
                      specials[special_id] = {np= 1, amount = val.amount, award = val.award, quality = tonumber(val.type), showIndex = val.showIndex}
                  end
              end
          end
      end
  
      --激励奖
      local incentive_ids = ichibankuji["incentive_id"]
      if incentive_ids ~= "" then
          for _, incentive_id in ipairs(incentive_ids:toArray(true, "=")) do
              local val = csvdb["ichibankuji_incentiveCsv"][incentive_id]
              if type(val.type) == "number" then
                  incentive["last"] = {np=val.type, award = val.award}
              elseif type(val.type) == "string" then
                  for k, v in pairs(val.type:toNumMap()) do
                      if k == 2 then
                          incentive["amount"] = {np= v, award = val.award}
                      elseif k==3 then
                          incentive["probabilities"] = {np= v, award = val.award}
                      end
                  end
              end
          end
      end
      --货币类型
      local coin = ichibankuji["token"]:toArray(true, "=")
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      self:setProperties({coin = coin[1] or 0, token = coin, hideTime = ichibankuji.hide_time, goods = goods, specials = specials, incentive = incentive})
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  end
  
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  function Capsule:isShow()
      if skynet.timex() >= self:getProperty("hideTime") then
          return false
      end
      return true
  end
  
  function Capsule:refreshing(now)
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
      local reset = tostring(ichibankuji.reset)
  
      if reset == "0" then
          return false
      elseif reset == "1" then
          if self:getProperty("resetTimes") == 1 then
              return true
          end
          return false
      else
          local resetArr = reset:toArray(true, "=")
          if not next(resetArr) then return false end
  
          if resetArr[1] == "2" then
              if self:getGoodsAmount() > 0 then return false end
  
              local drawEndTime = self:getProperty("drawEndTime") or 0
              if drawEndTime == 0 then return false end
  
              if now - drawEndTime >= resetArr[2] then
                  return true
              end
              return false
  
          elseif resetArr[1] == "3" then
  
          elseif resetArr[1] == "4" then
              if now >= resetArr[2] then return true end
          end
      end
  
      return false
  end
  
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  function Capsule:getOnlineCount()
      local register = self:getProperty("register") or {}
      local reg, onlookers = 0, 0
      for _, v in pairs(register) do
          if v == 1 then
              reg = reg + 1
          else
              onlookers = onlookers + 1
          end
      end
      return {[0]=onlookers, [1]=reg, [2] = reg+onlookers}
  end
  
  function Capsule:join(roleId)
      --一个房间最多人数 TODO
      local register = self:getProperty("register") or {}
      register[roleId] = 0
      self:setProperty("register", register)
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      return self:data(roleId)
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  end
  
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  function Capsule:getRegisterByRoleId(roleId)
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      local register = self:getProperty("register") or {}
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      return register[roleId] or 0
  end
  
  function Capsule:isRegister(roleId)
      return self:getRegisterByRoleId(roleId) == 1
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  end
  
  function Capsule:register(roleId)
      local register = self:getProperty("register") or {}
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      register[roleId] = 1
      self:setProperty("register", register)
      return self:data(roleId)
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  end
  
  function Capsule:exit(roleId)
      local register = self:getProperty("register") or {}
      if next(register) then
          register[roleId] = nil
          return true
      end
      return false
  end
  
  function Capsule:confirmed(cares)
      local goods = self:getProperty("goods") or {}
      local specials = self:getProperty("specials") or {}
      local change = {}
      for k, v in pairs(cares) do
          if v.typ == 1 then
              if goods[k] and goods[k].amount ~= v.count then
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                  change[k] = {typ=1, count = goods[k].amount}
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              end
          else
              if specials[k] and specials[k].amount ~= v.count then
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                  change[k] = {typ=1, count = specials[k].amount}
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              end
          end
      end
      return change
  end
  
  function Capsule:getGoodsAmount()
      local goods = self:getProperty("goods") or {}
      local amount = 0
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      for _, v in pairs(goods) do
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          amount = amount + v.amount
      end
      return amount
  end
  
  function Capsule:getSpecialByType(typ)
      local specials = self:getProperty("specials") or {}
      for k, v in pairs(specials) do
          if v.quality == typ then
              return k, v
          end
      end
      return nil
  end
  
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  function Capsule:checkSpecialFlag(typ)
      local spKey, special = self:getSpecialByType(typ)
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      if not special then return nil end
  
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      if special["amount"] <= 0 then return nil end
      return spKey, special
  end
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  local function getSpecialRoleNotify(rewardRecord, count, award, spKey, typ, now)
      local rewardByRole = {}
      while(count > 0 and next(rewardRecord)) do
          local roleId = math.randWeight(rewardRecord, "amount")
          if roleId then
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              local tmp = rewardRecord[roleId]
              tmp["amount"] = tmp["amount"] - 1
  
              if tmp["amount"] <= 0 then rewardRecord[roleId] = nil end
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              tmp = rewardByRole[roleId] or {}
              if not next(tmp)  then
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                  local name = getNameByRoleId(roleId)
                  tmp[spKey] = {name = name, good_id = spKey, typ = RewardType.SPECIAL, award = award, amount = 1, quality = typ, create_time= now}
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              else
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                  if not tmp[spKey] then
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                      local name = getNameByRoleId(roleId)
                      tmp[spKey] = {name = name, good_id = spKey, typ = RewardType.SPECIAL, award = award, amount = 1, quality = typ, create_time= now}
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                  else
                      tmp[spKey].amount = tmp[spKey].amount + 1
                  end
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              end
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              rewardByRole[roleId] = tmp
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              count = count - 1
          end
      end
      return rewardByRole, count
  end
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  function Capsule:getTop(record)
      local spKey, special = self:checkSpecialFlag(SpecialType.TOP)
      if not special then return nil end
      local specials = self:getProperty("specials") or {}
      local specialsRecord = self:getProperty("specialsRecord") or {}
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      if #record < special["np"] then return  nil end
      local topRecord = {}
      local count = special["np"]
      for _, v in ipairs(record) do
          if count <= 0 then break end
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          local tmpCount = 0
          if count >= v.amount then
              count = count - v.amount
              tmpCount = v.amount
          else
              tmpCount = count
              count = 0
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          end
  
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          if not topRecord[v.roleId]then
              topRecord[v.roleId]  = {amount = v.amount }
          else
              topRecord[v.roleId] = {amount = (topRecord[v.roleId]["amount"] or 0) + tmpCount}
          end
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      end
  
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      local rewardByRole, count = getSpecialRoleNotify(topRecord, special["amount"], special["award"], spKey, SpecialType.TOP)
  
      special["amount"] = count
      specials[spKey] = special
      specialsRecord[SpecialType.TOP] = rewardByRole
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
  
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  end
  
  --TODO
  function Capsule:getCore(record)
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      local spKey, special = self:checkSpecialFlag(SpecialType.CORE)
      if not special then return nil end
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      local specials = self:getProperty("specials") or {}
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      local specialsRecord = self:getProperty("specialsRecord") or {}
  
      if self:getGoodsAmount() > 0 then return nil end
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      local np = special["np"]
      if np > #record then return nil end
  
  
      local left = math.ceil((np - #record)/2) or 0
      local count = np
      local roleRecord = {}
      for i, v in ipairs(record) do
          if count <= 0 then break end
          if i > left then
              local tmpCount = 0
              if count >= v.amount then
                  count = count - v.amount
                  tmpCount = v.amount
              else
                  tmpCount = count
                  count = 0
              end
  
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              if not roleRecord[v.roleId]then
                  roleRecord[v.roleId]  = {amount = v.amount }
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              else
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                  roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + tmpCount}
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              end
          end
  
      end
  
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      local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], SpecialType.CORE)
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      special["amount"] = count
      specials[spKey] = special
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      specialsRecord[SpecialType.CORE] = rewardByRole
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
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  end
  
  function Capsule:getLast(record)
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      local spKey, special = self:checkSpecialFlag(SpecialType.LAST)
      if not special then return nil end
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      local specials = self:getProperty("specials") or {}
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      local specialsRecord = self:getProperty("specialsRecord") or {}
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      if self:getGoodsAmount() > 0 then return nil end
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      table.sort(record, function(a, b) return a.create_time > b.create_time end)
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      local np = special["np"]
      local count = np
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      local roleRecord = {}
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      for _, v in ipairs(record) do
          if count <= 0 then break end
  
          local tmpCount = 0
          if count >= v.amount then
              count = count - v.amount
              tmpCount = v.amount
          else
              tmpCount = count
              count = 0
          end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
418
419
          if not roleRecord[v.roleId]then
              roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
420
          else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
421
              roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + tmpCount}
555f745e   zhangqijia   feat: 一番赏
422
423
424
          end
      end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
425
      local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], SpecialType.LAST)
555f745e   zhangqijia   feat: 一番赏
426
  
555f745e   zhangqijia   feat: 一番赏
427
428
      special["amount"] = count
      specials[spKey] = special
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
429
430
431
      specialsRecord[SpecialType.LAST] = rewardByRole
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
555f745e   zhangqijia   feat: 一番赏
432
433
434
  end
  
  function Capsule:getJoker(record)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
435
436
      local spKey, special = self:checkSpecialFlag(SpecialType.JOKER)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
437
438
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
439
440
441
      local specialsRecord = self:getProperty("specialsRecord") or {}
  
      if self:getGoodsAmount() > 0 then return nil end
555f745e   zhangqijia   feat: 一番赏
442
443
444
  
      local roleRecord = {}
      for _, v in ipairs(record) do
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
445
446
          if not roleRecord[v.roleId]then
              roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
447
          else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
448
              roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + v.amount}
555f745e   zhangqijia   feat: 一番赏
449
450
451
          end
      end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
452
      local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], SpecialType.JOKER)
555f745e   zhangqijia   feat: 一番赏
453
  
555f745e   zhangqijia   feat: 一番赏
454
455
      special["amount"] = count
      specials[spKey] = special
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
456
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      specialsRecord[SpecialType.JOKER] = rewardByRole
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
555f745e   zhangqijia   feat: 一番赏
459
460
461
  end
  
  function Capsule:getKing(record)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
462
463
      local spKey, special = self:checkSpecialFlag(SpecialType.KING)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
464
465
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
466
      local specialsRecord = self:getProperty("specialsRecord") or {}
555f745e   zhangqijia   feat: 一番赏
467
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
468
      if self:getGoodsAmount() > 0 then return nil end
555f745e   zhangqijia   feat: 一番赏
469
470
471
  
      local roleRecord = {}
      for _, v in ipairs(record) do
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
472
473
          if not roleRecord[v.roleId]then
              roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
474
          else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
475
              roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + v.amount}
555f745e   zhangqijia   feat: 一番赏
476
477
478
          end
      end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
479
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485
      local rewardByRole, count = getSpecialRoleNotify(roleRecord, special["amount"], special["award"], SpecialType.KING)
      special["amount"] = count
      specials[spKey] = special
      specialsRecord[SpecialType.KING] = rewardByRole
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
  end
555f745e   zhangqijia   feat: 一番赏
486
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
487
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  local rewardToNtyFunc = function(notify, tmpReward)
      for key, val in pairs(tmpReward or {}) do
          if not notify[key] then
              notify[key] = val
          else
              for k, v in pairs(val) do
                  if not notify[key][k] then
                      notify[key][k] = v
                  else
                      notify[key][k] = notify[key][k].amount + v.amount
                  end
              end
555f745e   zhangqijia   feat: 一番赏
499
  
555f745e   zhangqijia   feat: 一番赏
500
501
          end
      end
555f745e   zhangqijia   feat: 一番赏
502
503
  end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
504
  function Capsule:checkSpecialReward( now)
555f745e   zhangqijia   feat: 一番赏
505
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507
      local specials = self:getProperty("specials") or {}
      if not next(specials) then return nil end
      local record =  self:getProperty("record") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
508
  
555f745e   zhangqijia   feat: 一番赏
509
510
      if not next(record) then return nil end
      table.sort(record, function(a, b) return a.create_time < b.create_time  end )
555f745e   zhangqijia   feat: 一番赏
511
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
512
513
  
      local notify = self:getTop(record) or {}
555f745e   zhangqijia   feat: 一番赏
514
515
  
      local coreReward = self:getCore(record)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
516
517
      rewardToNtyFunc(notify, coreReward)
  
555f745e   zhangqijia   feat: 一番赏
518
      local lastReward = self:getLast(record)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
519
520
      rewardToNtyFunc(notify, lastReward)
  
555f745e   zhangqijia   feat: 一番赏
521
      local jokerReward = self:getJoker(record)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
522
523
      rewardToNtyFunc(notify, jokerReward)
  
555f745e   zhangqijia   feat: 一番赏
524
      local kingReward = self:getKing(record)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
525
      rewardToNtyFunc(notify, kingReward)
555f745e   zhangqijia   feat: 一番赏
526
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
527
  
555f745e   zhangqijia   feat: 一番赏
528
529
530
      return notify
  end
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
531
  function Capsule:checkIncentive(roleId, name, now)
555f745e   zhangqijia   feat: 一番赏
532
      local goods = self:getProperty("goods") or {}
555f745e   zhangqijia   feat: 一番赏
533
534
      local recordByRole = self:getProperty("recordByRole") or {}
      local roleRecord = recordByRole[roleId] or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
535
536
      local incentiveRecord = self:getProperty("incentiveRecord") or {}
      local incentiveByRole = incentiveRecord[roleId] or {}
555f745e   zhangqijia   feat: 一番赏
537
538
539
      local incentive = self:getProperty("incentive")
  
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
540
      local notify = {}
555f745e   zhangqijia   feat: 一番赏
541
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543
544
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546
547
548
549
      -- 最后一抽 TODO
      if incentive["last"] then
          local last = true
          for k, v in pairs(goods) do
              if v and v.amount then
                  last = false
                  break
              end
          end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
550
          if last then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
551
               notify["last"] = {name = name, good_id = "last", typ = RewardType.INCENTIVE, award = incentive["last"]["award"], amount = 1, quality = 1, create_time= now}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
552
          end
555f745e   zhangqijia   feat: 一番赏
553
554
555
556
557
558
559
560
561
562
563
564
565
      end
  
      --次数
      if incentive["amount"] then
          local amount = 0
          for _, v in pairs(roleRecord) do
              if (v.calculated or 0) == 0 then
                  amount = amount + v.amount
              end
          end
  
          local count = math.floor(amount / incentive["amount"]["np"])
          local tmpCount = count * incentive["amount"]["np"]
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
566
          notify["amount"] = {name = name, roleId= roleId, good_id = "amount", typ = RewardType.INCENTIVE, award = incentive["amount"]["award"], amount = count, quality = 2, create_time= now}
555f745e   zhangqijia   feat: 一番赏
567
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569
570
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573
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575
576
577
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579
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581
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583
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589
  
          --填充v.calculated 字段,标识已经用于每x抽的计算中。
          for _, v in pairs(roleRecord) do
              if tmpCount <= 0 then break end
  
              v.calculated = v.calculated or 0
              if v.calculated ~= v.amount then
                  if tmpCount <= v.amount then
                      v.calculated = tmpCount
                      tmpCount = 0
                  else
                      v.calculated = v.amount
                      tmpCount = tmpCount - v.amount
                  end
              end
  
          end
      end
  
      --概率
      if incentive["probabilities"] then
          local probabilities = math.randomInt(1, 100)
          if probabilities <= incentive["probabilities"]["np"] then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
590
              notify["probabilities"] = {name = name, good_id = "probabilities", typ = RewardType.INCENTIVE, award = incentive["probabilities"]["award"], amount = 1, quality = 3, create_time= now}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
591
  
555f745e   zhangqijia   feat: 一番赏
592
593
          end
      end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
594
595
596
      table.insert(incentiveByRole, notify)
      incentiveRecord[roleId] = incentiveByRole
      self:setProperty("incentiveRecord", incentiveRecord)
555f745e   zhangqijia   feat: 一番赏
597
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
598
599
      --TODO 先屏蔽
      return {}
555f745e   zhangqijia   feat: 一番赏
600
601
602
603
604
605
606
607
  end
  
  function Capsule:drawByCount(roleId, count)
      if count <= 0 then return nil end
  
      local goods = self:getProperty("goods") or {}
      local record = self:getProperty("record") or {}
      local recordByRole = self:getProperty("recordByRole") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
608
      local roleRecord = recordByRole[roleId] or {}
555f745e   zhangqijia   feat: 一番赏
609
610
611
612
613
  
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
      local goods_id = ichibankuji["goods_id"]
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
614
      local now = skynet.timex()
555f745e   zhangqijia   feat: 一番赏
615
616
  
      --奖励, 通知信息
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
617
618
619
      local  notify= {}
      notify[roleId] = {}
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
620
      local name = getNameByRoleId(roleId)
555f745e   zhangqijia   feat: 一番赏
621
622
      while (goods and next(goods) and count > 0) do
          local good_id = math.randWeight(goods, "weight")
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
623
          if not good_id then break end
555f745e   zhangqijia   feat: 一番赏
624
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
625
626
627
628
629
630
631
632
633
634
635
636
637
638
          local good = goods[good_id] or {}
          if good and good.amount > 0 then
              good.amount = good.amount - 1
  
              --插入记录
              local tmpNotify = {roleId = roleId, name= name, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = 1, quality = good.quality, create_time= now}
              table.insert(record, tmpNotify)
  
              --作为奖励记录+通知
              if not notify[roleId][good_id] then
                  notify[roleId][good_id] = tmpNotify
              else
                  notify[roleId][good_id].amount = notify[roleId][good_id].amount + 1
              end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
639
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
640
641
642
643
644
              --记录角色的抽奖记录 计算激励奖需要用到
              if not roleRecord[good_id] then
                  roleRecord[good_id] = tmpNotify
              else
                  roleRecord[good_id].amount = roleRecord[good_id].amount + 1
555f745e   zhangqijia   feat: 一番赏
645
              end
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
646
647
648
  
              good.weight = good.weight - csvdb["ichibankuji_goodsCsv"][goods_id][good.id].weight
              count = count - 1
555f745e   zhangqijia   feat: 一番赏
649
650
651
          end
  
      end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
652
653
      recordByRole[roleId] = roleRecord
      self:setProperties({recordByRole = recordByRole, record = record, goods = goods})
555f745e   zhangqijia   feat: 一番赏
654
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
655
      local tmpNotify = self:checkIncentive(roleId, name, now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
656
657
658
659
660
661
      for k, v in pairs(tmpNotify) do
          if not notify[roleId][k] then
              notify[roleId][k] = v
          else
              notify[roleId][k].amount = notify[roleId][k].amount + v.amount
          end
555f745e   zhangqijia   feat: 一番赏
662
      end
555f745e   zhangqijia   feat: 一番赏
663
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
664
665
      local speciNotify = self:checkSpecialReward(now)
      rewardToNtyFunc(notify, speciNotify)
555f745e   zhangqijia   feat: 一番赏
666
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
667
      local reward, rewardByGoods = {}, {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
668
669
      for key, val in pairs(notify) do
          if key == roleId then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
670
              for k, v in pairs(val) do
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
671
672
673
                  for id, count in pairs(v.award:toNumMap()) do
                      reward[id] = (reward[id] or 0) + count
                  end
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
674
                  rewardByGoods[k] = v
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
675
676
              end
          end
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
677
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
678
      end
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
679
      return reward, rewardByGoods, notify
555f745e   zhangqijia   feat: 一番赏
680
681
682
683
684
685
  end
  
  function Capsule:drawAll(roleId)
      local goods = self:getProperty("goods") or {}
      local record = self:getProperty("record") or {}
      local recordByRole = self:getProperty("recordByRole") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
686
687
      local roleRecord = recordByRole[roleId] or {}
      local now = skynet.timex()
555f745e   zhangqijia   feat: 一番赏
688
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
689
      local name = getNameByRoleId(roleId)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
690
691
      local notify = {}
      notify[roleId] = {}
555f745e   zhangqijia   feat: 一番赏
692
      for good_id, good in pairs(goods) do
555f745e   zhangqijia   feat: 一番赏
693
          if good.amount > 0 then
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
694
              --插入记录
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
695
696
              local tmpNotify = {roleId = roleId, name= name, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = good.amount, quality = good.quality, create_time = now}
              table.insert(record, tmpNotify)
555f745e   zhangqijia   feat: 一番赏
697
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
698
699
700
              --作为奖励记录+通知
              if not notify[roleId][good_id] then
                  notify[roleId][good_id] = tmpNotify
555f745e   zhangqijia   feat: 一番赏
701
              else
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
702
                  notify[roleId][good_id].amount = notify[roleId][good_id].amount + good.award
555f745e   zhangqijia   feat: 一番赏
703
              end
555f745e   zhangqijia   feat: 一番赏
704
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
705
706
              --记录角色的抽奖记录
              if not roleRecord[good_id] then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
707
                  roleRecord[good_id] = tmpNotify
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
708
709
              else
                  roleRecord[good_id].amount = roleRecord[good_id].amount + good.amount
555f745e   zhangqijia   feat: 一番赏
710
              end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
711
712
  
              good.amount = 0
555f745e   zhangqijia   feat: 一番赏
713
714
715
          end
  
      end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
716
717
      recordByRole[roleId] = roleRecord
      self:setProperties({recordByRole = recordByRole, record = record, goods = goods})
555f745e   zhangqijia   feat: 一番赏
718
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
719
      local tmpNotify = self:checkIncentive(roleId, name, now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
720
721
722
723
724
725
      for k, v in pairs(tmpNotify) do
          if not notify[roleId][k] then
              notify[roleId][k] = v
          else
              notify[roleId][k].amount = notify[roleId][k].amount + v.amount
          end
555f745e   zhangqijia   feat: 一番赏
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      end
555f745e   zhangqijia   feat: 一番赏
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d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
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      local speciNotify = self:checkSpecialReward(now)
      rewardToNtyFunc(notify, speciNotify)
555f745e   zhangqijia   feat: 一番赏
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cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
731
      local reward, rewardByGoods = {}, {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
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      for key, val in pairs(notify) do
          if key == roleId then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
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              for k, v in pairs(val) do
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
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                  for id, count in pairs(v.award:toNumMap()) do
                      reward[id] = (reward[id] or 0) + count
                  end
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
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                  rewardByGoods[k] = v
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
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              end
          end
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
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d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
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      end
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
743
      return reward, rewardByGoods, notify
555f745e   zhangqijia   feat: 一番赏
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  end
  
  --@param
  --[[
  @roleId
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
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  @typ 0=独享,1=公开
555f745e   zhangqijia   feat: 一番赏
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  @cares 关注{k=v}
  ]]--
  
  function Capsule:draw(roleId, full, cares)
555f745e   zhangqijia   feat: 一番赏
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      if self:getProperty("typ") == 1 then
          --是否报名
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
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          if self:isRegister(roleId) == false then return 4 end
555f745e   zhangqijia   feat: 一番赏
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          --关注的奖品的数量发生了变化
          if cares then
              local change = self:confirmed(cares)
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
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              if next(change) then return 5, change end
555f745e   zhangqijia   feat: 一番赏
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          end
      end
  
      if full == 0 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
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          return 6, self:drawByCount(roleId, 1)
555f745e   zhangqijia   feat: 一番赏
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      elseif full == 1 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
768
          return 6, self:drawByCount(roleId, 10)
555f745e   zhangqijia   feat: 一番赏
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      elseif full == 2 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
770
          return 6, self:drawAll(roleId)
555f745e   zhangqijia   feat: 一番赏
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      end
  end
  
  
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
775
  function Capsule:data(roleId)
555f745e   zhangqijia   feat: 一番赏
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      return {
          id = self:getProperty("id"),
          room = self:getProperty("room"),
          typ = self:getProperty("typ"),
          name = self:getProperty("name"),
          coin = self:getProperty("coin"),
          onlineCount = self:getOnlineCount(),
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
783
          playerStatus = self:getRegisterByRoleId(roleId),
555f745e   zhangqijia   feat: 一番赏
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          record = self:getProperty("record"),
555f745e   zhangqijia   feat: 一番赏
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          rank = self:getProperty("rank"),
          goods = self:getProperty("goods"),
          specials = self:getProperty("specials"),
          incentive = self:getProperty("incentive"),
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
789
          specialsRecord= self:getProperty("specialsRecord"),
555f745e   zhangqijia   feat: 一番赏
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      }
  end
  
  return Capsule