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src/models/Capsule.lua 30 KB
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  --扭蛋机
  local MsgPack = MsgPack
  local Capsule = class("Capsule", require("shared.ModelBase"))
  
  function Capsule:ctor(properties)
      Capsule.super.ctor(self, properties)
  end
  
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  RewardType = {
      GOODS = 1,
      SPECIAL = 2,
      INCENTIVE = 3,
  }
  
  SpecialType = {
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      TOP = 1,
      CORE = 2,
      LAST = 3,
      JOKER = 4,
      KING = 5,
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  }
  
  CapsuleType = {
      PRIVATE = 0,
      PUBLIC = 1,
  }
  
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  --[[
  --通知数据结构
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  { [roleId] = { [good_id1] = { }, [good_id2] = { }, } }
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  ]]--
  
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  Capsule.schema = {
      id = {"number", 0}, --扭蛋机key,配置读取
      room = {"number", 0}, --房间号, 配置读取
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      name = {"string"},
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      typ = {"number", 1}, -- 1=共享,2=独享
      coin = {"number", 0}, --货币代号
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      token = {"table", {}}, --抽一次,货币=消耗
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      register = {"table", {}}, --人数 {["id"]=0}, 0 围观, 1 已报名
      record = {"table", {}}, --抽取记录  列表
      recordByRole = {"table", {}}, -- 抽取记录,hash, {roleid=record}
      rank = {"table", {}}, --排行
      goods = {"table", {}}, --奖励池
      specials = {"table", {}}, --特殊赏
      incentive = {"table", {}}, --激励奖
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      incentiveRecord = {"table", {}}, --激励奖记录 {roleId = {}, roleId={}}
      specialsRecord= {"table", {}}, --特殊赏领取记录 {1={},2={}} key=触发特殊赏的 抽奖次数, v=特殊赏商品 table
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      resetTimes = {"number", 0}, --每日一次手动重置的机会
      hideTime = {"number", 0} , --隐藏时间
      drawEndTime = {"number", 0}, --抽完时间
  }
  
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  function Capsule:getResetFields()
      return {
          id = self:getProperty("id"),
          room = self:getProperty("room"),
          typ = self:getProperty("typ"),
          coin = 0,
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          token = {},
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          register = {},
          record = {},
          recordByRole = {},
          rank = {},
          goods = {},
          specials = {},
          incentive = {},
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          incentiveRecord = {},
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          specialsRecord= {},
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          resetTimes = 0,
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          hideTime = 0,
          drawEndTime = 0,
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      }
  end
  
  function Capsule:init()
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      self:setProperties(self:getResetFields())
  
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
  
      --奖励池
      local goods_id = ichibankuji["goods_id"]
      local goods, specials, incentive = {}, {}, {}
      for _, data in pairs(csvdb["ichibankuji_goodsCsv"]) do
          for _, val in pairs(data) do
              if val.key == goods_id then
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                  goods[goods_id..val.id] = clone(val)
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              end
          end
      end
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      for _, v in pairs(goods) do
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          v.weight = (v.weight or 0) * v.amount
      end
  
      --特殊赏
      local special_ids = ichibankuji["special_id"]
      if special_ids ~= "" then
          for _, special_id in ipairs(special_ids:toArray(true, "=")) do
              local val = csvdb["ichibankuji_specialCsv"][special_id]
              if type(val.type) == "number" then
                  specials[special_id] = {np= 1, amount = val.amount, award = val.award, quality = tonumber(val.type), showIndex = val.showIndex}
              elseif type(val.type) == "string" then
                  local pos = val.type:find("=")
                  if pos then
                      for k, v in pairs(val.type:toNumMap()) do
                          specials[special_id] = {np= v, amount = val.amount, award = val.award, quality = k, showIndex = val.showIndex}
                      end
                  else
                      specials[special_id] = {np= 1, amount = val.amount, award = val.award, quality = tonumber(val.type), showIndex = val.showIndex}
                  end
              end
          end
      end
  
      --激励奖
      local incentive_ids = ichibankuji["incentive_id"]
      if incentive_ids ~= "" then
          for _, incentive_id in ipairs(incentive_ids:toArray(true, "=")) do
              local val = csvdb["ichibankuji_incentiveCsv"][incentive_id]
              if type(val.type) == "number" then
                  incentive["last"] = {np=val.type, award = val.award}
              elseif type(val.type) == "string" then
                  for k, v in pairs(val.type:toNumMap()) do
                      if k == 2 then
                          incentive["amount"] = {np= v, award = val.award}
                      elseif k==3 then
                          incentive["probabilities"] = {np= v, award = val.award}
                      end
                  end
              end
          end
      end
      --货币类型
      local coin = ichibankuji["token"]:toArray(true, "=")
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      self:setProperties({coin = coin[1] or 0, token = coin, hideTime = ichibankuji.hide_time, goods = goods, specials = specials, incentive = incentive})
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  end
  
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  function Capsule:isShow()
      if skynet.timex() >= self:getProperty("hideTime") then
          return false
      end
      return true
  end
  
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  function Capsule:reset2TimeOut(curTime, now)
      now = now or skynet.timex()
      local interval
      if now >= curTime then
          self:init()
          self:create()
      else
          interval = curTime - now
      end
      interval = (interval)* 100
      skynet.timeout(interval, handler(self,self.reset3TimeOut)(curTime))
  end
  
  function Capsule:reset3TimeOut(curTime, now)
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      now = now or skynet.timex()
      local cur4Time = curTime or (specTime({hour = 4},now))
  
      local interval
      if cur4Time > now then
          interval = cur4Time - now
      elseif cur4Time < now then
          local nextTime = dayLater(now)
          interval = nextTime - now
      elseif cur4Time == now then
          self:init()
          self:create()
  
          local nextTime = dayLater(now)
          interval = nextTime - now
      end
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      interval = (interval)* 100
      skynet.timeout(interval, handler(self,self.reset3TimeOut))
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  end
  
  function Capsule:reset4TimeOut(curTime, now)
      now = now or skynet.timex()
      local interval
      if curTime > now then
          interval = curTime - now
      elseif curTime < now then
          local nextTime = dayLater(now)
          interval = nextTime - now
      elseif curTime == now then
          self:init()
          self:create()
  
          return false
      end
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      interval = (interval)* 100
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      skynet.timeout(interval, handler(self,self.reset4TimeOut))
  end
  
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  function Capsule:checkTime(reset, now)
      local resetArr = reset:toArray(true, "=")
      if not next(resetArr) then return false end
  
      if resetArr[1] == 2 then
          if self:getGoodsAmount() > 0 then return false end
          local drawEndTime = self:getProperty("drawEndTime") or 0
          if drawEndTime == 0 then return false end
          if now - drawEndTime >= resetArr[2] then return true end
          --self:reset2TimeOut(drawEndTime + resetArr[2], now)
      elseif resetArr[1] == 3 then
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          local cur4Time = specTime({hour = 4},now)
          if now == cur4Time then return true end
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          --self:reset3TimeOut(cur4Time, now)
      elseif resetArr[1] == 4 then
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          if now == resetArr[2] then return true end
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          --self:reset4TimeOut(resetArr[2], now)
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      end
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      return false
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  end
  
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  function Capsule:refreshing(now)
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
      local reset = tostring(ichibankuji.reset)
  
      if reset == "0" then
          return false
      elseif reset == "1" then
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          if self:getProperty("resetTimes") == 0 then
              self:setProperty("resetTime", 1)
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              return true
          end
          return false
      else
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          return self:checkTime(reset, now)
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      end
  
      return false
  end
  
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  function Capsule:getOnlineCount()
      local register = self:getProperty("register") or {}
      local reg, onlookers = 0, 0
      for _, v in pairs(register) do
          if v == 1 then
              reg = reg + 1
          else
              onlookers = onlookers + 1
          end
      end
      return {[0]=onlookers, [1]=reg, [2] = reg+onlookers}
  end
  
  function Capsule:join(roleId)
      --一个房间最多人数 TODO
      local register = self:getProperty("register") or {}
      register[roleId] = 0
      self:setProperty("register", register)
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      return self:data(roleId)
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  end
  
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  function Capsule:getRegisterByRoleId(roleId)
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      local register = self:getProperty("register") or {}
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      return register[roleId] or 0
  end
  
  function Capsule:isRegister(roleId)
      return self:getRegisterByRoleId(roleId) == 1
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  end
  
  function Capsule:register(roleId)
      local register = self:getProperty("register") or {}
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      register[roleId] = 1
      self:setProperty("register", register)
      return self:data(roleId)
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  end
  
  function Capsule:exit(roleId)
      local register = self:getProperty("register") or {}
      if next(register) then
          register[roleId] = nil
          return true
      end
      return false
  end
  
  function Capsule:confirmed(cares)
      local goods = self:getProperty("goods") or {}
      local specials = self:getProperty("specials") or {}
      local change = {}
      for k, v in pairs(cares) do
          if v.typ == 1 then
              if goods[k] and goods[k].amount ~= v.count then
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                  change[k] = {typ=1, count = goods[k].amount}
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              end
          else
              if specials[k] and specials[k].amount ~= v.count then
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                  change[k] = {typ=1, count = specials[k].amount}
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              end
          end
      end
      return change
  end
  
  function Capsule:getGoodsAmount()
      local goods = self:getProperty("goods") or {}
      local amount = 0
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      for _, v in pairs(goods) do
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          amount = amount + v.amount
      end
      return amount
  end
  
  function Capsule:getSpecialByType(typ)
      local specials = self:getProperty("specials") or {}
      for k, v in pairs(specials) do
          if v.quality == typ then
              return k, v
          end
      end
      return nil
  end
  
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  function Capsule:checkSpecialFlag(typ)
      local spKey, special = self:getSpecialByType(typ)
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      if not special then return nil end
  
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      if special["amount"] <= 0 then return nil end
      return spKey, special
  end
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  local function getSpecialReward(rewardRecord, count, award, spKey, typ, now)
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      local rewardByRole = {}
      while(count > 0 and next(rewardRecord)) do
          local roleId = math.randWeight(rewardRecord, "amount")
          if roleId then
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              local tmp = rewardRecord[roleId]
              tmp["amount"] = tmp["amount"] - 1
  
              if tmp["amount"] <= 0 then rewardRecord[roleId] = nil end
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              local name = getNameByRoleId(roleId)
              tmp = {name = name, good_id = spKey, typ = RewardType.SPECIAL, award = award, amount = 1, quality = typ, create_time= now}
              table.insert(rewardByRole, tmp)
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              count = count - 1
          end
      end
      return rewardByRole, count
  end
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  local rewardToRecordFunc = function(specialsRecord, recordAmount, rewardByRole)
      if not specialsRecord[recordAmount] then
          specialsRecord[recordAmount] = rewardByRole
      else
          table.insert(specialsRecord[recordAmount], rewardByRole)
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      end
  end
  
  local function getRecordAmount(record)
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       return #record
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  end
  
  
  function Capsule:getTop(record, recordAmount,now)
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      local spKey, special = self:checkSpecialFlag(SpecialType.TOP)
      if not special then return nil end
      local specials = self:getProperty("specials") or {}
      local specialsRecord = self:getProperty("specialsRecord") or {}
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      if recordAmount < special["np"] then return  nil end
  
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      local topRecord = {}
      local count = special["np"]
      for _, v in ipairs(record) do
          if count <= 0 then break end
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          local tmpCount = 0
          if count >= v.amount then
              count = count - v.amount
              tmpCount = v.amount
          else
              tmpCount = count
              count = 0
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          end
  
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          if not topRecord[v.roleId]then
              topRecord[v.roleId]  = {amount = v.amount }
          else
              topRecord[v.roleId] = {amount = (topRecord[v.roleId]["amount"] or 0) + tmpCount}
          end
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      end
  
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      local rewardByRole, count = getSpecialReward(topRecord, special["amount"], special["award"], spKey, SpecialType.TOP,now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
399
400
401
  
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
402
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
403
      rewardToRecordFunc(specialsRecord, recordAmount, rewardByRole)
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
404
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
405
406
407
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
  
555f745e   zhangqijia   feat: 一番赏
408
409
410
  end
  
  --TODO
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
411
  function Capsule:getCore(record, recordAmount,now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
412
413
      local spKey, special = self:checkSpecialFlag(SpecialType.CORE)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
414
415
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
416
417
      local specialsRecord = self:getProperty("specialsRecord") or {}
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
418
  
555f745e   zhangqijia   feat: 一番赏
419
  
f66891be   zhangqijia   fix: 一番赏 打开激励奖导致抽...
420
421
      local count = special["np"]
      if count > recordAmount then return nil end
555f745e   zhangqijia   feat: 一番赏
422
423
  
  
f66891be   zhangqijia   fix: 一番赏 打开激励奖导致抽...
424
      local left = math.ceil((count - recordAmount)/2) or 0
555f745e   zhangqijia   feat: 一番赏
425
426
427
428
429
430
431
432
433
434
435
436
437
      local roleRecord = {}
      for i, v in ipairs(record) do
          if count <= 0 then break end
          if i > left then
              local tmpCount = 0
              if count >= v.amount then
                  count = count - v.amount
                  tmpCount = v.amount
              else
                  tmpCount = count
                  count = 0
              end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
438
439
              if not roleRecord[v.roleId]then
                  roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
440
              else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
441
                  roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + tmpCount}
555f745e   zhangqijia   feat: 一番赏
442
443
444
445
446
              end
          end
  
      end
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
447
      local rewardByRole, count = getSpecialReward(roleRecord, special["amount"], special["award"], spKey, SpecialType.CORE,now)
555f745e   zhangqijia   feat: 一番赏
448
  
555f745e   zhangqijia   feat: 一番赏
449
450
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
451
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
452
      rewardToRecordFunc(specialsRecord, recordAmount, rewardByRole)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
453
454
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
555f745e   zhangqijia   feat: 一番赏
455
456
  end
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
457
  function Capsule:getLast(record, recordAmount, now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
458
459
      local spKey, special = self:checkSpecialFlag(SpecialType.LAST)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
460
461
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
462
      local specialsRecord = self:getProperty("specialsRecord") or {}
555f745e   zhangqijia   feat: 一番赏
463
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
464
      table.sort(record, function(a, b) return a.create_time > b.create_time end)
555f745e   zhangqijia   feat: 一番赏
465
  
f66891be   zhangqijia   fix: 一番赏 打开激励奖导致抽...
466
      local count = special["np"]
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
467
      local roleRecord = {}
555f745e   zhangqijia   feat: 一番赏
468
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470
471
472
473
474
475
476
477
478
479
      for _, v in ipairs(record) do
          if count <= 0 then break end
  
          local tmpCount = 0
          if count >= v.amount then
              count = count - v.amount
              tmpCount = v.amount
          else
              tmpCount = count
              count = 0
          end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
480
481
          if not roleRecord[v.roleId]then
              roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
482
          else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
483
              roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + tmpCount}
555f745e   zhangqijia   feat: 一番赏
484
485
486
          end
      end
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
487
      local rewardByRole, count = getSpecialReward(roleRecord, special["amount"], special["award"], spKey, SpecialType.LAST,now)
555f745e   zhangqijia   feat: 一番赏
488
  
555f745e   zhangqijia   feat: 一番赏
489
490
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
491
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
492
      rewardToRecordFunc(specialsRecord, recordAmount, rewardByRole)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
493
494
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
555f745e   zhangqijia   feat: 一番赏
495
496
  end
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
497
  function Capsule:getJoker(record, recordAmount, now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
498
499
      local spKey, special = self:checkSpecialFlag(SpecialType.JOKER)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
500
501
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
502
503
      local specialsRecord = self:getProperty("specialsRecord") or {}
  
555f745e   zhangqijia   feat: 一番赏
504
505
      local roleRecord = {}
      for _, v in ipairs(record) do
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
506
507
          if not roleRecord[v.roleId]then
              roleRecord[v.roleId]  = {amount = v.amount }
555f745e   zhangqijia   feat: 一番赏
508
          else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
509
              roleRecord[v.roleId] = {amount = (roleRecord[v.roleId]["amount"] or 0) + v.amount}
555f745e   zhangqijia   feat: 一番赏
510
511
512
          end
      end
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
513
      local rewardByRole, count = getSpecialReward(roleRecord, special["amount"], special["award"], spKey, SpecialType.JOKER,now)
555f745e   zhangqijia   feat: 一番赏
514
  
555f745e   zhangqijia   feat: 一番赏
515
516
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
517
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
518
      rewardToRecordFunc(specialsRecord, recordAmount, rewardByRole)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
519
520
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
555f745e   zhangqijia   feat: 一番赏
521
522
  end
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
523
  function Capsule:getKing(record, recordAmount, now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
524
525
      local spKey, special = self:checkSpecialFlag(SpecialType.KING)
      if not special then return nil end
555f745e   zhangqijia   feat: 一番赏
526
527
  
      local specials = self:getProperty("specials") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
528
      local specialsRecord = self:getProperty("specialsRecord") or {}
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
529
530
      local rank = self:getProperty("rank") or {}
      if not next(rank) then return nil end
555f745e   zhangqijia   feat: 一番赏
531
  
555f745e   zhangqijia   feat: 一番赏
532
      local roleRecord = {}
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
533
534
535
536
537
538
  
      for roleId, count in pairs(rank) do
          table.insert(roleRecord, {roleId = roleId, count = count})
      end
      table.sort(roleRecord, function(a, b) return a.count > b.count end)
  
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
539
540
541
542
543
544
545
546
547
548
549
      local count = math.min(special["amount"], #roleRecord)
  
      local rewardByRole = {}
      local index = 1
      while (count > 0 ) do
          count  = count - 1
          local tmp = roleRecord[index]
          if not tmp then break end
          index = index + 1
  
          local name = getNameByRoleId(tmp.roleId)
f2f84157   zhangqijia   fix: 一番赏 修复king赏bug
550
          table.insert(rewardByRole, {name = name, good_id = spKey, typ = RewardType.SPECIAL, award = special["award"], amount = 1, SpecialType.KING, create_time= now})
555f745e   zhangqijia   feat: 一番赏
551
552
      end
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
553
554
      special["amount"] = count
      specials[spKey] = special
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
555
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
556
      rewardToRecordFunc(specialsRecord, recordAmount, rewardByRole)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
557
558
559
      self:setProperties({specialsRecord = specialsRecord, specials = specials})
      return rewardByRole
  end
555f745e   zhangqijia   feat: 一番赏
560
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
561
  function Capsule:checkSpecialReward(now, goodsAmount)
555f745e   zhangqijia   feat: 一番赏
562
563
564
      local specials = self:getProperty("specials") or {}
      if not next(specials) then return nil end
      local record =  self:getProperty("record") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
565
  
555f745e   zhangqijia   feat: 一番赏
566
567
      if not next(record) then return nil end
      table.sort(record, function(a, b) return a.create_time < b.create_time  end )
555f745e   zhangqijia   feat: 一番赏
568
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
569
      local recordAmount = getRecordAmount(record)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
570
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
571
      local notify = self:getTop(record, recordAmount,now) or {}
555f745e   zhangqijia   feat: 一番赏
572
  
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
573
574
      if goodsAmount == 0 then
          local coreReward = self:getCore(record, recordAmount, now)
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
575
          rewardToRecordFunc(notify, recordAmount, coreReward)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
576
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
577
578
          local lastReward = self:getLast(record, recordAmount, now)
          rewardToRecordFunc(notify, recordAmount, lastReward)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
579
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
580
581
          local jokerReward = self:getJoker(record, recordAmount, now)
          rewardToRecordFunc(notify, recordAmount, jokerReward)
555f745e   zhangqijia   feat: 一番赏
582
  
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
583
584
          local kingReward = self:getKing(record, recordAmount, now)
          rewardToRecordFunc(notify, recordAmount, kingReward)
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
585
      end
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
586
  
555f745e   zhangqijia   feat: 一番赏
587
588
589
      return notify
  end
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
590
  function Capsule:checkIncentive(roleId, name, now)
555f745e   zhangqijia   feat: 一番赏
591
      local goods = self:getProperty("goods") or {}
555f745e   zhangqijia   feat: 一番赏
592
593
      local recordByRole = self:getProperty("recordByRole") or {}
      local roleRecord = recordByRole[roleId] or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
594
595
      local incentiveRecord = self:getProperty("incentiveRecord") or {}
      local incentiveByRole = incentiveRecord[roleId] or {}
555f745e   zhangqijia   feat: 一番赏
596
597
598
      local incentive = self:getProperty("incentive")
  
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
599
      local notify = {}
555f745e   zhangqijia   feat: 一番赏
600
601
602
603
604
605
606
607
608
      -- 最后一抽 TODO
      if incentive["last"] then
          local last = true
          for k, v in pairs(goods) do
              if v and v.amount then
                  last = false
                  break
              end
          end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
609
          if last then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
610
               notify["last"] = {name = name, good_id = "last", typ = RewardType.INCENTIVE, award = incentive["last"]["award"], amount = 1, quality = 1, create_time= now}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
611
          end
555f745e   zhangqijia   feat: 一番赏
612
613
614
615
616
617
618
619
620
621
622
623
      end
  
      --次数
      if incentive["amount"] then
          local amount = 0
          for _, v in pairs(roleRecord) do
              if (v.calculated or 0) == 0 then
                  amount = amount + v.amount
              end
          end
  
          local count = math.floor(amount / incentive["amount"]["np"])
7c3dbe6d   zhangqijia   feat: 一番赏 扭蛋机信息-增...
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
          if count > 0 then
              local tmpCount = count * incentive["amount"]["np"]
              notify["amount"] = {name = name, roleId= roleId, good_id = "amount", typ = RewardType.INCENTIVE, award = incentive["amount"]["award"], amount = count, quality = 2, create_time= now}
  
              --填充v.calculated 字段,标识已经用于每x抽的计算中。
              for _, v in pairs(roleRecord) do
                  if tmpCount <= 0 then break end
  
                  v.calculated = v.calculated or 0
                  if v.calculated ~= v.amount then
                      if tmpCount <= v.amount then
                          v.calculated = tmpCount
                          tmpCount = 0
                      else
                          v.calculated = v.amount
                          tmpCount = tmpCount - v.amount
                      end
555f745e   zhangqijia   feat: 一番赏
641
642
                  end
              end
555f745e   zhangqijia   feat: 一番赏
643
644
645
646
647
648
649
          end
      end
  
      --概率
      if incentive["probabilities"] then
          local probabilities = math.randomInt(1, 100)
          if probabilities <= incentive["probabilities"]["np"] then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
650
              notify["probabilities"] = {name = name, good_id = "probabilities", typ = RewardType.INCENTIVE, award = incentive["probabilities"]["award"], amount = 1, quality = 3, create_time= now}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
651
  
555f745e   zhangqijia   feat: 一番赏
652
653
          end
      end
f66891be   zhangqijia   fix: 一番赏 打开激励奖导致抽...
654
655
656
657
658
659
660
      for k, v in pairs(notify) do
          if not incentiveByRole[k] then
              incentiveByRole[k] = v
          else
              incentiveByRole[k].amount = incentiveByRole[k].amount + v.amount
          end
      end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
661
662
      incentiveRecord[roleId] = incentiveByRole
      self:setProperty("incentiveRecord", incentiveRecord)
555f745e   zhangqijia   feat: 一番赏
663
  
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
664
      return incentiveByRole
555f745e   zhangqijia   feat: 一番赏
665
666
  end
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
667
668
669
  local rewardCollect = function(reward, goods)
      for _, v in pairs(goods) do
          for id, count in pairs(v.award:toNumMap()) do
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
670
              reward[id] = (reward[id] or 0) + count * v.amount
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
671
672
673
674
675
676
          end
      end
  end
  
  local rewardCollectByRoleId = function(roleId, reward, goods)
      local tmp = {}
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
677
678
679
      for _, val in pairs(goods) do
          for _, v in ipairs(val) do
              if v.roleId == roleId then
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
680
                  for id, count in pairs(v.award:toNumMap()) do
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
681
682
683
684
685
686
                      reward[id] = (reward[id] or 0) + count * v.amount
                  end
                  if not tmp[v.good_id] then
                      tmp[v.good_id] = v
                   else
                      tmp[v.good_id].amount = tmp[v.good_id].amount + v.amount
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
687
                  end
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
688
              end
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
689
690
691
692
693
          end
      end
      return tmp
  end
  
555f745e   zhangqijia   feat: 一番赏
694
695
696
697
698
  function Capsule:drawByCount(roleId, count)
      if count <= 0 then return nil end
  
      local goods = self:getProperty("goods") or {}
      local record = self:getProperty("record") or {}
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
699
700
      local rank = self:getProperty("rank") or {}
      local rankRole = rank[roleId] or 0
555f745e   zhangqijia   feat: 一番赏
701
      local recordByRole = self:getProperty("recordByRole") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
702
      local roleRecord = recordByRole[roleId] or {}
555f745e   zhangqijia   feat: 一番赏
703
704
705
706
707
  
      local id = self:getProperty("id")
      local room = self:getProperty("room")
      local ichibankuji = csvdb["ichibankuji_mainCsv"][id][room]
      local goods_id = ichibankuji["goods_id"]
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
708
      local now = skynet.timex()
555f745e   zhangqijia   feat: 一番赏
709
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
710
711
      --奖励,普通奖品信息
      local  goodsByUsual= {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
712
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
713
      local name = getNameByRoleId(roleId)
555f745e   zhangqijia   feat: 一番赏
714
715
      while (goods and next(goods) and count > 0) do
          local good_id = math.randWeight(goods, "weight")
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
716
          if not good_id then break end
555f745e   zhangqijia   feat: 一番赏
717
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
718
719
720
721
          local good = goods[good_id] or {}
          if good and good.amount > 0 then
              good.amount = good.amount - 1
  
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
722
723
724
              --插入rank
              rankRole = rankRole + 1
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
725
726
727
728
729
              --插入记录
              local tmpNotify = {roleId = roleId, name= name, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = 1, quality = good.quality, create_time= now}
              table.insert(record, tmpNotify)
  
              --作为奖励记录+通知
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
730
731
              if not goodsByUsual[good_id] then
                  goodsByUsual[good_id] = tmpNotify
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
732
              else
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
733
                  goodsByUsual[good_id].amount = goodsByUsual[good_id].amount + 1
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
734
              end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
735
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
736
737
738
739
740
              --记录角色的抽奖记录 计算激励奖需要用到
              if not roleRecord[good_id] then
                  roleRecord[good_id] = tmpNotify
              else
                  roleRecord[good_id].amount = roleRecord[good_id].amount + 1
555f745e   zhangqijia   feat: 一番赏
741
              end
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
742
743
744
  
              good.weight = good.weight - csvdb["ichibankuji_goodsCsv"][goods_id][good.id].weight
              count = count - 1
555f745e   zhangqijia   feat: 一番赏
745
746
747
          end
  
      end
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
748
749
  
      --奖励池重新赋值
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
750
      rank[roleId] = rankRole
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
751
      recordByRole[roleId] = roleRecord
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
752
      self:setProperties({recordByRole = recordByRole, record = record, goods = goods, rank = rank})
555f745e   zhangqijia   feat: 一番赏
753
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
754
755
756
      --奖励收集
      local reward = {}
      rewardCollect(reward, goodsByUsual)
555f745e   zhangqijia   feat: 一番赏
757
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
758
759
      local goodsByIncentive = self:checkIncentive(roleId, name, now)
      rewardCollect(reward, goodsByIncentive)
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
760
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
761
762
763
      local goodsAmount = self:getGoodsAmount()
      if goodsAmount == 0 then
          self:setProperty("drawEndTime", now)
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
764
      end
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
765
766
767
768
  
      local goodsBySpecial = self:checkSpecialReward(now, goodsAmount)
      local specialByRole = rewardCollectByRoleId(roleId, reward, goodsBySpecial)
  
1a7519ba   zhangqijia   fix: 一番赏 抽扭蛋机, in...
769
770
771
772
773
774
775
      local drawReward = {}
      drawReward["reward"] = reward
      drawReward["usual"] = goodsByUsual
      drawReward["specials"] = goodsBySpecial
      if next(goodsByIncentive) then drawReward["incentive"] = goodsByIncentive end
      if next(specialByRole) then drawReward["special"] = specialByRole end
      return drawReward
555f745e   zhangqijia   feat: 一番赏
776
777
778
779
780
  end
  
  function Capsule:drawAll(roleId)
      local goods = self:getProperty("goods") or {}
      local record = self:getProperty("record") or {}
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
781
782
      local rank = self:getProperty("rank") or {}
      local rankRole = rank[roleId] or 0
555f745e   zhangqijia   feat: 一番赏
783
      local recordByRole = self:getProperty("recordByRole") or {}
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
784
785
      local roleRecord = recordByRole[roleId] or {}
      local now = skynet.timex()
555f745e   zhangqijia   feat: 一番赏
786
  
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
787
      local name = getNameByRoleId(roleId)
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
788
      local goodsByUsual = {}
555f745e   zhangqijia   feat: 一番赏
789
      for good_id, good in pairs(goods) do
555f745e   zhangqijia   feat: 一番赏
790
          if good.amount > 0 then
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
791
792
793
              --插入rank
              rankRole = rankRole + good.amount
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
794
              --插入记录
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
795
              local tmpNotify = {roleId = roleId, name= name, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = good.amount, quality = good.quality, create_time = now}
49810b00   zhangqijia   fix: 一番赏 抽奖记录 去掉a...
796
797
798
              for i = 1, good.amount do
                  table.insert(record, {roleId = roleId, name= name, good_id = good_id, typ = RewardType.GOODS, award = good.award, amount = 1, quality = good.quality, create_time = now})
              end
555f745e   zhangqijia   feat: 一番赏
799
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
800
              --作为奖励记录+通知
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
801
802
              if not goodsByUsual[good_id] then
                  goodsByUsual[good_id] = tmpNotify
555f745e   zhangqijia   feat: 一番赏
803
              else
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
804
                  goodsByUsual[good_id].amount = goodsByUsual[good_id].amount + good.award
555f745e   zhangqijia   feat: 一番赏
805
              end
555f745e   zhangqijia   feat: 一番赏
806
  
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
807
808
              --记录角色的抽奖记录
              if not roleRecord[good_id] then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
809
                  roleRecord[good_id] = tmpNotify
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
810
811
              else
                  roleRecord[good_id].amount = roleRecord[good_id].amount + good.amount
555f745e   zhangqijia   feat: 一番赏
812
              end
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
813
814
  
              good.amount = 0
555f745e   zhangqijia   feat: 一番赏
815
816
817
          end
  
      end
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
818
      rank[roleId] = rankRole
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
819
      recordByRole[roleId] = roleRecord
7f21f75b   zhangqijia   fix: 一番赏 增加rank,刷...
820
      self:setProperties({recordByRole = recordByRole, record = record, goods = goods, rank = rank})
555f745e   zhangqijia   feat: 一番赏
821
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
822
823
824
      --奖励收集
      local reward = {}
      rewardCollect(reward, goodsByUsual)
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
825
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
826
827
      local goodsByIncentive = self:checkIncentive(roleId, name, now)
      rewardCollect(reward, goodsByIncentive)
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
828
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
829
      local goodsAmount = self:getGoodsAmount()
49df162b   zhangqijia   fix: 一番赏 增加drawEn...
830
831
832
833
      if goodsAmount == 0 then
          self:setProperty("drawEndTime", now)
      end
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
834
835
836
      local goodsBySpecial = self:checkSpecialReward(now, goodsAmount)
      local specialByRole = rewardCollectByRoleId(roleId, reward, goodsBySpecial)
  
1a7519ba   zhangqijia   fix: 一番赏 抽扭蛋机, in...
837
838
839
840
841
842
843
      local drawReward = {}
      drawReward["reward"] = reward
      drawReward["usual"] = goodsByUsual
      drawReward["specials"] = goodsBySpecial
      if next(goodsByIncentive) then drawReward["incentive"] = goodsByIncentive end
      if next(specialByRole) then drawReward["special"] = specialByRole end
      return drawReward
555f745e   zhangqijia   feat: 一番赏
844
845
846
847
848
  end
  
  --@param
  --[[
  @roleId
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
849
  @typ 0=独享,1=公开
555f745e   zhangqijia   feat: 一番赏
850
851
852
853
  @cares 关注{k=v}
  ]]--
  
  function Capsule:draw(roleId, full, cares)
555f745e   zhangqijia   feat: 一番赏
854
855
      if self:getProperty("typ") == 1 then
          --是否报名
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
856
          if self:isRegister(roleId) == false then return 4 end
555f745e   zhangqijia   feat: 一番赏
857
858
859
860
  
          --关注的奖品的数量发生了变化
          if cares then
              local change = self:confirmed(cares)
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
861
              if next(change) then return 5, change end
555f745e   zhangqijia   feat: 一番赏
862
863
864
865
          end
      end
  
      if full == 0 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
866
          return 6, self:drawByCount(roleId, 1)
555f745e   zhangqijia   feat: 一番赏
867
      elseif full == 1 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
868
          return 6, self:drawByCount(roleId, 10)
555f745e   zhangqijia   feat: 一番赏
869
      elseif full == 2 then
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
870
          return 6, self:drawAll(roleId)
555f745e   zhangqijia   feat: 一番赏
871
872
873
      end
  end
  
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
  function Capsule:pageRecord(up, idx)
      local record = self:getProperty("record") or {}
      if not next(record) then return nil end
  
      --默认取20条
      idx = idx or #record
      up = up or 0
  
      local count = 0
      local tmpRecord = {}
      if up == 1 then
          --向上获取索引更大的  从上往下拉
          count = math.min(#record - idx, 20)
          for i = idx, count do
              tmpRecord[i] = record[i]
          end
      else
          --向下获取索引更小的 从下往上拉
          count = math.max(idx - 20, 0)
          for i = count, idx do
              tmpRecord[i] = record[i]
          end
      end
  
      return tmpRecord
  end
  
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
901
902
903
  --检查是否有未领取奖励的通知
  function Capsule:getSpecialNotify(roleId)
      local specialsRecord = self:getProperty("specialsRecord") or {}
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
904
      local tmp = {}
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
905
906
907
908
909
910
911
      for _, goods in pairs(specialsRecord)  do
          for _, good in ipairs(goods) do
              if good.roleId == roleId then
                  if not good.nty or good.nty == 0 then
                      tmp[good.good_id] = good
                  end
              end
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
912
913
          end
      end
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
914
915
916
917
918
919
920
      self:setProperty("specialsRecord", specialsRecord)
  
      return tmp
  end
  
  function Capsule:clearSpecialNty(roleId, good_ids)
      local specialsRecord = self:getProperty("specialsRecord") or {}
078bdb2f   zhangqijia   fix: 一番赏 特殊赏的抽奖记录...
921
922
923
924
925
926
927
      for _, goods in pairs(specialsRecord)  do
          for _, good in ipairs(goods) do
              for _, good_id in ipairs(good_ids) do
                  if good_id == good.good_id and good.roleId == roleId then
                      good.nty = 1
                  end
              end
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
928
929
          end
      end
da20e384   zhangqijia   feat: 一番赏 特殊赏 通知
930
931
932
      self:setProperty("specialsRecord", specialsRecord)
  end
  
7c3dbe6d   zhangqijia   feat: 一番赏 扭蛋机信息-增...
933
934
935
936
937
938
939
940
941
942
943
944
  function Capsule:getRoleProgress(roleId)
      local recordByRole = self:getProperty("recordByRole") or {}
      local roleRecord = recordByRole[roleId] or {}
      local amount = 0
      for _, v in pairs(roleRecord) do
          v.calculated = v.calculated or 0
          if v.calculated ~= v.amount then
              amount = amount + (v.amount - v.calculated)
          end
      end
      return amount
  end
555f745e   zhangqijia   feat: 一番赏
945
  
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
946
  function Capsule:data(roleId)
555f745e   zhangqijia   feat: 一番赏
947
948
949
950
951
952
953
      return {
          id = self:getProperty("id"),
          room = self:getProperty("room"),
          typ = self:getProperty("typ"),
          name = self:getProperty("name"),
          coin = self:getProperty("coin"),
          onlineCount = self:getOnlineCount(),
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
954
          playerStatus = self:getRegisterByRoleId(roleId),
01ff9b4b   zhangqijia   fix: 一番赏 优化; 抽奖记录...
955
          record = self:pageRecord() or {},
555f745e   zhangqijia   feat: 一番赏
956
957
958
959
          rank = self:getProperty("rank"),
          goods = self:getProperty("goods"),
          specials = self:getProperty("specials"),
          incentive = self:getProperty("incentive"),
d10a9a36   zhangqijia   fix: 一番赏增加通知信息的数据...
960
          specialsRecord= self:getProperty("specialsRecord"),
7c3dbe6d   zhangqijia   feat: 一番赏 扭蛋机信息-增...
961
          roleProgress = self:getRoleProgress(roleId),
555f745e   zhangqijia   feat: 一番赏
962
963
964
965
      }
  end
  
  return Capsule