d763fb14
zhouhaihai
签到 九宫格
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local ipairs = ipairs
local table = table
local math = math
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local string_format = string.format
local tonumber = tonumber
local table_insert = table.insert
local table_unpack = table.unpack
local table_find = table.find
local table_nums = table.nums
local math_random = math.randomInt
local _M = {}
function _M.sudokuRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = (csvdb["guide_sudokuCsv"][phase] or {})[id]
if phase == -1 or not curData then return 1 end
sudoku.task = sudoku.task or {}
sudoku.task[phase] = sudoku.task[phase] or {}
if (sudoku.task[phase][id] or 0) < curData.con1 then return 2 end
sudoku.task[phase][id] = -1
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local task, tchange = role:award(curData.reward, {log = {desc = "sudoku", int1 = id, int2 = phase}}) -- 任务奖励
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local reward, rchange = {}
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local rId = {}
for pid, pdata in pairs(csvdb["guide_sudoku_rewardCsv"][phase] or {}) do
local pos = pdata.pos:toArray(true, "=")
local ok, is = true, false
for _, one in pairs(pos) do
if one == id then
is = true
end
if sudoku.task[phase][one] ~= -1 then
ok = false
break
end
end
if ok and is then
for itemId, count in pairs(pdata.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
table.insert(rId, pid)
end
end
if not next(reward) then
reward = nil
else
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reward, rchange = role:award(reward, {log = {desc = "sudokuR", int1 = id, int2 = phase}})
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end
role:updateProperty({field = "sudoku", value = sudoku})
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role:log("activity", {
activity_id = id, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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liuzujun
修改报错,下载cv奖励记录字段
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activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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zhouhaihai
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})
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自己的日志
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role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
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zhouhaihai
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zhouhaihai
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SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
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zhouhaihai
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return true
end
function _M.sudokuRewardRpc(agent, data)
local role = agent.role
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = csvdb["guide_sudokuCsv"][phase]
if not curData then return end
if not globalCsv.guide_sudoku_reward[phase] then return end
local curTask = (sudoku.task or {})[phase] or {}
for id, _ in pairs(curData) do
if curTask[id] ~= -1 then
return
end
end
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zhouhaihai
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local reward, change = role:award(globalCsv.guide_sudoku_reward[phase], {log = {desc = "sudokuRP", int1 = phase}})
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sudoku[-1] = phase + 1
sudoku.task[phase] = nil
if not csvdb["guide_sudokuCsv"][sudoku[-1]] then
sudoku[-1] = -1
sudoku.task = nil
end
role:updateProperty({field = "sudoku", value = sudoku})
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zhouhaihai
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role:log("activity", {
activity_id = 10000 + phase, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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SendPacket(actionCodes.Activity_sudokuRewardRpc, MsgPack.pack(role:packReward(reward, change)))
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return true
end
function _M.signRpc(agent, data)
local role = agent.role
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liuzujun
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local serverT = skynet.timex() - RESET_TIME * 3600
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local tm = os.date("*t", serverT)
local curDay = tm.day
local yearMonth = tm.year * 100 + tm.month
local monthData = csvdb["daily_signInCsv"][yearMonth]
if not monthData or not monthData[curDay] then
return 1
end
local signs = role:getProperty("sign")
if signs[curDay] == yearMonth then -- 未重置的还可以签到正常(本月已经签到)
return 2
end
signs[curDay] = yearMonth
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3df6d602
liuzujun
添加玩家签到天数字段
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-- 记录玩家签到天数
role.activity:incrProperty("signInDay", 1)
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zhouhaihai
签到 九宫格
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zhangqijia
feat: 玩家等级奖励
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-- 达到一定等级,签到会有额外奖励
local reward = role:getBnousDaily()
local change
local award = monthData[curDay].item:toNumMap() or {}
for k, v in pairs(award) do
reward[k] = (reward[k] or 0) + v
end
reward, change = role:award(reward, {log = {desc = "sign", int1 = yearMonth, int2 = curDay}})
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zhouhaihai
签到 九宫格
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role:changeUpdates({{type = "sign", field = curDay, value = yearMonth}})
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e7806e6f
zhouhaihai
签到成就
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role:checkTaskEnter("SignIn")
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zhouhaihai
签到 九宫格
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dfc732c5
chenyueqi
每日登陆签到,领奖时邮件自动发送
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if monthData[curDay].daily_sign_email ~= "" then
local emails = monthData[curDay].daily_sign_email:toArray(true,"=")
for _, emailId in pairs(emails) do
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70fb62d1
liuzujun
服务器数据打点
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--redisproxy:insertEmail({roleId = role:getProperty("id"), emailId = emailId})
role:sendMail(emailId)
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chenyueqi
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end
end
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zhouhaihai
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SendPacket(actionCodes.Activity_signRpc, MsgPack.pack(role:packReward(reward, change)))
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zhouhaihai
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return true
end
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ea40710f
zhouhaihai
活动
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function _M.actSignRpc(agent, data)
local role = agent.role
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zhouhaihai
活动 拾荒
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if not role.activity:isOpen("Sign") then return 1 end
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zhouhaihai
活动
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local curData = role.activity:getActData("Sign")
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zhouhaihai
修改发奖
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local reward, change = {}
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zhouhaihai
活动 拾荒
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for day, csvData in ipairs(csvdb["new_signInCsv"]) do
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zhouhaihai
活动
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if day <= (curData[0] or 0) then
if not curData[day] then
curData[day] = -1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
else
break
end
end
if next(reward) then
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be4e8031
zhouhaihai
活动 拾荒
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role.activity:updateActData("Sign", curData)
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zhouhaihai
修改发奖
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reward, change = role:award(reward, {log = {desc = "actSign"}})
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ea40710f
zhouhaihai
活动
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end
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zhouhaihai
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role:log("activity", {
activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.Sign, -- 活动类型,见活动类型枚举表
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887c1843
zhouhaihai
日志新一批
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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zhouhaihai
新一批日志记录
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})
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zhouhaihai
修改发奖
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SendPacket(actionCodes.Activity_actSignRpc, MsgPack.pack(role:packReward(reward, change)))
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ea40710f
zhouhaihai
活动
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return true
end
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d763fb14
zhouhaihai
签到 九宫格
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51d9d20b
liuzujun
付费签到,应用市场反馈
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function _M.actPaySignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local dayIndex = msg.day
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liuzujun
付费签到,应用市场反馈
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local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
local index = GetActGoodsIndex("paySignIn")
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local ts = actGoodsFlag[index] or 0
if ts == 0 then return 1 end
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liuzujun
付费签到,应用市场反馈
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local open, actId = role.activity:isOpen("PaySignIn")
if not open then return 2 end
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liuzujun
付费签到,应用市场反馈
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liuzujun
付费签到规则改为按登录天数计算进度...
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--local diffDay = diffFromTs(ts) + 1
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liuzujun
付费签到,应用市场反馈
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local curData = role.activity:getActData("PaySignIn")
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liuzujun
付费签到天数bug
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if not curData then return 3 end
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liuzujun
付费签到,应用市场反馈
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local reward, change = {}
for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
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liuzujun
付费签到规则改为按登录天数计算进度...
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if day <= (curData[0] or 0) and day == dayIndex then
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51d9d20b
liuzujun
付费签到,应用市场反馈
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if not curData[day] then
curData[day] = 1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
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460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
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--else
-- break
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liuzujun
付费签到,应用市场反馈
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end
end
if next(reward) then
role.activity:updateActData("PaySignIn", curData)
reward, change = role:award(reward, {log = {desc = "actPaySign"}})
end
role:log("activity", {
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460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
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activity_id = actId, -- 活动ID(或活动指定任务的ID)
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51d9d20b
liuzujun
付费签到,应用市场反馈
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activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
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d763fb14
zhouhaihai
签到 九宫格
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4bd3095f
liuzujun
英雄帖任务bug
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function _M.actCalendaTaskRpc(agent, data)
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liuzujun
英雄帖活动初始化
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local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
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4bd3095f
liuzujun
英雄帖任务bug
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local calTask = role:getProperty("calTask") or {}
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190e1415
liuzujun
英雄帖活动初始化
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local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("CalendaTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
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4bd3095f
liuzujun
英雄帖任务bug
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local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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liuzujun
英雄帖活动初始化
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record[taskId] = 1
calTask["r"] = record
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liuzujun
英雄帖任务bug
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role:updateProperty({field = "calTask", value = calTask})
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
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英雄帖活动初始化
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role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
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f76d63e1
liuzujun
联动任务活动
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role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
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liuzujun
英雄帖活动初始化
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SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
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liuzujun
联动任务活动
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liuzujun
英雄帖任务bug
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return true
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liuzujun
英雄帖活动初始化
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end
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liuzujun
战令任务活动
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function _M.actBattleCommandTaskRpc(agent, data)
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b620581a
liuzujun
战令活动,战令相关的任务活动
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local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
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liuzujun
战令任务活动
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local calTask = role:getProperty("bcTask") or {}
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b620581a
liuzujun
战令活动,战令相关的任务活动
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local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
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liuzujun
战令任务活动
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local open, actId = role.activity:isOpen("BattleCommandTask")
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liuzujun
战令活动,战令相关的任务活动
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local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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dfa9ae5e
liuzujun
战令任务活动
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local open, actId = role.activity:isOpen("BattleCommand")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
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b620581a
liuzujun
战令活动,战令相关的任务活动
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record[taskId] = 1
calTask["r"] = record
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dfa9ae5e
liuzujun
战令任务活动
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role:updateProperty({field = "bcTask", value = calTask})
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liuzujun
战令活动,战令相关的任务活动
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37502372
zhangqijia
feat: 付费战令每日任务获得额...
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local rechargeRecord = role.storeData:getProperty("payR") or {}
local recordFlag = false
for _, id in ipairs(taskCfg.battlepass_id:toArray(true, "=")) do
if rechargeRecord[id] then
local cfg = csvdb["shop_rechargeCsv"][id]
if cfg and cfg.shop == 2 and cfg.type == CardType.ActBattleCommandCard then
recordFlag = true
break
end
end
end
local taskReward = {}
if recordFlag then
for k, v in pairs(taskCfg.reward:toNumMap()) do
taskReward[k] = (taskReward[k] or 0) + v + taskCfg.battlepass_reward
break
end
end
local reward, change = role:award(taskReward, {log = {desc = "battleCommandTask"}})
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b620581a
liuzujun
战令活动,战令相关的任务活动
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340
341
|
role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
|
dfa9ae5e
liuzujun
战令任务活动
|
342
|
activity_type = role.activity.ActivityType.BattleCommandTask, -- 活动类型,见活动类型枚举表
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
343
344
|
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
|
70fb62d1
liuzujun
服务器数据打点
|
345
|
role:mylog("act_action", {desc="bcTask", int1=taskId, int2=taskCfg.resetType})
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
346
347
348
|
role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
|
dfa9ae5e
liuzujun
战令任务活动
|
349
|
SendPacket(actionCodes.Activity_actBattleCommandTaskRpc, MsgPack.pack(role:packReward(reward, change)))
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
350
351
352
353
|
return true
end
|
78e5b90e
liuzujun
完成需求:新玩家任务
|
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
|
function _M.actNewUserTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
local calTask = role:getProperty("nbTask") or {}
local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("NewUserTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
record[taskId] = 1
calTask["r"] = record
role:updateProperty({field = "nbTask", value = calTask})
local reward, change = role:award(taskCfg.reward, {log = {desc = "newUserTask"}})
role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.NewUserTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
SendPacket(actionCodes.Activity_actNewUserTaskRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
395
396
397
398
399
|
function _M.exchangeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
400
401
|
local count = msg.count
if not role.activity:isOpenById(actid, "Exchange") then return 1 end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
402
403
404
405
406
407
408
409
|
local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
if not exchangeCfg then return 2 end
if not exchangeCfg[id] then return 3 end
local curData = role.activity:getActData("Exchange") or {}
local exchangeData = curData[actid] or {}
local curCount = exchangeData[id] or 0
local actCfg = exchangeCfg[id]
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
410
|
local limitArr = actCfg.limit:toArray(true, "=")
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
411
|
if curCount + count > limitArr[2] then return 4 end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
412
413
|
local costs = actCfg.goods:toNumMap()
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
414
415
416
|
for k,v in pairs(costs) do
costs[k] = v * count
end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
417
418
419
|
if not role:checkItemEnough(costs) then return 5 end
role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
420
|
curCount = curCount + count
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
421
422
423
424
|
exchangeData[id] = curCount
curData[actid] = exchangeData
role.activity:updateActData("Exchange", curData)
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
425
426
427
428
429
430
|
local award = actCfg.award:toNumMap()
for k,v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
431
432
433
434
435
436
|
SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
437
438
439
440
|
function _M.gachakonRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
441
442
443
444
|
local count = msg.count
if count > 10 then return end
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
445
|
if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
446
|
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
447
448
449
450
|
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local cost = actCtrlData.condition2:toNumMap()
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
451
|
local actCfg = csvdb["activity_capsuleToysCsv"][actid]
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
452
453
|
if not actCfg then return 3 end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
454
|
local gachakonInfo = role.activity:getActData("Gachakon") or {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
455
456
|
local award = {}
local remain = 0
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
457
|
local showAward = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
458
|
for i = 1, count do
|
1be743f3
liuzujun
扭蛋机调试
|
459
460
|
local tmpCfg = clone(actCfg)
remain = 0
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
461
462
|
for id, cfg in pairs(tmpCfg) do
local num = gachakonInfo[id] or 0
|
1be743f3
liuzujun
扭蛋机调试
|
463
464
|
num = cfg.amount >= num and cfg.amount - num or 0
cfg.weight = cfg.weight * num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
465
|
if cfg.weight > 0 then
|
1be743f3
liuzujun
扭蛋机调试
|
466
|
remain = remain + num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
467
|
end
|
66fe093a
liuzujun
元旦关卡活动
|
468
|
--print("num ".. num, id, cfg.weight, cfg.amount)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
469
|
end
|
1be743f3
liuzujun
扭蛋机调试
|
470
|
if remain == 0 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
471
472
473
|
break
end
local id = math.randWeight(tmpCfg, "weight")
|
1be743f3
liuzujun
扭蛋机调试
|
474
|
if not id then return 4 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
475
476
|
gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
local curAward = tmpCfg[id].award:toNumMap()
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
477
|
table.insert(showAward, curAward)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
478
479
|
for k, v in pairs(curAward) do
award[k] = (award[k] or 0) + v
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
480
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
481
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
482
|
|
1be743f3
liuzujun
扭蛋机调试
|
483
484
485
486
487
|
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 5 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
488
489
|
role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
490
|
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
491
|
local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
66fe093a
liuzujun
元旦关卡活动
|
492
493
|
--print("-----------", remain, count)
if remain <= 1 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
494
|
gachakonInfo = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
495
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
496
497
|
role.activity:updateActData("Gachakon", gachakonInfo)
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
498
|
SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward))
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
499
500
501
|
return true
end
|
386cd4c1
zhangqijia
feat: 狩猎祭,增加重置扭蛋机协议
|
502
503
504
505
506
507
508
509
510
511
512
513
514
515
|
function _M.resetGachakonRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
if role.activity:isResetById(actid, "Gachakon") then return 2 end
role.activity:resetActDataById(actid)
SendPacket(actionCodes.Activity_resetGachakonRpc, MsgPack.pack({}))
return true
end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
516
517
518
519
|
function _M.hangDropRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
520
|
if not role.activity:isOpenById(actid, "HangDrop") then return 1 end
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
521
522
|
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
|
local actCfg = csvdb["activity_putCsv"][actid]
if not actCfg then return 2 end
local award, period = "", 0
for i = 1, #actCfg do
local cfg = actCfg[i]
if not cfg then
break
end
if cfg.condition ~= "" then
local arr = cfg.condition:toArray(true, "=")
local type = arr[1]
if type == 1 then
local actId = arr[2]
local carbonId = arr[3]
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
539
|
if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
|
local clInfo = role.activity:getActData("ChallengeLevel") or {}
if not clInfo[carbonId] then
break
end
end
end
award = cfg.reward
period = cfg.period * 60
end
local actData = role.activity:getActData("HangDrop") or 0
local timeNow = skynet.timex()
if period == 0 or award == "" then
return 4
end
local num = math.floor((timeNow - actData)/ period)
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
555
|
num = num > actCtrlData.condition and actCtrlData.condition or num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
556
557
558
559
560
561
562
563
564
565
|
if num == 0 then
return 5
end
local reward, change = {}, nil
for id, value in pairs(award:toNumMap()) do
reward[id] = value * num
end
reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
566
567
568
569
570
571
572
|
if num < 8 then
actData = actData + num * period
else
actData = timeNow
end
role.activity:updateActData("HangDrop", actData)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
573
574
575
576
577
578
|
SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
66fe093a
liuzujun
元旦关卡活动
|
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
|
local function getStarCount(cfg, data)
local count = 0
for i = 0, #(cfg.sweep_condition:toTableArray(true)) do
if (1 << i & data) > 0 then
count = count + 1
end
end
return count
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local count = msg.count
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
596
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
|
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local preArr = battleCfg.prepose:toArray(true, "=")
for _, v in ipairs(preArr) do
local battleInfo = actData[v]
if not battleInfo then
return 4
end
local star = battleInfo["star"] or 0
if star <= 0 then
return 4
end
end
-- check cost
local changeFlag = false
local ticket = actData["ticket"]
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
620
|
local num = 0 -- cost num
|
66fe093a
liuzujun
元旦关卡活动
|
621
|
if battleCfg.type ~= "" then
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
622
|
role.activity:getBattleTicket(actid)
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
623
|
num = battleCfg.type:toArray(true, "=")[3]
|
66fe093a
liuzujun
元旦关卡活动
|
624
|
if count and count > 0 then
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
|
if battleCfg.rank ~= 0 then
local bi = actData[id]
if not bi then return 8 end
local star = bi["star"] or 0
local maxP = bi["maxP"] or 0
-- 世界boss
if battleCfg.worldBoss_award ~= 0 then
if maxP < 1 then
return 9
end
else
if star < 1 then
return 9
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
640
|
end
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
641
|
num = num * count
|
74bb1229
liuzujun
神稀扣门票逻辑修改
|
642
643
|
else
num = 0
|
66fe093a
liuzujun
元旦关卡活动
|
644
645
646
647
|
end
if ticket < num then
return 6
end
|
66fe093a
liuzujun
元旦关卡活动
|
648
649
|
changeFlag = true
end
|
be697585
liuzujun
活动剧情解锁
|
650
651
|
-- 解锁活动剧情
role:checkStoryStatus(false, 5, id)
|
66fe093a
liuzujun
元旦关卡活动
|
652
653
654
655
656
657
|
if not count then
role.__actBattleCache = {
key = tostring(math.random()),
actid = actid,
id = id,
|
edf2ee12
zhouhaihai
防作弊
|
658
|
format = msg.format,
|
66fe093a
liuzujun
元旦关卡活动
|
659
660
661
662
663
664
|
}
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
else
if count <= 0 then
return
end
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
665
|
|
66fe093a
liuzujun
元旦关卡活动
|
666
|
local bi = actData[id]
|
3e80ee56
liuzujun
世界boss行动点bug
|
667
|
local star = bi["star"] or 0
|
66fe093a
liuzujun
元旦关卡活动
|
668
|
local award = battleCfg.item_clear:toNumMap()
|
d4876585
liuzujun
神稀活动普通关卡扫荡不给三星奖励,...
|
669
670
671
672
673
674
675
676
677
|
if battleCfg.rank ~= 0 then
if getStarCount(battleCfg, star) == 3 then
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
award[k] = (award[k] or 0) + v
end
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
678
679
680
681
|
for k, v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
|
cd90db08
liuzujun
神稀购买门票协议顺序修改
|
682
|
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
683
684
|
changeFlag = true
actData["ticket"] = ticket - num
|
66fe093a
liuzujun
元旦关卡活动
|
685
|
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
|
if battleCfg.rank ~= 0 then
if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then
bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count
end
bi["sum"] = bi["sum"] + bi["top"] * count
actData[id] = bi
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = bi["sum"]
elseif battleCfg.rank == 2 then
rankVal = bi["top"]
end
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
701
|
end
|
cd90db08
liuzujun
神稀购买门票协议顺序修改
|
702
|
role.activity:updateActData("ChallengeLevel", actData)
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
703
|
|
cd90db08
liuzujun
神稀购买门票协议顺序修改
|
704
705
706
|
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
return true
|
66fe093a
liuzujun
元旦关卡活动
|
707
|
end
|
cd90db08
liuzujun
神稀购买门票协议顺序修改
|
708
709
710
|
--if changeFlag then
-- role.activity:updateActData("ChallengeLevel", actData)
--end
|
66fe093a
liuzujun
元旦关卡活动
|
711
712
713
714
715
716
717
718
719
720
721
722
723
|
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local key = msg.key
local isWin = msg.isWin
local heros = msg.heros
local support = msg.support
|
1c1ea691
liuzujun
活动战斗结束不发送战斗奖励
|
724
725
726
727
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({}))
return true
end
|
66fe093a
liuzujun
元旦关卡活动
|
728
729
730
731
732
733
734
|
if not role.__actBattleCache then return 2 end
if role.__actBattleCache.id ~= id or role.__actBattleCache.key ~= key and role.__actBattleCache.actid ~= actid then
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
end
|
edf2ee12
zhouhaihai
防作弊
|
735
736
737
738
739
740
741
|
-- 防作弊
if not role:checkBattleCheat("act_battle", {
id = id,
isWin = isWin,
info = msg.info,
format = role.__actBattleCache.format
}) then
|
4083e99a
zhouhaihai
可能的报错点
|
742
|
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
|
edf2ee12
zhouhaihai
防作弊
|
743
744
745
746
|
return true
end
role.__actBattleCache = nil
|
66fe093a
liuzujun
元旦关卡活动
|
747
748
749
750
751
752
753
754
|
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 3 end
local battleCfg = actCfg[id]
if not battleCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
755
756
757
758
759
760
761
762
|
-- 总输出
local dmg = 0
for k, v in pairs(msg.info.damage) do
if k % 100 == 2 then
dmg = dmg + v
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
|
local reward, change = {}, nil
local battleInfo = actData[id] or {}
local curStar = 0
if isWin then
local herosInfo = msg.heros
local check = {}
-- 1 通关
check[1] = function(_)
return true
end
-- 2 阵亡人数 <= N
check[2] = function(_, cond)
return msg.info.dead and msg.info.dead <= cond
end
-- 3 全员存活
check[3] = function(_)
return msg.info.dead and msg.info.dead == 0
end
-- 4 指定种族 >= N
check[4] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.camp == cond then
count = count + 1
end
end
return count >= cond
end
-- 5 指定职业 >= N
check[5] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.job == cond then
count = count + 1
end
end
return count >= cond
end
-- 6 含有指定角色
check[6] = function(_, cond)
for _, one in pairs(herosInfo) do
if one.type == cond then
return true
end
end
return false
end
-- 7 通关耗时 <= X 秒 msg.info.atime
check[7] = function(_, cond)
return msg.info.atime and msg.info.atime <= cond
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
818
819
820
821
|
-- 8 总输出值 msg.info.atime
check[8] = function(_, cond)
return dmg >= cond
end
|
66fe093a
liuzujun
元旦关卡活动
|
822
823
824
825
826
827
|
curStar = 0
local sweepConds = battleCfg.sweep_condition:toTableArray(true)
for i, cond in ipairs(sweepConds) do
if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
curStar = curStar + (1 << (i - 1))
end
|
7b570ef2
liuzujun
新春活动任务
|
828
829
830
|
end
role:checkTaskEnter("ActBattlePass", {chapterId = id})
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
831
832
833
834
835
|
else
curStar = 0
if battleCfg.rank ~= 0 then
curStar = 1
end
|
66fe093a
liuzujun
元旦关卡活动
|
836
837
838
839
840
841
|
end
local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0)
local newStarNum = getStarCount(battleCfg, curStar)
if newStarNum > oldStarNum then
battleInfo["star"] = curStar
end
|
d85ecb3f
liuzujun
神稀祭消耗门票bug
|
842
843
|
if battleCfg.rank ~= 0 and isWin then
|
74bb1229
liuzujun
神稀扣门票逻辑修改
|
844
845
846
847
848
849
|
if battleCfg.type ~= "" then
-- 消耗门票
role.activity:getBattleTicket(actid)
local num = battleCfg.type:toArray(true, "=")[3]
actData["ticket"] = math.max(actData["ticket"] - num, 0)
end
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
850
|
|
66fe093a
liuzujun
元旦关卡活动
|
851
|
-- 更新排行榜 最高伤害
|
66fe093a
liuzujun
元旦关卡活动
|
852
853
854
855
856
857
858
859
860
861
862
863
|
battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg)
battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = battleInfo["sum"]
elseif battleCfg.rank == 2 then
rankVal = battleInfo["top"]
end
if rankVal > 0 then
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
864
|
|
598bd73f
liuzujun
关卡挑战活动奖励错误bug
|
865
|
if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then
|
66fe093a
liuzujun
元旦关卡活动
|
866
867
|
reward = battleCfg.item_clear:toNumMap()
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
868
|
if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then
|
66fe093a
liuzujun
元旦关卡活动
|
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
|
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
reward[k] = (reward[k] or 0) + v
end
end
role:checkBattle("act_battle", {
cfg = battleCfg,
star = newStarNum,
isWin = isWin,
info = msg.info,
reward = reward,
heros = heros,
supports = support,
})
|
be697585
liuzujun
活动剧情解锁
|
885
886
887
888
889
|
-- 解锁活动剧情
if newStarNum >= 3 then
role:checkStoryStatus(false, 5, id)
end
|
6857a37f
liuzujun
世界Boss 增加行动点
|
890
891
|
if battleCfg.worldBoss_award ~= 0 and msg.point then
battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
892
|
battleInfo["maxP"] = math.max(msg.point, (battleInfo["maxP"] or 0))
|
6857a37f
liuzujun
世界Boss 增加行动点
|
893
|
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
894
895
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
|
6857a37f
liuzujun
世界Boss 增加行动点
|
896
|
|
66fe093a
liuzujun
元旦关卡活动
|
897
898
899
900
901
902
903
904
905
906
907
908
909
910
|
reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
reward = reward,
change = change
}))
return true
end
function _M.battleRankRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
161c50cc
zhouhaihai
宝藏怪活动
|
911
912
913
914
915
916
917
918
919
|
local cfg = csvdb["activity_ctrlCsv"][actid]
if not cfg then return 1 end
if not role.activity:isOpen(cfg.showType) then return 2 end
local actTypeToRank = {
[role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss,
[role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis,
}
if not actTypeToRank[cfg.showType] then return end
local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType])
|
66fe093a
liuzujun
元旦关卡活动
|
920
921
922
923
924
925
926
927
928
929
930
|
SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo))
return true
end
function _M.battleMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
931
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
|
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local mileCfg = actCfg[index]
if not mileCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local val = 0
if mileCfg.type == 1 then
val = battleInfo["sum"] or 0
elseif mileCfg.type == 2 then
val = battleInfo["top"] or 0
end
local record = battleInfo["r"] or ""
local flag = string.char(string.getbit(record, index))
if flag == "1" then return 5 end
if mileCfg.condition > val then return 6 end
battleInfo["r"] = string.setbit(record, index)
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = mileCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
161c50cc
zhouhaihai
宝藏怪活动
|
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
|
function _M.crisisMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
if not role.activity:isOpenById(actid, "Crisis") then return 1 end
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local curCsv = actCfg[id]
if not curCsv then return 4 end
if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then
return 5
end
local actData = role.activity:getActData("Crisis") or {}
actData.score = actData.score or {}
if actData.score[id] then
return 6
end
actData.score[id] = -1
role.activity:updateActData("Crisis", actData)
|
558c9044
zhouhaihai
物资危机
|
987
988
|
local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}})
|
161c50cc
zhouhaihai
宝藏怪活动
|
989
990
991
992
993
|
SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
be697585
liuzujun
活动剧情解锁
|
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
|
function _M.bossRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1009
|
if battleCfg.worldBoss_award == 0 then return 4 end
|
be697585
liuzujun
活动剧情解锁
|
1010
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1011
1012
1013
1014
1015
|
actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award]
if not actCfg then return 5 end
local awardCfg = actCfg[index]
if not awardCfg then return 6 end
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
1016
|
local totalAwardCnt = #actCfg
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1017
1018
1019
1020
1021
1022
1023
1024
|
local preList = awardCfg.condition1:toArray(true, "=")
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local bossPoint = battleInfo["bossP"] or 0
if bossPoint < 1 then return 7 end
local bossRecord = battleInfo["bossR"] or ""
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
1025
1026
1027
1028
|
local r = string.char(string.getbit(bossRecord, index))
if r == "1" then
return 9
end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
|
local ok = false
if #preList == 0 then
ok = true
else
for _, i in ipairs(preList) do
local flag = string.char(string.getbit(bossRecord, i))
if flag == "1" then
ok = true
break
end
end
end
if not ok then return 8 end
battleInfo["bossR"] = string.setbit(bossRecord, index)
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
|
local allFinish = true
for i = 1, totalAwardCnt do
if string.char(string.getbit(battleInfo["bossR"], i)) == "0" then
allFinish = false
break
end
end
if allFinish then
battleInfo["bossR"] = ""
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
1054
|
battleInfo["bossP"] = bossPoint - 1
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1055
1056
1057
1058
1059
1060
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = awardCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
be697585
liuzujun
活动剧情解锁
|
1061
1062
1063
|
return true
end
|
ac885527
liuzujun
联动签到活动
|
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
|
function _M.commonSignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local index = msg.index
if not role.activity:isOpenById(actid, "CommonSignIn") then return 1 end
local actData = role.activity:getActData("CommonSignIn")
if (actData[0] or 0) < index then
return 2
end
if (actData[index] or 0) == 1 then
return 3
end
local actCfg = csvdb["activity_signInCsv"][actid]
if not actCfg then return 4 end
actCfg = actCfg[index]
if not actCfg then return 5 end
actData[index] = 1
role.activity:updateActData("CommonSignIn", actData)
local award = actCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "commonSign", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_commonSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1094
1095
1096
1097
1098
|
function _M.friendHelpRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local oper = tonumber(msg.oper) or -1
|
cab7184b
chenyueqi
活动能量bug
|
1099
1100
1101
|
local award = {}
local result
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1102
|
|
cab7184b
chenyueqi
活动能量bug
|
1103
|
local actid = 37
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1104
|
if not role.activity:isOpenById(actid, "FriendEnergy") then return 1 end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1105
|
if oper < 1 or oper > 4 then return 2 end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1106
1107
1108
1109
1110
1111
1112
|
local actCsv = csvdb["activity_ctrlCsv"][actid]
local getLimit = actCsv.condition
local gifts = actCsv.condition2:toTableArray(true)
local actData = role.activity:getActData("FriendEnergy") or {}
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1113
|
if oper == 1 then -- 赠送好友能量
|
cab7184b
chenyueqi
活动能量bug
|
1114
|
local giveAE = actData.giveAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1115
1116
1117
1118
1119
|
local objId = msg.roleId
local gift = gifts[1]
local ids = {}
if not objId then
|
cab7184b
chenyueqi
活动能量bug
|
1120
1121
|
return 3
end
|
6136eaca
liuzujun
添加好友表
|
1122
|
if not role.friends[objId] then
|
cab7184b
chenyueqi
活动能量bug
|
1123
1124
1125
1126
|
result = 2
end
if giveAE[objId] then
result = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1127
1128
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1129
1130
1131
1132
1133
1134
1135
|
if not result then
giveAE[objId] = 1
award[gift[1]] = gift[2]
redisproxy:sadd(FRIEND_ENERGY:format(objId), roleId)
rpcRole(objId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}}))
actData.giveAE = giveAE
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1136
1137
1138
|
elseif oper == 2 then -- 收取能量
local objId = msg.roleId
local gift = gifts[2]
|
cab7184b
chenyueqi
活动能量bug
|
1139
|
local getAE = actData.getAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1140
1141
1142
|
local limit = actData.limit or 0
if limit >= getLimit then return 4 end
|
cab7184b
chenyueqi
活动能量bug
|
1143
1144
1145
1146
1147
1148
1149
1150
|
if not redisproxy:sismember(FRIEND_ENERGY:format(roleId), objId) then
result = 3
end
if getAE[objId] then
result = 2
end
if limit >= getLimit then
result = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1151
1152
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1153
1154
1155
1156
1157
1158
1159
1160
|
if not result then
limit = limit + 1
getAE[objId] = 1
award[gift[1]] = gift[2]
redisproxy:srem(FRIEND_ENERGY:format(roleId), objId)
actData.limit = limit
actData.getAE = getAE
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1161
|
elseif oper == 3 then -- 一键送领全部
|
cab7184b
chenyueqi
活动能量bug
|
1162
1163
|
local giveAE = actData.giveAE or {}
local getAE = actData.getAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1164
1165
1166
|
local gift1 = gifts[1]
local gift2 = gifts[2]
local limit = actData.limit or 0
|
cab7184b
chenyueqi
活动能量bug
|
1167
|
local cmd1, cmd2 = 0, 0
|
cab7184b
chenyueqi
活动能量bug
|
1168
1169
1170
1171
1172
1173
1174
|
local members = {}
local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
for _, id in pairs(temp) do
members[tonumber(id)] = 1
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1175
|
redisproxy:pipelining(function(red)
|
6136eaca
liuzujun
添加好友表
|
1176
|
for friendId, _ in pairs(role.friends) do
|
cab7184b
chenyueqi
活动能量bug
|
1177
1178
|
if not giveAE[friendId] then
giveAE[friendId] = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1179
1180
|
award[gift1[1]] = (award[gift1[1]] or 0) + gift1[2]
red:sadd(FRIEND_ENERGY:format(friendId), roleId)
|
eba94a09
chenyueqi
修改联动好友赠送活动的消息通知结构
|
1181
|
rpcRole(friendId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}}))
|
cab7184b
chenyueqi
活动能量bug
|
1182
|
cmd1 = 2
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1183
1184
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1185
1186
|
if members[friendId] and not getAE[friendId] and limit <= getLimit then
cmd2 = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1187
|
limit = limit + 1
|
cab7184b
chenyueqi
活动能量bug
|
1188
|
getAE[friendId] = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1189
1190
1191
1192
1193
1194
|
award[gift2[1]] = (award[gift2[1]] or 0) + gift2[2]
red:srem(FRIEND_ENERGY:format(roleId), friendId)
end
end
end)
|
cab7184b
chenyueqi
活动能量bug
|
1195
1196
1197
1198
1199
1200
1201
|
local sum = cmd1 + cmd2
if sum == 0 then
result = 3
elseif sum ~= 3 then
result = sum
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1202
|
actData.limit = limit
|
cab7184b
chenyueqi
活动能量bug
|
1203
1204
|
actData.giveAE = giveAE
actData.getAE = getAE
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
|
elseif oper == 4 then -- 抽大奖
local magic = actData.magic or 0
local rewards = actData.reward or {}
local rewardCsv = csvdb["activity_orderRewardsCsv"][actid]
local itemId1 = gifts[1][1]
local itemId2 = gifts[2][1]
local level = math.min(magic + 1,#rewardCsv)
local rewardData = rewardCsv[level]
local cost = {[itemId1] = rewardData.condition1, [itemId2] = rewardData.condition2}
if not role:checkItemEnough(cost) then return 7 end
role:costItems(cost, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}})
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1220
|
if rewardData.reward ~= "" then
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1221
|
result = 1
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1222
|
award = rewardData.reward:toNumMap()
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1223
|
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1224
|
if rewardData.reward_random ~= "" then
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1225
1226
|
result = 1
local pool = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1227
|
for _, temp in pairs(rewardData.reward_random:toArray()) do
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1228
1229
|
table.insert(pool, temp:toArray(true, "="))
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1230
|
local gift = pool[math.randWeight(pool, 3)]
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1231
1232
1233
1234
1235
|
award[gift[1]] = (award[gift[1]] or 0) + gift[2]
end
rewards[level] = 1
actData.reward = rewards
actData.magic = level
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1236
1237
|
else
return 5
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1238
1239
|
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1240
|
local ids = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1241
|
local members = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1242
1243
1244
1245
1246
|
local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
for _, id in pairs(temp) do
members[tonumber(id)] = 1
end
|
6136eaca
liuzujun
添加好友表
|
1247
|
for id, _ in pairs(role.friends) do
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1248
1249
|
if members[id] then
ids[id] = 1
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1250
|
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1251
1252
|
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1253
1254
|
actData.new = ids
|
cab7184b
chenyueqi
活动能量bug
|
1255
1256
|
local reward, change
if next(award) then
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1257
|
reward, change = role:award(award, {log = {desc = "actFriendHelp", int1 = actid}})
|
cab7184b
chenyueqi
活动能量bug
|
1258
|
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1259
1260
1261
1262
1263
|
role.activity:updateActData("FriendEnergy", actData)
SendPacket(actionCodes.Activity_friendHelpRpc, MsgPack.pack({result = result, reward = reward}))
return true
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1264
1265
1266
1267
1268
1269
1270
|
-- 战令活动奖励
function _M.battleCommandRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid -- 活动id
local index = msg.index -- 领取的阶段id
local pay = msg.pay -- 是否是超级奖励
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
|
if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return end
local actData = role.activity:getActData("BattleCommand") or {}
if pay and not actData["unlock"] then return 2 end
local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid]
if not bpCfg then return 3 end
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1283
|
local unlock = actData["unlock"] or 0
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
|
local award = {}
if not index then -- 一键领取
for i = 1, #bpCfg do
local cfg = bpCfg[i]
if not cfg then return 4 end
if (actData["lvl"] or 0) < cfg["type"] then break end
local records = {{"freeR", "rewardNormal"}, {"payR", "rewardHigh"}}
for _, info in ipairs(records) do
local typeKey, rewardKey = info[1], info[2]
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1295
1296
1297
|
if typeKey == "payR" and unlock == 0 then
break
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1298
1299
1300
1301
|
local record = actData[typeKey] or ""
local flag = string.char(string.getbit(record, i))
if flag == "0" then
record = string.setbit(record, i)
|
7cbf1146
liuzujun
去除advmap monster类型
|
1302
1303
1304
1305
|
local awd = cfg[rewardKey]
for k, v in pairs(awd:toNumMap()) do
award[k] = (award[k] or 0) + v
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1306
|
end
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1307
|
actData[typeKey] = record
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1308
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1309
1310
|
end
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1311
|
else
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1312
1313
|
bpCfg = bpCfg[index]
if not bpCfg then return 4 end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1314
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1315
|
if (actData["lvl"] or 0) < bpCfg["type"] then return 5 end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1316
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1317
1318
1319
1320
1321
1322
|
local record = ""
if pay then
record = actData["payR"] or ""
else
record = actData["freeR"] or ""
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1323
|
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
|
local flag = string.char(string.getbit(record, index))
if flag == "1" then
return 6
end
record = string.setbit(record, index)
local awd = ""
if pay then
actData["payR"] = record
|
30d52f8f
liuzujun
战令奖励错位
|
1334
|
awd = bpCfg["rewardHigh"]
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1335
1336
|
else
actData["freeR"] = record
|
30d52f8f
liuzujun
战令奖励错位
|
1337
|
awd = bpCfg["rewardNormal"]
|
6cac3be8
liuzujun
将军令批量领取奖励
|
1338
1339
1340
1341
|
end
for k, v in pairs(awd:toNumMap()) do
award[k] = (award[k] or 0) + v
end
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
|
end
role.activity:updateActData("BattleCommand", actData)
local reward, change = role:award(award, {log = {desc = "actBattleCommand", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_battleCommandRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.buyBattleCommandLvlRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid -- 活动id
|
98be031a
liuzujun
新年活动
|
1356
|
local count = msg.count
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
|
if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid]
if not bpCfg then return 3 end
local actData = role.activity:getActData("BattleCommand") or {}
local curLvl = actData["lvl"] or 0
|
98be031a
liuzujun
新年活动
|
1369
|
local nextLvl = curLvl + count
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1370
1371
1372
1373
|
if curLvl >= bpCfg[#bpCfg]["type"] then return 4 end
local cost = 0
for i = 1, #bpCfg do
local cfg = bpCfg[i]
|
98be031a
liuzujun
新年活动
|
1374
1375
|
if cfg["type"] > curLvl and cfg["type"] <= nextLvl then
cost = cost + cfg["cost"]
|
7e5d9ac6
liuzujun
战令活动购买等级扣除钻石bug
|
1376
|
elseif cfg["type"] > nextLvl then
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1377
1378
1379
1380
1381
|
break
end
end
if cost == 0 then return 5 end
|
8f49e40e
zhangqijia
refactor: 战令等级由虹光...
|
1382
1383
|
if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return 6 end
role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}})
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1384
1385
|
actData["lvl"] = nextLvl
role.activity:updateActData("BattleCommand", actData)
|
70fb62d1
liuzujun
服务器数据打点
|
1386
|
role:mylog("act_action", {desc="buyBcLvl", int1=count, int2=nextLvl})
|
b620581a
liuzujun
战令活动,战令相关的任务活动
|
1387
1388
1389
1390
1391
|
SendPacket(actionCodes.Activity_buyBattleCommandLvlRpc, MsgPack.pack({}))
return true
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1392
1393
1394
|
function _M.newSignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1395
|
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1396
1397
|
local open, actId = role.activity:isOpen("NewSign")
if not open then return 1 end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1398
1399
|
local actData = role.activity:getActData("NewSign")
|
6897e0e3
chenyueqi
新春签到领奖方法里 漏掉了一个in...
|
1400
|
if actData[tostring(actData["0"] or 0)] then
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1401
1402
|
return 2
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1403
|
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1404
|
local actCfg = csvdb["activity_signInCsv"][actId]
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1405
|
if not actCfg then return 4 end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1406
|
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1407
|
local sumDay = actData["0"] or 0
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1408
1409
|
local award = {}
for k, data in pairs(actCfg) do
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1410
|
if not actData[tostring(data.day)] and data.day <= sumDay then
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1411
1412
1413
|
for id, value in pairs(data.reward:toNumMap()) do
award[id] = (award[id] or 0) + value
end
|
119b51db
chenyueqi
新春签到 记录字段值的key改成s...
|
1414
|
actData[tostring(data.day)] = 1
|
0ed985c5
chenyueqi
先加上,后面再调试
|
1415
1416
1417
1418
1419
1420
1421
1422
|
end
end
local reward, change
if next(award) then
role.activity:updateActData("NewSign", actData)
reward, change = role:award(award, {log = {desc = "newSign", int1 = actId, int2 = sumDay}})
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1423
|
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1424
1425
1426
1427
|
SendPacket(actionCodes.Activity_newSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
98be031a
liuzujun
新年活动
|
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
|
-- 活动拾荒领取阶段奖励
function _M.advLevelRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local index = msg.index
if not role.activity:isOpenById(actid, "AdvLevel") then return 1 end
local actCfg = csvdb["activity_stagesAwardCsv"][actid]
if not actCfg then return 2 end
actCfg = actCfg[index]
if not actCfg then return 3 end
local actData = role.activity:getActData("AdvLevel") or {}
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1443
|
local record = actData["r"] or ""
|
98be031a
liuzujun
新年活动
|
1444
1445
1446
1447
1448
1449
1450
1451
|
local flag = string.char(string.getbit(record, index))
if flag == "1" then return 4 end
local chapters = actCfg["condition2"]:toArray(true, "=")
local totalVal = 0
for i = 1, #chapters do
local cid = chapters[i]
|
fa8de8ea
liuzujun
将军令一键领取bug
|
1452
1453
|
local info = actData[cid] or {}
totalVal = totalVal + (info["max"] or 0)
|
98be031a
liuzujun
新年活动
|
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
|
end
if totalVal < actCfg["condition1"] then return 5 end
actData["r"] = string.setbit(record, index)
role.activity:updateActData("AdvLevel", actData)
local reward, change = role:award(actCfg.reward, {log = {desc = "advLevelStage", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_advLevelRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
|
function _M.returnerTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id or 0
if taskId == 0 then return 0 end
local returner = role:getProperty("returner") or {}
if not returner[taskId] then return 1 end
local tday = specTime({hour = 4})
local curAllDay = (tday - returner.time) / 86400 + 1
local TaskCsv = csvdb["activity_taskCsv"][76] or {}
local taskData = TaskCsv[taskId]
if not taskData then return 2 end
|
e84a1beb
liuzujun
gm后台查询日志,公告相关协议
|
1482
|
if curAllDay < taskData.day then return 5 end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1483
1484
1485
1486
|
local status = returner.status or {}
if status[taskId] then return 3 end
|
39aebe0b
chenyueqi
回归者活动,计算所有任务完成存在bug
|
1487
1488
1489
|
status[taskId] = 1
returner.status = status
|
a5dc3b0e
chenyueqi
回归活动初版
|
1490
1491
1492
1493
1494
1495
1496
1497
|
local done = true
for _, data in pairs(TaskCsv) do
if not status[data.id] then
done = false
break
end
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1498
1499
1500
1501
|
if done then
returner = {}
end
|
39aebe0b
chenyueqi
回归者活动,计算所有任务完成存在bug
|
1502
1503
|
local reward, change = role:award(taskData.reward, {log = {desc = "returner", int1 = taskData.day, int2 = taskId}})
|
c2c9dc14
chenyueqi
回归者领取任务协议号,触发限时礼包
|
1504
1505
1506
1507
1508
|
local pack = globalCsv.returner_pack:toArray(true,"=")
if pack[1] == taskData.id then
role:checkTaskEnter("Appoint", {id = pack[2]})
end
|
a5dc3b0e
chenyueqi
回归活动初版
|
1509
1510
1511
1512
1513
|
role:updateProperty({field = "returner", value = returner})
SendPacket(actionCodes.Activity_returnerTaskRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
|
function _M.buyBattleTicketRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local count = msg.count
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
role.activity:getBattleTicket(actid)
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
--["activity_scrofa_tickets"] = { 10, 20, 30, 40, 50, 100, 150, 200, 200, 200 }
local limit = #(globalCsv.activity_scrofa_tickets)
local curCount = actData["buyC"] or 0
if count <= 0 or curCount + count > limit then
return 2
end
local cost = globalCsv.activity_scrofa_tickets[curCount + 1]
if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 3 end
|
d85ecb3f
liuzujun
神稀祭消耗门票bug
|
1531
|
role:costItems({[ItemId.Jade] = cost}, {log = {desc = "buyActivityBattleTicket", int1 = actid, int2 = count, long1 = curCount}})
|
50da0e37
liuzujun
挑战关卡活动 普通关卡扫荡,购买挑战次数
|
1532
1533
1534
1535
1536
1537
1538
1539
|
actData["ticket"] = (actData["ticket"] or 0) + 1
actData["buyC"] = curCount + count
role.activity:updateActData("ChallengeLevel", actData)
SendPacket(actionCodes.Activity_buyBattleTicketRpc, "")
return true
end
|
c3c1b7e0
liuzujun
fix confict
|
1540
|
return _M
|