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Datas/pro2d/hero.xlsx
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Defines/pro2d.xml
| @@ -46,8 +46,24 @@ | @@ -46,8 +46,24 @@ | ||
| 46 | <var name="unitType" type="int"/> | 46 | <var name="unitType" type="int"/> |
| 47 | <var name="ceRevise" type="float"/> | 47 | <var name="ceRevise" type="float"/> |
| 48 | <var name="hpBarYpos" type="int"/> | 48 | <var name="hpBarYpos" type="int"/> |
| 49 | + <var name="lvUpType" type="int"/> | ||
| 49 | </bean> | 50 | </bean> |
| 50 | 51 | ||
| 52 | + <bean name="HeroLvUpValue"> | ||
| 53 | + <var name="lvUpType" type="int"/> | ||
| 54 | + <var name="hp1" type="float"/> | ||
| 55 | + <var name="hp2" type="float"/> | ||
| 56 | + <var name="hp3" type="float"/> | ||
| 57 | + <var name="dodge1" type="float"/> | ||
| 58 | + <var name="dodge2" type="float"/> | ||
| 59 | + <var name="dodge3" type="float"/> | ||
| 60 | + <var name="crit1" type="float"/> | ||
| 61 | + <var name="crit2" type="float"/> | ||
| 62 | + <var name="crit3" type="float"/> | ||
| 63 | + <var name="atk1" type="float"/> | ||
| 64 | + <var name="atk2" type="float"/> | ||
| 65 | + <var name="atk3" type="float"/> | ||
| 66 | + </bean> | ||
| 51 | <bean name="MonsterWave"> | 67 | <bean name="MonsterWave"> |
| 52 | <var name="id" type="int"/> | 68 | <var name="id" type="int"/> |
| 53 | <var name="name" type="string"/> | 69 | <var name="name" type="string"/> |
| @@ -310,6 +326,7 @@ | @@ -310,6 +326,7 @@ | ||
| 310 | </bean> | 326 | </bean> |
| 311 | 327 | ||
| 312 | <table name="TbHero" value="Hero" input="pro2d/hero.xlsx"/> | 328 | <table name="TbHero" value="Hero" input="pro2d/hero.xlsx"/> |
| 329 | + <table name="TbHeroLvUpValue" value="HeroLvUpValue" input="pro2d/HeroLvUpValue.xlsx"/> | ||
| 313 | <table name="TbMonsterWave" value="MonsterWave" input="pro2d/MonsterWave.xlsx"/> | 330 | <table name="TbMonsterWave" value="MonsterWave" input="pro2d/MonsterWave.xlsx"/> |
| 314 | <table name="TbSkill" value="Skill" input="pro2d/Skill.xlsx"/> | 331 | <table name="TbSkill" value="Skill" input="pro2d/Skill.xlsx"/> |
| 315 | <table name="TbHeroToSkill" value="HeroToSkill" input="pro2d/HeroToSkill.xlsx"/> | 332 | <table name="TbHeroToSkill" value="HeroToSkill" input="pro2d/HeroToSkill.xlsx"/> |