Commit 4f8d420da5ef2d274a9aa4aee83a3e609bdb5c91
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b5f8ea66
角色添加暴击率,格挡率,闪避率,招架率,减伤属性
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Datas/common/NumericType.xlsx
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Datas/common/NumericTypeEx.xlsx
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Datas/pro2d/hero.xlsx
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Defines/pro2d.xml
| ... | ... | @@ -460,12 +460,17 @@ |
| 460 | 460 | <var name="atkRange" type="float"/> |
| 461 | 461 | <var name="atkSpeed" type="float"/> |
| 462 | 462 | <var name="crit" type="int"/> |
| 463 | + <var name="critRate" type="float"/> | |
| 463 | 464 | <var name="critHurt" type="int"/> |
| 464 | 465 | <var name="dodge" type="int"/> |
| 466 | + <var name="dodgeRate" type="float"/> | |
| 465 | 467 | <var name="block" type="int"/> |
| 468 | + <var name="blockRate" type="float"/> | |
| 466 | 469 | <var name="parry" type="int"/> |
| 470 | + <var name="parryRate" type="float"/> | |
| 467 | 471 | <var name="stiffness" type="int"/> |
| 468 | 472 | <var name="atkDropSpProbability" type="float"/> |
| 473 | + <var name="damageReduction" type="int"/> | |
| 469 | 474 | <var name="skillId" type="int"/> |
| 470 | 475 | <var name="passiveSkillId1" type="int"/> |
| 471 | 476 | <var name="passiveSkillId2" type="int"/> | ... | ... |