Commit 4003d4564f7cb38cd54281f20d0274745d610baa

Authored by yangjiyue
1 parent d03ec323

装备升级表的Luban对应xml

Showing 2 changed files with 40 additions and 6 deletions   Show diff stats
Datas/pro2d/EquipmentData.xlsx
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Defines/pro2d.xml
... ... @@ -132,8 +132,13 @@
132 132 <var name="EquipID" type="int"/>
133 133 <var name="EquipName" type="string"/>
134 134 <var name="EquipType" type="int"/>
135   - <var name="Star" type="int"/>
136 135 <var name="Grade" type="int"/>
  136 + <var name="Star" type="int"/>
  137 +
  138 + <var name="AtkLv1" type="float"/>
  139 + <var name="AtkLv2" type="float"/>
  140 + <var name="AtkLv3" type="float"/>
  141 +
137 142 <var name="Atk" type="float"/>
138 143 <var name="FireAtk" type="float"/>
139 144 <var name="ThunderAtk" type="float"/>
... ... @@ -141,11 +146,24 @@
141 146 <var name="SoilAtk" type="float"/>
142 147 <var name="IceAtk" type="float"/>
143 148 <var name="PoisonAtk" type="float"/>
  149 +
144 150 <var name="AtkSpeed" type="float"/>
145 151 <var name="AtkRange" type="float"/>
146   - <var name="Crit" type="int"/>
147   - <var name="CritHurt" type="int"/>
148 152  
  153 + <var name="Crit" type="float"/>
  154 + <var name="CritLv1" type="float"/>
  155 + <var name="CritLv2" type="float"/>
  156 + <var name="CritLv3" type="float"/>
  157 +
  158 + <var name="CritHurt" type="float"/>
  159 + <var name="CritHurtlV1" type="float"/>
  160 + <var name="CritHurtlV2" type="float"/>
  161 + <var name="CritHurtlV3" type="float"/>
  162 +
  163 + <var name="DefLv1" type="int"/>
  164 + <var name="DefLv2" type="int"/>
  165 + <var name="DefLv3" type="int"/>
  166 +
149 167 <var name="Def" type="int"/>
150 168 <var name="FireDef" type="int"/>
151 169 <var name="ThunderDef" type="int"/>
... ... @@ -154,10 +172,26 @@
154 172 <var name="IceDef" type="int"/>
155 173 <var name="PoisonDef" type="int"/>
156 174  
157   - <var name="Dodge" type="int"/>
158   - <var name="Block" type="int"/>
159   - <var name="Parry" type="int"/>
  175 + <var name="Dodge" type="float"/>
  176 + <var name="DodgeLv1" type="float"/>
  177 + <var name="DodgeLv2" type="float"/>
  178 + <var name="DodgeLv3" type="float"/>
  179 +
  180 + <var name="Block" type="float"/>
  181 + <var name="BlockLv1" type="float"/>
  182 + <var name="BlockLv2" type="float"/>
  183 + <var name="BlockLv3" type="float"/>
  184 +
  185 + <var name="Parry" type="float"/>
  186 + <var name="ParryLv1" type="float"/>
  187 + <var name="ParryLv2" type="float"/>
  188 + <var name="ParryLv3" type="float"/>
  189 +
160 190 <var name="Hp" type="int"/>
  191 + <var name="HpLv1" type="int"/>
  192 + <var name="HpLv2" type="int"/>
  193 + <var name="HpLv3" type="int"/>
  194 +
161 195 <var name="HpPerUp" type="int"/>
162 196 <var name="Steal" type="int"/>
163 197 <var name="DropUp" type="int"/>
... ...