invisible.frag 185 Bytes Edit Raw Blame History Permalink 1 2 3 4 5 6 7 8 9 10 11 12 13 #ifdef GL_ES precision mediump float; #endif varying vec4 v_fragmentColor; varying vec2 v_texCoord; uniform sampler2D u_texture; void main() { gl_FragColor = vec4(0, 0, 0, 0); }