frozen.frag
332 Bytes
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
uniform sampler2D u_texture;
void main()
{
vec4 normalColor = v_fragmentColor * texture2D(u_texture, v_texCoord);
normalColor *= vec4(0.8, 1, 0.8, 1);
normalColor.b += normalColor.a * 0.2;
gl_FragColor = normalColor;
}