hurt_enemy.frag
392 Bytes
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
uniform sampler2D u_texture;
void main()
{
vec4 normalColor = v_fragmentColor * texture2D(u_texture, v_texCoord);
if(normalColor.a > 0.0)
{
normalColor.g = (1.0 - normalColor.g) * 0.8 + normalColor.r;
normalColor.b = 1.0;
normalColor.r = 0.0;
}
gl_FragColor = normalColor;
}