hue.vert 342 Bytes
attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec4 a_color;  

#ifdef GL_ES
varying lowp vec4 v_fragmentColor;
varying mediump vec2 v_texCoord;
#else
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
#endif 

void main()
{
	gl_Position = CC_PMatrix * a_position; 
	v_fragmentColor = a_color;
	v_texCoord = a_texCoord;
}