gray.frag 259 Bytes Edit Raw Blame History 1 2 3 4 5 6 7 8 9 10 11 12 #ifdef GL_ES precision mediump float; #endif varying vec4 v_fragmentColor; varying vec2 v_texCoord; void main(void) { vec4 c = texture2D(CC_Texture0, v_texCoord); gl_FragColor.xyz = vec3(0.299*c.r + 0.587*c.g +0.114*c.b); gl_FragColor.w = c.w; }