branch_key.lua
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return {
[1] = {
["keyId"] = 1,
["unlockId"] = 20101,
["heroId"] = 1,
["baseAttr"] = "1=10 2=10",
["goldAttr"] = 40,
["lockDesc"] = "无",
["note"] = "一把断刃,剑身出奇的大,很难让人想象完整的时候有多大。更让人难以置信的是这把断刃能够持续散发正的能量。",
},
[2] = {
["keyId"] = 2,
["unlockId"] = 20102,
["heroId"] = 1,
["baseAttr"] = "1=10 2=11",
["goldAttr"] = 50,
["lockDesc"] = "战争之蹄下,人类的教会雏形艰难生存,践踏这古老教会的罪犯,如今将这战利品挂在自己的角上。去找到它,终结教会的屈辱。",
["note"] = "巨大的项链,并没有被所拥有者的负能量气息所同化,相反保持着正常的模样,并持续吸收着周围的游移的负能量。",
},
[3] = {
["keyId"] = 3,
["unlockId"] = 20103,
["heroId"] = 1,
["baseAttr"] = "1=10 2=12",
["goldAttr"] = 60,
["lockDesc"] = "无",
["note"] = "未知的强者的刻印标记,不像是如今教会的徽记模样,更像是古老的物品,却散发着比教会徽记更加强大的正能量。",
},
[4] = {
["keyId"] = 4,
["unlockId"] = 20104,
["heroId"] = 1,
["baseAttr"] = "1=10 2=13",
["goldAttr"] = 70,
["lockDesc"] = "象征着人类伟力的岗哨城,如今已变成罪域,立于核心中的罪人,是要解救,还是让其永坠深渊?",
["note"] = "需要被彻底销毁尸身的黑骨,仅仅留下不知何处的两根残骨,虽然看似邪恶,但并没有主人原来的负能量,异常坚硬似乎可以拿来做武器使用。",
},
[5] = {
["keyId"] = 5,
["unlockId"] = 20105,
["heroId"] = 1,
["baseAttr"] = "1=10 2=14",
["goldAttr"] = 80,
["lockDesc"] = "它们是来自深渊中的生物,会烧死同伴,会烧死敌人,最后连自己也一同燃烧殆尽。趁他点燃世界之前,用手里的剑送它们回去。",
["note"] = "在人类王国从来不会出现魔石这种东西,只有在正反能量的交接之处才会有这种东西现身,这种东西,可以用来驱动魔像,用作魔法材料,或者做成炼金炸弹。当然人为合成也是可能的···用活人合成。",
},
[6] = {
["keyId"] = 6,
["unlockId"] = 20106,
["heroId"] = 1,
["baseAttr"] = "1=10 2=15",
["goldAttr"] = 90,
["lockDesc"] = "人类已经繁荣千年,早就主动或被动的忘记了来自魔鬼的领主们的那所谓的一纸条约,“真相根本不重要”,后来的人类都这么想,现在的领主连普通人类也可以战胜,不是吗?",
["note"] = "拙劣的仿制品,希望通过大量的实验和仿制来复刻红色的瑟拉之星,产生人造的极强正能量漩涡;这个空有其表的物品,是人类和精灵族的共同手笔,很明显,无论这两个种族怎样努力最终还是失败了。",
},
[7] = {
["keyId"] = 7,
["unlockId"] = 20107,
["heroId"] = 1,
["baseAttr"] = "1=10 2=16",
["goldAttr"] = 100,
["lockDesc"] = "无",
["note"] = "类似于神明的部分灵魂,但明显神明的灵魂不会被这样轻易掌控,这充满正能量气息的灵魂是无主之魂。",
},
[8] = {
["keyId"] = 8,
["unlockId"] = 20108,
["heroId"] = 1,
["baseAttr"] = "1=10 2=17",
["goldAttr"] = 110,
["lockDesc"] = "最后,这片雪山将埋葬这些人的野心和疯狂,最初也是最后的守卫者,连同他们一起埋葬吧。",
["note"] = "古代的战士究竟是怎样将这面旗插在这片看似不毛之地的地方的呢?",
},
[9] = {
["keyId"] = 9,
["unlockId"] = 20109,
["heroId"] = 1,
["baseAttr"] = "1=10 2=18",
["goldAttr"] = 120,
["lockDesc"] = "在支线第8关打BOSS",
["note"] = "测试数据9",
},
[10] = {
["keyId"] = 10,
["unlockId"] = 20110,
["heroId"] = 1,
["baseAttr"] = "1=10 2=19",
["goldAttr"] = 130,
["lockDesc"] = "在支线第9关打BOSS",
["note"] = "测试数据10",
},
[11] = {
["keyId"] = 11,
["unlockId"] = 20111,
["heroId"] = 1,
["baseAttr"] = "1=10 2=20",
["goldAttr"] = 140,
["lockDesc"] = "在支线第10关打BOSS",
["note"] = "测试数据11",
},
[12] = {
["keyId"] = 12,
["unlockId"] = 20112,
["heroId"] = 1,
["baseAttr"] = "1=10 2=21",
["goldAttr"] = 150,
["lockDesc"] = "在支线第11关打BOSS",
["note"] = "测试数据12",
},
[13] = {
["keyId"] = 13,
["unlockId"] = 20201,
["heroId"] = 2,
["baseAttr"] = "1=10 2=22",
["goldAttr"] = 160,
["lockDesc"] = "无",
["note"] = "看起来像是恶魔角一般的物件,实际上确实是用恶魔的角制作的饰品;用难以理解的方式将佩戴者受到的混沌能量吸收转化成正反两种能量。",
},
[14] = {
["keyId"] = 14,
["unlockId"] = 20202,
["heroId"] = 2,
["baseAttr"] = "1=10 2=23",
["goldAttr"] = 170,
["lockDesc"] = "它来自魔龙的召唤,它蹄声是敌人的噩梦,它的心脏是猎手的礼物。",
["note"] = "来自中级魔鬼的心脏,数次易主但千年间从未停止过跳动,持有者能够感受到澎湃的能量从上面溢出。",
},
[15] = {
["keyId"] = 15,
["unlockId"] = 20203,
["heroId"] = 2,
["baseAttr"] = "1=10 2=24",
["goldAttr"] = 180,
["lockDesc"] = "千年前的英雄,如今破碎腐烂的身躯,灵魂仇视生者又期待生者将它解放。",
["note"] = "这是一颗诱发堕落的种子,古老的残魂极度致命,潜伏在活物身上,不断汲取生者正能量,使其变成堕落者;对方若是亡者,便会通过千年侵染,将其变成复生的亡者。",
},
[16] = {
["keyId"] = 16,
["unlockId"] = 20204,
["heroId"] = 2,
["baseAttr"] = "1=10 2=25",
["goldAttr"] = 190,
["lockDesc"] = "无",
["note"] = "深渊恶魔用于追踪猎物常使用的标记能力,然而经过这个标记护符的转化,深渊的混沌力量会失去侵染和追踪的目标;这标记护符和熔狱护身符的制作是同一手笔。",
},
[17] = {
["keyId"] = 17,
["unlockId"] = 20205,
["heroId"] = 2,
["baseAttr"] = "1=10 2=26",
["goldAttr"] = 200,
["lockDesc"] = "向往强大的魔鬼获得了虚假的强大,终究成为棋盘中的玩物,他想要你的血,你会给他吗?",
["note"] = "来自于古老恶魔的心脏的血液,古老恶魔的血液蕴含及其野蛮混沌的侵染力,使用范围极广,千年前最为出名的作用则是用来制造高级魔鬼的战士,让人十分难以置信。",
},
[18] = {
["keyId"] = 18,
["unlockId"] = 20206,
["heroId"] = 2,
["baseAttr"] = "1=10 2=27",
["goldAttr"] = 210,
["lockDesc"] = "它来自深渊,混乱的思维中唯一值得信任的就是口中喷吐出的诅咒烈火,和自己的利爪。",
["note"] = "细微的火种粒,不会作用与死物,只和正常的灵魂产生反应,接触灵魂则直接燃烧对方灵魂,灵魂上的疼苦远胜肉体,最可怕的是诅咒烈焰不会一次性致死,活物只要活着将会永远受折磨,直到丧失心志接受堕落。",
},
[19] = {
["keyId"] = 19,
["unlockId"] = 20207,
["heroId"] = 2,
["baseAttr"] = "1=10 2=28",
["goldAttr"] = 220,
["lockDesc"] = "无",
["note"] = "来历不明的血色纵横的石块,像是某个物件的一部分,出奇的是充满了强大无匹的圣洁能量,然而这股能量就像被牢牢固定在石芯中一般,从来也无法被激发。制作者绝对是天才。",
},
[20] = {
["keyId"] = 20,
["unlockId"] = 20208,
["heroId"] = 2,
["baseAttr"] = "1=10 2=29",
["goldAttr"] = 230,
["lockDesc"] = "一名歌颂者,亦是一名狂信徒,他选择把自己的肉体和灵魂撕裂,获得新的生命,成为他歌颂的存在。",
["note"] = "来历不明,易碎,不像目前已知的任何材质。",
},
[21] = {
["keyId"] = 21,
["unlockId"] = 20209,
["heroId"] = 2,
["baseAttr"] = "1=10 2=30",
["goldAttr"] = 240,
["lockDesc"] = "在支线第20关打BOSS",
["note"] = "测试数据21",
},
[22] = {
["keyId"] = 22,
["unlockId"] = 20210,
["heroId"] = 2,
["baseAttr"] = "1=10 2=31",
["goldAttr"] = 250,
["lockDesc"] = "在支线第21关打BOSS",
["note"] = "测试数据22",
},
[23] = {
["keyId"] = 23,
["unlockId"] = 20211,
["heroId"] = 2,
["baseAttr"] = "1=10 2=32",
["goldAttr"] = 260,
["lockDesc"] = "在支线第22关打BOSS",
["note"] = "测试数据23",
},
[24] = {
["keyId"] = 24,
["unlockId"] = 20212,
["heroId"] = 2,
["baseAttr"] = "1=10 2=33",
["goldAttr"] = 270,
["lockDesc"] = "在支线第23关打BOSS",
["note"] = "测试数据24",
},
}