hurt_enemy.frag 365 Bytes
#ifdef GL_ES
precision mediump float;
#endif

varying vec4 v_fragmentColor;
varying vec2 v_texCoord;

void main()
{
	vec4 normalColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);
	if(normalColor.a > 0.0)
	{
		normalColor.g = (1.0 - normalColor.g) * 0.8 + normalColor.r;
		normalColor.b = 1.0;
		normalColor.r = 0.0;
	}
    gl_FragColor = normalColor;
}