package models import ( "fmt" "pro2d/common" "pro2d/common/db/mongoproxy" "pro2d/common/logger" "pro2d/pb" "strings" "testing" ) func TestNewRole(t *testing.T) { err := mongoproxy.ConnectMongo(common.GlobalConf.GameConf.MongoConf, common.GlobalConf.GameConf.ID) if err != nil { logger.Error(err) return } var uid = "141815055745814528" role := RoleExistByUid(uid) if role != nil { //uid存在 , 更新角色 //role.AddHero(&pb.Data{ // Id: 1, // RoleId: role.Data.Id, // Type: 0, // Level: 0, // ReinCount: 0, // ReinPoint: 0, // Equipments: "", //}) role.SetProperty("Device", "1111") //role.Save() } else { //uid不存在,创建角色 role = NewRole("1") role.Data.Uid = uid role.Data.Device = "111111" role.Data.Level = 0 err := role.Create() fmt.Println(err) } print(role) } func TestRoleIndex(t *testing.T) { coll, keys := mongoproxy.FindIndex(pb.Role{}) for _, index := range keys { logger.Debug("coll: %s, key: %s", coll, index) } } func TestRoleModel_AddHero(t *testing.T) { err := mongoproxy.ConnectMongo(common.GlobalConf.GameConf.MongoConf, common.GlobalConf.GameConf.ID) if err != nil { logger.Error(err) return } var uid = "141815055745814528" role := RoleExistByUid(uid) if role == nil { logger.Error("role not exist") return } role.InitRole() } func TestRoleModel_ProtoReflect(t *testing.T) { err := mongoproxy.ConnectMongo(common.GlobalConf.GameConf.MongoConf, common.GlobalConf.GameConf.ID) if err != nil { logger.Error(err) return } sch := NewRole("") //mp := map[string]interface{}{ // "Id": "1", // "Device": "12312312312", //} sch.UpdateProperty("Device", "123123123", false) fmt.Println(sch.Data) } func TestRoleModel_UpdateTeam(t *testing.T) { err := mongoproxy.ConnectMongo(common.GlobalConf.GameConf.MongoConf, common.GlobalConf.GameConf.ID) if err != nil { logger.Error(err) return } sch := NewRole("1") sch.Load() sch.LoadAll() sch.UpdateTeam([]*pb.Team{ &pb.Team{ Id: "147262174025748480", RoleId: "", HeroId1: "", HeroId2: "", HeroId3: "", }, }) sch.OnOfflineEvent() } func TestRoleModel_IncreByKey(t *testing.T) { //err := mongoproxy.ConnectMongo(common.GlobalConf.GameConf.MongoConf, common.GlobalConf.GameConf.ID) //if err != nil { // logger.Error(err) // return //} //sch := NewRole("1000001") //sch.Load() //sch.LoadAll() // //sch.Data.Incres["hero"] = 4 //sch.Data.Incres["team"] = 4 //sch.SetProperty("incres", sch.Data.Incres) //sch.Update() fmt.Printf("%03d\n", 3) ites := strings.SplitN("1=1 2=2 3=3", " ", -1) fmt.Println(ites) } func TestSchema_Create(t *testing.T) { _ = mongoproxy.ConnectMongo(common.GlobalConf.GameConf.MongoConf, common.GlobalConf.GameConf.ID) role := NewRole("") s := role.ISchema.(*Schema) logger.Debug(s.protoIndex) }