package net import ( "fmt" "net" "pro2d/conf" "pro2d/utils" "sync" ) type Server struct { SConf *conf.SConf Clients *sync.Map } func NewServer(sConf *conf.SConf) *Server { return &Server{ SConf: sConf, Clients: new(sync.Map), } } func (s *Server) OnRecv(msg *MsgPkg) { utils.Sugar.Debugf("cmd: %d, data: %s", msg.Head.Cmd, msg.Body) } func (s *Server) OnClose(conn *Connection) { s.Clients.Delete(conn.Id) } func (s *Server)Start() error { port := fmt.Sprintf(":%d", s.SConf.Port) l, err := net.Listen("tcp", port) if err != nil { return err } utils.Sugar.Debugf("listen on %s\n", port) id := 0 for { conn, err := l.Accept() if err != nil { return err } id++ client := NewConn(id, conn, s) s.Clients.Store(id, client) go client.Start() } } func (s *Server)Stop() { }