package action import ( "pro2d/pb" ) func GetTestActionMap() map[interface{}]interface{} { am := make(map[interface{}]interface{}) am[uint32(pb.ProtoCode_HeartRpc)] = HeartRsp am[uint32(pb.ProtoCode_CreateRpc)] = CreateRsp am[uint32(pb.ProtoCode_ChangeTeamRpc)] = ChangeTeamRsp am[uint32(pb.ProtoCode_HeroEquipReferRpc)] = HeroEquipReferRsp am[uint32(pb.ProtoCode_RoleClearItemsRpc)] = RoleClearItemsRsp am[uint32(pb.ProtoCode_RoleStartBattleRpc)] = RoleStartBattleRsp am[uint32(pb.ProtoCode_RoleEndBattleRpc)] = RoleEndBattleRsp am[uint32(pb.ProtoCode_EquipmentDelRpc)] = EquipmentDelRsp am[uint32(pb.ProtoCode_HeroUpLevelRpc)] = HeroUpLevelRsp am[uint32(pb.ProtoCode_EmailListRpc)] = EmailListRsp am[uint32(pb.ProtoCode_EmailDrawRpc)] = EmailDrawRsp am[uint32(pb.ProtoCode_EmailCheckRpc)] = EmailCheckRsp am[uint32(pb.ProtoCode_EmailDelRpc)] = EmailDelRsp am[uint32(pb.ProtoCode_DisConnectNty)] = DisConnectNty am[uint32(pb.ProtoCode_RoleUpdatePropertyNty)] = RoleUpdatePropertyNty am[uint32(pb.ProtoCode_RoleUpdateItemsNty)] = RoleUpdateItemsNty am[uint32(pb.ProtoCode_EquipmentAddNty)] = EquipmentAddNty return am }