// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v3.17.3 // source: game.proto package pb import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) //ResponseCmd HeartRsp type HeartReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"` } func (x *HeartReq) Reset() { *x = HeartReq{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *HeartReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*HeartReq) ProtoMessage() {} func (x *HeartReq) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use HeartReq.ProtoReflect.Descriptor instead. func (*HeartReq) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{0} } func (x *HeartReq) GetCode() int64 { if x != nil { return x.Code } return 0 } type HeartRsp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"` } func (x *HeartRsp) Reset() { *x = HeartRsp{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *HeartRsp) String() string { return protoimpl.X.MessageStringOf(x) } func (*HeartRsp) ProtoMessage() {} func (x *HeartRsp) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use HeartRsp.ProtoReflect.Descriptor instead. func (*HeartRsp) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{1} } func (x *HeartRsp) GetCode() int64 { if x != nil { return x.Code } return 0 } //ResponseCmd RoleRsp type LoginReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Token string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"` Device string `protobuf:"bytes,2,opt,name=device,proto3" json:"device,omitempty"` } func (x *LoginReq) Reset() { *x = LoginReq{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *LoginReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*LoginReq) ProtoMessage() {} func (x *LoginReq) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use LoginReq.ProtoReflect.Descriptor instead. func (*LoginReq) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{2} } func (x *LoginReq) GetToken() string { if x != nil { return x.Token } return "" } func (x *LoginReq) GetDevice() string { if x != nil { return x.Device } return "" } //ResponseCmd CreateReq type CreateReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Token string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"` Device string `protobuf:"bytes,2,opt,name=device,proto3" json:"device,omitempty"` } func (x *CreateReq) Reset() { *x = CreateReq{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[3] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *CreateReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*CreateReq) ProtoMessage() {} func (x *CreateReq) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[3] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use CreateReq.ProtoReflect.Descriptor instead. func (*CreateReq) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{3} } func (x *CreateReq) GetToken() string { if x != nil { return x.Token } return "" } func (x *CreateReq) GetDevice() string { if x != nil { return x.Device } return "" } //ResponseCmd ChangeTeamReq type ChangeTeamReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Team []*Team `protobuf:"bytes,1,rep,name=team,proto3" json:"team,omitempty"` } func (x *ChangeTeamReq) Reset() { *x = ChangeTeamReq{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[4] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *ChangeTeamReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*ChangeTeamReq) ProtoMessage() {} func (x *ChangeTeamReq) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[4] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use ChangeTeamReq.ProtoReflect.Descriptor instead. func (*ChangeTeamReq) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{4} } func (x *ChangeTeamReq) GetTeam() []*Team { if x != nil { return x.Team } return nil } //ResponseCmd HeroEquipReferReq type HeroEquipReferReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields EquipId string `protobuf:"bytes,1,opt,name=equipId,proto3" json:"equipId,omitempty"` HeroId string `protobuf:"bytes,2,opt,name=hero_id,json=heroId,proto3" json:"hero_id,omitempty"` Refer bool `protobuf:"varint,3,opt,name=refer,proto3" json:"refer,omitempty"` //true 穿戴, false 脱下 } func (x *HeroEquipReferReq) Reset() { *x = HeroEquipReferReq{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[5] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *HeroEquipReferReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*HeroEquipReferReq) ProtoMessage() {} func (x *HeroEquipReferReq) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[5] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use HeroEquipReferReq.ProtoReflect.Descriptor instead. func (*HeroEquipReferReq) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{5} } func (x *HeroEquipReferReq) GetEquipId() string { if x != nil { return x.EquipId } return "" } func (x *HeroEquipReferReq) GetHeroId() string { if x != nil { return x.HeroId } return "" } func (x *HeroEquipReferReq) GetRefer() bool { if x != nil { return x.Refer } return false } type RoleRsp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Role *Role `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"` Hero []*Hero `protobuf:"bytes,3,rep,name=hero,proto3" json:"hero,omitempty"` Team []*Team `protobuf:"bytes,4,rep,name=team,proto3" json:"team,omitempty"` Equipments []*Equipment `protobuf:"bytes,5,rep,name=equipments,proto3" json:"equipments,omitempty"` } func (x *RoleRsp) Reset() { *x = RoleRsp{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[6] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *RoleRsp) String() string { return protoimpl.X.MessageStringOf(x) } func (*RoleRsp) ProtoMessage() {} func (x *RoleRsp) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[6] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use RoleRsp.ProtoReflect.Descriptor instead. func (*RoleRsp) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{6} } func (x *RoleRsp) GetRole() *Role { if x != nil { return x.Role } return nil } func (x *RoleRsp) GetHero() []*Hero { if x != nil { return x.Hero } return nil } func (x *RoleRsp) GetTeam() []*Team { if x != nil { return x.Team } return nil } func (x *RoleRsp) GetEquipments() []*Equipment { if x != nil { return x.Equipments } return nil } //ResponseCmd RoleUpdatePropertyRsp type RoleUpdatePropertyRsp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Id []int32 `protobuf:"varint,1,rep,packed,name=id,proto3" json:"id,omitempty"` Role *Role `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"` } func (x *RoleUpdatePropertyRsp) Reset() { *x = RoleUpdatePropertyRsp{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[7] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *RoleUpdatePropertyRsp) String() string { return protoimpl.X.MessageStringOf(x) } func (*RoleUpdatePropertyRsp) ProtoMessage() {} func (x *RoleUpdatePropertyRsp) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[7] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use RoleUpdatePropertyRsp.ProtoReflect.Descriptor instead. func (*RoleUpdatePropertyRsp) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{7} } func (x *RoleUpdatePropertyRsp) GetId() []int32 { if x != nil { return x.Id } return nil } func (x *RoleUpdatePropertyRsp) GetRole() *Role { if x != nil { return x.Role } return nil } //ResponseCmd RoleUpdateItemsRsp type RoleUpdateItemsRsp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Items string `protobuf:"bytes,1,opt,name=items,proto3" json:"items,omitempty"` } func (x *RoleUpdateItemsRsp) Reset() { *x = RoleUpdateItemsRsp{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[8] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *RoleUpdateItemsRsp) String() string { return protoimpl.X.MessageStringOf(x) } func (*RoleUpdateItemsRsp) ProtoMessage() {} func (x *RoleUpdateItemsRsp) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[8] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use RoleUpdateItemsRsp.ProtoReflect.Descriptor instead. func (*RoleUpdateItemsRsp) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{8} } func (x *RoleUpdateItemsRsp) GetItems() string { if x != nil { return x.Items } return "" } var File_game_proto protoreflect.FileDescriptor var file_game_proto_rawDesc = []byte{ 0x0a, 0x0a, 0x67, 0x61, 0x6d, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x04, 0x67, 0x61, 0x6d, 0x65, 0x1a, 0x0c, 0x6d, 0x6f, 0x64, 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file_game_proto_rawDescOnce.Do(func() { file_game_proto_rawDescData = protoimpl.X.CompressGZIP(file_game_proto_rawDescData) }) return file_game_proto_rawDescData } var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 9) var file_game_proto_goTypes = []interface{}{ (*HeartReq)(nil), // 0: game.HeartReq (*HeartRsp)(nil), // 1: game.HeartRsp (*LoginReq)(nil), // 2: game.LoginReq (*CreateReq)(nil), // 3: game.CreateReq (*ChangeTeamReq)(nil), // 4: game.ChangeTeamReq (*HeroEquipReferReq)(nil), // 5: game.HeroEquipReferReq (*RoleRsp)(nil), // 6: game.RoleRsp (*RoleUpdatePropertyRsp)(nil), // 7: game.RoleUpdatePropertyRsp (*RoleUpdateItemsRsp)(nil), // 8: game.RoleUpdateItemsRsp (*Team)(nil), // 9: models.Team (*Role)(nil), // 10: models.Role (*Hero)(nil), // 11: models.Hero (*Equipment)(nil), // 12: models.Equipment } var file_game_proto_depIdxs = []int32{ 9, // 0: game.ChangeTeamReq.team:type_name -> models.Team 10, // 1: game.RoleRsp.role:type_name -> models.Role 11, // 2: game.RoleRsp.hero:type_name -> models.Hero 9, // 3: game.RoleRsp.team:type_name -> models.Team 12, // 4: game.RoleRsp.equipments:type_name -> models.Equipment 10, // 5: game.RoleUpdatePropertyRsp.role:type_name -> models.Role 6, // [6:6] is the sub-list for method output_type 6, // [6:6] is the sub-list for method input_type 6, // [6:6] is the sub-list for extension type_name 6, // [6:6] is the sub-list for extension extendee 0, // [0:6] is the sub-list for field type_name } func init() { file_game_proto_init() } func file_game_proto_init() { if File_game_proto != nil { return } file_models_proto_init() if !protoimpl.UnsafeEnabled { file_game_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*HeartReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*HeartRsp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*LoginReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*CreateReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*ChangeTeamReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*HeroEquipReferReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*RoleRsp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*RoleUpdatePropertyRsp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*RoleUpdateItemsRsp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_game_proto_rawDesc, NumEnums: 0, NumMessages: 9, NumExtensions: 0, NumServices: 0, }, GoTypes: file_game_proto_goTypes, DependencyIndexes: file_game_proto_depIdxs, MessageInfos: file_game_proto_msgTypes, }.Build() File_game_proto = out.File file_game_proto_rawDesc = nil file_game_proto_goTypes = nil file_game_proto_depIdxs = nil }