// Code generated by protoc-gen-go-grpc. DO NOT EDIT. // versions: // - protoc-gen-go-grpc v1.2.0 // - protoc v3.17.3 // source: game.proto package pb import ( context "context" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" ) // This is a compile-time assertion to ensure that this generated file // is compatible with the grpc package it is being compiled against. // Requires gRPC-Go v1.32.0 or later. const _ = grpc.SupportPackageIsVersion7 // GameClient is the client API for Game service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type GameClient interface { HeartBeatHandler(ctx context.Context, in *Token, opts ...grpc.CallOption) (*PubRsp, error) LoginHandler(ctx context.Context, in *Token, opts ...grpc.CallOption) (*RoleRsp, error) CreateRoleHandler(ctx context.Context, in *Token, opts ...grpc.CallOption) (*RoleRsp, error) } type gameClient struct { cc grpc.ClientConnInterface } func NewGameClient(cc grpc.ClientConnInterface) GameClient { return &gameClient{cc} } func (c *gameClient) HeartBeatHandler(ctx context.Context, in *Token, opts ...grpc.CallOption) (*PubRsp, error) { out := new(PubRsp) err := c.cc.Invoke(ctx, "/game.Game/HeartBeatHandler", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *gameClient) LoginHandler(ctx context.Context, in *Token, opts ...grpc.CallOption) (*RoleRsp, error) { out := new(RoleRsp) err := c.cc.Invoke(ctx, "/game.Game/LoginHandler", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *gameClient) CreateRoleHandler(ctx context.Context, in *Token, opts ...grpc.CallOption) (*RoleRsp, error) { out := new(RoleRsp) err := c.cc.Invoke(ctx, "/game.Game/CreateRoleHandler", in, out, opts...) if err != nil { return nil, err } return out, nil } // GameServer is the server API for Game service. // All implementations must embed UnimplementedGameServer // for forward compatibility type GameServer interface { HeartBeatHandler(context.Context, *Token) (*PubRsp, error) LoginHandler(context.Context, *Token) (*RoleRsp, error) CreateRoleHandler(context.Context, *Token) (*RoleRsp, error) mustEmbedUnimplementedGameServer() } // UnimplementedGameServer must be embedded to have forward compatible implementations. type UnimplementedGameServer struct { } func (UnimplementedGameServer) HeartBeatHandler(context.Context, *Token) (*PubRsp, error) { return nil, status.Errorf(codes.Unimplemented, "method HeartBeatHandler not implemented") } func (UnimplementedGameServer) LoginHandler(context.Context, *Token) (*RoleRsp, error) { return nil, status.Errorf(codes.Unimplemented, "method LoginHandler not implemented") } func (UnimplementedGameServer) CreateRoleHandler(context.Context, *Token) (*RoleRsp, error) { return nil, status.Errorf(codes.Unimplemented, "method CreateRoleHandler not implemented") } func (UnimplementedGameServer) mustEmbedUnimplementedGameServer() {} // UnsafeGameServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to GameServer will // result in compilation errors. type UnsafeGameServer interface { mustEmbedUnimplementedGameServer() } func RegisterGameServer(s grpc.ServiceRegistrar, srv GameServer) { s.RegisterService(&Game_ServiceDesc, srv) } func _Game_HeartBeatHandler_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(Token) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameServer).HeartBeatHandler(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/game.Game/HeartBeatHandler", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameServer).HeartBeatHandler(ctx, req.(*Token)) } return interceptor(ctx, in, info, handler) } func _Game_LoginHandler_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(Token) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameServer).LoginHandler(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/game.Game/LoginHandler", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameServer).LoginHandler(ctx, req.(*Token)) } return interceptor(ctx, in, info, handler) } func _Game_CreateRoleHandler_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(Token) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameServer).CreateRoleHandler(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/game.Game/CreateRoleHandler", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameServer).CreateRoleHandler(ctx, req.(*Token)) } return interceptor(ctx, in, info, handler) } // Game_ServiceDesc is the grpc.ServiceDesc for Game service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var Game_ServiceDesc = grpc.ServiceDesc{ ServiceName: "game.Game", HandlerType: (*GameServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "HeartBeatHandler", Handler: _Game_HeartBeatHandler_Handler, }, { MethodName: "LoginHandler", Handler: _Game_LoginHandler_Handler, }, { MethodName: "CreateRoleHandler", Handler: _Game_CreateRoleHandler_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "game.proto", }