package actions import ( "context" "fmt" "google.golang.org/grpc" "google.golang.org/grpc/credentials" "google.golang.org/grpc/reflection" "pro2d/conf" "pro2d/models" "pro2d/protos/pb" "pro2d/utils" ) type LoginServer struct{ pb.UnsafeLoginServer *BasicServer } func NewAccountServer() *LoginServer { return &LoginServer{ BasicServer: NewServer(), } } //拦截器 func AccountServerInterceptor(ctx context.Context, req interface{}, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (interface{}, error) { utils.Sugar.Debugf("gRPC method: %s, %v", info.FullMethod, req) resp, err := handler(ctx, req) return resp, err } func (s *LoginServer)Start() error { lis, err := s.BasicServer.Start(conf.GlobalConf.AccountConf) if err != nil { return err } models.InitAccountServerModels() var opts []grpc.ServerOption //TLS creds, err := credentials.NewServerTLSFromFile("keys/server.pem", "keys/server.key") if err != nil { utils.Sugar.Errorf("Failed to generate credentials %v", err) return err } opts = append(opts, grpc.Creds(creds)) //拦截器 opts = append(opts, grpc.UnaryInterceptor(AccountServerInterceptor)) //new一个grpc s.GrpcServer = grpc.NewServer(opts...) pb.RegisterLoginServer(s.GrpcServer, s) reflection.Register(s.GrpcServer) //在给定的gRPC服务器上注册服务器反射服务 // Serve方法在lis上接受传入连接,为每个连接创建一个ServerTransport和server的goroutine。 // 该goroutine读取gRPC请求,然后调用已注册的处理程序来响应它们。 utils.Sugar.Debugf("Start LoginServer listening on %d with TLS", conf.GlobalConf.AccountConf.Port) return s.GrpcServer.Serve(lis) } func (s *LoginServer)Stop() { s.BasicServer.Stop() } type GameServer struct{ pb.UnimplementedGameServer *BasicServer } func NewGameServer() *GameServer { return &GameServer{ BasicServer: NewServer(), } } //拦截器 func GameServerInterceptor(ctx context.Context, req interface{}, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (interface{}, error) { //utils.Sugar.Debugf("gRPC method: %s, %v", info.FullMethod, req) acc := utils.CheckAuth(ctx) if acc == nil { return nil, fmt.Errorf("token error") } resp, err := handler(ctx, req) return resp, err } func (s *GameServer)Start() error { lis, err := s.BasicServer.Start(conf.GlobalConf.GameConf) if err != nil { return err } models.InitGameServerModels() var opts []grpc.ServerOption //TLS creds, err := credentials.NewServerTLSFromFile("keys/server.pem", "keys/server.key") if err != nil { utils.Sugar.Errorf("Failed to generate credentials %v", err) return err } opts = append(opts, grpc.Creds(creds)) //拦截器 opts = append(opts, grpc.UnaryInterceptor(GameServerInterceptor)) //new一个grpc s.GrpcServer = grpc.NewServer(opts...) pb.RegisterGameServer(s.GrpcServer, s) reflection.Register(s.GrpcServer) //在给定的gRPC服务器上注册服务器反射服务 // Serve方法在lis上接受传入连接,为每个连接创建一个ServerTransport和server的goroutine。 // 该goroutine读取gRPC请求,然后调用已注册的处理程序来响应它们。 utils.Sugar.Debugf("Start GameServer listening on %d with TLS", conf.GlobalConf.GameConf.Port) return s.GrpcServer.Serve(lis) } func (s *GameServer)Stop() { s.BasicServer.Stop() }