package main import ( "github.com/golang/protobuf/proto" "pro2d/conf" "pro2d/protos/pb" "pro2d/src/components/logger" "pro2d/src/components/net" "pro2d/src/models" ) func HeartRpc(msg *net.MsgPkg) (int32, proto.Message) { return 0, nil } func CreateRpc(msg *net.MsgPkg) (int32, proto.Message) { req := pb.CreateReq{} if err := proto.Unmarshal(msg.Body, &req); err != nil { logger.Error("CreateRpc err: %v", err) return 1, nil } role := models.RoleExistByUid(req.Uid) if role != nil { return 2, nil } roleId := conf.SnowFlack.NextVal() role = models.NewRole(roleId) if _, err := role.Create(); err != nil { logger.Error("CreateRpc role create err: %v", err) return 3, nil } return 0, nil } func LoginRpc(msg *net.MsgPkg) (int32, proto.Message) { logger.Debug("cmd: %v, msg: %s", msg.Head.Cmd, msg.Body) req := pb.LoginReq{} if err := proto.Unmarshal(msg.Body, &req); err != nil { logger.Error("loginRpc err: %v", err) return 1, nil } role := models.RoleExistByUid(req.Uid) if role == nil { return 2, nil } return 0, &pb.RoleRsp{ Role: role.Role, Hero: nil, Team: nil, Equips: nil, } }