package actions import ( "context" "errors" "google.golang.org/grpc/metadata" "google.golang.org/protobuf/types/known/emptypb" "pro2d/conf" "pro2d/models" "pro2d/protos/pb" "pro2d/utils" ) func (s *GameServer) HeartBeatHandler(ctx context.Context, empty *emptypb.Empty) (*pb.HeartRsp, error) { utils.Sugar.Debugf("HeartBeatHandler被调用!!!") //获取元数据信息 _,ok := metadata.FromIncomingContext(ctx) if !ok { return nil,errors.New("未传输token") } return &pb.HeartRsp{ Code: 0, }, nil } func (s *GameServer) CreateRoleHandler(ctx context.Context, in *pb.LoginReq) (*pb.RoleRsp, error) { ok, role := models.RoleExistByUid(in.Uid) if !ok { role = models.NewRole(conf.SnowFlack.NextVal()) role.Role.Device = in.Device role.Role.Uid = in.Uid role.Create() } return &pb.RoleRsp{ Code: 0, Role: role.Role, }, nil } func (s *GameServer) LoginHandler(ctx context.Context, in *pb.LoginReq) (*pb.RoleRsp, error) { ok, role := models.RoleExistByUid(in.Uid) if !ok { return &pb.RoleRsp{ Code: 1, }, nil } return &pb.RoleRsp{ Code: 0, Role: role.Role, Hero: models.GetHeros(role.Heros), }, nil }