package action import ( "github.com/golang/protobuf/proto" "pro2d/common/components" "pro2d/common/logger" "pro2d/models" "pro2d/pb" ) func HeartRsp(role *models.RoleTestModel, msg components.IMessage) { } func LoginRsp(role *models.RoleTestModel, msg components.IMessage) { } func CreateRsp(role *models.RoleTestModel, msg components.IMessage) { } func DisConnectRsp(role *models.RoleTestModel, msg components.IMessage) { } func ChangeTeamRsp(role *models.RoleTestModel, msg components.IMessage) { } func HeroEquipReferRsp(role *models.RoleTestModel, msg components.IMessage) { } func RoleRsp(role *models.RoleTestModel, msg components.IMessage) { } func RoleUpdatePropertyRsp(role *models.RoleTestModel, msg components.IMessage) { } func RoleUpdateItemsNty(role *models.RoleTestModel, msg components.IMessage) { } func RoleUpdateChangeRsp(role *models.RoleTestModel, msg components.IMessage) { } func RoleClearItemsRsp(role *models.RoleTestModel, msg components.IMessage) { } func RoleStartBattleRsp(role *models.RoleTestModel, msg components.IMessage) { } func RoleEndBattleRsp(role *models.RoleTestModel, msg components.IMessage) { rsp := pb.RoleEndBattleRsp{} if err := proto.Unmarshal(msg.GetData(), &rsp); err != nil { logger.Error("rsp err: %v", err) return } logger.Debug(rsp.Reward) } func EquipmentDelRsp(role *models.RoleTestModel, msg components.IMessage) { } func EquipmentAddRsp(role *models.RoleTestModel, msg components.IMessage) { } func HeroUpLevelRsp(role *models.RoleTestModel, msg components.IMessage) { }