package main import ( "github.com/golang/protobuf/proto" "pro2d/common/components" "pro2d/common/logger" "pro2d/models" "pro2d/pb" ) func init() { logger.Debug("init game server plugin") } func GetActionMap() map[interface{}]interface{} { logger.Debug("init protocode...") am := make(map[interface{}]interface{}) am[uint32(pb.ProtoCode_LoginReq)] = "LoginRpc" return am } func LoginRpc(msg components.IMessage) (int32, interface{}) { logger.Debug("11111111cmd: %v, msg: %s", msg.GetHeader().GetMsgID(), msg.GetData()) req := pb.LoginReq{} if err := proto.Unmarshal(msg.GetData(), &req); err != nil { logger.Error("loginRpc err: %v", err) return 1, nil } role := models.RoleExistByUid(req.Uid) if role == nil { return 2, nil } role.SetProperty("Device", req.Device) return 0, &pb.RoleRsp{ Role: role.Role, Hero: role.GetAllHero(), Team: role.Teams.Team, Equips: []*pb.Equipment{role.Equip.Equip}, } }